Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston ad068a8757 ensure that "THREE.CLASSNAME:" prefixes all warnings and errors. Redirect two console.log warnings to THREE.warning for improved robustness. 10 سال پیش
build ef188f3ce1 Updated builds. 10 سال پیش
docs 3300ad82a9 Docs: UVMapping is now a constant. 10 سال پیش
editor bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 سال پیش
examples d1ae0510d1 Merge pull request #5782 from darryllehmann/dev 10 سال پیش
src ad068a8757 ensure that "THREE.CLASSNAME:" prefixes all warnings and errors. Redirect two console.log warnings to THREE.warning for improved robustness. 10 سال پیش
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 10 سال پیش
utils 9dc0771fde Fixed exporter breakage. 10 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE 4857e75774 Update LICENSE 11 سال پیش
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 سال پیش
bower.json 2d59713328 r69 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases