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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <div class="desc">A loader for <em>Collada</em> files.</div>
- <h2>Example</h2>
- <code>
- // instantiate a loader
- var loader = new THREE.ColladaLoader();
- loader.load(
- // resource URL
- 'models/collada/monster/monster.dae',
- // Function when resource is loaded
- function ( collada ) {
- scene.add( collada.scene );
- },
- // Function called when download progresses
- function ( xhr ) {
- console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
- }
- );
- </code>
- [example:webgl_loader_collada]<br />
- [example:webgl_loader_collada_keyframe]<br />
- [example:webgl_loader_collada_skinning]<br />
- [example:webgl_loader_collada_kinematics]
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <div>
- Creates a new [name].
- </div>
- <h2>Properties</h2>
- <h3>[property:Array options]</h3>
- <div>
- .[page:Boolean centerGeometry] — Force [page:Geometry] to always be centered at the local origin of the containing [page: Mesh].<br />
- .[page:Boolean convertUpAxis] — Axis conversion is done for geometries, animations, and controllers.<br />
- .[page:Boolean subdivideFaces] — Force subdivision into multiple [page: Face3].<br />
- .[page:String upAxis] — X, Y or Z<br />
- .[page:Boolean defaultEnvMap] — Cubemap to use for reflective or refractive materials.<br />
- </div>
- <h3>[property:Object geometries]</h3>
- <div>
- Parsed <em>.dae</em> geometries.
- </div>
- <h2>Methods</h2>
- <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress] )</h3>
- <div>
- [page:String url] — required<br />
- [page:function onLoad] — Will be called when load completes. The argument will be an [page:Object object] containing loaded resources.<br />
- [page:function onProgress] — Will be called while load progresses. The argument will be an object containing .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- </div>
- <div>
- Begin loading from url and call onLoad with the parsed response content.
- </div>
- <h3>[method:Object parse]( [page:Document doc], [page:Function callBack], [page:String url] )</h3>
- <div>
- [page:Document doc] — The <em>XML</em> document to parse.<br />
- [page:Function callBack] — Will be called when parse completes.<br />
- [page:String url] — The base url from which to find subsequent resources.<br />
- </div>
- <div>
- Parse an <em>XML Document</em> and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae]
- </div>
- <h3>[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )</h3>
- <div>
- [page:Geometry geometry] — required<br />
- [page:Object instanceCtrl] — required. A collada <em>skinController</em><br />
- [page:Integer frame] — optionnal. Default is 40<br />
- </div>
- <div>
- Apply a skin (vertices, animation, bones) from a <em>collada skin controller</em>, on the given [page:Geometry].
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/ColladaLoader.js examples/js/loaders/ColladaLoader.js]
- </body>
- </html>
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