canvas_geometry_panorama_fisheye.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - panorama fisheye demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: rgb(200,200,200);
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - panorama fisheye demo. cubemap by <a href="http://www.zfight.com/" target="_blank" rel="noopener">Jochum Skoglund</a>. (mousewheel: change fov)</div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/renderers/Projector.js"></script>
  33. <script src="js/renderers/CanvasRenderer.js"></script>
  34. <script>
  35. var camera, scene, renderer;
  36. var texture_placeholder,
  37. isUserInteracting = false,
  38. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  39. lon = 90, onMouseDownLon = 0,
  40. lat = 0, onMouseDownLat = 0,
  41. phi = 0, theta = 0,
  42. target = new THREE.Vector3();
  43. init();
  44. animate();
  45. function init() {
  46. var container, mesh;
  47. container = document.getElementById( 'container' );
  48. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  49. scene = new THREE.Scene();
  50. texture_placeholder = document.createElement( 'canvas' );
  51. texture_placeholder.width = 128;
  52. texture_placeholder.height = 128;
  53. var context = texture_placeholder.getContext( '2d' );
  54. context.fillStyle = 'rgb( 200, 200, 200 )';
  55. context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
  56. var materials = [
  57. loadTexture( 'textures/cube/skybox/px.jpg' ), // right
  58. loadTexture( 'textures/cube/skybox/nx.jpg' ), // left
  59. loadTexture( 'textures/cube/skybox/py.jpg' ), // top
  60. loadTexture( 'textures/cube/skybox/ny.jpg' ), // bottom
  61. loadTexture( 'textures/cube/skybox/pz.jpg' ), // back
  62. loadTexture( 'textures/cube/skybox/nz.jpg' ) // front
  63. ];
  64. mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), materials );
  65. mesh.scale.x = - 1;
  66. scene.add( mesh );
  67. for ( var i = 0, l = mesh.geometry.vertices.length; i < l; i ++ ) {
  68. var vertex = mesh.geometry.vertices[ i ];
  69. vertex.normalize();
  70. vertex.multiplyScalar( 550 );
  71. }
  72. renderer = new THREE.CanvasRenderer();
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. container.appendChild( renderer.domElement );
  76. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  77. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  78. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  79. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  80. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  81. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  82. //
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function loadTexture( path ) {
  91. var texture = new THREE.Texture( texture_placeholder );
  92. var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
  93. var image = new Image();
  94. image.onload = function () {
  95. texture.image = this;
  96. texture.needsUpdate = true;
  97. };
  98. image.src = path;
  99. return material;
  100. }
  101. function onDocumentMouseDown( event ) {
  102. event.preventDefault();
  103. isUserInteracting = true;
  104. onPointerDownPointerX = event.clientX;
  105. onPointerDownPointerY = event.clientY;
  106. onPointerDownLon = lon;
  107. onPointerDownLat = lat;
  108. }
  109. function onDocumentMouseMove( event ) {
  110. if ( isUserInteracting === true ) {
  111. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  112. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  113. }
  114. }
  115. function onDocumentMouseUp( event ) {
  116. isUserInteracting = false;
  117. }
  118. function onDocumentMouseWheel( event ) {
  119. camera.fov += event.deltaY * 0.05;
  120. camera.updateProjectionMatrix();
  121. }
  122. function onDocumentTouchStart( event ) {
  123. if ( event.touches.length == 1 ) {
  124. event.preventDefault();
  125. onPointerDownPointerX = event.touches[ 0 ].pageX;
  126. onPointerDownPointerY = event.touches[ 0 ].pageY;
  127. onPointerDownLon = lon;
  128. onPointerDownLat = lat;
  129. }
  130. }
  131. function onDocumentTouchMove( event ) {
  132. if ( event.touches.length == 1 ) {
  133. event.preventDefault();
  134. lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
  135. lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  136. }
  137. }
  138. function animate() {
  139. requestAnimationFrame( animate );
  140. update();
  141. }
  142. function update() {
  143. if ( isUserInteracting === false ) {
  144. lon += 0.1;
  145. }
  146. lat = Math.max( - 85, Math.min( 85, lat ) );
  147. phi = THREE.Math.degToRad( 90 - lat );
  148. theta = THREE.Math.degToRad( lon );
  149. target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  150. target.y = 500 * Math.cos( phi );
  151. target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  152. camera.position.copy( target ).negate();
  153. camera.lookAt( target );
  154. renderer.render( scene, camera );
  155. }
  156. </script>
  157. </body>
  158. </html>