ThreeWebGL.js 193 KB

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  1. // ThreeWebGL.js - http://github.com/mrdoob/three.js
  2. 'use strict';var THREE=THREE||{REVISION:"49dev"};self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
  3. (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),g=Math.max(0,16-(c-a)),i=window.setTimeout(function(){b(c+g)},g);a=c+g;return i};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
  4. function(a){clearTimeout(a)}})();THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
  5. THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
  6. this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,g;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);g=c*(1-b*f);b=c*(1-b*(1-f));switch(d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c;this.g=b;this.b=a}}return this},setHex:function(a){a=
  7. Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
  8. THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  9. THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
  10. this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
  11. lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
  12. THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
  13. a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
  14. this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
  15. setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
  16. a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getRotationFromMatrix:function(a,b){var c=b?b.x:1,d=b?b.y:1,f=b?b.z:1,g=a.elements[0]/c,i=a.elements[4]/d,c=a.elements[1]/c,d=a.elements[5]/d,h=a.elements[9]/f,m=a.elements[10]/f;this.y=Math.asin(a.elements[8]/f);f=Math.cos(this.y);if(Math.abs(f)>1.0E-5){this.x=Math.atan2(-h/f,m/f);this.z=Math.atan2(-i/f,g/f)}else{this.x=0;this.z=Math.atan2(c,d)}return this},getScaleFromMatrix:function(a){var b=
  17. this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
  18. THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
  19. this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
  20. normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
  21. THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes,d=a.elements,a=d[0];b=d[1];var f=d[2],g=d[3],i=d[4],h=d[5],m=d[6],l=d[7],j=d[8],t=d[9],k=d[10],r=d[11],n=d[12],o=d[13],q=d[14],d=d[15];c[0].set(g-a,l-i,r-j,d-n);c[1].set(g+a,l+i,r+j,d+n);c[2].set(g+b,l+h,r+t,d+o);c[3].set(g-b,l-h,r-t,d-o);c[4].set(g-f,l-m,r-k,d-q);c[5].set(g+f,l+m,r+k,d+q);for(a=0;a<6;a++){b=c[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};
  22. THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.elements,c=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),f=0;f<6;f++){a=b[f].x*d[12]+b[f].y*d[13]+b[f].z*d[14]+b[f].w;if(a<=c)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
  23. THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);u=n.dot(b);w=o.add(a,q.copy(b).multiplyScalar(u));return P=c.distanceTo(w)}function d(a,b,c,d){n.sub(d,b);o.sub(c,b);q.sub(a,b);A=n.dot(n);x=n.dot(o);G=n.dot(q);H=o.dot(o);J=o.dot(q);S=1/(A*H-x*x);K=(H*G-x*J)*S;Q=(A*J-x*G)*S;return K>=0&&Q>=0&&K+Q<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;var f=1.0E-4;this.setPrecision=function(a){f=a};var g=new THREE.Vector3,i=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Vector3,
  24. l=new THREE.Vector3,j=new THREE.Vector3,t=new THREE.Vector3,k=new THREE.Vector3,r=new THREE.Vector3;this.intersectObject=function(a){var b,n=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};n.push(b)}else if(a instanceof THREE.Mesh){var q=c(this.origin,this.direction,a.matrixWorld.getPosition()),o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),
  25. a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z)))return n;var u,e,x=a.geometry,w=x.vertices,A;a.matrixRotationWorld.extractRotation(a.matrixWorld);q=0;for(o=x.faces.length;q<o;q++){b=x.faces[q];l.copy(this.origin);j.copy(this.direction);A=a.matrixWorld;t=A.multiplyVector3(t.copy(b.centroid)).subSelf(l);k=a.matrixRotationWorld.multiplyVector3(k.copy(b.normal));u=j.dot(k);if(!(Math.abs(u)<f)){e=k.dot(t)/u;if(!(e<0)&&(a.doubleSided||(a.flipSided?
  26. u>0:u<0))){r.add(l,j.multiplyScalar(e));if(b instanceof THREE.Face3){g=A.multiplyVector3(g.copy(w[b.a]));i=A.multiplyVector3(i.copy(w[b.b]));h=A.multiplyVector3(h.copy(w[b.c]));if(d(r,g,i,h)){b={distance:l.distanceTo(r),point:r.clone(),face:b,object:a};n.push(b)}}else if(b instanceof THREE.Face4){g=A.multiplyVector3(g.copy(w[b.a]));i=A.multiplyVector3(i.copy(w[b.b]));h=A.multiplyVector3(h.copy(w[b.c]));m=A.multiplyVector3(m.copy(w[b.d]));if(d(r,g,i,m)||d(r,i,h,m)){b={distance:l.distanceTo(r),point:r.clone(),
  27. face:b,object:a};n.push(b)}}}}}}return n};this.intersectObjects=function(a){for(var b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,this.intersectObject(a[c]));b.sort(function(a,b){return a.distance-b.distance});return b};var n=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,u,w,P,A,x,G,H,J,S,K,Q};
  28. THREE.Rectangle=function(){function a(){g=d-b;i=f-c}var b,c,d,f,g,i,h=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,i,j,t){h=false;b=g;c=i;d=j;f=t;a()};this.addPoint=function(g,i){if(h){h=false;b=g;c=i;d=g;f=i}else{b=b<g?b:g;c=c<i?c:i;d=d>g?d:g;f=f>i?
  29. f:i}a()};this.add3Points=function(g,i,j,t,k,r){if(h){h=false;b=g<j?g<k?g:k:j<k?j:k;c=i<t?i<r?i:r:t<r?t:r;d=g>j?g>k?g:k:j>k?j:k;f=i>t?i>r?i:r:t>r?t:r}else{b=g<j?g<k?g<b?g:b:k<b?k:b:j<k?j<b?j:b:k<b?k:b;c=i<t?i<r?i<c?i:c:r<c?r:c:t<r?t<c?t:c:r<c?r:c;d=g>j?g>k?g>d?g:d:k>d?k:d:j>k?j>d?j:d:k>d?k:d;f=i>t?i>r?i>f?i:f:r>f?r:f:t>r?t>f?t:f:r>f?r:f}a()};this.addRectangle=function(g){if(h){h=false;b=g.getLeft();c=g.getTop();d=g.getRight();f=g.getBottom()}else{b=b<g.getLeft()?b:g.getLeft();c=c<g.getTop()?c:g.getTop();
  30. d=d>g.getRight()?d:g.getRight();f=f>g.getBottom()?f:g.getBottom()}a()};this.inflate=function(g){b=b-g;c=c-g;d=d+g;f=f+g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){h=true;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
  31. THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
  32. THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],g=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],l=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,j=this.elements;j[0]=b*a;j[1]=b*c;j[2]=b*d;j[3]=b*f;j[4]=b*g;j[5]=b*i;j[6]=b*h;j[7]=b*m;j[8]=b*l;return this},
  33. transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,i,h,m,l,j,t,k,r,n,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,i||0,h||0,m||0,l||0,j!==void 0?j:1,t||0,k||0,r||0,n||0,o!==void 0?o:1)};
  34. THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,i,h,m,l,j,t,k,r,n,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=f;q[5]=g;q[9]=i;q[13]=h;q[2]=m;q[6]=l;q[10]=j;q[14]=t;q[3]=k;q[7]=r;q[11]=n;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
  35. f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(a,b).normalize();if(i.length()===0)i.z=1;f.cross(c,i).normalize();if(f.length()===0){i.x=i.x+1.0E-4;f.cross(c,i).normalize()}g.cross(i,f);d[0]=f.x;d[4]=g.x;d[8]=i.x;d[1]=f.y;d[5]=g.y;d[9]=i.y;d[2]=f.z;d[6]=g.z;d[10]=i.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,g=c[0],i=c[4],h=c[8],m=c[12],l=c[1],j=c[5],t=c[9],k=c[13],r=c[2],n=c[6],o=c[10],q=c[14],u=c[3],w=c[7],P=c[11],c=c[15],A=d[0],x=d[4],
  36. G=d[8],H=d[12],J=d[1],S=d[5],K=d[9],Q=d[13],V=d[2],za=d[6],U=d[10],R=d[14],I=d[3],B=d[7],e=d[11],d=d[15];f[0]=g*A+i*J+h*V+m*I;f[4]=g*x+i*S+h*za+m*B;f[8]=g*G+i*K+h*U+m*e;f[12]=g*H+i*Q+h*R+m*d;f[1]=l*A+j*J+t*V+k*I;f[5]=l*x+j*S+t*za+k*B;f[9]=l*G+j*K+t*U+k*e;f[13]=l*H+j*Q+t*R+k*d;f[2]=r*A+n*J+o*V+q*I;f[6]=r*x+n*S+o*za+q*B;f[10]=r*G+n*K+o*U+q*e;f[14]=r*H+n*Q+o*R+q*d;f[3]=u*A+w*J+P*V+c*I;f[7]=u*x+w*S+P*za+c*B;f[11]=u*G+w*K+P*U+c*e;f[15]=u*H+w*Q+P*R+c*d;return this},multiplySelf:function(a){return this.multiply(this,
  37. a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
  38. b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*g;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*g;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*g;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*g;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*g;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*g;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*g;return a},rotateAxis:function(a){var b=this.elements,c=a.x,
  39. d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],g=a[1],i=a[5],h=a[9],m=a[13],l=a[2],j=a[6],t=a[10],k=a[14],r=a[3],n=a[7],
  40. o=a[11],a=a[15];return f*h*j*r-d*m*j*r-f*i*t*r+c*m*t*r+d*i*k*r-c*h*k*r-f*h*l*n+d*m*l*n+f*g*t*n-b*m*t*n-d*g*k*n+b*h*k*n+f*i*l*o-c*m*l*o-f*g*j*o+b*m*j*o+c*g*k*o-b*i*k*o-d*i*l*a+c*h*l*a+d*g*j*a-b*h*j*a-c*g*t*a+b*i*t*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];
  41. a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],
  42. a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],g=c[8],i=c[12],h=c[1],m=c[5],l=c[9],j=c[13],t=c[2],k=c[6],r=c[10],n=
  43. c[14],o=c[3],q=c[7],u=c[11],c=c[15];b[0]=l*n*q-j*r*q+j*k*u-m*n*u-l*k*c+m*r*c;b[4]=i*r*q-g*n*q-i*k*u+f*n*u+g*k*c-f*r*c;b[8]=g*j*q-i*l*q+i*m*u-f*j*u-g*m*c+f*l*c;b[12]=i*l*k-g*j*k-i*m*r+f*j*r+g*m*n-f*l*n;b[1]=j*r*o-l*n*o-j*t*u+h*n*u+l*t*c-h*r*c;b[5]=g*n*o-i*r*o+i*t*u-d*n*u-g*t*c+d*r*c;b[9]=i*l*o-g*j*o-i*h*u+d*j*u+g*h*c-d*l*c;b[13]=g*j*t-i*l*t+i*h*r-d*j*r-g*h*n+d*l*n;b[2]=m*n*o-j*k*o+j*t*q-h*n*q-m*t*c+h*k*c;b[6]=i*k*o-f*n*o-i*t*q+d*n*q+f*t*c-d*k*c;b[10]=f*j*o-i*m*o+i*h*q-d*j*q-f*h*c+d*m*c;b[14]=i*m*t-
  44. f*j*t-i*h*k+d*j*k+f*h*n-d*m*n;b[3]=l*k*o-m*r*o-l*t*q+h*r*q+m*t*u-h*k*u;b[7]=f*r*o-g*k*o+g*t*q-d*r*q-f*t*u+d*k*u;b[11]=g*m*o-f*l*o-g*h*q+d*l*q+f*h*u-d*m*u;b[15]=f*l*t-g*m*t+g*h*k-d*l*k-f*h*r+d*m*r;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,g=a.z,i=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(b){case "YXZ":var l=h*m,j=h*g,t=f*m,k=f*g;c[0]=l+k*d;c[4]=t*d-j;c[8]=i*f;c[1]=i*g;c[5]=i*
  45. m;c[9]=-d;c[2]=j*d-t;c[6]=k+l*d;c[10]=i*h;break;case "ZXY":l=h*m;j=h*g;t=f*m;k=f*g;c[0]=l-k*d;c[4]=-i*g;c[8]=t+j*d;c[1]=j+t*d;c[5]=i*m;c[9]=k-l*d;c[2]=-i*f;c[6]=d;c[10]=i*h;break;case "ZYX":l=i*m;j=i*g;t=d*m;k=d*g;c[0]=h*m;c[4]=t*f-j;c[8]=l*f+k;c[1]=h*g;c[5]=k*f+l;c[9]=j*f-t;c[2]=-f;c[6]=d*h;c[10]=i*h;break;case "YZX":l=i*h;j=i*f;t=d*h;k=d*f;c[0]=h*m;c[4]=k-l*g;c[8]=t*g+j;c[1]=g;c[5]=i*m;c[9]=-d*m;c[2]=-f*m;c[6]=j*g+t;c[10]=l-k*g;break;case "XZY":l=i*h;j=i*f;t=d*h;k=d*f;c[0]=h*m;c[4]=-g;c[8]=f*m;
  46. c[1]=l*g+k;c[5]=i*m;c[9]=j*g-t;c[2]=t*g-j;c[6]=d*m;c[10]=k*g+l;break;default:l=i*m;j=i*g;t=d*m;k=d*g;c[0]=h*m;c[4]=-h*g;c[8]=f;c[1]=j+t*f;c[5]=l-k*f;c[9]=-d*h;c[2]=k-l*f;c[6]=t+j*f;c[10]=i*h}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,g=a.w,i=c+c,h=d+d,m=f+f,a=c*i,l=c*h,c=c*m,j=d*h,d=d*m,f=f*m,i=g*i,h=g*h,g=g*m;b[0]=1-(j+f);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+f);b[9]=d-i;b[2]=c-h;b[6]=d+i;b[10]=1-(a+j);return this},compose:function(a,b,c){var d=this.elements,
