webvr_ballshooter.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #48f;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/WebVR.js"></script>
  25. <script src="js/geometries/BoxLineGeometry.js"></script>
  26. <script>
  27. var container;
  28. var camera, scene, renderer;
  29. var controller1, controller2;
  30. var room;
  31. var count = 0;
  32. var radius = 0.08;
  33. var normal = new THREE.Vector3();
  34. var relativeVelocity = new THREE.Vector3();
  35. var clock = new THREE.Clock();
  36. init();
  37. animate();
  38. function init() {
  39. container = document.createElement( 'div' );
  40. document.body.appendChild( container );
  41. var info = document.createElement( 'div' );
  42. info.style.position = 'absolute';
  43. info.style.top = '10px';
  44. info.style.width = '100%';
  45. info.style.textAlign = 'center';
  46. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter';
  47. container.appendChild( info );
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0x505050 );
  50. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  51. room = new THREE.LineSegments(
  52. new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  53. new THREE.LineBasicMaterial( { color: 0x808080 } )
  54. );
  55. room.geometry.translate( 0, 3, 0 );
  56. scene.add( room );
  57. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  58. light.position.set( 1, 1, 1 );
  59. scene.add( light );
  60. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  61. for ( var i = 0; i < 200; i ++ ) {
  62. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  63. object.position.x = Math.random() * 4 - 2;
  64. object.position.y = Math.random() * 4;
  65. object.position.z = Math.random() * 4 - 2;
  66. object.userData.velocity = new THREE.Vector3();
  67. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  68. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  69. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  70. room.add( object );
  71. }
  72. //
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.vr.enabled = true;
  77. container.appendChild( renderer.domElement );
  78. //
  79. document.body.appendChild( WEBVR.createButton( renderer ) );
  80. // controllers
  81. function onSelectStart() {
  82. this.userData.isSelecting = true;
  83. }
  84. function onSelectEnd() {
  85. this.userData.isSelecting = false;
  86. }
  87. controller1 = renderer.vr.getController( 0 );
  88. controller1.addEventListener( 'selectstart', onSelectStart );
  89. controller1.addEventListener( 'selectend', onSelectEnd );
  90. scene.add( controller1 );
  91. controller2 = renderer.vr.getController( 1 );
  92. controller2.addEventListener( 'selectstart', onSelectStart );
  93. controller2.addEventListener( 'selectend', onSelectEnd );
  94. scene.add( controller2 );
  95. // helpers
  96. var geometry = new THREE.BufferGeometry();
  97. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  98. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  99. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  100. controller1.add( new THREE.Line( geometry, material ) );
  101. controller2.add( new THREE.Line( geometry, material ) );
  102. //
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. function handleController( controller ) {
  111. if ( controller.userData.isSelecting ) {
  112. var object = room.children[ count ++ ];
  113. object.position.copy( controller.position );
  114. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  115. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  116. object.userData.velocity.z = ( Math.random() - 9 );
  117. object.userData.velocity.applyQuaternion( controller.quaternion );
  118. if ( count === room.children.length ) count = 0;
  119. }
  120. }
  121. //
  122. function animate() {
  123. renderer.setAnimationLoop( render );
  124. }
  125. function render() {
  126. handleController( controller1 );
  127. handleController( controller2 );
  128. //
  129. var delta = clock.getDelta() * 0.8; // slow down simulation
  130. var range = 3 - radius;
  131. for ( var i = 0; i < room.children.length; i ++ ) {
  132. var object = room.children[ i ];
  133. object.position.x += object.userData.velocity.x * delta;
  134. object.position.y += object.userData.velocity.y * delta;
  135. object.position.z += object.userData.velocity.z * delta;
  136. // keep objects inside room
  137. if ( object.position.x < - range || object.position.x > range ) {
  138. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  139. object.userData.velocity.x = - object.userData.velocity.x;
  140. }
  141. if ( object.position.y < radius || object.position.y > 6 ) {
  142. object.position.y = Math.max( object.position.y, radius );
  143. object.userData.velocity.x *= 0.98;
  144. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  145. object.userData.velocity.z *= 0.98;
  146. }
  147. if ( object.position.z < - range || object.position.z > range ) {
  148. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  149. object.userData.velocity.z = - object.userData.velocity.z;
  150. }
  151. for ( var j = i + 1; j < room.children.length; j ++ ) {
  152. var object2 = room.children[ j ];
  153. normal.copy( object.position ).sub( object2.position );
  154. var distance = normal.length();
  155. if ( distance < 2 * radius ) {
  156. normal.multiplyScalar( 0.5 * distance - radius );
  157. object.position.sub( normal );
  158. object2.position.add( normal );
  159. normal.normalize();
  160. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  161. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  162. object.userData.velocity.sub( normal );
  163. object2.userData.velocity.add( normal );
  164. }
  165. }
  166. object.userData.velocity.y -= 9.8 * delta;
  167. }
  168. renderer.render( scene, camera );
  169. }
  170. </script>
  171. </body>
  172. </html>