PerspectiveCamera.html 4.1 KB

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  9. <body>
  10. [page:Object3D] &rarr; [page:Camera] &rarr;
  11. <h1>[name]</h1>
  12. <div class="desc">Camera with perspective projection.</div>
  13. <h2>Example</h2>
  14. <div>[example:canvas_effects_stereo effects / stereo ]</div>
  15. <div>[example:canvas_geometry_birds geometry / birds ]</div>
  16. <div>[example:canvas_geometry_cube geometry / cube ]</div>
  17. <div>[example:webgl_animation_skinning_blending animation / skinning / blending ]</div>
  18. <div>[example:webgl_animation_skinning_morph animation / skinning / blending ]</div>
  19. <div>[example:webgl_interactive_cubes interactive / cubes ]</div>
  20. <div>[example:webgl_loader_collada_skinning loader / collada / skinning ]</div>
  21. <code>var camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 );
  22. scene.add( camera );</code>
  23. <h2>Constructor</h2>
  24. <h3>[name]( [page:Float fov], [page:Float aspect], [page:Float near], [page:Float far] )</h3>
  25. <div>
  26. fov — Camera frustum vertical field of view.<br />
  27. aspect — Camera frustum aspect ratio.<br />
  28. near — Camera frustum near plane.<br />
  29. far — Camera frustum far plane.
  30. </div>
  31. <h2>Properties</h2>
  32. <h3>[property:number zoom]</h3>
  33. <div>Gets or sets the zoom factor of the camera. </div>
  34. <h3>[property:Float fov]</h3>
  35. <div>Camera frustum vertical field of view, from bottom to top of view, in degrees.</div>
  36. <h3>[property:Float aspect]</h3>
  37. <div>Camera frustum aspect ratio, window width divided by window height.</div>
  38. <h3>[property:Float near]</h3>
  39. <div>Camera frustum near plane.</div>
  40. <h3>[property:Float far]</h3>
  41. <div>Camera frustum far plane.</div>
  42. <h2>Methods</h2>
  43. <h3>[method:null setLens]( [page:Float focalLength], [page:Float frameSize] )</h3>
  44. <div>
  45. focalLength — focal length<br />
  46. frameSize — frame size
  47. </div>
  48. <div>
  49. Uses focal length (in mm) to estimate and set FOV 35mm (fullframe) camera is used if frame size is not specified.<br />
  50. Formula based on [link:http://www.bobatkins.com/photography/technical/field_of_view.html]
  51. </div>
  52. <h3>[method:null setViewOffset]( [page:Float fullWidth], [page:Float fullHeight], [page:Float x], [page:Float y], [page:Float width], [page:Float height] )</h3>
  53. <div>
  54. fullWidth — full width of multiview setup<br />
  55. fullHeight — full height of multiview setup<br />
  56. x — horizontal offset of subcamera<br />
  57. y — vertical offset of subcamera<br />
  58. width — width of subcamera<br />
  59. height — height of subcamera
  60. </div>
  61. <div>
  62. Sets an offset in a larger frustum. This is useful for multi-window or multi-monitor/multi-machine setups.
  63. </div>
  64. <div>
  65. For example, if you have 3x2 monitors and each monitor is 1920x1080 and the monitors are in grid like this:<br />
  66. <pre>+---+---+---+
  67. | A | B | C |
  68. +---+---+---+
  69. | D | E | F |
  70. +---+---+---+</pre>
  71. then for each monitor you would call it like this:<br />
  72. <code>var w = 1920;
  73. var h = 1080;
  74. var fullWidth = w * 3;
  75. var fullHeight = h * 2;
  76. // A
  77. camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
  78. // B
  79. camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
  80. // C
  81. camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
  82. // D
  83. camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
  84. // E
  85. camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
  86. // F
  87. camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
  88. </code>
  89. Note there is no reason monitors have to be the same size or in a grid.
  90. </div>
  91. <h3>[method:null updateProjectionMatrix]()</h3>
  92. <div>
  93. Updates the camera projection matrix. Must be called after change of parameters.
  94. </div>
  95. <h3>[method:PerspectiveCamera clone]()</h3>
  96. <div>
  97. <br />
  98. It returns a clone of PerspectiveCamera.
  99. </div>
  100. <h3>[method:JSON toJSON]()</h3>
  101. <div>
  102. Return camera data in JSON format.
  103. </div>
  104. <h2>Source</h2>
  105. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  106. </body>
  107. </html>