Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ad1121e027 Removed more Face4 stuff. 12 年之前
build c6e7b97de3 Updated builds. 12 年之前
docs ad1121e027 Removed more Face4 stuff. 12 年之前
editor ce84e25b2d Editor: Improved UI.Texture and UI.CubeTexture. 12 年之前
examples ad1121e027 Removed more Face4 stuff. 12 年之前
src b3f7e8f923 Removed faceUvs stuff. 12 年之前
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 年之前
utils ad1121e027 Removed more Face4 stuff. 12 年之前
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 年之前
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 年之前
LICENSE eb44ccfc7b Updating copyright year 12 年之前
README.md ad419d40bd r59 12 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases