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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webvr - ball shooter</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
- <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
- <style>
- body {
- font-family: Monospace;
- background-color: #101010;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- a {
- color: #48f;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/vr/WebVR.js"></script>
- <script src="js/geometries/BoxLineGeometry.js"></script>
- <script>
- var container;
- var camera, scene, renderer;
- var controller1, controller2;
- var room;
- var count = 0;
- var radius = 0.08;
- var normal = new THREE.Vector3();
- var relativeVelocity = new THREE.Vector3();
- var clock = new THREE.Clock();
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter';
- container.appendChild( info );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x505050 );
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
- room = new THREE.LineSegments(
- new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
- new THREE.LineBasicMaterial( { color: 0x808080 } )
- );
- room.geometry.translate( 0, 3, 0 );
- scene.add( room );
- var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
- for ( var i = 0; i < 200; i ++ ) {
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
- object.position.x = Math.random() * 4 - 2;
- object.position.y = Math.random() * 4;
- object.position.z = Math.random() * 4 - 2;
- object.userData.velocity = new THREE.Vector3();
- object.userData.velocity.x = Math.random() * 0.01 - 0.005;
- object.userData.velocity.y = Math.random() * 0.01 - 0.005;
- object.userData.velocity.z = Math.random() * 0.01 - 0.005;
- room.add( object );
- }
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.vr.enabled = true;
- container.appendChild( renderer.domElement );
- //
- document.body.appendChild( WEBVR.createButton( renderer ) );
- // controllers
- function onSelectStart() {
- this.userData.isSelecting = true;
- }
- function onSelectEnd() {
- this.userData.isSelecting = false;
- }
- controller1 = renderer.vr.getController( 0 );
- controller1.addEventListener( 'selectstart', onSelectStart );
- controller1.addEventListener( 'selectend', onSelectEnd );
- scene.add( controller1 );
- controller2 = renderer.vr.getController( 1 );
- controller2.addEventListener( 'selectstart', onSelectStart );
- controller2.addEventListener( 'selectend', onSelectEnd );
- scene.add( controller2 );
- // helpers
- var geometry = new THREE.BufferGeometry();
- geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
- geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
- var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
- controller1.add( new THREE.Line( geometry, material ) );
- controller2.add( new THREE.Line( geometry, material ) );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function handleController( controller ) {
- if ( controller.userData.isSelecting ) {
- var object = room.children[ count ++ ];
- object.position.copy( controller.position );
- object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
- object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
- object.userData.velocity.z = ( Math.random() - 9 );
- object.userData.velocity.applyQuaternion( controller.quaternion );
- if ( count === room.children.length ) count = 0;
- }
- }
- //
- function animate() {
- renderer.setAnimationLoop( render );
- }
- function render() {
- handleController( controller1 );
- handleController( controller2 );
- //
- var delta = clock.getDelta() * 0.8; // slow down simulation
- var range = 3 - radius;
- for ( var i = 0; i < room.children.length; i ++ ) {
- var object = room.children[ i ];
- object.position.x += object.userData.velocity.x * delta;
- object.position.y += object.userData.velocity.y * delta;
- object.position.z += object.userData.velocity.z * delta;
- // keep objects inside room
- if ( object.position.x < - range || object.position.x > range ) {
- object.position.x = THREE.Math.clamp( object.position.x, - range, range );
- object.userData.velocity.x = - object.userData.velocity.x;
- }
- if ( object.position.y < radius || object.position.y > 6 ) {
- object.position.y = Math.max( object.position.y, radius );
- object.userData.velocity.x *= 0.98;
- object.userData.velocity.y = - object.userData.velocity.y * 0.8;
- object.userData.velocity.z *= 0.98;
- }
- if ( object.position.z < - range || object.position.z > range ) {
- object.position.z = THREE.Math.clamp( object.position.z, - range, range );
- object.userData.velocity.z = - object.userData.velocity.z;
- }
- for ( var j = i + 1; j < room.children.length; j ++ ) {
- var object2 = room.children[ j ];
- normal.copy( object.position ).sub( object2.position );
- var distance = normal.length();
- if ( distance < 2 * radius ) {
- normal.multiplyScalar( 0.5 * distance - radius );
- object.position.sub( normal );
- object2.position.add( normal );
- normal.normalize();
- relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
- normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
- object.userData.velocity.sub( normal );
- object2.userData.velocity.add( normal );
- }
- }
- object.userData.velocity.y -= 9.8 * delta;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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