CameraControls.js 26 KB

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  1. /**
  2. * @author qiao / https://github.com/qiao
  3. * @author mrdoob / http://mrdoob.com
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author WestLangley / http://github.com/WestLangley
  6. * @author erich666 / http://erichaines.com
  7. * @author ScieCode / http://github.com/sciecode
  8. */
  9. THREE.CameraControls = function ( object, domElement ) {
  10. if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' );
  11. if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
  12. this.object = object;
  13. this.domElement = domElement;
  14. // Set to false to disable this control
  15. this.enabled = true;
  16. // "target" sets the location of focus, where the object orbits around
  17. this.target = new THREE.Vector3();
  18. // Set to true to enable trackball behavior
  19. this.trackball = false;
  20. // How far you can dolly in and out ( PerspectiveCamera only )
  21. this.minDistance = 0;
  22. this.maxDistance = Infinity;
  23. // How far you can zoom in and out ( OrthographicCamera only )
  24. this.minZoom = 0;
  25. this.maxZoom = Infinity;
  26. // How far you can orbit vertically, upper and lower limits.
  27. // Range is 0 to Math.PI radians.
  28. this.minPolarAngle = 0; // radians
  29. this.maxPolarAngle = Math.PI; // radians
  30. // How far you can orbit horizontally, upper and lower limits.
  31. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  32. this.minAzimuthAngle = - Infinity; // radians
  33. this.maxAzimuthAngle = Infinity; // radians
  34. // Set to true to enable damping (inertia)
  35. // If damping is enabled, you must call controls.update() in your animation loop
  36. this.enableDamping = false;
  37. this.dampingFactor = 0.05;
  38. // This option enables dollying in and out; property named as "zoom" for backwards compatibility
  39. // Set to false to disable zooming
  40. this.enableZoom = true;
  41. this.zoomSpeed = 1.0;
  42. // Set to false to disable rotating
  43. this.enableRotate = true;
  44. this.rotateSpeed = 1.0;
  45. // Set to false to disable panning
  46. this.enablePan = true;
  47. this.panSpeed = 1.0;
  48. this.screenSpacePanning = false; // if true, pan in screen-space
  49. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  50. // Set to true to automatically rotate around the target
  51. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  52. // auto-rotate is not supported for trackball behavior
  53. this.autoRotate = false;
  54. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  55. // Set to false to disable use of the keys
  56. this.enableKeys = true;
  57. // The four arrow keys
  58. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  59. // Mouse buttons
  60. this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
  61. // Touch fingers
  62. this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
  63. // for reset
  64. this.target0 = this.target.clone();
  65. this.position0 = this.object.position.clone();
  66. this.quaternion0 = this.object.quaternion.clone();
  67. this.zoom0 = this.object.zoom;
  68. //
  69. // public methods
  70. //
  71. this.getPolarAngle = function () {
  72. return spherical.phi;
  73. };
  74. this.getAzimuthalAngle = function () {
  75. return spherical.theta;
  76. };
  77. this.saveState = function () {
  78. scope.target0.copy( scope.target );
  79. scope.position0.copy( scope.object.position );
  80. scope.quaternion0.copy( scope.object.quaternion );
  81. scope.zoom0 = scope.object.zoom;
  82. };
  83. this.reset = function () {
  84. scope.target.copy( scope.target0 );
  85. scope.object.position.copy( scope.position0 );
  86. scope.object.quaternion.copy( scope.quaternion0 );
  87. scope.object.zoom = scope.zoom0;
  88. scope.object.updateProjectionMatrix();
  89. scope.dispatchEvent( changeEvent );
  90. scope.update();
  91. state = STATE.NONE;
  92. };
  93. // this method is exposed, but perhaps it would be better if we can make it private...