  47. f=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);g.makeScale(c.x,c.y,c.z);this.multiply(f,g);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);g.set(d[4],d[5],d[6]);i.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;
  48. c.x=f.length();c.y=g.length();c.z=i.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;
  49. b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*
  50. d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],g=b[7],i=b[8],h=b[9],m=b[10],l=b[11],j=Math.cos(a),a=Math.sin(a);b[4]=j*c+a*i;b[5]=j*d+a*h;b[6]=j*f+a*m;b[7]=j*g+a*l;b[8]=j*i-a*c;b[9]=j*h-a*d;b[10]=j*m-a*f;b[11]=j*l-a*g;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[8],h=b[9],m=b[10],l=b[11],j=Math.cos(a),a=Math.sin(a);b[0]=j*c-a*i;b[1]=j*d-a*h;b[2]=j*f-a*m;b[3]=j*g-a*l;b[8]=j*i+a*c;b[9]=
  51. j*h+a*d;b[10]=j*m+a*f;b[11]=j*l+a*g;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],g=b[3],i=b[4],h=b[5],m=b[6],l=b[7],j=Math.cos(a),a=Math.sin(a);b[0]=j*c+a*i;b[1]=j*d+a*h;b[2]=j*f+a*m;b[3]=j*g+a*l;b[4]=j*i-a*c;b[5]=j*h-a*d;b[6]=j*m-a*f;b[7]=j*l-a*g;return this},rotateByAxis:function(a,b){var c=this.elements;if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,
  52. f=a.y,g=a.z,i=Math.sqrt(d*d+f*f+g*g),d=d/i,f=f/i,g=g/i,i=d*d,h=f*f,m=g*g,l=Math.cos(b),j=Math.sin(b),t=1-l,k=d*f*t,r=d*g*t,t=f*g*t,d=d*j,n=f*j,j=g*j,g=i+(1-i)*l,i=k+j,f=r-n,k=k-j,h=h+(1-h)*l,j=t+d,r=r+n,t=t-d,m=m+(1-m)*l,l=c[0],d=c[1],n=c[2],o=c[3],q=c[4],u=c[5],w=c[6],P=c[7],A=c[8],x=c[9],G=c[10],H=c[11];c[0]=g*l+i*q+f*A;c[1]=g*d+i*u+f*x;c[2]=g*n+i*w+f*G;c[3]=g*o+i*P+f*H;c[4]=k*l+h*q+j*A;c[5]=k*d+h*u+j*x;c[6]=k*n+h*w+j*G;c[7]=k*o+h*P+j*H;c[8]=r*l+t*q+m*A;c[9]=r*d+t*u+m*x;c[10]=r*n+t*w+m*G;c[11]=
  53. r*o+t*P+m*H;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
  54. makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,i=a.y,h=a.z,m=f*g,l=f*i;this.set(m*g+c,m*i-d*h,m*h+d*i,0,m*i+d*h,l*i+c,l*h-d*g,0,m*h-
  55. d*i,l*h+d*g,f*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,g){var i=this.elements;i[0]=2*f/(b-a);i[4]=0;i[8]=(b+a)/(b-a);i[12]=0;i[1]=0;i[5]=2*f/(d-c);i[9]=(d+c)/(d-c);i[13]=0;i[2]=0;i[6]=0;i[10]=-(g+f)/(g-f);i[14]=-2*g*f/(g-f);i[3]=0;i[7]=0;i[11]=-1;i[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,
  56. b,c,d,f,g){var i=this.elements,h=b-a,m=c-d,l=g-f;i[0]=2/h;i[4]=0;i[8]=0;i[12]=-((b+a)/h);i[1]=0;i[5]=2/m;i[9]=0;i[13]=-((c+d)/m);i[2]=0;i[6]=0;i[10]=-2/l;i[14]=-((g+f)/l);i[3]=0;i[7]=0;i[11]=0;i[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;
  57. THREE.Matrix4.__m2=new THREE.Matrix4;
  58. THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
  59. true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
  60. THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.getRotationFromMatrix(this.matrix,this.scale);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,
  61. this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=
  62. this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,
  63. this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<
  64. c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
  65. THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=l[m]=l[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,i=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&i>=0)return true;if(f<0&&e<0||g<0&&i<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-i)):i<0&&(d=Math.min(d,g/(g-i)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-
  66. d);return true}var f,g,i=[],h,m,l=[],j,t,k=[],r,n=[],o,q,u=[],w,P,A=[],x={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,H=new THREE.Vector4,J=new THREE.Matrix4,S=new THREE.Matrix4,K=new THREE.Frustum,Q=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
  67. J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;var i=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===false||K.contains(b))){G.copy(b.matrixWorld.getPosition());
  68. J.multiplyVector3(G);f=a();f.object=b;f.z=G.z;x.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){G.copy(b.matrixWorld.getPosition());J.multiplyVector3(G);f=a();f.object=b;f.z=G.z;x.sprites.push(f)}else b instanceof THREE.Light&&x.lights.push(b);for(var c=0,e=b.children.length;c<e;c++)i(b.children[c])}};i(b);d&&x.objects.sort(c);return x};this.projectScene=function(a,f,g){var i=f.near,B=f.far,e=false,G,pa,la,$,L,ja,ta,xa,W,Ba,Ca,Oa,Ua,Pa,Fa;P=q=r=t=0;x.elements.length=
  69. 0;if(f.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(f)}a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);J.multiply(f.projectionMatrix,f.matrixWorldInverse);K.setFromMatrix(J);x=this.projectGraph(a,false);a=0;for(G=x.objects.length;a<G;a++){W=x.objects[a].object;Ba=W.matrixWorld;m=0;if(W instanceof THREE.Mesh){Ca=W.geometry;Oa=W.geometry.materials;$=Ca.vertices;Ua=Ca.faces;Pa=Ca.faceVertexUvs;Ca=W.matrixRotationWorld.extractRotation(Ba);
  70. pa=0;for(la=$.length;pa<la;pa++){h=b();h.positionWorld.copy($[pa]);Ba.multiplyVector3(h.positionWorld);h.positionScreen.copy(h.positionWorld);J.multiplyVector4(h.positionScreen);h.positionScreen.x=h.positionScreen.x/h.positionScreen.w;h.positionScreen.y=h.positionScreen.y/h.positionScreen.w;h.visible=h.positionScreen.z>i&&h.positionScreen.z<B}$=0;for(pa=Ua.length;$<pa;$++){la=Ua[$];if(la instanceof THREE.Face3){L=l[la.a];ja=l[la.b];ta=l[la.c];if(L.visible&&ja.visible&&ta.visible){e=(ta.positionScreen.x-
  71. L.positionScreen.x)*(ja.positionScreen.y-L.positionScreen.y)-(ta.positionScreen.y-L.positionScreen.y)*(ja.positionScreen.x-L.positionScreen.x)<0;if(W.doubleSided||e!=W.flipSided){xa=k[t]=k[t]||new THREE.RenderableFace3;t++;j=xa;j.v1.copy(L);j.v2.copy(ja);j.v3.copy(ta)}else continue}else continue}else if(la instanceof THREE.Face4){L=l[la.a];ja=l[la.b];ta=l[la.c];xa=l[la.d];if(L.visible&&ja.visible&&ta.visible&&xa.visible){e=(xa.positionScreen.x-L.positionScreen.x)*(ja.positionScreen.y-L.positionScreen.y)-
  72. (xa.positionScreen.y-L.positionScreen.y)*(ja.positionScreen.x-L.positionScreen.x)<0||(ja.positionScreen.x-ta.positionScreen.x)*(xa.positionScreen.y-ta.positionScreen.y)-(ja.positionScreen.y-ta.positionScreen.y)*(xa.positionScreen.x-ta.positionScreen.x)<0;if(W.doubleSided||e!=W.flipSided){Fa=n[r]=n[r]||new THREE.RenderableFace4;r++;j=Fa;j.v1.copy(L);j.v2.copy(ja);j.v3.copy(ta);j.v4.copy(xa)}else continue}else continue}j.normalWorld.copy(la.normal);!e&&(W.flipSided||W.doubleSided)&&j.normalWorld.negate();
  73. Ca.multiplyVector3(j.normalWorld);j.centroidWorld.copy(la.centroid);Ba.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);J.multiplyVector3(j.centroidScreen);ta=la.vertexNormals;L=0;for(ja=ta.length;L<ja;L++){xa=j.vertexNormalsWorld[L];xa.copy(ta[L]);!e&&(W.flipSided||W.doubleSided)&&xa.negate();Ca.multiplyVector3(xa)}L=0;for(ja=Pa.length;L<ja;L++)if(Fa=Pa[L][$]){ta=0;for(xa=Fa.length;ta<xa;ta++)j.uvs[L][ta]=Fa[ta]}j.material=W.material;j.faceMaterial=la.materialIndex!==null?
  74. Oa[la.materialIndex]:null;j.z=j.centroidScreen.z;x.elements.push(j)}}else if(W instanceof THREE.Line){S.multiply(J,Ba);$=W.geometry.vertices;L=b();L.positionScreen.copy($[0]);S.multiplyVector4(L.positionScreen);Ba=W.type===THREE.LinePieces?2:1;pa=1;for(la=$.length;pa<la;pa++){L=b();L.positionScreen.copy($[pa]);S.multiplyVector4(L.positionScreen);if(!((pa+1)%Ba>0)){ja=l[m-2];Q.copy(L.positionScreen);V.copy(ja.positionScreen);if(d(Q,V)){Q.multiplyScalar(1/Q.w);V.multiplyScalar(1/V.w);Oa=u[q]=u[q]||
  75. new THREE.RenderableLine;q++;o=Oa;o.v1.positionScreen.copy(Q);o.v2.positionScreen.copy(V);o.z=Math.max(Q.z,V.z);o.material=W.material;x.elements.push(o)}}}}}a=0;for(G=x.sprites.length;a<G;a++){W=x.sprites[a].object;Ba=W.matrixWorld;if(W instanceof THREE.Particle){H.set(Ba.elements[12],Ba.elements[13],Ba.elements[14],1);J.multiplyVector4(H);H.z=H.z/H.w;if(H.z>0&&H.z<1){i=A[P]=A[P]||new THREE.RenderableParticle;P++;w=i;w.x=H.x/H.w;w.y=H.y/H.w;w.z=H.z;w.rotation=W.rotation.z;w.scale.x=W.scale.x*Math.abs(w.x-
  76. (H.x+f.projectionMatrix.elements[0])/(H.w+f.projectionMatrix.elements[12]));w.scale.y=W.scale.y*Math.abs(w.y-(H.y+f.projectionMatrix.elements[5])/(H.w+f.projectionMatrix.elements[13]));w.material=W.material;x.elements.push(w)}}}g&&x.elements.sort(c);return x}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
  77. THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),i=a*b,h=d*f;this.w=i*g-h*c;this.x=i*c+h*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
  78. this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.elements[0]+a.elements[5]+a.elements[10]))/2;this.x=Math.sqrt(Math.max(0,b+a.elements[0]-a.elements[5]-a.elements[10]))/2;this.y=Math.sqrt(Math.max(0,b-a.elements[0]+a.elements[5]-a.elements[10]))/2;this.z=Math.sqrt(Math.max(0,b-a.elements[0]-a.elements[5]+a.elements[10]))/2;this.x=a.elements[6]-a.elements[9]<0?-Math.abs(this.x):
  79. Math.abs(this.x);this.y=a.elements[8]-a.elements[2]<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.elements[1]-a.elements[4]<0?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=
  80. Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,i=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-d*i;this.y=
  81. c*a+f*i+d*g-b*h;this.z=d*a+f*h+b*i-c*g;this.w=f*a-b*g-c*i-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,i=this.y,h=this.z,m=this.w,l=m*c+i*f-h*d,j=m*d+h*c-g*f,t=m*f+g*d-i*c,c=-g*c-i*d-h*f;b.x=l*m+c*-g+j*-h-t*-i;b.y=j*m+c*-i+t*-g-l*-h;b.z=t*m+c*-h+l*-i-j*-g;return b},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
  82. THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
  83. THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
  84. THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
  85. return a}};THREE.Face4=function(a,b,c,d,f,g,i){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};
  86. THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
  87. return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
  88. THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=false};
  89. THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,i=f.vertexNormals.length;g<i;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
  90. 0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,f,g,i=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<
  91. b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];g=this.vertices[c.c];i.sub(g,f);h.sub(d,f);i.crossSelf(h);i.isZero()||i.normalize();c.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
  92. else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
  93. for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?
