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LineBasicMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
LineDashedMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
Material.html
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6c9c4afa78
Docs: Clean up.
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%!s(int64=5) %!d(string=hai) anos |
MeshBasicMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
MeshDepthMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
MeshDistanceMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
MeshLambertMaterial.html
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c73eb25624
Docs: Improve formatting.
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%!s(int64=6) %!d(string=hai) anos |
MeshMatcapMaterial.html
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c73eb25624
Docs: Improve formatting.
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%!s(int64=6) %!d(string=hai) anos |
MeshNormalMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
MeshPhongMaterial.html
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c73eb25624
Docs: Improve formatting.
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%!s(int64=6) %!d(string=hai) anos |
MeshPhysicalMaterial.html
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c73eb25624
Docs: Improve formatting.
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%!s(int64=6) %!d(string=hai) anos |
MeshStandardMaterial.html
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834e492751
Examples: Remove EquirectangularToCubeGenerator.
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%!s(int64=5) %!d(string=hai) anos |
MeshToonMaterial.html
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c73eb25624
Docs: Improve formatting.
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%!s(int64=6) %!d(string=hai) anos |
PointsMaterial.html
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6ff983f360
PointsMaterial: add alphaMap support
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%!s(int64=5) %!d(string=hai) anos |
RawShaderMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
ShaderMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
ShadowMaterial.html
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f1b4e8da32
Material: Move .lights property to ShaderMaterial.
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%!s(int64=6) %!d(string=hai) anos |
SpriteMaterial.html
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e2047f4f1d
SpriteMaterial: add alphaMap support
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%!s(int64=5) %!d(string=hai) anos |