canvas_geometry_terrain.html 4.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #71544e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #b07861;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"><br /><br /><br /><br /><br />Generating...</div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="canvas_geometry_terrain.html">generate another</a></div>
  30. <script src="../build/Three.js"></script>
  31. <script src="js/ImprovedNoise.js"></script>
  32. <script src="js/RequestAnimationFrame.js"></script>
  33. <script src="js/Stats.js"></script>
  34. <script>
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh;
  38. var mouseX = 0;
  39. var mouseY = 0;
  40. var windowHalfX = window.innerWidth / 2;
  41. var windowHalfY = window.innerHeight / 2;
  42. init();
  43. animate();
  44. function init() {
  45. container = document.getElementById( 'container' );
  46. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  47. camera.position.z = 500;
  48. camera.useTarget = true;
  49. scene = new THREE.Scene();
  50. var data = generateHeight( 1024, 1024 );
  51. var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ) } );
  52. var quality = 16, step = 1024 / quality;
  53. var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
  54. for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
  55. var x = i % quality, y = ~~ ( i / quality );
  56. plane.vertices[ i ].position.z = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
  57. }
  58. plane.computeCentroids();
  59. mesh = new THREE.Mesh( plane, material );
  60. mesh.rotation.x = -90 * Math.PI / 180;
  61. mesh.overdraw = true;
  62. scene.add( mesh );
  63. renderer = new THREE.CanvasRenderer();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. container.innerHTML = "";
  66. container.appendChild( renderer.domElement );
  67. stats = new Stats();
  68. stats.domElement.style.position = 'absolute';
  69. stats.domElement.style.top = '0px';
  70. container.appendChild( stats.domElement );
  71. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  72. }
  73. function generateHeight( width, height ) {
  74. var data = Float32Array ? new Float32Array() : [], perlin = new ImprovedNoise(),
  75. size = width * height, quality = 2, z = Math.random() * 100;
  76. for ( var i = 0; i < size; i ++ ) {
  77. data[ i ] = 0
  78. }
  79. for ( var j = 0; j < 4; j ++ ) {
  80. quality *= 4;
  81. for ( var i = 0; i < size; i ++ ) {
  82. var x = i % width, y = ~~ ( i / width );
  83. data[ i ] += Math.floor( Math.abs( perlin.noise( x / quality, y / quality, z ) * 0.5 ) * quality + 10 );
  84. }
  85. }
  86. return data;
  87. }
  88. function generateTexture( data, width, height ) {
  89. var canvas, context, image, imageData,
  90. level, diff, vector3, sun, shade;
  91. vector3 = new THREE.Vector3( 0, 0, 0 );
  92. sun = new THREE.Vector3( 1, 1, 1 );
  93. sun.normalize();
  94. canvas = document.createElement( 'canvas' );
  95. canvas.width = width;
  96. canvas.height = height;
  97. context = canvas.getContext( '2d' );
  98. context.fillStyle = '#000';
  99. context.fillRect( 0, 0, width, height );
  100. image = context.getImageData( 0, 0, width, height );
  101. imageData = image.data;
  102. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  103. vector3.x = data[ j - 1 ] - data[ j + 1 ];
  104. vector3.y = 2;
  105. vector3.z = data[ j - width ] - data[ j + width ];
  106. vector3.normalize();
  107. shade = vector3.dot( sun );
  108. imageData[ i ] = ( 96 + shade * 128 ) * ( data[ j ] * 0.007 );
  109. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( data[ j ] * 0.007 );
  110. imageData[ i + 2 ] = ( shade * 96 ) * ( data[ j ] * 0.007 );
  111. }
  112. context.putImageData( image, 0, 0 );
  113. return canvas;
  114. }
  115. function onDocumentMouseMove(event) {
  116. mouseX = event.clientX - windowHalfX;
  117. mouseY = event.clientY - windowHalfY;
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. render();
  123. stats.update();
  124. }
  125. function render() {
  126. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  127. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>