  94. f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
  95. [];var i=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,m,l;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;l=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};i.push(m);h.push(l)}}i=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
  96. m=i.faceNormals[c];l=i.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2])}else{l.a.copy(f.vertexNormals[0]);l.b.copy(f.vertexNormals[1]);l.c.copy(f.vertexNormals[2]);l.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,f,g,L){h=a.vertices[b];m=a.vertices[c];
  97. l=a.vertices[d];j=i[f];t=i[g];k=i[L];r=m.x-h.x;n=l.x-h.x;o=m.y-h.y;q=l.y-h.y;u=m.z-h.z;w=l.z-h.z;P=t.u-j.u;A=k.u-j.u;x=t.v-j.v;G=k.v-j.v;H=1/(P*G-A*x);Q.set((G*r-x*n)*H,(G*o-x*q)*H,(G*u-x*w)*H);V.set((P*n-A*r)*H,(P*q-A*o)*H,(P*w-A*u)*H);S[b].addSelf(Q);S[c].addSelf(Q);S[d].addSelf(Q);K[b].addSelf(V);K[c].addSelf(V);K[d].addSelf(V)}var b,c,d,f,g,i,h,m,l,j,t,k,r,n,o,q,u,w,P,A,x,G,H,J,S=[],K=[],Q=new THREE.Vector3,V=new THREE.Vector3,za=new THREE.Vector3,U=new THREE.Vector3,R=new THREE.Vector3;b=0;for(c=
  98. this.vertices.length;b<c;b++){S[b]=new THREE.Vector3;K[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];i=this.faceVertexUvs[0][b];if(g instanceof THREE.Face3)a(this,g.a,g.b,g.c,0,1,2);else if(g instanceof THREE.Face4){a(this,g.a,g.b,g.d,0,1,3);a(this,g.b,g.c,g.d,1,2,3)}}var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++){R.copy(g.vertexNormals[d]);f=g[I[d]];J=S[f];za.copy(J);za.subSelf(R.multiplyScalar(R.dot(J))).normalize();
  99. U.cross(g.vertexNormals[d],J);f=U.dot(K[f]);f=f<0?-1:1;g.vertexTangents[d]=new THREE.Vector4(za.x,za.y,za.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
  100. a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),g,i;g=0;for(i=this.vertices.length;g<i;g++){d=this.vertices[g];d=[Math.round(d.x*
  101. f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=g;b.push(this.vertices[g]);c[g]=b.length-1}else c[g]=c[a[d]]}g=0;for(i=this.faces.length;g<i;g++){a=this.faces[g];if(a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c]}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d]}}this.vertices=b}};THREE.GeometryCount=0;
  102. THREE.Spline=function(a){function b(a,b,c,d,f,g,i){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*i+(-3*(b-c)-2*a-d)*g+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,i,h,m,l,j,t,k;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:
  103. g+2;l=this.points[c[0]];j=this.points[c[1]];t=this.points[c[2]];k=this.points[c[3]];h=i*i;m=i*h;d.x=b(l.x,j.x,t.x,k.x,i,h,m);d.y=b(l.y,j.y,t.y,k.y,i,h,m);d.z=b(l.z,j.z,t.z,k.z,i,h,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,f=b=b=0,g=new THREE.Vector3,i=new THREE.Vector3,h=[],j=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++){b=
  104. a/c;d=this.getPoint(b);i.copy(d);j=j+i.distanceTo(g);g.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=f){h[b]=j;f=b}}h[h.length]=j;return{chunks:h,total:j}};this.reparametrizeByArcLength=function(a){var b,c,d,f,g,i,h=[],j=new THREE.Vector3,k=this.getLength();h.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];i=Math.ceil(a*c/k.total);f=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<i-1;c++){d=f+c*(1/i)*(g-f);d=this.getPoint(d);
  105. h.push(j.copy(d).clone())}h.push(j.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.getRotationFromMatrix(this.matrix)};
  106. THREE.OrthographicCamera=function(a,b,c,d,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
  107. THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
  108. THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=g;this.updateProjectionMatrix()};
  109. THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
  110. THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
  111. THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;
  112. this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
  113. THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
  114. THREE.SpotLight=function(a,b,c,d,f){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.angle=d!==void 0?d:Math.PI/2;this.exponent=f!==void 0?f:10;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
  115. this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
  116. THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
  117. a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=true};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;
  118. THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.AdditiveAlphaBlending=5;THREE.CustomBlending=6;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;
  119. THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;
  120. THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
  121. THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
  122. true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
  123. void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
  124. THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=
  125. a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?
  126. a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
  127. THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:false;this.perPixel=
  128. a.perPixel!==void 0?a.perPixel:false;this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=
  129. a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?
  130. a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};
  131. THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;
  132. THREE.MeshFaceMaterial=function(){};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:true;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.ParticleBasicMaterial.prototype=new THREE.Material;
  133. THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
  134. THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=
  135. a.fog!==void 0?a.fog:false;this.lights=a.lights!==void 0?a.lights:false;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
  136. THREE.Texture=function(a,b,c,d,f,g,i,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.format=i!==void 0?i:THREE.RGBAFormat;this.type=h!==void 0?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
  137. true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};
  138. THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;
  139. THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,f,g,i,h,m,l){THREE.Texture.call(this,null,g,i,h,m,l,d,f);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
  140. THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
  141. THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
  142. THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
  143. THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
  144. this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
  145. THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
  146. THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
  147. THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,i,h;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++){f=this.geometry.bones[c];g=f.pos;i=f.rotq;h=f.scl;d=this.addBone();d.name=f.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(i[0],i[1],i[2],i[3]);d.useQuaternion=true;h!==void 0?d.scale.set(h[0],h[1],h[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){f=this.geometry.bones[c];
  148. d=this.bones[c];f.parent===-1?this.add(d):this.bones[f.parent].add(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
  149. THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false}for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,false):c.updateMatrixWorld(true)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
  150. a*16)};
  151. THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(true);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a],f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,d=
  152. new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x=this.geometry.skinWeights[a].x+c;this.geometry.skinWeights[a].y=this.geometry.skinWeights[a].y+c}}}};
  153. THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;
  154. THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
  155. THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=true;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=
  156. false}};
  157. THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:new THREE.Texture;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?
  158. a.useScreenCoordinates:true;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
  159. new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=true};THREE.SpriteAlignment={};
  160. THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);
  161. THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
  162. THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
  163. THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
  164. THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
  165. THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
  166. envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
  167. envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
  168. map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
  169. lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
  170. lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
  171. lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvarying vec3 vWorldPosition;\n#endif",lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvWorldPosition = mPosition.xyz;\n#endif",
  172. lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
  173. lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
  174. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * modelViewMatrix * gl_Position;\n#endif",
  175. morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
  176. default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\nvec3 transformedNormal = normalMatrix * morphedNormal;\n#else\nvec3 transformedNormal = normalMatrix * normal;\n#endif",
  177. shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
  178. shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n#ifdef USE_MORPHTARGETS\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( morphed, 1.0 );\n#else\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n#endif\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",
  179. linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
  180. THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(c in d)f[c]=d[c]}return f},clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d}}return f}};
  181. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
  182. value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",
  183. value:[]},spotLightAngle:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",
  184. value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
  185. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
  186. value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalMatrix * normal;\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
  187. THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
  188. THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
  189. THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,
  190. 1,1)}}]),vertexShader:["varying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,
  191. THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif",THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",
  192. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",
  193. THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},
  194. shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
