webgl_materials_grass.html 3.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - grass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#030;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/Three.js"></script>
  21. <script src="js/Detector.js"></script>
  22. <script src="js/RequestAnimationFrame.js"></script>
  23. <script>
  24. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  25. var camera, scene, renderer,
  26. mesh, levels = [];
  27. init();
  28. animate();
  29. function init() {
  30. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.y = 75;
  32. camera.position.z = 100;
  33. camera.useTarget = true;
  34. scene = new THREE.Scene();
  35. var geometry = new THREE.PlaneGeometry( 100, 100 );
  36. var bitmap = generateTextureBase();
  37. for ( var i = 0; i < 15; i ++ ) {
  38. mesh = levels[ i ] = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTextureLevel( bitmap ) ), transparent: true, depthTest: false } ) );
  39. mesh.materials[0].map.needsUpdate = true;
  40. mesh.rotation.x = - 90 * ( Math.PI / 180 );
  41. mesh.position.y = i * 0.25;
  42. scene.add( mesh );
  43. }
  44. renderer = new THREE.WebGLRenderer();
  45. renderer.sortObjects = false;
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. document.body.appendChild( renderer.domElement );
  48. }
  49. function generateTextureBase() {
  50. var canvas = document.createElement( 'canvas' );
  51. canvas.width = 512;
  52. canvas.height = 512;
  53. var context = canvas.getContext( '2d' );
  54. for ( var i = 0; i < 20000; i ++ ) {
  55. context.fillStyle = 'rgba(0,' + Math.floor( Math.random() * 64 + 32 ) + ',16,1)';
  56. context.beginPath();
  57. context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() * 1 + 0.5, 0, Math.PI * 2, true );
  58. context.closePath();
  59. context.fill();
  60. }
  61. context.globalAlpha = 0.075;
  62. context.globalCompositeOperation = 'lighter';
  63. return canvas;
  64. }
  65. function generateTextureLevel( texture ) {
  66. texture.getContext( '2d' ).drawImage( texture, 0, 0 );
  67. var canvas = document.createElement( 'canvas' );
  68. canvas.width = texture.width;
  69. canvas.height = texture.height;
  70. canvas.getContext( '2d' ).drawImage( texture, 0, 0 );
  71. return canvas;
  72. }
  73. //
  74. function animate() {
  75. requestAnimationFrame( animate );
  76. render();
  77. }
  78. function render() {
  79. var time = new Date().getTime() / 6000;
  80. camera.position.x = 80 * Math.cos( time );
  81. camera.position.z = 80 * Math.sin( time );
  82. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  83. mesh = levels[ i ];
  84. mesh.position.x = Math.sin( time * 4 ) * i * i * 0.005;
  85. mesh.position.z = Math.cos( time * 6 ) * i * i * 0.005;
  86. }
  87. renderer.render( scene, camera );
  88. }
  89. </script>
  90. </body>
  91. </html>