  94. this.update = function () {
  95. var offset = new THREE.Vector3();
  96. // so camera.up is the orbit axis
  97. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  98. var quatInverse = quat.clone().inverse();
  99. var lastPosition = new THREE.Vector3();
  100. var lastQuaternion = new THREE.Quaternion();
  101. var q = new THREE.Quaternion();
  102. var vec = new THREE.Vector3();
  103. return function update() {
  104. var position = scope.object.position;
  105. offset.copy( position ).sub( scope.target );
  106. if ( scope.trackball ) {
  107. // rotate around screen-space y-axis
  108. if ( sphericalDelta.theta ) {
  109. vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion );
  110. var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1;
  111. q.setFromAxisAngle( vec, sphericalDelta.theta * factor );
  112. scope.object.quaternion.premultiply( q );
  113. offset.applyQuaternion( q );
  114. }
  115. // rotate around screen-space x-axis
  116. if ( sphericalDelta.phi ) {
  117. vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion );
  118. var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1;
  119. q.setFromAxisAngle( vec, sphericalDelta.phi * factor );
  120. scope.object.quaternion.premultiply( q );
  121. offset.applyQuaternion( q );
  122. }
  123. offset.multiplyScalar( scale );
  124. offset.clampLength( scope.minDistance, scope.maxDistance );
  125. } else {
  126. // rotate offset to "y-axis-is-up" space
  127. offset.applyQuaternion( quat );
  128. if ( scope.autoRotate && state === STATE.NONE ) {
  129. rotateLeft( getAutoRotationAngle() );
  130. }
  131. spherical.setFromVector3( offset );
  132. if ( scope.enableDamping ) {
  133. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  134. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  135. } else {
  136. spherical.theta += sphericalDelta.theta;
  137. spherical.phi += sphericalDelta.phi;
  138. }
  139. // restrict theta to be between desired limits
  140. spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
  141. // restrict phi to be between desired limits
  142. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  143. spherical.makeSafe();
  144. spherical.radius *= scale;
  145. // restrict radius to be between desired limits
  146. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  147. offset.setFromSpherical( spherical );
  148. // rotate offset back to "camera-up-vector-is-up" space
  149. offset.applyQuaternion( quatInverse );
  150. }
  151. // move target to panned location
  152. if ( scope.enableDamping === true ) {
  153. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  154. } else {
  155. scope.target.add( panOffset );
  156. }
  157. position.copy( scope.target ).add( offset );
  158. if ( scope.trackball === false ) {
  159. scope.object.lookAt( scope.target );
  160. }
  161. if ( scope.enableDamping === true ) {
  162. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  163. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  164. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  165. } else {
  166. sphericalDelta.set( 0, 0, 0 );
  167. panOffset.set( 0, 0, 0 );
  168. }
  169. scale = 1;
  170. // update condition is:
  171. // min(camera displacement, camera rotation in radians)^2 > EPS
  172. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  173. if ( zoomChanged ||
  174. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  175. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  176. scope.dispatchEvent( changeEvent );
  177. lastPosition.copy( scope.object.position );
  178. lastQuaternion.copy( scope.object.quaternion );
  179. zoomChanged = false;
  180. return true;
  181. }
  182. return false;
  183. };
  184. }();
  185. this.dispose = function () {
  186. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  187. scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
  188. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  189. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  190. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  191. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  192. document.removeEventListener( 'mousemove', onMouseMove, false );
  193. document.removeEventListener( 'mouseup', onMouseUp, false );
  194. scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
  195. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  196. };
  197. //
  198. // internals
  199. //
  200. var scope = this;
  201. var changeEvent = { type: 'change' };
  202. var startEvent = { type: 'start' };
  203. var endEvent = { type: 'end' };
  204. var STATE = {
  205. NONE: - 1,
  206. ROTATE: 0,
  207. DOLLY: 1,
  208. PAN: 2,
  209. TOUCH_ROTATE: 3,
  210. TOUCH_PAN: 4,
  211. TOUCH_DOLLY_PAN: 5,
  212. TOUCH_DOLLY_ROTATE: 6
  213. };
  214. var state = STATE.NONE;
  215. var EPS = 0.000001;