  195. THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.morphnormal_vertex,"vNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),
  196. fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
  197. THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",
  198. THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
  199. THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
  200. THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
  201. THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var g=d.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=true;var i=1;g.type==="v2"?i=2:g.type==="v3"?i=3:g.type==="v4"?i=4:g.type==="c"&&(i=3);g.size=i;g.array=new Float32Array(c*i);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=true}a.__webglCustomAttributesList.push(g)}}}
  202. function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function g(a,b,c){var d,f,g,i,h=a.vertices;i=h.length;
  203. var j=a.colors,k=j.length,l=a.__vertexArray,t=a.__colorArray,m=a.__sortArray,n=a.__dirtyVertices,q=a.__dirtyColors,o=a.__webglCustomAttributesList;if(c.sortParticles){Ob.copy(mb);Ob.multiplySelf(c.matrixWorld);for(d=0;d<i;d++){f=h[d];nb.copy(f);Ob.multiplyVector3(nb);m[d]=[nb.z,d]}m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<i;d++){f=h[m[d][1]];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}for(d=0;d<k;d++){g=d*3;f=j[m[d][1]];t[g]=f.r;t[g+1]=f.g;t[g+2]=f.b}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];if(h.boundTo===
  204. void 0||h.boundTo==="vertices"){g=0;f=h.value.length;if(h.size===1)for(d=0;d<f;d++){i=m[d][1];h.array[d]=h.value[i]}else if(h.size===2)for(d=0;d<f;d++){i=m[d][1];i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===3)if(h.type==="c")for(d=0;d<f;d++){i=m[d][1];i=h.value[i];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=m[d][1];i=h.value[i];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=m[d][1];i=h.value[i];
  205. h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}else{if(n)for(d=0;d<i;d++){f=h[d];g=d*3;l[g]=f.x;l[g+1]=f.y;l[g+2]=f.z}if(q)for(d=0;d<k;d++){f=j[d];g=d*3;t[g]=f.r;t[g+1]=f.g;t[g+2]=f.b}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];if(h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices")){f=h.value.length;g=0;if(h.size===1)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;g=g+2}else if(h.size===3)if(h.type===
  206. "c")for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.r;h.array[g+1]=i.g;h.array[g+2]=i.b;g=g+3}else for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;g=g+3}else if(h.size===4)for(d=0;d<f;d++){i=h.value[d];h.array[g]=i.x;h.array[g+1]=i.y;h.array[g+2]=i.z;h.array[g+3]=i.w;g=g+4}}}}}if(n||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l,b)}if(q||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,a.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
  207. t,b)}if(o){j=0;for(k=o.length;j<k;j++){h=o[j];if(h.needsUpdate||c.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,h.buffer);e.bufferData(e.ARRAY_BUFFER,h.array,b)}}}}function i(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++){ja=pa=null;$=L=Fa=Pa=Ba=-1;a[d].render(b,c,pc,qc);ja=pa=null;$=L=Fa=Pa=Ba=-1}}function m(a,b,c,d,e,f,g,i){var h,j,k,l;if(b){j=a.length-1;l=b=-1}else{j=0;b=a.length;l=1}for(var m=j;m!==b;m=m+l){h=a[m];if(h.render){j=h.object;k=h.buffer;if(i)h=i;else{h=
  208. h[c];if(!h)continue;g&&B.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);B.setDepthTest(h.depthTest);B.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}B.setObjectFaces(j);k instanceof THREE.BufferGeometry?B.renderBufferDirect(d,e,f,h,k,j):B.renderBuffer(d,e,f,h,k,j)}}}function l(a,b,c,d,e,f,g){for(var i,h,j=0,k=a.length;j<k;j++){i=a[j];h=i.object;if(h.visible){if(g)i=g;else{i=i[b];if(!i)continue;f&&B.setBlending(i.blending,i.blendEquation,i.blendSrc,
  209. i.blendDst);B.setDepthTest(i.depthTest);B.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}B.renderImmediateObject(c,d,e,i,h)}}}function j(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function k(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,
  210. b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function o(a,b,c,d,f){if(!d.program||d.needsUpdate){B.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(B.maxMorphTargets);for(var g=0,i=B.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var h=false,g=d.program,i=g.uniforms,j=d.uniforms;if(g!==pa){e.useProgram(g);pa=g;h=true}if(d.id!==$){$=d.id;h=true}if(h||a!==ja){e.uniformMatrix4fv(i.projectionMatrix,
  211. false,a._projectionMatrixArray);a!==ja&&(ja=a)}if(h){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var k,l=0,m=0,t=0,n,o,q,r=rc,u=r.directional.colors,x=r.directional.positions,w=r.point.colors,A=r.point.positions,L=r.point.distances,J=r.spot.colors,Q=r.spot.positions,S=r.spot.distances,
  212. K=r.spot.directions,I=r.spot.angles,W=r.spot.exponents,R=0,V=0,U=0,ma=q=0,c=ma=0,h=b.length;c<h;c++){k=b[c];if(!k.onlyShadow){n=k.color;o=k.intensity;q=k.distance;if(k instanceof THREE.AmbientLight)if(B.gammaInput){l=l+n.r*n.r;m=m+n.g*n.g;t=t+n.b*n.b}else{l=l+n.r;m=m+n.g;t=t+n.b}else if(k instanceof THREE.DirectionalLight){q=R*3;if(B.gammaInput){u[q]=n.r*n.r*o*o;u[q+1]=n.g*n.g*o*o;u[q+2]=n.b*n.b*o*o}else{u[q]=n.r*o;u[q+1]=n.g*o;u[q+2]=n.b*o}La.copy(k.matrixWorld.getPosition());La.subSelf(k.target.matrixWorld.getPosition());
  213. La.normalize();x[q]=La.x;x[q+1]=La.y;x[q+2]=La.z;R=R+1}else if(k instanceof THREE.PointLight){ma=V*3;if(B.gammaInput){w[ma]=n.r*n.r*o*o;w[ma+1]=n.g*n.g*o*o;w[ma+2]=n.b*n.b*o*o}else{w[ma]=n.r*o;w[ma+1]=n.g*o;w[ma+2]=n.b*o}n=k.matrixWorld.getPosition();A[ma]=n.x;A[ma+1]=n.y;A[ma+2]=n.z;L[V]=q;V=V+1}else if(k instanceof THREE.SpotLight){ma=U*3;if(B.gammaInput){J[ma]=n.r*n.r*o*o;J[ma+1]=n.g*n.g*o*o;J[ma+2]=n.b*n.b*o*o}else{J[ma]=n.r*o;J[ma+1]=n.g*o;J[ma+2]=n.b*o}n=k.matrixWorld.getPosition();Q[ma]=n.x;
  214. Q[ma+1]=n.y;Q[ma+2]=n.z;S[U]=q;La.copy(n);La.subSelf(k.target.matrixWorld.getPosition());La.normalize();K[ma]=La.x;K[ma+1]=La.y;K[ma+2]=La.z;I[U]=Math.cos(k.angle);W[U]=k.exponent;U=U+1}}}c=R*3;for(h=u.length;c<h;c++)u[c]=0;c=V*3;for(h=w.length;c<h;c++)w[c]=0;c=U*3;for(h=J.length;c<h;c++)J[c]=0;r.directional.length=R;r.point.length=V;r.spot.length=U;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=t;c=rc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
  215. c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
  216. d.opacity;B.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
  217. THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=H.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(B.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
  218. j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(B.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
  219. d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){h=c=0;for(k=b.length;h<k;h++){l=b[h];if(l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)){j.shadowMap.texture[c]=l.shadowMap;j.shadowMapSize.value[c]=l.shadowMapSize;j.shadowMatrix.value[c]=l.shadowMatrix;j.shadowDarkness.value[c]=l.shadowDarkness;j.shadowBias.value[c]=l.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(l=g.uniforms[b[j][1]]){h=b[j][0];m=h.type;k=h.value;
  220. if(m==="i")e.uniform1i(l,k);else if(m==="f")e.uniform1f(l,k);else if(m==="v2")e.uniform2f(l,k.x,k.y);else if(m==="v3")e.uniform3f(l,k.x,k.y,k.z);else if(m==="v4")e.uniform4f(l,k.x,k.y,k.z,k.w);else if(m==="c")e.uniform3f(l,k.r,k.g,k.b);else if(m==="fv1")e.uniform1fv(l,k);else if(m==="fv")e.uniform3fv(l,k);else if(m==="v2v"){if(!h._array)h._array=new Float32Array(2*k.length);m=0;for(t=k.length;m<t;m++){r=m*2;h._array[r]=k[m].x;h._array[r+1]=k[m].y}e.uniform2fv(l,h._array)}else if(m==="v3v"){if(!h._array)h._array=
  221. new Float32Array(3*k.length);m=0;for(t=k.length;m<t;m++){r=m*3;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z}e.uniform3fv(l,h._array)}else if(m=="v4v"){if(!h._array)h._array=new Float32Array(4*k.length);m=0;for(t=k.length;m<t;m++){r=m*4;h._array[r]=k[m].x;h._array[r+1]=k[m].y;h._array[r+2]=k[m].z;h._array[r+3]=k[m].w}e.uniform4fv(l,h._array)}else if(m==="m4"){if(!h._array)h._array=new Float32Array(16);k.flattenToArray(h._array);e.uniformMatrix4fv(l,false,h._array)}else if(m==="m4v"){if(!h._array)h._array=
  222. new Float32Array(16*k.length);m=0;for(t=k.length;m<t;m++)k[m].flattenToArrayOffset(h._array,m*16);e.uniformMatrix4fv(l,false,h._array)}else if(m==="t"){e.uniform1i(l,k);if(l=h.texture)if(l.image instanceof Array&&l.image.length===6){h=l;if(h.image.length===6)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=e.createTexture();e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);k=[];for(l=0;l<6;l++){m=k;t=l;if(B.autoScaleCubemaps){r=h.image[l];
  223. x=Ic;if(!(r.width<=x&&r.height<=x)){w=Math.max(r.width,r.height);u=Math.floor(r.width*x/w);x=Math.floor(r.height*x/w);w=document.createElement("canvas");w.width=u;w.height=x;w.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,u,x);r=w}}else r=h.image[l];m[t]=r}l=k[0];m=(l.width&l.width-1)===0&&(l.height&l.height-1)===0;t=G(h.format);r=G(h.type);P(e.TEXTURE_CUBE_MAP,h,m);for(l=0;l<6;l++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,t,t,r,k[l]);h.generateMipmaps&&m&&e.generateMipmap(e.TEXTURE_CUBE_MAP);
  224. h.needsUpdate=false;if(h.onUpdate)h.onUpdate()}else{e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}}else if(l instanceof THREE.WebGLRenderTargetCube){h=l;e.activeTexture(e.TEXTURE0+k);e.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture)}else B.setTexture(l,k)}else if(m==="tv"){if(!h._array){h._array=[];m=0;for(t=h.texture.length;m<t;m++)h._array[m]=k+m}e.uniform1iv(l,h._array);m=0;for(t=h.texture.length;m<t;m++)(l=h.texture[m])&&B.setTexture(l,h._array[m])}}if((d instanceof
  225. THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();e.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&e.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&e.uniformMatrix4fv(i.boneGlobalMatrices,false,f.boneMatrices)}e.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);
  226. i.normalMatrix&&e.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||f.receiveShadow)&&i.objectMatrix!==null&&e.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return g}function q(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(sc!==a){a?e.enable(e.POLYGON_OFFSET_FILL):e.disable(e.POLYGON_OFFSET_FILL);
  227. sc=a}if(a&&(Yb!==b||Zb!==c)){e.polygonOffset(b,c);Yb=b;Zb=c}}function w(a,b){var c;a==="fragment"?c=e.createShader(e.FRAGMENT_SHADER):a==="vertex"&&(c=e.createShader(e.VERTEX_SHADER));e.shaderSource(c,b);e.compileShader(c);if(!e.getShaderParameter(c,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(c));console.error(b);return null}return c}function P(a,b,c){if(c){e.texParameteri(a,e.TEXTURE_WRAP_S,G(b.wrapS));e.texParameteri(a,e.TEXTURE_WRAP_T,G(b.wrapT));e.texParameteri(a,e.TEXTURE_MAG_FILTER,
  228. G(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,G(b.minFilter))}else{e.texParameteri(a,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(a,e.TEXTURE_MAG_FILTER,x(b.magFilter));e.texParameteri(a,e.TEXTURE_MIN_FILTER,x(b.minFilter))}}function A(a,b){e.bindRenderbuffer(e.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,
  229. e.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,b.width,b.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,a)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,b.width,b.height)}function x(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function G(a){switch(a){case THREE.RepeatWrapping:return e.REPEAT;
  230. case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;
