webgl_objconvert_test.html 8.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -9.2em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. </div>
  33. <script src="../build/Three.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/RequestAnimationFrame.js"></script>
  36. <script src="js/Stats.js"></script>
  37. <script>
  38. var SCREEN_WIDTH = window.innerWidth;
  39. var SCREEN_HEIGHT = window.innerHeight;
  40. var FLOOR = -250;
  41. var container,stats;
  42. var camera, scene;
  43. var canvasRenderer, webglRenderer;
  44. var mesh, zmesh, geometry;
  45. var mouseX = 0, mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. var render_canvas = 1, render_gl = 1;
  49. var has_gl = 0;
  50. var bcanvas = document.getElementById("rcanvas");
  51. var bwebgl = document.getElementById("rwebgl");
  52. document.addEventListener('mousemove', onDocumentMouseMove, false);
  53. init();
  54. animate();
  55. render_canvas = !has_gl;
  56. bwebgl.style.display = has_gl ? "inline" : "none";
  57. bcanvas.className = render_canvas ? "button" : "button inactive";
  58. function init() {
  59. container = document.createElement('div');
  60. document.body.appendChild(container);
  61. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  62. camera.position.z = 500;
  63. camera.useTarget = true;
  64. scene = new THREE.Scene();
  65. // GROUND
  66. var x = document.createElement( "canvas" );
  67. var xc = x.getContext("2d");
  68. x.width = x.height = 128;
  69. xc.fillStyle = "#fff";
  70. xc.fillRect(0, 0, 128, 128);
  71. xc.fillStyle = "#000";
  72. xc.fillRect(0, 0, 64, 64);
  73. xc.fillStyle = "#999";
  74. xc.fillRect(32, 32, 32, 32);
  75. xc.fillStyle = "#000";
  76. xc.fillRect(64, 64, 64, 64);
  77. xc.fillStyle = "#555";
  78. xc.fillRect(96, 96, 32, 32);
  79. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
  80. xm.map.needsUpdate = true;
  81. xm.map.repeat.set( 10, 10 );
  82. geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
  83. mesh = new THREE.Mesh( geometry, xm );
  84. mesh.position.set( 0, FLOOR, 0 );
  85. mesh.rotation.x = Math.PI/2;
  86. mesh.scale.set( 10, 10, 10 );
  87. mesh.doubleSided = true;
  88. scene.add( mesh );
  89. // SPHERES
  90. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  91. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  92. for ( var i = 0; i < 10; i ++ ) {
  93. mesh = new THREE.Mesh( sphere, material_spheres );
  94. mesh.position.x = 500 * ( Math.random() - 0.5 );
  95. mesh.position.y = 300 * ( Math.random() - 0 ) + FLOOR;
  96. mesh.position.z = 100 * ( Math.random() - 1 );
  97. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  98. mesh.overdraw = true;
  99. scene.add( mesh );
  100. }
  101. // LIGHTS
  102. var ambient = new THREE.AmbientLight( 0x221100 );
  103. scene.add( ambient );
  104. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  105. directionalLight.position.set( 0, -70, 100 );
  106. directionalLight.position.normalize();
  107. scene.add( directionalLight );
  108. if ( render_gl ) {
  109. try {
  110. webglRenderer = new THREE.WebGLRenderer();
  111. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  112. webglRenderer.domElement.style.position = "relative";
  113. container.appendChild( webglRenderer.domElement );
  114. has_gl = 1;
  115. }
  116. catch (e) {
  117. }
  118. }
  119. if( render_canvas ) {
  120. canvasRenderer = new THREE.CanvasRenderer();
  121. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  122. container.appendChild( canvasRenderer.domElement );
  123. }
  124. stats = new Stats();
  125. stats.domElement.style.position = 'absolute';
  126. stats.domElement.style.top = '0px';
  127. stats.domElement.style.zIndex = 100;
  128. container.appendChild( stats.domElement );
  129. bcanvas.addEventListener("click", toggleCanvas, false);
  130. bwebgl.addEventListener("click", toggleWebGL, false);
  131. //var loader = new THREE.BinaryLoader(),
  132. var loader = new THREE.JSONLoader(),
  133. callbackMale = function( geometry ) { createScene( geometry, 90, FLOOR, 50, 105 ) },
  134. callbackFemale = function( geometry ) { createScene( geometry, -80, FLOOR, 50, 0 ) };
  135. loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
  136. loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
  137. //loader.load( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
  138. //loader.load( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
  139. }
  140. function createScene( geometry, x, y, z, b ) {
  141. zmesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  142. zmesh.position.set( x, y, z );
  143. zmesh.scale.set( 3, 3, 3 );
  144. zmesh.overdraw = true;
  145. scene.add( zmesh );
  146. createMaterialsPalette( geometry.materials, 100, b );
  147. }
  148. function createMaterialsPalette( materials, size, bottom ) {
  149. for ( var i = 0; i < materials.length; i ++ ) {
  150. // material
  151. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
  152. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  153. mesh.position.y = FLOOR + size/2 + bottom;
  154. mesh.position.z = -100;
  155. mesh.doubleSided = true;
  156. scene.add( mesh );
  157. // number
  158. var x = document.createElement( "canvas" );
  159. var xc = x.getContext( "2d" );
  160. x.width = x.height = 128;
  161. xc.shadowColor = "#000";
  162. xc.shadowBlur = 7;
  163. xc.fillStyle = "orange";
  164. xc.font = "50pt arial bold";
  165. xc.fillText( i, 10, 64 );
  166. var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ), transparent: true } );
  167. xm.map.needsUpdate = true;
  168. mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
  169. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 )* ( size + 5 )/2);
  170. mesh.position.y = FLOOR + size/2 + bottom;
  171. mesh.position.z = -99;
  172. mesh.doubleSided = true;
  173. scene.add( mesh );
  174. }
  175. }
  176. function onDocumentMouseMove(event) {
  177. mouseX = ( event.clientX - windowHalfX );
  178. mouseY = ( event.clientY - windowHalfY );
  179. }
  180. //
  181. function animate() {
  182. requestAnimationFrame( animate );
  183. render();
  184. stats.update();
  185. }
  186. function render() {
  187. camera.position.x += ( mouseX - camera.position.x ) * .05;
  188. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  189. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  190. if ( render_canvas ) canvasRenderer.render( scene, camera );
  191. }
  192. function toggleCanvas() {
  193. render_canvas = !render_canvas;
  194. bcanvas.className = render_canvas ? "button" : "button inactive";
  195. render_gl = !render_canvas;
  196. bwebgl.className = render_gl ? "button" : "button inactive";
  197. if( has_gl )
  198. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  199. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  200. }
  201. function toggleWebGL() {
  202. render_gl = !render_gl;
  203. bwebgl.className = render_gl ? "button" : "button inactive";
  204. render_canvas = !render_gl;
  205. bcanvas.className = render_canvas ? "button" : "button inactive";
  206. if( has_gl )
  207. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  208. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  209. }
  210. </script>
  211. </body>
  212. </html>