stephomi bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 лет назад
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 лет назад
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 лет назад
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 лет назад
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 лет назад
Euler.js 9f86edff40 remove Euler.clamp and Math.fpModulus per @WestLangley. 12 лет назад
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 лет назад
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 лет назад
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 лет назад
Matrix4.js 3fc64d7577 @gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this. Fixed with unit test. 12 лет назад
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 лет назад
Quaternion.js a16a9f6775 complete Euler class, update examples, update Object3D, update unit tests. 12 лет назад
Ray.js bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 лет назад
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 лет назад
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 лет назад
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 лет назад
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 лет назад
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 лет назад