webgl_animation_skinning.html 5.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #f00;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - animation - skinning -
  31. buffalo model from <a href="http://ro.me">ro.me</a><br/>
  32. click to start animation
  33. </div>
  34. <script src="../build/Three.js"></script>
  35. <script src="js/RequestAnimationFrame.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/Stats.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. window.onload = init;
  41. var container, stats;
  42. var camera, scene, renderer;
  43. var mesh, light;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var height = window.innerHeight;
  48. var animations = [];
  49. var buffalos = [];
  50. var offset = [];
  51. var floor, dz = 0, dstep = -10, playback = false;
  52. function init() {
  53. container = document.getElementById( 'container' );
  54. camera = new THREE.Camera( 25, window.innerWidth / height, 1, 10000 );
  55. camera.position.y = 185;
  56. camera.position.z = 2500;
  57. camera.useTarget = true;
  58. scene = new THREE.Scene();
  59. scene.fog = new THREE.FogExp2( 0xffffff, 0.0003 );
  60. //scene.fog.color.setHSV( 0.1, 0.5, 1 );
  61. scene.fog.color.setHSV( 0.1, 0.10, 1 );
  62. light = new THREE.DirectionalLight( 0xffffff, 1.5 );
  63. light.position.set( 0, 1, 1 );
  64. light.position.normalize();
  65. scene.add( light );
  66. var planeSimple = new THREE.PlaneGeometry( 200, 300 );
  67. var planeTesselated = new THREE.PlaneGeometry( 100, 300, 25, 40 );
  68. var matWire = new THREE.MeshBasicMaterial( { color :0x110000, wireframe: true, wireframeLinewidth: 2 } );
  69. var matSolid = new THREE.MeshBasicMaterial( { color :0x330000 } );
  70. matSolid.color.setHSV( 0.1, 0.75, 1 );
  71. floor = new THREE.Mesh( planeSimple, matSolid );
  72. floor.position.y = -10;
  73. floor.rotation.x = -Math.PI/2;
  74. floor.scale.set( 25, 25, 25 );
  75. scene.add( floor );
  76. floor = new THREE.Mesh( planeTesselated, matWire );
  77. floor.rotation.x = -Math.PI/2;
  78. floor.scale.set( 25, 25, 25 );
  79. scene.add( floor );
  80. renderer = new THREE.WebGLRenderer( { clearColor: 0xffffff, clearAlpha: 1 } );
  81. renderer.setSize( window.innerWidth, height );
  82. renderer.setClearColor( scene.fog.color, 1 );
  83. renderer.sortObjects = false;
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. stats.domElement.style.position = 'absolute';
  87. stats.domElement.style.top = '0px';
  88. container.appendChild( stats.domElement );
  89. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  90. document.addEventListener( 'click', startAnimation, false );
  91. var loader = new THREE.JSONLoader();
  92. loader.load( { model: "obj/buffalo/buffalo.js", callback: createScene } );
  93. loop();
  94. }
  95. function createScene( geometry ) {
  96. buffalos = [];
  97. animations = [];
  98. var x, y,
  99. buffalo, animation,
  100. gridx = 25, gridz = 15,
  101. sepx = 150, sepz = 300;
  102. var material = new THREE.MeshFaceMaterial();
  103. var originalMaterial = geometry.materials[ 0 ][ 0 ];
  104. originalMaterial.skinning = true;
  105. originalMaterial.transparent = true;
  106. originalMaterial.alphaTest = 0.75;
  107. THREE.AnimationHandler.add( geometry.animation );
  108. for( x = 0; x < gridx; x ++ ) {
  109. for( z = 0; z < gridz; z ++ ) {
  110. buffalo = new THREE.SkinnedMesh( geometry, material );
  111. //buffalo.doubleSided = true;
  112. buffalo.position.x = - ( gridx - 1 ) * sepx * 0.5 + x * sepx + Math.random() * 0.5 * sepx;
  113. buffalo.position.z = - ( gridz - 1 ) * sepz * 0.5 + z * sepz + Math.random() * 0.5 * sepz - 500;
  114. buffalo.position.y = buffalo.boundRadius * 0.5;
  115. buffalo.rotation.y = 0.2 - Math.random() * 0.4;
  116. scene.add( buffalo );
  117. buffalos.push( buffalo );
  118. animation = new THREE.Animation( buffalo, "take_001" );
  119. animations.push( animation );
  120. offset.push( Math.random() );
  121. }
  122. }
  123. }
  124. function startAnimation() {
  125. for( var i = 0; i < animations.length; i ++ ) {
  126. animations[ i ].offset = 0.05 * Math.random();
  127. animations[ i ].play();
  128. }
  129. dz = dstep;
  130. playback = true;
  131. }
  132. function onDocumentMouseMove( event ) {
  133. mouseX = ( event.clientX - windowHalfX );
  134. mouseY = ( event.clientY - windowHalfY );
  135. }
  136. var oldTime = new Date().getTime();
  137. function loop() {
  138. requestAnimationFrame( loop, renderer.domElement );
  139. var time = new Date().getTime();
  140. THREE.AnimationHandler.update( 0.001 * ( time - oldTime ) );
  141. oldTime = time;
  142. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  143. //camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  144. if ( buffalos && playback ) {
  145. camera.position.z += 2 * Math.sin( new Date().getTime() * 0.001 );
  146. for( i = 0; i < buffalos.length; i++ ) {
  147. buffalos[ i ].position.z += 2 * Math.sin( new Date().getTime() * 0.001 + offset[ i ] );
  148. }
  149. }
  150. floor.position.z += dz;
  151. if( floor.position.z < -500 ) floor.position.z = 0;
  152. renderer.render( scene, camera );
  153. stats.update();
  154. }
  155. </script>
  156. </body>
  157. </html>