  216. // current position in spherical coordinates
  217. var spherical = new THREE.Spherical();
  218. var sphericalDelta = new THREE.Spherical();
  219. var scale = 1;
  220. var panOffset = new THREE.Vector3();
  221. var zoomChanged = false;
  222. var rotateStart = new THREE.Vector2();
  223. var rotateEnd = new THREE.Vector2();
  224. var rotateDelta = new THREE.Vector2();
  225. var panStart = new THREE.Vector2();
  226. var panEnd = new THREE.Vector2();
  227. var panDelta = new THREE.Vector2();
  228. var dollyStart = new THREE.Vector2();
  229. var dollyEnd = new THREE.Vector2();
  230. var dollyDelta = new THREE.Vector2();
  231. function getAutoRotationAngle() {
  232. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  233. }
  234. function getZoomScale() {
  235. return Math.pow( 0.95, scope.zoomSpeed );
  236. }
  237. function rotateLeft( angle ) {
  238. sphericalDelta.theta -= angle;
  239. }
  240. function rotateUp( angle ) {
  241. sphericalDelta.phi -= angle;
  242. }
  243. var panLeft = function () {
  244. var v = new THREE.Vector3();
  245. return function panLeft( distance, objectMatrix ) {
  246. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  247. v.multiplyScalar( - distance );
  248. panOffset.add( v );
  249. };
  250. }();
  251. var panUp = function () {
  252. var v = new THREE.Vector3();
  253. return function panUp( distance, objectMatrix ) {
  254. if ( scope.screenSpacePanning === true ) {
  255. v.setFromMatrixColumn( objectMatrix, 1 );
  256. } else {
  257. v.setFromMatrixColumn( objectMatrix, 0 );
  258. v.crossVectors( scope.object.up, v );
  259. }
  260. v.multiplyScalar( distance );
  261. panOffset.add( v );
  262. };
  263. }();
  264. // deltaX and deltaY are in pixels; right and down are positive
  265. var pan = function () {
  266. var offset = new THREE.Vector3();
  267. return function pan( deltaX, deltaY ) {
  268. var element = scope.domElement;
  269. if ( scope.object.isPerspectiveCamera ) {
  270. // perspective
  271. var position = scope.object.position;
  272. offset.copy( position ).sub( scope.target );
  273. var targetDistance = offset.length();
  274. // half of the fov is center to top of screen
  275. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  276. // we use only clientHeight here so aspect ratio does not distort speed
  277. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  278. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  279. } else if ( scope.object.isOrthographicCamera ) {
  280. // orthographic
  281. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  282. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  283. } else {
  284. // camera neither orthographic nor perspective
  285. console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' );
  286. scope.enablePan = false;
  287. }
  288. };
  289. }();
  290. function dollyIn( dollyScale ) {
  291. if ( scope.object.isPerspectiveCamera ) {
  292. scale /= dollyScale;
  293. } else if ( scope.object.isOrthographicCamera ) {
  294. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  295. scope.object.updateProjectionMatrix();
  296. zoomChanged = true;
  297. } else {
  298. console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  299. scope.enableZoom = false;
  300. }
  301. }
  302. function dollyOut( dollyScale ) {
  303. if ( scope.object.isPerspectiveCamera ) {
  304. scale *= dollyScale;
  305. } else if ( scope.object.isOrthographicCamera ) {
  306. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  307. scope.object.updateProjectionMatrix();
  308. zoomChanged = true;
  309. } else {
  310. console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  311. scope.enableZoom = false;
  312. }
  313. }
  314. //
  315. // event callbacks - update the object state
  316. //
  317. function handleMouseDownRotate( event ) {
  318. rotateStart.set( event.clientX, event.clientY );
  319. }
  320. function handleMouseDownDolly( event ) {
  321. dollyStart.set( event.clientX, event.clientY );
  322. }
  323. function handleMouseDownPan( event ) {
  324. panStart.set( event.clientX, event.clientY );
  325. }
  326. function handleMouseMoveRotate( event ) {
  327. rotateEnd.set( event.clientX, event.clientY );
  328. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  329. var element = scope.domElement;
  330. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  331. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  332. rotateStart.copy( rotateEnd );
  333. scope.update();
  334. }
  335. function handleMouseMoveDolly( event ) {
  336. dollyEnd.set( event.clientX, event.clientY );
  337. dollyDelta.subVectors( dollyEnd, dollyStart );
  338. if ( dollyDelta.y > 0 ) {
  339. dollyIn( getZoomScale() );
  340. } else if ( dollyDelta.y < 0 ) {
  341. dollyOut( getZoomScale() );
  342. }