  231. case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedIntType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA;case THREE.AddEquation:return e.FUNC_ADD;
  232. case THREE.SubtractEquation:return e.FUNC_SUBTRACT;case THREE.ReverseSubtractEquation:return e.FUNC_REVERSE_SUBTRACT;case THREE.ZeroFactor:return e.ZERO;case THREE.OneFactor:return e.ONE;case THREE.SrcColorFactor:return e.SRC_COLOR;case THREE.OneMinusSrcColorFactor:return e.ONE_MINUS_SRC_COLOR;case THREE.SrcAlphaFactor:return e.SRC_ALPHA;case THREE.OneMinusSrcAlphaFactor:return e.ONE_MINUS_SRC_ALPHA;case THREE.DstAlphaFactor:return e.DST_ALPHA;case THREE.OneMinusDstAlphaFactor:return e.ONE_MINUS_DST_ALPHA;
  233. case THREE.DstColorFactor:return e.DST_COLOR;case THREE.OneMinusDstColorFactor:return e.ONE_MINUS_DST_COLOR;case THREE.SrcAlphaSaturateFactor:return e.SRC_ALPHA_SATURATE}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},H=a.canvas!==void 0?a.canvas:document.createElement("canvas"),J=a.precision!==void 0?a.precision:"highp",S=a.alpha!==void 0?a.alpha:true,K=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,Q=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:
  234. true,za=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,U=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),R=a.clearAlpha!==void 0?a.clearAlpha:0,I=a.maxLights!==void 0?a.maxLights:4;this.domElement=H;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=
  235. this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var B=this,e,Na=[],pa=null,la=null,$=-1,L=null,ja=null,ta=0,xa=null,W=null,Ba=null,Ca=null,Oa=null,Ua=null,Pa=null,Fa=null,sc=null,Yb=null,Zb=null,tb=null,$b=0,Hb=0,Pb=0,ac=0,pc=
  236. 0,qc=0,Ib=new THREE.Frustum,mb=new THREE.Matrix4,Ob=new THREE.Matrix4,nb=new THREE.Vector4,La=new THREE.Vector3,rc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};e=function(){var a;try{if(!(a=H.getContext("experimental-webgl",{alpha:S,premultipliedAlpha:K,antialias:Q,stencil:V,preserveDrawingBuffer:za})))throw"Error creating WebGL context.";
  237. }catch(b){console.error(b)}return a}();e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(U.r,U.g,U.b,R);this.context=e;var bc=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);e.getParameter(e.MAX_TEXTURE_SIZE);var Ic=e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return e};
  238. this.supportsVertexTextures=function(){return bc>0};this.setSize=function(a,b){H.width=a;H.height=b;this.setViewport(0,0,H.width,H.height)};this.setViewport=function(a,b,c,d){$b=a;Hb=b;Pb=c;ac=d;e.viewport($b,Hb,Pb,ac)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,b){U.setHex(a);R=b;e.clearColor(U.r,U.g,U.b,R)};this.setClearColor=function(a,b){U.copy(a);R=b;e.clearColor(U.r,
  239. U.g,U.b,R)};this.getClearColor=function(){return U};this.getClearAlpha=function(){return R};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|e.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|e.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=
  240. function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);
  241. e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=0;for(f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)e.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=
  242. void 0;for(d in c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}B.info.memory.geometries--}else if(a instanceof THREE.Ribbon){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;e.deleteBuffer(a.__webglVertexBuffer);
  243. e.deleteBuffer(a.__webglColorBuffer);B.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=false;e.deleteTexture(a.__webglTexture);B.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){e.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){e.deleteFramebuffer(a.__webglFramebuffer[b]);e.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{e.deleteFramebuffer(a.__webglFramebuffer);
  244. e.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.updateShadowMap=function(a,b){pa=null;$=L=Fa=Pa=Ba=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();if(a.hasPos){e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.position);e.vertexAttribPointer(b.attributes.position,
  245. 3,e.FLOAT,false,0,0)}if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,g,h,i,j,k,m,l,n,t=a.count*3;for(n=0;n<t;n=n+9){c=a.normalArray;d=c[n];f=c[n+1];g=c[n+2];h=c[n+3];j=c[n+4];m=c[n+5];i=c[n+6];k=c[n+7];l=c[n+8];d=(d+h+i)/3;f=(f+j+k)/3;g=(g+m+l)/3;c[n]=d;c[n+1]=f;c[n+2]=g;c[n+3]=d;c[n+4]=f;c[n+5]=g;c[n+6]=d;c[n+7]=f;c[n+8]=g}}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,
  246. 3,e.FLOAT,false,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,g){if(d.opacity!==0){c=o(a,b,c,d,g);a=c.attributes;b=false;d=f.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==L){L=d;b=true}if(g instanceof THREE.Mesh){g=f.offsets;d=0;for(c=g.length;d<c;++d){if(b){e.bindBuffer(e.ARRAY_BUFFER,f.vertexPositionBuffer);e.vertexAttribPointer(a.position,f.vertexPositionBuffer.itemSize,e.FLOAT,false,0,g[d].index*12);if(a.normal>=0&&f.vertexNormalBuffer){e.bindBuffer(e.ARRAY_BUFFER,
  247. f.vertexNormalBuffer);e.vertexAttribPointer(a.normal,f.vertexNormalBuffer.itemSize,e.FLOAT,false,0,g[d].index*12)}if(a.uv>=0&&f.vertexUvBuffer)if(f.vertexUvBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexUvBuffer);e.vertexAttribPointer(a.uv,f.vertexUvBuffer.itemSize,e.FLOAT,false,0,g[d].index*8);e.enableVertexAttribArray(a.uv)}else e.disableVertexAttribArray(a.uv);if(a.color>=0&&f.vertexColorBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.vertexColorBuffer);e.vertexAttribPointer(a.color,f.vertexColorBuffer.itemSize,
  248. e.FLOAT,false,0,g[d].index*16)}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.vertexIndexBuffer)}e.drawElements(e.TRIANGLES,g[d].count,e.UNSIGNED_SHORT,g[d].start*2);B.info.render.calls++;B.info.render.vertices=B.info.render.vertices+g[d].count;B.info.render.faces=B.info.render.faces+g[d].count/3}}}};this.renderBuffer=function(a,b,c,d,f,g){if(d.opacity!==0){var h,i,c=o(a,b,c,d,g),b=c.attributes,a=false,c=f.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==L){L=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){e.bindBuffer(e.ARRAY_BUFFER,
  249. f.__webglVertexBuffer);e.vertexAttribPointer(b.position,3,e.FLOAT,false,0,0)}}else if(g.morphTargetBase){c=d.program.attributes;if(g.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}else if(c.position>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer);e.vertexAttribPointer(c.position,3,e.FLOAT,false,0,0)}if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<
  250. d.numSupportedMorphTargets&&h<j.length;){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j[h]]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j[h]]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=i[j[h]];h++}}else{var j=[],k=-1,m=0;i=g.morphTargetInfluences;var l,n=i.length;h=0;for(g.morphTargetBase!==-1&&(j[g.morphTargetBase]=true);h<d.numSupportedMorphTargets;){for(l=
  251. 0;l<n;l++)if(!j[l]&&i[l]>k){m=l;k=i[m]}e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,false,0,0);if(d.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[m]);e.vertexAttribPointer(c["morphNormal"+h],3,e.FLOAT,false,0,0)}g.__webglMorphTargetInfluences[h]=k;j[m]=1;k=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=
  252. 0;for(i=f.__webglCustomAttributesList.length;h<i;h++){c=f.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){e.bindBuffer(e.ARRAY_BUFFER,c.buffer);e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,false,0,0)}}}if(b.color>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer);e.vertexAttribPointer(b.color,3,e.FLOAT,false,0,0)}if(b.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer);e.vertexAttribPointer(b.normal,3,e.FLOAT,false,0,0)}if(b.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,
  253. f.__webglTangentBuffer);e.vertexAttribPointer(b.tangent,4,e.FLOAT,false,0,0)}if(b.uv>=0)if(f.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer);e.vertexAttribPointer(b.uv,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv)}else e.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(f.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer);e.vertexAttribPointer(b.uv2,2,e.FLOAT,false,0,0);e.enableVertexAttribArray(b.uv2)}else e.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=
  254. 0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer);e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer);e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer);e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,false,0,0);e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer);e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,false,0,0)}}if(g instanceof
  255. THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==tb){e.lineWidth(d);tb=d}a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer);e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)}else{a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer);e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)}B.info.render.calls++;B.info.render.vertices=B.info.render.vertices+f.__webglFaceCount;B.info.render.faces=B.info.render.faces+f.__webglFaceCount/3}else if(g instanceof
  256. THREE.Line){g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES;d=d.linewidth;if(d!==tb){e.lineWidth(d);tb=d}e.drawArrays(g,0,f.__webglLineCount);B.info.render.calls++}else if(g instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,f.__webglParticleCount);B.info.render.calls++;B.info.render.points=B.info.render.points+f.__webglParticleCount}else if(g instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount);B.info.render.calls++}}};this.render=function(a,b,c,d){var f,g,j,k,n=a.__lights,
  257. t=a.fog;$=-1;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);mb.multiply(b.projectionMatrix,b.matrixWorldInverse);
  258. Ib.setFromMatrix(mb);this.autoUpdateObjects&&this.initWebGLObjects(a);h(this.renderPluginsPre,a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;B.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);k=a.__webglObjects;d=0;for(f=k.length;d<f;d++){g=k[d];j=g.object;g.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||Ib.contains(j))){q(j,
  259. b);var r=g,o=r.object,x=r.buffer,w=void 0,w=w=void 0,w=o.material;if(w instanceof THREE.MeshFaceMaterial){w=x.materialIndex;if(w>=0){w=o.geometry.materials[w];if(w.transparent){r.transparent=w;r.opaque=null}else{r.opaque=w;r.transparent=null}}}else if(w)if(w.transparent){r.transparent=w;r.opaque=null}else{r.opaque=w;r.transparent=null}g.render=true;if(this.sortObjects)if(j.renderDepth)g.z=j.renderDepth;else{nb.copy(j.matrixWorld.getPosition());mb.multiplyVector3(nb);g.z=nb.z}}}this.sortObjects&&k.sort(i);
  260. k=a.__webglObjectsImmediate;d=0;for(f=k.length;d<f;d++){g=k[d];j=g.object;if(j.visible){q(j,b);j=g.object.material;if(j.transparent){g.transparent=j;g.opaque=null}else{g.opaque=j;g.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);m(a.__webglObjects,false,"",b,n,t,true,d);l(a.__webglObjectsImmediate,
  261. "",b,n,t,false,d)}else{this.setBlending(THREE.NormalBlending);m(a.__webglObjects,true,"opaque",b,n,t,false);l(a.__webglObjectsImmediate,"opaque",b,n,t,false);m(a.__webglObjects,false,"transparent",b,n,t,true);l(a.__webglObjectsImmediate,"transparent",b,n,t,true)}h(this.renderPluginsPost,a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture);e.generateMipmap(e.TEXTURE_CUBE_MAP);
  262. e.bindTexture(e.TEXTURE_CUBE_MAP,null)}else{e.bindTexture(e.TEXTURE_2D,c.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,f){var g=o(a,b,c,d,f);L=-1;B.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ib):f.render(function(a){B.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=
