CSS2DRenderer.js 3.6 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import {
  5. Matrix4,
  6. Object3D,
  7. Vector3
  8. } from "../../../build/three.module.js";
  9. var CSS2DObject = function ( element ) {
  10. Object3D.call( this );
  11. this.element = element;
  12. this.element.style.position = 'absolute';
  13. this.addEventListener( 'removed', function () {
  14. this.traverse( function ( object ) {
  15. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  16. object.element.parentNode.removeChild( object.element );
  17. }
  18. } );
  19. } );
  20. };
  21. CSS2DObject.prototype = Object.create( Object3D.prototype );
  22. CSS2DObject.prototype.constructor = CSS2DObject;
  23. //
  24. var CSS2DRenderer = function () {
  25. var _width, _height;
  26. var _widthHalf, _heightHalf;
  27. var vector = new Vector3();
  28. var viewMatrix = new Matrix4();
  29. var viewProjectionMatrix = new Matrix4();
  30. var cache = {
  31. objects: new WeakMap()
  32. };
  33. var domElement = document.createElement( 'div' );
  34. domElement.style.overflow = 'hidden';
  35. this.domElement = domElement;
  36. this.getSize = function () {
  37. return {
  38. width: _width,
  39. height: _height
  40. };
  41. };
  42. this.setSize = function ( width, height ) {
  43. _width = width;
  44. _height = height;
  45. _widthHalf = _width / 2;
  46. _heightHalf = _height / 2;
  47. domElement.style.width = width + 'px';
  48. domElement.style.height = height + 'px';
  49. };
  50. var renderObject = function ( object, camera ) {
  51. if ( object instanceof CSS2DObject ) {
  52. vector.setFromMatrixPosition( object.matrixWorld );
  53. vector.applyMatrix4( viewProjectionMatrix );
  54. var element = object.element;
  55. var style = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
  56. element.style.WebkitTransform = style;
  57. element.style.MozTransform = style;
  58. element.style.oTransform = style;
  59. element.style.transform = style;
  60. element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none';
  61. var objectData = {
  62. distanceToCameraSquared: getDistanceToSquared( camera, object )
  63. };
  64. cache.objects.set( object, objectData );
  65. if ( element.parentNode !== domElement ) {
  66. domElement.appendChild( element );
  67. }
  68. }
  69. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  70. renderObject( object.children[ i ], camera );
  71. }
  72. };
  73. var getDistanceToSquared = function () {
  74. var a = new Vector3();
  75. var b = new Vector3();
  76. return function ( object1, object2 ) {
  77. a.setFromMatrixPosition( object1.matrixWorld );
  78. b.setFromMatrixPosition( object2.matrixWorld );
  79. return a.distanceToSquared( b );
  80. };
  81. }();
  82. var filterAndFlatten = function ( scene ) {
  83. var result = [];
  84. scene.traverse( function ( object ) {
  85. if ( object instanceof CSS2DObject ) result.push( object );
  86. } );
  87. return result;
  88. };
  89. var zOrder = function ( scene ) {
  90. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  91. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  92. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  93. return distanceA - distanceB;
  94. } );
  95. var zMax = sorted.length;
  96. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  97. sorted[ i ].element.style.zIndex = zMax - i;
  98. }
  99. };
  100. this.render = function ( scene, camera ) {
  101. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  102. if ( camera.parent === null ) camera.updateMatrixWorld();
  103. viewMatrix.copy( camera.matrixWorldInverse );
  104. viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
  105. renderObject( scene, camera );
  106. zOrder( scene );
  107. };
  108. };
  109. export { CSS2DObject, CSS2DRenderer };