  343. dollyStart.copy( dollyEnd );
  344. scope.update();
  345. }
  346. function handleMouseMovePan( event ) {
  347. panEnd.set( event.clientX, event.clientY );
  348. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  349. pan( panDelta.x, panDelta.y );
  350. panStart.copy( panEnd );
  351. scope.update();
  352. }
  353. function handleMouseUp( /*event*/ ) {
  354. // no-op
  355. }
  356. function handleMouseWheel( event ) {
  357. if ( event.deltaY < 0 ) {
  358. dollyOut( getZoomScale() );
  359. } else if ( event.deltaY > 0 ) {
  360. dollyIn( getZoomScale() );
  361. }
  362. scope.update();
  363. }
  364. function handleKeyDown( event ) {
  365. var needsUpdate = false;
  366. switch ( event.keyCode ) {
  367. case scope.keys.UP:
  368. pan( 0, scope.keyPanSpeed );
  369. needsUpdate = true;
  370. break;
  371. case scope.keys.BOTTOM:
  372. pan( 0, - scope.keyPanSpeed );
  373. needsUpdate = true;
  374. break;
  375. case scope.keys.LEFT:
  376. pan( scope.keyPanSpeed, 0 );
  377. needsUpdate = true;
  378. break;
  379. case scope.keys.RIGHT:
  380. pan( - scope.keyPanSpeed, 0 );
  381. needsUpdate = true;
  382. break;
  383. }
  384. if ( needsUpdate ) {
  385. // prevent the browser from scrolling on cursor keys
  386. event.preventDefault();
  387. scope.update();
  388. }
  389. }
  390. function handleTouchStartRotate( event ) {
  391. if ( event.touches.length == 1 ) {
  392. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  393. } else {
  394. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  395. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  396. rotateStart.set( x, y );
  397. }
  398. }
  399. function handleTouchStartPan( event ) {
  400. if ( event.touches.length == 1 ) {
  401. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  402. } else {
  403. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  404. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  405. panStart.set( x, y );
  406. }
  407. }
  408. function handleTouchStartDolly( event ) {
  409. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  410. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  411. var distance = Math.sqrt( dx * dx + dy * dy );
  412. dollyStart.set( 0, distance );
  413. }
  414. function handleTouchStartDollyPan( event ) {
  415. if ( scope.enableZoom ) handleTouchStartDolly( event );
  416. if ( scope.enablePan ) handleTouchStartPan( event );
  417. }
  418. function handleTouchStartDollyRotate( event ) {
  419. if ( scope.enableZoom ) handleTouchStartDolly( event );
  420. if ( scope.enableRotate ) handleTouchStartRotate( event );
  421. }
  422. function handleTouchMoveRotate( event ) {
  423. if ( event.touches.length == 1 ) {
  424. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  425. } else {
  426. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  427. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  428. rotateEnd.set( x, y );
  429. }
  430. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  431. var element = scope.domElement;
  432. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  433. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  434. rotateStart.copy( rotateEnd );
  435. }
  436. function handleTouchMovePan( event ) {
  437. if ( event.touches.length == 1 ) {
  438. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  439. } else {
  440. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  441. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  442. panEnd.set( x, y );
  443. }
  444. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  445. pan( panDelta.x, panDelta.y );
  446. panStart.copy( panEnd );
  447. }
  448. function handleTouchMoveDolly( event ) {
  449. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  450. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  451. var distance = Math.sqrt( dx * dx + dy * dy );
  452. dollyEnd.set( 0, distance );
  453. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  454. dollyIn( dollyDelta.y );
  455. dollyStart.copy( dollyEnd );
  456. }
  457. function handleTouchMoveDollyPan( event ) {
  458. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  459. if ( scope.enablePan ) handleTouchMovePan( event );
  460. }
  461. function handleTouchMoveDollyRotate( event ) {
  462. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  463. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  464. }
  465. function handleTouchEnd( /*event*/ ) {
  466. // no-op
  467. }
  468. //
  469. // event handlers - FSM: listen for events and reset state
  470. //
  471. function onMouseDown( event ) {
  472. if ( scope.enabled === false ) return;
  473. // Prevent the browser from scrolling.
  474. event.preventDefault();
  475. // Manually set the focus since calling preventDefault above
  476. // prevents the browser from setting it automatically.