  263. [];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,m=void 0,l=void 0,o=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){l=h.geometry;if(l instanceof THREE.Geometry){if(l.geometryGroups===void 0){var q=l,w=void 0,u=void 0,x=void 0,A=void 0,H=void 0,G=void 0,J=void 0,L={},P=q.morphTargets.length,Q=q.morphNormals.length;q.geometryGroups={};w=0;for(u=q.faces.length;w<
  264. u;w++){x=q.faces[w];A=x.materialIndex;G=A!==void 0?A:-1;L[G]===void 0&&(L[G]={hash:G,counter:0});J=L[G].hash+"_"+L[G].counter;q.geometryGroups[J]===void 0&&(q.geometryGroups[J]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:P,numMorphNormals:Q});H=x instanceof THREE.Face3?3:4;if(q.geometryGroups[J].vertices+H>65535){L[G].counter=L[G].counter+1;J=L[G].hash+"_"+L[G].counter;q.geometryGroups[J]===void 0&&(q.geometryGroups[J]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:P,
  265. numMorphNormals:Q})}x instanceof THREE.Face3?q.geometryGroups[J].faces3.push(w):q.geometryGroups[J].faces4.push(w);q.geometryGroups[J].vertices=q.geometryGroups[J].vertices+H}q.geometryGroupsList=[];var S=void 0;for(S in q.geometryGroups){q.geometryGroups[S].id=ta++;q.geometryGroupsList.push(q.geometryGroups[S])}}for(m in l.geometryGroups){o=l.geometryGroups[m];if(!o.__webglVertexBuffer){var K=o;K.__webglVertexBuffer=e.createBuffer();K.__webglNormalBuffer=e.createBuffer();K.__webglTangentBuffer=e.createBuffer();
  266. K.__webglColorBuffer=e.createBuffer();K.__webglUVBuffer=e.createBuffer();K.__webglUV2Buffer=e.createBuffer();K.__webglSkinVertexABuffer=e.createBuffer();K.__webglSkinVertexBBuffer=e.createBuffer();K.__webglSkinIndicesBuffer=e.createBuffer();K.__webglSkinWeightsBuffer=e.createBuffer();K.__webglFaceBuffer=e.createBuffer();K.__webglLineBuffer=e.createBuffer();var R=void 0,U=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];R=0;for(U=K.numMorphTargets;R<U;R++)K.__webglMorphTargetsBuffers.push(e.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=
  267. [];R=0;for(U=K.numMorphNormals;R<U;R++)K.__webglMorphNormalsBuffers.push(e.createBuffer())}B.info.memory.geometries++;var I=o,W=h,V=W.geometry,ja=I.faces3,la=I.faces4,$=ja.length*3+la.length*4,xa=ja.length*1+la.length*2,za=ja.length*3+la.length*4,pa=c(W,I),Ba=f(pa),ma=d(pa),La=pa.vertexColors?pa.vertexColors:false;I.__vertexArray=new Float32Array($*3);if(ma)I.__normalArray=new Float32Array($*3);if(V.hasTangents)I.__tangentArray=new Float32Array($*4);if(La)I.__colorArray=new Float32Array($*3);if(Ba){if(V.faceUvs.length>
  268. 0||V.faceVertexUvs.length>0)I.__uvArray=new Float32Array($*2);if(V.faceUvs.length>1||V.faceVertexUvs.length>1)I.__uv2Array=new Float32Array($*2)}if(W.geometry.skinWeights.length&&W.geometry.skinIndices.length){I.__skinVertexAArray=new Float32Array($*4);I.__skinVertexBArray=new Float32Array($*4);I.__skinIndexArray=new Float32Array($*4);I.__skinWeightArray=new Float32Array($*4)}I.__faceArray=new Uint16Array(xa*3);I.__lineArray=new Uint16Array(za*2);var Ca=void 0,Fa=void 0;if(I.numMorphTargets){I.__morphTargetsArrays=
  269. [];Ca=0;for(Fa=I.numMorphTargets;Ca<Fa;Ca++)I.__morphTargetsArrays.push(new Float32Array($*3))}if(I.numMorphNormals){I.__morphNormalsArrays=[];Ca=0;for(Fa=I.numMorphNormals;Ca<Fa;Ca++)I.__morphNormalsArrays.push(new Float32Array($*3))}I.__webglFaceCount=xa*3;I.__webglLineCount=za*2;if(pa.attributes){if(I.__webglCustomAttributesList===void 0)I.__webglCustomAttributesList=[];var Pa=void 0;for(Pa in pa.attributes){var Oa=pa.attributes[Pa],Ma={},Ua;for(Ua in Oa)Ma[Ua]=Oa[Ua];if(!Ma.__webglInitialized||
  270. Ma.createUniqueBuffers){Ma.__webglInitialized=true;var Na=1;Ma.type==="v2"?Na=2:Ma.type==="v3"?Na=3:Ma.type==="v4"?Na=4:Ma.type==="c"&&(Na=3);Ma.size=Na;Ma.array=new Float32Array($*Na);Ma.buffer=e.createBuffer();Ma.buffer.belongsToAttribute=Pa;Oa.needsUpdate=true;Ma.__original=Oa}I.__webglCustomAttributesList.push(Ma)}}I.__inittedArrays=true;l.__dirtyVertices=true;l.__dirtyMorphTargets=true;l.__dirtyElements=true;l.__dirtyUvs=true;l.__dirtyNormals=true;l.__dirtyTangents=true;l.__dirtyColors=true}}}}else if(h instanceof
  271. THREE.Ribbon){l=h.geometry;if(!l.__webglVertexBuffer){var nb=l;nb.__webglVertexBuffer=e.createBuffer();nb.__webglColorBuffer=e.createBuffer();B.info.memory.geometries++;var mb=l,tb=mb.vertices.length;mb.__vertexArray=new Float32Array(tb*3);mb.__colorArray=new Float32Array(tb*3);mb.__webglVertexCount=tb;l.__dirtyVertices=true;l.__dirtyColors=true}}else if(h instanceof THREE.Line){l=h.geometry;if(!l.__webglVertexBuffer){var Ob=l;Ob.__webglVertexBuffer=e.createBuffer();Ob.__webglColorBuffer=e.createBuffer();
  272. B.info.memory.geometries++;var cc=l,$b=h,Hb=cc.vertices.length;cc.__vertexArray=new Float32Array(Hb*3);cc.__colorArray=new Float32Array(Hb*3);cc.__webglLineCount=Hb;b(cc,$b);l.__dirtyVertices=true;l.__dirtyColors=true}}else if(h instanceof THREE.ParticleSystem){l=h.geometry;if(!l.__webglVertexBuffer){var Pb=l;Pb.__webglVertexBuffer=e.createBuffer();Pb.__webglColorBuffer=e.createBuffer();B.info.geometries++;var Qb=l,ac=h,Ib=Qb.vertices.length;Qb.__vertexArray=new Float32Array(Ib*3);Qb.__colorArray=
  273. new Float32Array(Ib*3);Qb.__sortArray=[];Qb.__webglParticleCount=Ib;b(Qb,ac);l.__dirtyVertices=true;l.__dirtyColors=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){l=h.geometry;if(l instanceof THREE.BufferGeometry)j(i.__webglObjects,l,h);else for(m in l.geometryGroups){o=l.geometryGroups[m];j(i.__webglObjects,o,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){l=h.geometry;j(i.__webglObjects,l,h)}else h instanceof THREE.ImmediateRenderObject||
  274. h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Qa=a.__objectsRemoved[0],tc=a;Qa instanceof THREE.Mesh||Qa instanceof THREE.ParticleSystem||Qa instanceof THREE.Ribbon||Qa instanceof THREE.Line?r(tc.__webglObjects,Qa):Qa instanceof THREE.Sprite?n(tc.__webglSprites,
  275. Qa):Qa instanceof THREE.LensFlare?n(tc.__webglFlares,Qa):(Qa instanceof THREE.ImmediateRenderObject||Qa.immediateRenderCallback)&&r(tc.__webglObjectsImmediate,Qa);Qa.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var Jc=0,pc=a.__webglObjects.length;Jc<pc;Jc++){var Va=a.__webglObjects[Jc].object,T=Va.geometry,dc=void 0,Rb=void 0,Ga=void 0;if(Va instanceof THREE.Mesh)if(T instanceof THREE.BufferGeometry){T.__dirtyVertices=false;T.__dirtyElements=false;T.__dirtyUvs=false;T.__dirtyNormals=false;
  276. T.__dirtyColors=false}else{for(var Kc=0,qc=T.geometryGroupsList.length;Kc<qc;Kc++){dc=T.geometryGroupsList[Kc];Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);if(T.__dirtyVertices||T.__dirtyMorphTargets||T.__dirtyElements||T.__dirtyUvs||T.__dirtyNormals||T.__dirtyColors||T.__dirtyTangents||Rb){var N=dc,rc=Va,Ia=e.DYNAMIC_DRAW,sc=!T.dynamic,Jb=Ga;if(N.__inittedArrays){var Yb=d(Jb),Lc=Jb.vertexColors?Jb.vertexColors:false,Zb=f(Jb),uc=Yb===THREE.SmoothShading,v=void 0,C=void 0,Ta=void 0,z=void 0,Sb=void 0,ub=void 0,
  277. Wa=void 0,vc=void 0,ob=void 0,Tb=void 0,Ub=void 0,D=void 0,E=void 0,F=void 0,aa=void 0,Xa=void 0,Ya=void 0,Za=void 0,ec=void 0,$a=void 0,ab=void 0,bb=void 0,fc=void 0,cb=void 0,db=void 0,eb=void 0,gc=void 0,fb=void 0,gb=void 0,hb=void 0,hc=void 0,ib=void 0,jb=void 0,kb=void 0,ic=void 0,vb=void 0,wb=void 0,xb=void 0,wc=void 0,yb=void 0,zb=void 0,Ab=void 0,xc=void 0,X=void 0,bc=void 0,Bb=void 0,Vb=void 0,Wb=void 0,ua=void 0,Tc=void 0,ra=void 0,sa=void 0,Cb=void 0,pb=void 0,ka=0,qa=0,qb=0,rb=0,Ra=0,
  278. Aa=0,ba=0,Da=0,na=0,y=0,M=0,s=0,Ja=void 0,va=N.__vertexArray,jc=N.__uvArray,kc=N.__uv2Array,Sa=N.__normalArray,da=N.__tangentArray,wa=N.__colorArray,ea=N.__skinVertexAArray,fa=N.__skinVertexBArray,ga=N.__skinIndexArray,ha=N.__skinWeightArray,Mc=N.__morphTargetsArrays,Nc=N.__morphNormalsArrays,Oc=N.__webglCustomAttributesList,p=void 0,lb=N.__faceArray,Ka=N.__lineArray,Ea=rc.geometry,Ic=Ea.__dirtyElements,Uc=Ea.__dirtyUvs,ad=Ea.__dirtyNormals,bd=Ea.__dirtyTangents,cd=Ea.__dirtyColors,dd=Ea.__dirtyMorphTargets,
  279. Kb=Ea.vertices,Y=N.faces3,Z=N.faces4,oa=Ea.faces,Pc=Ea.faceVertexUvs[0],Qc=Ea.faceVertexUvs[1],Lb=Ea.skinVerticesA,Mb=Ea.skinVerticesB,Nb=Ea.skinIndices,Db=Ea.skinWeights,Eb=Ea.morphTargets,yc=Ea.morphNormals;if(Ea.__dirtyVertices){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=Kb[z.a];E=Kb[z.b];F=Kb[z.c];va[qa]=D.x;va[qa+1]=D.y;va[qa+2]=D.z;va[qa+3]=E.x;va[qa+4]=E.y;va[qa+5]=E.z;va[qa+6]=F.x;va[qa+7]=F.y;va[qa+8]=F.z;qa=qa+9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=Kb[z.a];E=Kb[z.b];F=Kb[z.c];aa=Kb[z.d];
  280. va[qa]=D.x;va[qa+1]=D.y;va[qa+2]=D.z;va[qa+3]=E.x;va[qa+4]=E.y;va[qa+5]=E.z;va[qa+6]=F.x;va[qa+7]=F.y;va[qa+8]=F.z;va[qa+9]=aa.x;va[qa+10]=aa.y;va[qa+11]=aa.z;qa=qa+12}e.bindBuffer(e.ARRAY_BUFFER,N.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,va,Ia)}if(dd){ua=0;for(Tc=Eb.length;ua<Tc;ua++){v=M=0;for(C=Y.length;v<C;v++){Cb=Y[v];z=oa[Cb];D=Eb[ua].vertices[z.a];E=Eb[ua].vertices[z.b];F=Eb[ua].vertices[z.c];ra=Mc[ua];ra[M]=D.x;ra[M+1]=D.y;ra[M+2]=D.z;ra[M+3]=E.x;ra[M+4]=E.y;ra[M+5]=E.z;ra[M+6]=F.x;
  281. ra[M+7]=F.y;ra[M+8]=F.z;if(Jb.morphNormals){if(uc){pb=yc[ua].vertexNormals[Cb];$a=pb.a;ab=pb.b;bb=pb.c}else bb=ab=$a=yc[ua].faceNormals[Cb];sa=Nc[ua];sa[M]=$a.x;sa[M+1]=$a.y;sa[M+2]=$a.z;sa[M+3]=ab.x;sa[M+4]=ab.y;sa[M+5]=ab.z;sa[M+6]=bb.x;sa[M+7]=bb.y;sa[M+8]=bb.z}M=M+9}v=0;for(C=Z.length;v<C;v++){Cb=Z[v];z=oa[Cb];D=Eb[ua].vertices[z.a];E=Eb[ua].vertices[z.b];F=Eb[ua].vertices[z.c];aa=Eb[ua].vertices[z.d];ra=Mc[ua];ra[M]=D.x;ra[M+1]=D.y;ra[M+2]=D.z;ra[M+3]=E.x;ra[M+4]=E.y;ra[M+5]=E.z;ra[M+6]=F.x;
  282. ra[M+7]=F.y;ra[M+8]=F.z;ra[M+9]=aa.x;ra[M+10]=aa.y;ra[M+11]=aa.z;if(Jb.morphNormals){if(uc){pb=yc[ua].vertexNormals[Cb];$a=pb.a;ab=pb.b;bb=pb.c;fc=pb.d}else fc=bb=ab=$a=yc[ua].faceNormals[Cb];sa=Nc[ua];sa[M]=$a.x;sa[M+1]=$a.y;sa[M+2]=$a.z;sa[M+3]=ab.x;sa[M+4]=ab.y;sa[M+5]=ab.z;sa[M+6]=bb.x;sa[M+7]=bb.y;sa[M+8]=bb.z;sa[M+9]=fc.x;sa[M+10]=fc.y;sa[M+11]=fc.z}M=M+12}e.bindBuffer(e.ARRAY_BUFFER,N.__webglMorphTargetsBuffers[ua]);e.bufferData(e.ARRAY_BUFFER,Mc[ua],Ia);if(Jb.morphNormals){e.bindBuffer(e.ARRAY_BUFFER,
  283. N.__webglMorphNormalsBuffers[ua]);e.bufferData(e.ARRAY_BUFFER,Nc[ua],Ia)}}}if(Db.length){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];fb=Db[z.a];gb=Db[z.b];hb=Db[z.c];ha[y]=fb.x;ha[y+1]=fb.y;ha[y+2]=fb.z;ha[y+3]=fb.w;ha[y+4]=gb.x;ha[y+5]=gb.y;ha[y+6]=gb.z;ha[y+7]=gb.w;ha[y+8]=hb.x;ha[y+9]=hb.y;ha[y+10]=hb.z;ha[y+11]=hb.w;ib=Nb[z.a];jb=Nb[z.b];kb=Nb[z.c];ga[y]=ib.x;ga[y+1]=ib.y;ga[y+2]=ib.z;ga[y+3]=ib.w;ga[y+4]=jb.x;ga[y+5]=jb.y;ga[y+6]=jb.z;ga[y+7]=jb.w;ga[y+8]=kb.x;ga[y+9]=kb.y;ga[y+10]=kb.z;ga[y+11]=
  284. kb.w;vb=Lb[z.a];wb=Lb[z.b];xb=Lb[z.c];ea[y]=vb.x;ea[y+1]=vb.y;ea[y+2]=vb.z;ea[y+3]=1;ea[y+4]=wb.x;ea[y+5]=wb.y;ea[y+6]=wb.z;ea[y+7]=1;ea[y+8]=xb.x;ea[y+9]=xb.y;ea[y+10]=xb.z;ea[y+11]=1;yb=Mb[z.a];zb=Mb[z.b];Ab=Mb[z.c];fa[y]=yb.x;fa[y+1]=yb.y;fa[y+2]=yb.z;fa[y+3]=1;fa[y+4]=zb.x;fa[y+5]=zb.y;fa[y+6]=zb.z;fa[y+7]=1;fa[y+8]=Ab.x;fa[y+9]=Ab.y;fa[y+10]=Ab.z;fa[y+11]=1;y=y+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];fb=Db[z.a];gb=Db[z.b];hb=Db[z.c];hc=Db[z.d];ha[y]=fb.x;ha[y+1]=fb.y;ha[y+2]=fb.z;ha[y+3]=fb.w;
  285. ha[y+4]=gb.x;ha[y+5]=gb.y;ha[y+6]=gb.z;ha[y+7]=gb.w;ha[y+8]=hb.x;ha[y+9]=hb.y;ha[y+10]=hb.z;ha[y+11]=hb.w;ha[y+12]=hc.x;ha[y+13]=hc.y;ha[y+14]=hc.z;ha[y+15]=hc.w;ib=Nb[z.a];jb=Nb[z.b];kb=Nb[z.c];ic=Nb[z.d];ga[y]=ib.x;ga[y+1]=ib.y;ga[y+2]=ib.z;ga[y+3]=ib.w;ga[y+4]=jb.x;ga[y+5]=jb.y;ga[y+6]=jb.z;ga[y+7]=jb.w;ga[y+8]=kb.x;ga[y+9]=kb.y;ga[y+10]=kb.z;ga[y+11]=kb.w;ga[y+12]=ic.x;ga[y+13]=ic.y;ga[y+14]=ic.z;ga[y+15]=ic.w;vb=Lb[z.a];wb=Lb[z.b];xb=Lb[z.c];wc=Lb[z.d];ea[y]=vb.x;ea[y+1]=vb.y;ea[y+2]=vb.z;ea[y+
