webgl_loader_texture_ktx.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #050505;
  11. color: #fff;
  12. overflow: hidden;
  13. }
  14. a { color: #e00 }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures -
  30. <a href="http://opengameart.org/node/10505">Khronos Texture</a> is a lightweight file format for OpenGL
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/loaders/KTXLoader.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var camera, scene, renderer;
  38. var meshes = [];
  39. init();
  40. animate();
  41. function init() {
  42. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  43. camera.position.z = 1000;
  44. scene = new THREE.Scene();
  45. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  46. /*
  47. This is how compressed textures are supposed to be used:
  48. DXT1 - RGB - opaque textures
  49. DXT3 - RGBA - transparent textures with sharp alpha transitions
  50. DXT5 - RGBA - transparent textures with full alpha range
  51. */
  52. var loader = new THREE.KTXLoader();
  53. var map1 = loader.load( 'textures/compressed/disturb_rgb.ktx' );
  54. var map2 = loader.load( 'textures/compressed/disturb_rgba.ktx' );
  55. // TODO: fix cubemap support in disturb_cube.ktx
  56. var cubemap = loader.load( 'textures/compressed/disturb_rgb.ktx', function ( texture ) {
  57. texture.magFilter = THREE.LinearFilter;
  58. texture.minFilter = THREE.LinearFilter;
  59. texture.mapping = THREE.CubeReflectionMapping;
  60. } );
  61. var material1 = new THREE.MeshBasicMaterial( { map: map1 } );
  62. var material2 = new THREE.MeshBasicMaterial( { map: map1 } );
  63. var material3 = new THREE.MeshBasicMaterial( { map: map2, alphaTest: 0.5, side: THREE.DoubleSide } );
  64. var mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 50, 32, 16 ), material1 );
  65. mesh.position.x = -200;
  66. mesh.position.y = -200;
  67. scene.add( mesh );
  68. meshes.push( mesh );
  69. mesh = new THREE.Mesh( geometry, material2 );
  70. mesh.position.x = -200;
  71. mesh.position.y = 200;
  72. scene.add( mesh );
  73. meshes.push( mesh );
  74. mesh = new THREE.Mesh( geometry, material3 );
  75. mesh.position.x = 200;
  76. mesh.position.y = 200;
  77. scene.add( mesh );
  78. meshes.push( mesh );
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. document.body.appendChild( renderer.domElement );
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. var time = Date.now() * 0.001;
  93. for ( var i = 0; i < meshes.length; i ++ ) {
  94. var mesh = meshes[ i ];
  95. mesh.rotation.x = time;
  96. mesh.rotation.y = time;
  97. }
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>