  477. scope.domElement.focus ? scope.domElement.focus() : window.focus();
  478. var mouseAction;
  479. switch ( event.button ) {
  480. case 0:
  481. mouseAction = scope.mouseButtons.LEFT;
  482. break;
  483. case 1:
  484. mouseAction = scope.mouseButtons.MIDDLE;
  485. break;
  486. case 2:
  487. mouseAction = scope.mouseButtons.RIGHT;
  488. break;
  489. default:
  490. mouseAction = - 1;
  491. }
  492. switch ( mouseAction ) {
  493. case THREE.MOUSE.DOLLY:
  494. if ( scope.enableZoom === false ) return;
  495. handleMouseDownDolly( event );
  496. state = STATE.DOLLY;
  497. break;
  498. case THREE.MOUSE.ROTATE:
  499. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  500. if ( scope.enablePan === false ) return;
  501. handleMouseDownPan( event );
  502. state = STATE.PAN;
  503. } else {
  504. if ( scope.enableRotate === false ) return;
  505. handleMouseDownRotate( event );
  506. state = STATE.ROTATE;
  507. }
  508. break;
  509. case THREE.MOUSE.PAN:
  510. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  511. if ( scope.enableRotate === false ) return;
  512. handleMouseDownRotate( event );
  513. state = STATE.ROTATE;
  514. } else {
  515. if ( scope.enablePan === false ) return;
  516. handleMouseDownPan( event );
  517. state = STATE.PAN;
  518. }
  519. break;
  520. default:
  521. state = STATE.NONE;
  522. }
  523. if ( state !== STATE.NONE ) {
  524. document.addEventListener( 'mousemove', onMouseMove, false );
  525. document.addEventListener( 'mouseup', onMouseUp, false );
  526. scope.dispatchEvent( startEvent );
  527. }
  528. }
  529. function onMouseMove( event ) {
  530. if ( scope.enabled === false ) return;
  531. event.preventDefault();
  532. switch ( state ) {
  533. case STATE.ROTATE:
  534. if ( scope.enableRotate === false ) return;
  535. handleMouseMoveRotate( event );
  536. break;
  537. case STATE.DOLLY:
  538. if ( scope.enableZoom === false ) return;
  539. handleMouseMoveDolly( event );
  540. break;
  541. case STATE.PAN:
  542. if ( scope.enablePan === false ) return;
  543. handleMouseMovePan( event );
  544. break;
  545. }
  546. }
  547. function onMouseUp( event ) {
  548. if ( scope.enabled === false ) return;
  549. handleMouseUp( event );
  550. document.removeEventListener( 'mousemove', onMouseMove, false );
  551. document.removeEventListener( 'mouseup', onMouseUp, false );
  552. scope.dispatchEvent( endEvent );
  553. state = STATE.NONE;
  554. }
  555. function onMouseWheel( event ) {
  556. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  557. event.preventDefault();
  558. event.stopPropagation();
  559. scope.dispatchEvent( startEvent );
  560. handleMouseWheel( event );
  561. scope.dispatchEvent( endEvent );
  562. }
  563. function onKeyDown( event ) {
  564. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  565. handleKeyDown( event );
  566. }
  567. function onTouchStart( event ) {
  568. if ( scope.enabled === false ) return;
  569. event.preventDefault();
  570. switch ( event.touches.length ) {
  571. case 1:
  572. switch ( scope.touches.ONE ) {
  573. case THREE.TOUCH.ROTATE:
  574. if ( scope.enableRotate === false ) return;
  575. handleTouchStartRotate( event );
  576. state = STATE.TOUCH_ROTATE;
  577. break;
  578. case THREE.TOUCH.PAN:
  579. if ( scope.enablePan === false ) return;
  580. handleTouchStartPan( event );
  581. state = STATE.TOUCH_PAN;
  582. break;
  583. default:
  584. state = STATE.NONE;
  585. }
  586. break;
  587. case 2:
  588. switch ( scope.touches.TWO ) {
  589. case THREE.TOUCH.DOLLY_PAN:
  590. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  591. handleTouchStartDollyPan( event );
  592. state = STATE.TOUCH_DOLLY_PAN;
  593. break;
  594. case THREE.TOUCH.DOLLY_ROTATE:
  595. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  596. handleTouchStartDollyRotate( event );
  597. state = STATE.TOUCH_DOLLY_ROTATE;
  598. break;
  599. default:
  600. state = STATE.NONE;
  601. }
  602. break;
  603. default:
  604. state = STATE.NONE;
  605. }
  606. if ( state !== STATE.NONE ) {
  607. scope.dispatchEvent( startEvent );
  608. }
  609. }
  610. function onTouchMove( event ) {
  611. if ( scope.enabled === false ) return;
  612. event.preventDefault();
  613. event.stopPropagation();
  614. switch ( state ) {
  615. case STATE.TOUCH_ROTATE:
  616. if ( scope.enableRotate === false ) return;
  617. handleTouchMoveRotate( event );
  618. scope.update();
  619. break;
  620. case STATE.TOUCH_PAN:
  621. if ( scope.enablePan === false ) return;
  622. handleTouchMovePan( event );
  623. scope.update();
  624. break;
  625. case STATE.TOUCH_DOLLY_PAN:
  626. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  627. handleTouchMoveDollyPan( event );
  628. scope.update();
  629. break;
  630. case STATE.TOUCH_DOLLY_ROTATE:
  631. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  632. handleTouchMoveDollyRotate( event );
  633. scope.update();
  634. break;
  635. default:
  636. state = STATE.NONE;
  637. }
  638. }
  639. function onTouchEnd( event ) {
  640. if ( scope.enabled === false ) return;
  641. handleTouchEnd( event );
  642. scope.dispatchEvent( endEvent );
  643. state = STATE.NONE;
  644. }
  645. function onContextMenu( event ) {
  646. if ( scope.enabled === false ) return;
  647. event.preventDefault();
  648. }
  649. //
  650. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  651. scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  652. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  653. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  654. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  655. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  656. scope.domElement.addEventListener( 'keydown', onKeyDown, false );
  657. // make sure element can receive keys.
  658. if ( scope.domElement.tabIndex === - 1 ) {
  659. scope.domElement.tabIndex = 0;
  660. }
  661. // force an update at start
  662. this.object.lookAt( scope.target );
  663. this.update();
  664. this.saveState();
  665. };
  666. THREE.CameraControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  667. THREE.CameraControls.prototype.constructor = THREE.CameraControls;
  668. // OrbitControls maintains the "up" direction, camera.up (+Y by default).
  669. //
  670. // Orbit - left mouse / touch: one-finger move
  671. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  672. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  673. THREE.OrbitControls = function ( object, domElement ) {
  674. THREE.CameraControls.call( this, object, domElement );
  675. this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;
  676. this.mouseButtons.RIGHT = THREE.MOUSE.PAN;
  677. this.touches.ONE = THREE.TOUCH.ROTATE;
  678. this.touches.TWO = THREE.TOUCH.DOLLY_PAN;
  679. };
  680. THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  681. THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
  682. // MapControls maintains the "up" direction, camera.up (+Y by default)
  683. //
  684. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  685. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  686. // Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move
  687. THREE.MapControls = function ( object, domElement ) {
  688. THREE.CameraControls.call( this, object, domElement );
  689. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  690. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  691. this.touches.ONE = THREE.TOUCH.PAN;
  692. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  693. };
  694. THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  695. THREE.MapControls.prototype.constructor = THREE.MapControls;
  696. // TrackballControls allows the camera to rotate over the polls and does not maintain camera.up
  697. //
  698. // Orbit - left mouse / touch: one-finger move
  699. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  700. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  701. THREE.TrackballControls = function ( object, domElement ) {
  702. THREE.CameraControls.call( this, object, domElement );
  703. this.trackball = true;
  704. this.screenSpacePanning = true;
  705. this.autoRotate = false;
  706. this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;
  707. this.mouseButtons.RIGHT = THREE.MOUSE.PAN;
  708. this.touches.ONE = THREE.TOUCH.ROTATE;
  709. this.touches.TWO = THREE.TOUCH.DOLLY_PAN;
  710. };
  711. THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  712. THREE.TrackballControls.prototype.constructor = THREE.TrackballControls;