webgl_materials_physical_transmission.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  18. const params = {
  19. color: 0xffffff,
  20. transmission: 1,
  21. opacity: 1,
  22. metalness: 0,
  23. roughness: 0,
  24. envMapIntensity: 1,
  25. lightIntensity: 1,
  26. exposure: 1
  27. };
  28. let container, stats;
  29. let camera, scene, renderer;
  30. let hdrCubeRenderTarget;
  31. let mesh;
  32. const hdrEquirect = new RGBELoader()
  33. .setDataType( THREE.UnsignedByteType )
  34. .setPath( 'textures/equirectangular/' )
  35. .load( 'royal_esplanade_1k.hdr', function () {
  36. init();
  37. animate();
  38. } );
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.shadowMap.enabled = true;
  46. container.appendChild( renderer.domElement );
  47. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  48. renderer.toneMappingExposure = params.exposure;
  49. renderer.outputEncoding = THREE.sRGBEncoding;
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.position.set( 0, 0, 120 );
  53. //
  54. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  55. hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  56. hdrEquirect.dispose();
  57. pmremGenerator.dispose();
  58. scene.background = hdrCubeRenderTarget.texture;
  59. //
  60. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  61. const texture = new THREE.CanvasTexture( generateTexture() );
  62. texture.magFilter = THREE.NearestFilter;
  63. texture.wrapT = THREE.RepeatWrapping;
  64. texture.wrapS = THREE.RepeatWrapping;
  65. texture.repeat.set( 1, 3.5 );
  66. const material = new THREE.MeshPhysicalMaterial( {
  67. color: params.color,
  68. metalness: params.metalness,
  69. roughness: params.roughness,
  70. alphaMap: texture,
  71. envMap: hdrCubeRenderTarget.texture,
  72. envMapIntensity: params.envMapIntensity,
  73. transmission: params.transmission, // use material.transmission for glass materials
  74. opacity: params.opacity,
  75. side: THREE.DoubleSide,
  76. transparent: true
  77. } );
  78. mesh = new THREE.Mesh( geometry, material );
  79. scene.add( mesh );
  80. //
  81. stats = new Stats();
  82. container.appendChild( stats.dom );
  83. const controls = new OrbitControls( camera, renderer.domElement );
  84. controls.minDistance = 10;
  85. controls.maxDistance = 150;
  86. window.addEventListener( 'resize', onWindowResize );
  87. //
  88. const gui = new GUI();
  89. gui.addColor( params, 'color' )
  90. .onChange( function () {
  91. material.color.set( params.color );
  92. } );
  93. gui.add( params, 'transmission', 0, 1, 0.01 )
  94. .onChange( function () {
  95. material.transmission = params.transmission;
  96. } );
  97. gui.add( params, 'opacity', 0, 1, 0.01 )
  98. .onChange( function () {
  99. material.opacity = params.opacity;
  100. } );
  101. gui.add( params, 'metalness', 0, 1, 0.01 )
  102. .onChange( function () {
  103. material.metalness = params.metalness;
  104. } );
  105. gui.add( params, 'roughness', 0, 1, 0.01 )
  106. .onChange( function () {
  107. material.roughness = params.roughness;
  108. } );
  109. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  110. .name( 'envMap intensity' )
  111. .onChange( function () {
  112. material.envMapIntensity = params.envMapIntensity;
  113. } );
  114. gui.add( params, 'exposure', 0, 1, 0.01 )
  115. .onChange( function () {
  116. renderer.toneMappingExposure = params.exposure;
  117. } );
  118. gui.open();
  119. }
  120. function onWindowResize() {
  121. const width = window.innerWidth;
  122. const height = window.innerHeight;
  123. camera.aspect = width / height;
  124. camera.updateProjectionMatrix();
  125. renderer.setSize( width, height );
  126. }
  127. //
  128. function generateTexture() {
  129. const canvas = document.createElement( 'canvas' );
  130. canvas.width = 2;
  131. canvas.height = 2;
  132. const context = canvas.getContext( '2d' );
  133. context.fillStyle = 'white';
  134. context.fillRect( 0, 1, 2, 1 );
  135. return canvas;
  136. }
  137. function animate() {
  138. requestAnimationFrame( animate );
  139. const t = performance.now();
  140. mesh.rotation.x = t * 0.0002;
  141. mesh.rotation.z = - t * 0.0002;
  142. stats.begin();
  143. renderer.render( scene, camera );
  144. stats.end();
  145. }
  146. </script>
  147. </body>
  148. </html>