materials_cubemap_sky.html 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl cube reflection</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  34. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. var statsEnabled = false;
  38. var container, stats;
  39. var camera, scene, webglRenderer;
  40. var cameraCube, sceneCube;
  41. var mesh, zmesh, lightMesh, geometry;
  42. var directionalLight, pointLight;
  43. var mouseX = 0;
  44. var mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  48. init();
  49. setInterval( loop, 1000 / 60 );
  50. function init() {
  51. container = document.createElement('div');
  52. document.body.appendChild(container);
  53. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  54. camera.position.z = 3200;
  55. cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  56. scene = new THREE.Scene();
  57. sceneCube = new THREE.Scene();
  58. var geometry = new THREE.Geometry();
  59. var sphere = new THREE.Mesh( new Sphere( 100, 32, 16 ) );
  60. for ( var i = 0; i < 200; i ++ ) {
  61. sphere.position.x = Math.random() * 10000 - 5000;
  62. sphere.position.y = Math.random() * 10000 - 5000;
  63. sphere.position.z = Math.random() * 10000 - 5000;
  64. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() * 4 + 1;
  65. // Merging spheres in a single geometry
  66. GeometryUtils.merge( geometry, sphere );
  67. }
  68. var r = "textures/skymap_";
  69. var urls = [ r + "right1024.jpg", r + "left1024.jpg",
  70. r + "top1024.jpg", r + "bottom1024.jpg",
  71. r + "front1024.jpg", r + "back1024.jpg" ];
  72. var images = loadImageArray( urls );
  73. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } );
  74. var mesh = new THREE.Mesh( geometry, material );
  75. mesh.position.x = 100;
  76. scene.addObject( mesh );
  77. createCube( 100000, images );
  78. webglRenderer = new THREE.WebGLRenderer( scene );
  79. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  80. webglRenderer.autoClear = false;
  81. container.appendChild( webglRenderer.domElement );
  82. if ( statsEnabled ) {
  83. stats = new Stats();
  84. stats.domElement.style.position = 'absolute';
  85. stats.domElement.style.top = '0px';
  86. stats.domElement.style.zIndex = 100;
  87. container.appendChild( stats.domElement );
  88. }
  89. }
  90. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  91. mesh = new THREE.Mesh( geometry, material );
  92. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  93. mesh.position.x = x;
  94. mesh.position.y = y;
  95. mesh.position.z = z;
  96. mesh.rotation.x = rx;
  97. mesh.rotation.y = ry;
  98. mesh.rotation.z = rz;
  99. sceneCube.addObject(mesh);
  100. }
  101. function createCube( size, images ) {
  102. var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI;
  103. addMesh( plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
  104. addMesh( plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
  105. addMesh( plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
  106. addMesh( plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
  107. addMesh( plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
  108. }
  109. function loadImageArray( urls ) {
  110. var i, images = [];
  111. images.loadCount = 0;
  112. for ( i = 0; i < urls.length; ++i ) {
  113. images[i] = new Image();
  114. images[i].loaded = 0;
  115. images[i].onload = function() { images.loadCount += 1; this.loaded = 1;/*log( images.loadCount );*/ }
  116. images[i].src = urls[i];
  117. }
  118. return images;
  119. }
  120. function onDocumentMouseMove(event) {
  121. mouseX = ( event.clientX - windowHalfX ) * 10;
  122. mouseY = ( event.clientY - windowHalfY ) * 10;
  123. }
  124. function loop() {
  125. camera.position.x += ( mouseX - camera.position.x ) * .05;
  126. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  127. cameraCube.target.position.x = - camera.position.x;
  128. cameraCube.target.position.y = - camera.position.y;
  129. cameraCube.target.position.z = - camera.position.z;
  130. webglRenderer.clear();
  131. webglRenderer.render( sceneCube, cameraCube );
  132. webglRenderer.render( scene, camera );
  133. if ( statsEnabled ) stats.update();
  134. }
  135. </script>
  136. </body>
  137. </html>