webgl_interactive_voxelpainter.html 6.9 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/Three.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/RequestAnimationFrame.js"></script>
  21. <script src="js/Stats.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var projector, plane, cube;
  27. var mouse2D, mouse3D, ray,
  28. rollOveredFace, isShiftDown = false,
  29. theta = 45, isCtrlDown = false;
  30. var rollOverMesh, rollOverMaterial, voxelPosition = new THREE.Vector3(), tmpVec = new THREE.Vector3();
  31. var cubeGeo, cubeMaterial;
  32. var i, intersector;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. var info = document.createElement( 'div' );
  39. info.style.position = 'absolute';
  40. info.style.top = '10px';
  41. info.style.width = '100%';
  42. info.style.textAlign = 'center';
  43. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter - webgl<br /><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift + click</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
  44. container.appendChild( info );
  45. camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.y = 800;
  47. camera.useTarget = true;
  48. camera.target.position.y = 200;
  49. scene = new THREE.Scene();
  50. // roll-over helpers
  51. rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
  52. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  53. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  54. scene.add( rollOverMesh );
  55. // cubes
  56. cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
  57. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  58. cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
  59. // picking
  60. projector = new THREE.Projector();
  61. // grid
  62. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
  63. plane.rotation.x = - 90 * Math.PI / 180;
  64. scene.add( plane );
  65. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  66. ray = new THREE.Ray( camera.position, null );
  67. // Lights
  68. var ambientLight = new THREE.AmbientLight( 0x606060 );
  69. scene.add( ambientLight );
  70. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  71. directionalLight.position.x = Math.random() - 0.5;
  72. directionalLight.position.y = Math.random() - 0.5;
  73. directionalLight.position.z = Math.random() - 0.5;
  74. directionalLight.position.normalize();
  75. scene.add( directionalLight );
  76. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  77. directionalLight.position.x = Math.random() - 0.5;
  78. directionalLight.position.y = Math.random() - 0.5;
  79. directionalLight.position.z = Math.random() - 0.5;
  80. directionalLight.position.normalize();
  81. scene.add( directionalLight );
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. stats.domElement.style.position = 'absolute';
  87. stats.domElement.style.top = '0px';
  88. container.appendChild( stats.domElement );
  89. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  90. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  91. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  92. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  93. }
  94. function getRealIntersector( intersects ) {
  95. for( i = 0; i < intersects.length; i++ ) {
  96. intersector = intersects[ i ];
  97. if ( intersector.object != rollOverMesh ) {
  98. return intersector;
  99. }
  100. }
  101. return null;
  102. }
  103. function setVoxelPosition( intersector ) {
  104. tmpVec.copy( intersector.face.normal );
  105. voxelPosition.add( intersector.point, intersector.object.matrixRotationWorld.multiplyVector3( tmpVec ) );
  106. voxelPosition.x = Math.floor( voxelPosition.x / 50 ) * 50 + 25;
  107. voxelPosition.y = Math.floor( voxelPosition.y / 50 ) * 50 + 25;
  108. voxelPosition.z = Math.floor( voxelPosition.z / 50 ) * 50 + 25;
  109. }
  110. function onDocumentMouseMove( event ) {
  111. event.preventDefault();
  112. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  113. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  114. }
  115. function onDocumentMouseDown( event ) {
  116. event.preventDefault();
  117. var intersects = ray.intersectScene( scene );
  118. if ( intersects.length > 0 ) {
  119. intersector = getRealIntersector( intersects );
  120. // delete cube
  121. if ( isCtrlDown ) {
  122. if ( intersector.object != plane ) {
  123. scene.remove( intersector.object );
  124. }
  125. // create cube
  126. } else {
  127. intersector = getRealIntersector( intersects );
  128. setVoxelPosition( intersector );
  129. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  130. voxel.position.copy( voxelPosition );
  131. voxel.matrixAutoUpdate = false;
  132. voxel.updateMatrix();
  133. scene.add( voxel );
  134. }
  135. }
  136. }
  137. function onDocumentKeyDown( event ) {
  138. switch( event.keyCode ) {
  139. case 16: isShiftDown = true; break;
  140. case 17: isCtrlDown = true; break;
  141. }
  142. }
  143. function onDocumentKeyUp( event ) {
  144. switch( event.keyCode ) {
  145. case 16: isShiftDown = false; break;
  146. case 17: isCtrlDown = false; break;
  147. }
  148. }
  149. function save() {
  150. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  151. }
  152. //
  153. function animate() {
  154. requestAnimationFrame( animate );
  155. render();
  156. stats.update();
  157. }
  158. function render() {
  159. if ( isShiftDown ) {
  160. theta += mouse2D.x * 3;
  161. }
  162. mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
  163. ray.direction = mouse3D.subSelf( camera.position ).normalize();
  164. var intersects = ray.intersectScene( scene );
  165. if ( intersects.length > 0 ) {
  166. intersector = getRealIntersector( intersects );
  167. if ( intersector ) {
  168. setVoxelPosition( intersector );
  169. rollOverMesh.position = voxelPosition;
  170. }
  171. }
  172. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  173. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  174. renderer.render( scene, camera );
  175. }
  176. </script>
  177. </body>
  178. </html>