Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ac526e37f0 Merge pull request #5627 from greggman/fix-webgl-sample-for-devicepixelratio 10 年之前
build 5f554c0a93 Updated builds. 10 年之前
docs d23db2676b Merge pull request #5485 from vincent/doc.loaders 11 年之前
editor a090e551cd Merge pull request #5603 from elisee/fix-5570 10 年之前
examples ac526e37f0 Merge pull request #5627 from greggman/fix-webgl-sample-for-devicepixelratio 10 年之前
src b90c7c10da Code clean up. 10 年之前
test 99b7e5311a Fix coding style 11 年之前
utils ca84ec2b4e THREE: Moved Projector fallback code. 10 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 年之前
bower.json 2d59713328 r69 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases