VREffect.js 7.2 KB

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  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
  9. *
  10. */
  11. THREE.VREffect = function ( renderer, onError ) {
  12. var vrHMD;
  13. var deprecatedAPI = false;
  14. var eyeTranslationL = new THREE.Vector3();
  15. var eyeTranslationR = new THREE.Vector3();
  16. var renderRectL, renderRectR;
  17. var eyeFOVL, eyeFOVR;
  18. function gotVRDevices( devices ) {
  19. for ( var i = 0; i < devices.length; i ++ ) {
  20. if ( 'VRDisplay' in window && devices[ i ] instanceof VRDisplay ) {
  21. vrHMD = devices[ i ];
  22. deprecatedAPI = false;
  23. break; // We keep the first we encounter
  24. } else if ( 'HMDVRDevice' in window && devices[ i ] instanceof HMDVRDevice ) {
  25. vrHMD = devices[ i ];
  26. deprecatedAPI = true;
  27. break; // We keep the first we encounter
  28. }
  29. }
  30. if ( vrHMD === undefined ) {
  31. if ( onError ) onError( 'HMD not available' );
  32. }
  33. }
  34. if ( navigator.getVRDisplays ) {
  35. navigator.getVRDisplays().then( gotVRDevices );
  36. } else if ( navigator.getVRDevices ) {
  37. // Deprecated API.
  38. navigator.getVRDevices().then( gotVRDevices );
  39. }
  40. //
  41. this.scale = 1;
  42. this.setSize = function ( width, height ) {
  43. renderer.setSize( width, height );
  44. };
  45. // fullscreen
  46. var isPresenting = false;
  47. var canvas = renderer.domElement;
  48. var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange';
  49. document.addEventListener( fullscreenchange, function () {
  50. if ( deprecatedAPI ) {
  51. isPresenting = document.mozFullScreenElement || document.webkitFullscreenElement;
  52. }
  53. }, false );
  54. window.addEventListener( 'vrdisplaypresentchange', function () {
  55. if (vrHMD) {
  56. isPresenting = vrHMD.isPresenting;
  57. }
  58. }, false );
  59. this.setFullScreen = function ( boolean ) {
  60. if ( vrHMD === undefined ) return;
  61. if ( isPresenting === boolean ) return;
  62. if ( !deprecatedAPI ) {
  63. if ( boolean ) {
  64. vrHMD.requestPresent( { source: canvas } );
  65. } else {
  66. vrHMD.exitPresent();
  67. }
  68. } else {
  69. if ( canvas.mozRequestFullScreen ) {
  70. canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );
  71. } else if ( canvas.webkitRequestFullscreen ) {
  72. canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );
  73. } else {
  74. console.error( 'No compatible requestFullscreen method found.' );
  75. }
  76. }
  77. };
  78. this.requestPresent = function () {
  79. this.setFullScreen( true );
  80. };
  81. this.exitPresent = function () {
  82. this.setFullScreen( false );
  83. };
  84. // render
  85. var cameraL = new THREE.PerspectiveCamera();
  86. cameraL.layers.enable( 1 );
  87. var cameraR = new THREE.PerspectiveCamera();
  88. cameraR.layers.enable( 2 );
  89. this.render = function ( scene, camera ) {
  90. if ( vrHMD && isPresenting ) {
  91. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  92. var eyeParamsR = vrHMD.getEyeParameters( 'right' );
  93. if ( !deprecatedAPI ) {
  94. eyeTranslationL.fromArray(eyeParamsL.offset);
  95. eyeTranslationR.fromArray(eyeParamsR.offset);
  96. eyeFOVL = eyeParamsL.fieldOfView;
  97. eyeFOVR = eyeParamsR.fieldOfView;
  98. } else {
  99. eyeTranslationL.copy(eyeParamsL.eyeTranslation);
  100. eyeTranslationR.copy(eyeParamsR.eyeTranslation);
  101. eyeFOVL = eyeParamsL.recommendedFieldOfView;
  102. eyeFOVR = eyeParamsR.recommendedFieldOfView;
  103. }
  104. if ( Array.isArray( scene ) ) {
  105. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  106. scene = scene[ 0 ];
  107. }
  108. // When rendering we don't care what the recommended size is, only what the actual size
  109. // of the backbuffer is.
  110. var size = renderer.getSize();
  111. renderRectL = { x: 0, y: 0, width: size.width / 2, height: size.height };
  112. renderRectR = { x: size.width / 2, y: 0, width: size.width / 2, height: size.height };
  113. renderer.setScissorTest( true );
  114. renderer.clear();
  115. if ( camera.parent === null ) camera.updateMatrixWorld();
  116. cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
  117. cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
  118. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  119. camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
  120. cameraL.translateX( eyeTranslationL.x * this.scale );
  121. cameraR.translateX( eyeTranslationR.x * this.scale );
  122. // render left eye
  123. renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  124. renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  125. renderer.render( scene, cameraL );
  126. // render right eye
  127. renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  128. renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  129. renderer.render( scene, cameraR );
  130. renderer.setScissorTest( false );
  131. if ( isPresenting && !deprecatedAPI ) {
  132. vrHMD.submitFrame();
  133. }
  134. return;
  135. }
  136. // Regular render mode if not HMD
  137. renderer.render( scene, camera );
  138. };
  139. //
  140. function fovToNDCScaleOffset( fov ) {
  141. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  142. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  143. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  144. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  145. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  146. }
  147. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  148. rightHanded = rightHanded === undefined ? true : rightHanded;
  149. zNear = zNear === undefined ? 0.01 : zNear;
  150. zFar = zFar === undefined ? 10000.0 : zFar;
  151. var handednessScale = rightHanded ? - 1.0 : 1.0;
  152. // start with an identity matrix
  153. var mobj = new THREE.Matrix4();
  154. var m = mobj.elements;
  155. // and with scale/offset info for normalized device coords
  156. var scaleAndOffset = fovToNDCScaleOffset( fov );
  157. // X result, map clip edges to [-w,+w]
  158. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  159. m[ 0 * 4 + 1 ] = 0.0;
  160. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  161. m[ 0 * 4 + 3 ] = 0.0;
  162. // Y result, map clip edges to [-w,+w]
  163. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  164. // but the NDC scaling has Y=down (thanks D3D?)
  165. m[ 1 * 4 + 0 ] = 0.0;
  166. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  167. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  168. m[ 1 * 4 + 3 ] = 0.0;
  169. // Z result (up to the app)
  170. m[ 2 * 4 + 0 ] = 0.0;
  171. m[ 2 * 4 + 1 ] = 0.0;
  172. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  173. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  174. // W result (= Z in)
  175. m[ 3 * 4 + 0 ] = 0.0;
  176. m[ 3 * 4 + 1 ] = 0.0;
  177. m[ 3 * 4 + 2 ] = handednessScale;
  178. m[ 3 * 4 + 3 ] = 0.0;
  179. mobj.transpose();
  180. return mobj;
  181. }
  182. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  183. var DEG2RAD = Math.PI / 180.0;
  184. var fovPort = {
  185. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  186. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  187. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  188. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  189. };
  190. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  191. }
  192. };