  286. 3]=1;ea[y+4]=wb.x;ea[y+5]=wb.y;ea[y+6]=wb.z;ea[y+7]=1;ea[y+8]=xb.x;ea[y+9]=xb.y;ea[y+10]=xb.z;ea[y+11]=1;ea[y+12]=wc.x;ea[y+13]=wc.y;ea[y+14]=wc.z;ea[y+15]=1;yb=Mb[z.a];zb=Mb[z.b];Ab=Mb[z.c];xc=Mb[z.d];fa[y]=yb.x;fa[y+1]=yb.y;fa[y+2]=yb.z;fa[y+3]=1;fa[y+4]=zb.x;fa[y+5]=zb.y;fa[y+6]=zb.z;fa[y+7]=1;fa[y+8]=Ab.x;fa[y+9]=Ab.y;fa[y+10]=Ab.z;fa[y+11]=1;fa[y+12]=xc.x;fa[y+13]=xc.y;fa[y+14]=xc.z;fa[y+15]=1;y=y+16}if(y>0){e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,
  287. ea,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,fa,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ga,Ia);e.bindBuffer(e.ARRAY_BUFFER,N.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ha,Ia)}}if(cd&&Lc){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];Wa=z.vertexColors;vc=z.color;if(Wa.length===3&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2]}else eb=db=cb=vc;wa[na]=cb.r;wa[na+1]=cb.g;wa[na+2]=cb.b;wa[na+3]=db.r;
  288. wa[na+4]=db.g;wa[na+5]=db.b;wa[na+6]=eb.r;wa[na+7]=eb.g;wa[na+8]=eb.b;na=na+9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];Wa=z.vertexColors;vc=z.color;if(Wa.length===4&&Lc===THREE.VertexColors){cb=Wa[0];db=Wa[1];eb=Wa[2];gc=Wa[3]}else gc=eb=db=cb=vc;wa[na]=cb.r;wa[na+1]=cb.g;wa[na+2]=cb.b;wa[na+3]=db.r;wa[na+4]=db.g;wa[na+5]=db.b;wa[na+6]=eb.r;wa[na+7]=eb.g;wa[na+8]=eb.b;wa[na+9]=gc.r;wa[na+10]=gc.g;wa[na+11]=gc.b;na=na+12}if(na>0){e.bindBuffer(e.ARRAY_BUFFER,N.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
  289. wa,Ia)}}if(bd&&Ea.hasTangents){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];ob=z.vertexTangents;Xa=ob[0];Ya=ob[1];Za=ob[2];da[ba]=Xa.x;da[ba+1]=Xa.y;da[ba+2]=Xa.z;da[ba+3]=Xa.w;da[ba+4]=Ya.x;da[ba+5]=Ya.y;da[ba+6]=Ya.z;da[ba+7]=Ya.w;da[ba+8]=Za.x;da[ba+9]=Za.y;da[ba+10]=Za.z;da[ba+11]=Za.w;ba=ba+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];ob=z.vertexTangents;Xa=ob[0];Ya=ob[1];Za=ob[2];ec=ob[3];da[ba]=Xa.x;da[ba+1]=Xa.y;da[ba+2]=Xa.z;da[ba+3]=Xa.w;da[ba+4]=Ya.x;da[ba+5]=Ya.y;da[ba+6]=Ya.z;da[ba+7]=Ya.w;da[ba+
  290. 8]=Za.x;da[ba+9]=Za.y;da[ba+10]=Za.z;da[ba+11]=Za.w;da[ba+12]=ec.x;da[ba+13]=ec.y;da[ba+14]=ec.z;da[ba+15]=ec.w;ba=ba+16}e.bindBuffer(e.ARRAY_BUFFER,N.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,da,Ia)}if(ad&&Yb){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];Sb=z.vertexNormals;ub=z.normal;if(Sb.length===3&&uc)for(X=0;X<3;X++){Bb=Sb[X];Sa[Aa]=Bb.x;Sa[Aa+1]=Bb.y;Sa[Aa+2]=Bb.z;Aa=Aa+3}else for(X=0;X<3;X++){Sa[Aa]=ub.x;Sa[Aa+1]=ub.y;Sa[Aa+2]=ub.z;Aa=Aa+3}}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];Sb=z.vertexNormals;
  291. ub=z.normal;if(Sb.length===4&&uc)for(X=0;X<4;X++){Bb=Sb[X];Sa[Aa]=Bb.x;Sa[Aa+1]=Bb.y;Sa[Aa+2]=Bb.z;Aa=Aa+3}else for(X=0;X<4;X++){Sa[Aa]=ub.x;Sa[Aa+1]=ub.y;Sa[Aa+2]=ub.z;Aa=Aa+3}}e.bindBuffer(e.ARRAY_BUFFER,N.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,Ia)}if(Uc&&Pc&&Zb){v=0;for(C=Y.length;v<C;v++){Ta=Y[v];z=oa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(X=0;X<3;X++){Vb=Tb[X];jc[qb]=Vb.u;jc[qb+1]=Vb.v;qb=qb+2}}v=0;for(C=Z.length;v<C;v++){Ta=Z[v];z=oa[Ta];Tb=Pc[Ta];if(Tb!==void 0)for(X=0;X<4;X++){Vb=Tb[X];
  292. jc[qb]=Vb.u;jc[qb+1]=Vb.v;qb=qb+2}}if(qb>0){e.bindBuffer(e.ARRAY_BUFFER,N.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,jc,Ia)}}if(Uc&&Qc&&Zb){v=0;for(C=Y.length;v<C;v++){Ta=Y[v];z=oa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(X=0;X<3;X++){Wb=Ub[X];kc[rb]=Wb.u;kc[rb+1]=Wb.v;rb=rb+2}}v=0;for(C=Z.length;v<C;v++){Ta=Z[v];z=oa[Ta];Ub=Qc[Ta];if(Ub!==void 0)for(X=0;X<4;X++){Wb=Ub[X];kc[rb]=Wb.u;kc[rb+1]=Wb.v;rb=rb+2}}if(rb>0){e.bindBuffer(e.ARRAY_BUFFER,N.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,kc,Ia)}}if(Ic){v=
  293. 0;for(C=Y.length;v<C;v++){z=oa[Y[v]];lb[Ra]=ka;lb[Ra+1]=ka+1;lb[Ra+2]=ka+2;Ra=Ra+3;Ka[Da]=ka;Ka[Da+1]=ka+1;Ka[Da+2]=ka;Ka[Da+3]=ka+2;Ka[Da+4]=ka+1;Ka[Da+5]=ka+2;Da=Da+6;ka=ka+3}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];lb[Ra]=ka;lb[Ra+1]=ka+1;lb[Ra+2]=ka+3;lb[Ra+3]=ka+1;lb[Ra+4]=ka+2;lb[Ra+5]=ka+3;Ra=Ra+6;Ka[Da]=ka;Ka[Da+1]=ka+1;Ka[Da+2]=ka;Ka[Da+3]=ka+3;Ka[Da+4]=ka+1;Ka[Da+5]=ka+2;Ka[Da+6]=ka+2;Ka[Da+7]=ka+3;Da=Da+8;ka=ka+4}e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,N.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,
  294. lb,Ia);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,N.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ka,Ia)}if(Oc){X=0;for(bc=Oc.length;X<bc;X++){p=Oc[X];if(p.__original.needsUpdate){s=0;if(p.size===1)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];p.array[s]=p.value[z.a];p.array[s+1]=p.value[z.b];p.array[s+2]=p.value[z.c];s=s+3}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];p.array[s]=p.value[z.a];p.array[s+1]=p.value[z.b];p.array[s+2]=p.value[z.c];p.array[s+3]=p.value[z.d];
  295. s=s+4}}else{if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){Ja=p.value[Y[v]];p.array[s]=Ja;p.array[s+1]=Ja;p.array[s+2]=Ja;s=s+3}v=0;for(C=Z.length;v<C;v++){Ja=p.value[Z[v]];p.array[s]=Ja;p.array[s+1]=Ja;p.array[s+2]=Ja;p.array[s+3]=Ja;s=s+4}}}else if(p.size===2)if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;s=s+
  296. 6}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;p.array[s+6]=aa.x;p.array[s+7]=aa.y;s=s+8}}else{if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=E=D=Ja=p.value[Y[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;s=s+6}v=0;for(C=Z.length;v<C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D.x;p.array[s+
  297. 1]=D.y;p.array[s+2]=E.x;p.array[s+3]=E.y;p.array[s+4]=F.x;p.array[s+5]=F.y;p.array[s+6]=aa.x;p.array[s+7]=aa.y;s=s+8}}}else if(p.size===3){var O;O=p.type==="c"?["r","g","b"]:["x","y","z"];if(p.boundTo===void 0||p.boundTo==="vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];
  298. s=s+9}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];p.array[s+9]=aa[O[0]];p.array[s+10]=aa[O[1]];p.array[s+11]=aa[O[2]];s=s+12}}else if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=E=D=Ja=p.value[Y[v]];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=
  299. D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];s=s+9}v=0;for(C=Z.length;v<C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D[O[0]];p.array[s+1]=D[O[1]];p.array[s+2]=D[O[2]];p.array[s+3]=E[O[0]];p.array[s+4]=E[O[1]];p.array[s+5]=E[O[2]];p.array[s+6]=F[O[0]];p.array[s+7]=F[O[1]];p.array[s+8]=F[O[2]];p.array[s+9]=aa[O[0]];p.array[s+10]=aa[O[1]];p.array[s+11]=aa[O[2]];s=s+12}}}else if(p.size===4)if(p.boundTo===void 0||p.boundTo===
  300. "vertices"){v=0;for(C=Y.length;v<C;v++){z=oa[Y[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;s=s+12}v=0;for(C=Z.length;v<C;v++){z=oa[Z[v]];D=p.value[z.a];E=p.value[z.b];F=p.value[z.c];aa=p.value[z.d];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=
  301. E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;p.array[s+12]=aa.x;p.array[s+13]=aa.y;p.array[s+14]=aa.z;p.array[s+15]=aa.w;s=s+16}}else if(p.boundTo==="faces"){v=0;for(C=Y.length;v<C;v++){F=E=D=Ja=p.value[Y[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;s=s+12}v=0;for(C=Z.length;v<
  302. C;v++){aa=F=E=D=Ja=p.value[Z[v]];p.array[s]=D.x;p.array[s+1]=D.y;p.array[s+2]=D.z;p.array[s+3]=D.w;p.array[s+4]=E.x;p.array[s+5]=E.y;p.array[s+6]=E.z;p.array[s+7]=E.w;p.array[s+8]=F.x;p.array[s+9]=F.y;p.array[s+10]=F.z;p.array[s+11]=F.w;p.array[s+12]=aa.x;p.array[s+13]=aa.y;p.array[s+14]=aa.z;p.array[s+15]=aa.w;s=s+16}}e.bindBuffer(e.ARRAY_BUFFER,p.buffer);e.bufferData(e.ARRAY_BUFFER,p.array,Ia)}}}if(sc){delete N.__inittedArrays;delete N.__colorArray;delete N.__normalArray;delete N.__tangentArray;
  303. delete N.__uvArray;delete N.__uv2Array;delete N.__faceArray;delete N.__vertexArray;delete N.__lineArray;delete N.__skinVertexAArray;delete N.__skinVertexBArray;delete N.__skinIndexArray;delete N.__skinWeightArray}}}}T.__dirtyVertices=false;T.__dirtyMorphTargets=false;T.__dirtyElements=false;T.__dirtyUvs=false;T.__dirtyNormals=false;T.__dirtyColors=false;T.__dirtyTangents=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.Ribbon){if(T.__dirtyVertices||T.__dirtyColors){var Fb=T,Vc=e.DYNAMIC_DRAW,
  304. lc=void 0,mc=void 0,zc=void 0,Gb=void 0,Ac=void 0,Wc=Fb.vertices,Xc=Fb.colors,ed=Wc.length,fd=Xc.length,Bc=Fb.__vertexArray,Cc=Fb.__colorArray,gd=Fb.__dirtyColors;if(Fb.__dirtyVertices){for(lc=0;lc<ed;lc++){zc=Wc[lc];Gb=lc*3;Bc[Gb]=zc.x;Bc[Gb+1]=zc.y;Bc[Gb+2]=zc.z}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Bc,Vc)}if(gd){for(mc=0;mc<fd;mc++){Ac=Xc[mc];Gb=mc*3;Cc[Gb]=Ac.r;Cc[Gb+1]=Ac.g;Cc[Gb+2]=Ac.b}e.bindBuffer(e.ARRAY_BUFFER,Fb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
  305. Cc,Vc)}}T.__dirtyVertices=false;T.__dirtyColors=false}else if(Va instanceof THREE.Line){Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);if(T.__dirtyVertices||T.__dirtyColors||Rb){var sb=T,Rc=e.DYNAMIC_DRAW,nc=void 0,oc=void 0,Dc=void 0,ia=void 0,Ec=void 0,Yc=sb.vertices,Zc=sb.colors,hd=Yc.length,id=Zc.length,Fc=sb.__vertexArray,Gc=sb.__colorArray,jd=sb.__dirtyColors,Sc=sb.__webglCustomAttributesList,Hc=void 0,$c=void 0,ya=void 0,Xb=void 0,Ha=void 0,ca=void 0;if(sb.__dirtyVertices){for(nc=0;nc<hd;nc++){Dc=Yc[nc];
  306. ia=nc*3;Fc[ia]=Dc.x;Fc[ia+1]=Dc.y;Fc[ia+2]=Dc.z}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Fc,Rc)}if(jd){for(oc=0;oc<id;oc++){Ec=Zc[oc];ia=oc*3;Gc[ia]=Ec.r;Gc[ia+1]=Ec.g;Gc[ia+2]=Ec.b}e.bindBuffer(e.ARRAY_BUFFER,sb.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Gc,Rc)}if(Sc){Hc=0;for($c=Sc.length;Hc<$c;Hc++){ca=Sc[Hc];if(ca.needsUpdate&&(ca.boundTo===void 0||ca.boundTo==="vertices")){ia=0;Xb=ca.value.length;if(ca.size===1)for(ya=0;ya<Xb;ya++)ca.array[ya]=ca.value[ya];
  307. else if(ca.size===2)for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ia=ia+2}else if(ca.size===3)if(ca.type==="c")for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.r;ca.array[ia+1]=Ha.g;ca.array[ia+2]=Ha.b;ia=ia+3}else for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ca.array[ia+2]=Ha.z;ia=ia+3}else if(ca.size===4)for(ya=0;ya<Xb;ya++){Ha=ca.value[ya];ca.array[ia]=Ha.x;ca.array[ia+1]=Ha.y;ca.array[ia+2]=Ha.z;ca.array[ia+3]=Ha.w;ia=ia+4}e.bindBuffer(e.ARRAY_BUFFER,
  308. ca.buffer);e.bufferData(e.ARRAY_BUFFER,ca.array,Rc)}}}}T.__dirtyVertices=false;T.__dirtyColors=false;Ga.attributes&&k(Ga)}else if(Va instanceof THREE.ParticleSystem){Ga=c(Va,dc);Rb=Ga.attributes&&t(Ga);(T.__dirtyVertices||T.__dirtyColors||Va.sortParticles||Rb)&&g(T,e.DYNAMIC_DRAW,Va);T.__dirtyVertices=false;T.__dirtyColors=false;Ga.attributes&&k(Ga)}}};this.initMaterial=function(a,b,c,d){var f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof
  309. THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,n;j=m=n=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&m++;l instanceof
  310. THREE.PointLight&&n++;l instanceof THREE.SpotLight&&i++}}if(n+i+m<=I){k=m;l=n;m=i}else{k=Math.ceil(I*m/(n+m));m=l=I-k}var t=0,i=0;for(n=b.length;i<n;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&t++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&t++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var o;a:{n=a.fragmentShader;j=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,
  311. fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:t,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
  312. doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(n);d.push(j)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=Na.length;q<d;q++)if(Na[q].code===h){o=Na[q].program;break a}q=e.createProgram();d=["precision "+J+" float;",bc>0?"#define VERTEX_TEXTURES":"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,
  313. "#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?
  314. "#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
  315. k=["precision "+J+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",B.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
  316. "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
  317. e.attachShader(q,w("fragment",k+n));e.attachShader(q,w("vertex",d+j));e.linkProgram(q);e.getProgramParameter(q,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(q,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");q.uniforms={};q.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(u in i)d.push(u);u=d;d=0;for(i=u.length;d<i;d++){n=
  318. u[d];q.uniforms[n]=e.getUniformLocation(q,n)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)d.push("morphTarget"+u);for(u=0;u<c.maxMorphNormals;u++)d.push("morphNormal"+u);for(o in b)d.push(o);o=d;u=0;for(b=o.length;u<b;u++){c=o[u];q.attributes[c]=e.getAttribLocation(q,c)}q.id=Na.length;Na.push({program:q,code:h});B.info.memory.programs=Na.length;o=q}a.program=o;o=a.program.attributes;o.position>=0&&e.enableVertexAttribArray(o.position);
  319. o.color>=0&&e.enableVertexAttribArray(o.color);o.normal>=0&&e.enableVertexAttribArray(o.normal);o.tangent>=0&&e.enableVertexAttribArray(o.tangent);if(a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0){e.enableVertexAttribArray(o.skinVertexA);e.enableVertexAttribArray(o.skinVertexB);e.enableVertexAttribArray(o.skinIndex);e.enableVertexAttribArray(o.skinWeight)}if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>=0&&e.enableVertexAttribArray(o[g]);if(a.morphTargets){a.numSupportedMorphTargets=
  320. 0;q="morphTarget";for(g=0;g<this.maxMorphTargets;g++){u=q+g;if(o[u]>=0){e.enableVertexAttribArray(o[u]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(g=0;g<this.maxMorphNormals;g++){u=q+g;if(o[u]>=0){e.enableVertexAttribArray(o[u]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);a==="back"?e.cullFace(e.BACK):
  321. a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(xa!==a.doubleSided){a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);xa=a.doubleSided}if(W!==a.flipSided){a.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);W=a.flipSided}};this.setDepthTest=function(a){if(Pa!==a){a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Pa=a}};this.setDepthWrite=function(a){if(Fa!==a){e.depthMask(a);Fa=a}};this.setBlending=
  322. function(a,b,c,d){if(a!==Ba){switch(a){case THREE.NoBlending:e.disable(e.BLEND);break;case THREE.AdditiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;case THREE.CustomBlending:e.enable(e.BLEND);break;default:e.enable(e.BLEND);
  323. e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}Ba=a}if(a===THREE.CustomBlending){if(b!==Ca){e.blendEquation(G(b));Ca=b}if(c!==Oa||d!==Ua){e.blendFunc(G(c),G(d));Oa=c;Ua=d}}else Ua=Oa=Ca=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=e.createTexture();B.info.memory.textures++}e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture);e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
  324. a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,f=G(a.format),g=G(a.type);P(e.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,f,c.width,c.height,0,f,g,c.data):e.texImage2D(e.TEXTURE_2D,0,f,f,g,a.image);a.generateMipmaps&&d&&e.generateMipmap(e.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof
  325. THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=e.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=G(a.format),f=G(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];e.bindTexture(e.TEXTURE_CUBE_MAP,a.__webglTexture);P(e.TEXTURE_CUBE_MAP,a,c);for(var g=0;g<6;g++){a.__webglFramebuffer[g]=e.createFramebuffer();a.__webglRenderbuffer[g]=e.createRenderbuffer();
  326. e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,f,null);var h=a,i=e.TEXTURE_CUBE_MAP_POSITIVE_X+g;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer[g]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,i,h.__webglTexture,0);A(a.__webglRenderbuffer[g],a)}c&&e.generateMipmap(e.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=e.createFramebuffer();a.__webglRenderbuffer=e.createRenderbuffer();e.bindTexture(e.TEXTURE_2D,a.__webglTexture);P(e.TEXTURE_2D,a,c);e.texImage2D(e.TEXTURE_2D,
  327. 0,d,a.width,a.height,0,d,f,null);d=e.TEXTURE_2D;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,d,a.__webglTexture,0);A(a.__webglRenderbuffer,a);c&&e.generateMipmap(e.TEXTURE_2D)}b?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;f=d=0}else{b=null;
  328. c=Pb;a=ac;d=$b;f=Hb}if(b!==la){e.bindFramebuffer(e.FRAMEBUFFER,b);e.viewport(d,f,c,a);la=b}pc=c;qc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
  329. THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
  330. THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
  331. THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
  332. THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
  333. THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
  334. THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
  335. THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
  336. THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
  337. THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=new THREE.Object3D;THREE.Gyroscope.prototype.constructor=THREE.Gyroscope;
  338. THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
  339. this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
  340. THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vector3);d.lineGeometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4",
  341. "n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a);
  342. this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=new THREE.Object3D;THREE.CameraHelper.prototype.constructor=THREE.CameraHelper;
  343. THREE.CameraHelper.prototype.update=function(){function a(a,d,f,g){THREE.CameraHelper.__v.set(d,f,g);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(f=a.length;d<f;d++)b.lineGeometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,
  344. 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.__dirtyVertices=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
  345. THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
  346. THREE.LensFlare.prototype.add=function(a,b,c,d,f,g){b===void 0&&(b=-1);c===void 0&&(c=0);g===void 0&&(g=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:d})};
  347. THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;
  348. THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
  349. THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(f,a.vertexShader);b.compileShader(d);b.compileShader(f);b.attachShader(c,d);b.attachShader(c,f);b.linkProgram(c);return c}var b,c,d,f,g,i,h,m,l,j,t,k,r;this.init=function(n){b=n.context;c=n;d=new Float32Array(16);f=new Uint16Array(6);n=0;d[n++]=-1;d[n++]=-1;d[n++]=0;d[n++]=0;d[n++]=1;d[n++]=-1;d[n++]=1;d[n++]=
  350. 0;d[n++]=1;d[n++]=1;d[n++]=1;d[n++]=1;d[n++]=-1;d[n++]=1;d[n++]=0;d[n++]=1;n=0;f[n++]=0;f[n++]=1;f[n++]=2;f[n++]=0;f[n++]=2;f[n++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
  351. b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
  352. b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){l=false;j=a(THREE.ShaderFlares.lensFlare)}else{l=true;j=a(THREE.ShaderFlares.lensFlareVertexTexture)}t={};k={};t.vertex=b.getAttribLocation(j,"position");t.uv=b.getAttribLocation(j,"uv");k.renderType=b.getUniformLocation(j,"renderType");k.map=b.getUniformLocation(j,"map");k.occlusionMap=b.getUniformLocation(j,"occlusionMap");k.opacity=b.getUniformLocation(j,"opacity");k.color=b.getUniformLocation(j,
  353. "color");k.scale=b.getUniformLocation(j,"scale");k.rotation=b.getUniformLocation(j,"rotation");k.screenPosition=b.getUniformLocation(j,"screenPosition");r=false};this.render=function(a,d,f,u){var a=a.__webglFlares,w=a.length;if(w){var P=new THREE.Vector3,A=u/f,x=f*0.5,G=u*0.5,H=16/u,J=new THREE.Vector2(H*A,H),S=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),Q=k,H=t;b.useProgram(j);if(!r){b.enableVertexAttribArray(t.vertex);b.enableVertexAttribArray(t.uv);r=true}b.uniform1i(Q.occlusionMap,0);b.uniform1i(Q.map,
  354. 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(false);var V,za,U,R,I;for(V=0;V<w;V++){H=16/u;J.set(H*A,H);R=a[V];P.set(R.matrixWorld.elements[12],R.matrixWorld.elements[13],R.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(P);d.projectionMatrix.multiplyVector3(P);S.copy(P);K.x=S.x*x+x;K.y=S.y*G+G;if(l||K.x>0&&K.x<f&&K.y>0&&
  355. K.y<u){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(Q.renderType,0);b.uniform2f(Q.scale,J.x,J.y);b.uniform3f(Q.screenPosition,S.x,S.y,S.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(Q.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
  356. b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);R.positionScreen.copy(S);R.customUpdateCallback?R.customUpdateCallback(R):R.updateLensFlares();b.uniform1i(Q.renderType,2);b.enable(b.BLEND);za=0;for(U=R.lensFlares.length;za<U;za++){I=R.lensFlares[za];if(I.opacity>0.0010&&I.scale>0.0010){S.x=I.x;S.y=I.y;S.z=I.z;H=I.size*I.scale/u;J.x=H*A;J.y=H;b.uniform3f(Q.screenPosition,S.x,S.y,S.z);b.uniform2f(Q.scale,J.x,J.y);b.uniform1f(Q.rotation,I.rotation);b.uniform1f(Q.opacity,
  357. I.opacity);b.uniform3f(Q.color,I.color.r,I.color.g,I.color.b);c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst);c.setTexture(I.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
  358. THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,h=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
  359. function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,l){var j,t,k,r,n,o,q,u,w,P=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(true);j=0;for(t=m.__lights.length;j<t;j++){k=m.__lights[j];if(k.castShadow)if(k instanceof THREE.DirectionalLight&&k.shadowCascade)for(n=0;n<k.shadowCascadeCount;n++){var A;if(k.shadowCascadeArray[n])A=k.shadowCascadeArray[n];else{w=k;q=n;A=new THREE.DirectionalLight;
  360. A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=w.shadowCameraNear;A.shadowCameraFar=w.shadowCameraFar;A.shadowCameraLeft=w.shadowCameraLeft;A.shadowCameraRight=w.shadowCameraRight;A.shadowCameraBottom=w.shadowCameraBottom;A.shadowCameraTop=w.shadowCameraTop;A.shadowCameraVisible=w.shadowCameraVisible;A.shadowDarkness=w.shadowDarkness;A.shadowBias=w.shadowCascadeBias[q];A.shadowMapWidth=w.shadowCascadeWidth[q];A.shadowMapHeight=w.shadowCascadeHeight[q];A.pointsWorld=[];A.pointsFrustum=
  361. [];u=A.pointsWorld;o=A.pointsFrustum;for(var x=0;x<8;x++){u[x]=new THREE.Vector3;o[x]=new THREE.Vector3}u=w.shadowCascadeNearZ[q];w=w.shadowCascadeFarZ[q];o[0].set(-1,-1,u);o[1].set(1,-1,u);o[2].set(-1,1,u);o[3].set(1,1,u);o[4].set(-1,-1,w);o[5].set(1,-1,w);o[6].set(-1,1,w);o[7].set(1,1,w);A.originalCamera=l;o=new THREE.Gyroscope;o.position=k.shadowCascadeOffset;o.add(A);o.add(A.target);l.add(o);k.shadowCascadeArray[n]=A;console.log("Created virtualLight",A)}q=k;u=n;w=q.shadowCascadeArray[u];w.position.copy(q.position);
  362. w.target.position.copy(q.target.position);w.lookAt(w.target);w.shadowCameraVisible=q.shadowCameraVisible;w.shadowDarkness=q.shadowDarkness;w.shadowBias=q.shadowCascadeBias[u];o=q.shadowCascadeNearZ[u];q=q.shadowCascadeFarZ[u];w=w.pointsFrustum;w[0].z=o;w[1].z=o;w[2].z=o;w[3].z=o;w[4].z=q;w[5].z=q;w[6].z=q;w[7].z=q;P[r]=A;r++}else{P[r]=k;r++}}j=0;for(t=P.length;j<t;j++){k=P[j];if(!k.shadowMap){k.shadowMap=new THREE.WebGLRenderTarget(k.shadowMapWidth,k.shadowMapHeight,{minFilter:THREE.LinearFilter,
  363. magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});k.shadowMapSize=new THREE.Vector2(k.shadowMapWidth,k.shadowMapHeight);k.shadowMatrix=new THREE.Matrix4}if(!k.shadowCamera){if(k instanceof THREE.SpotLight)k.shadowCamera=new THREE.PerspectiveCamera(k.shadowCameraFov,k.shadowMapWidth/k.shadowMapHeight,k.shadowCameraNear,k.shadowCameraFar);else if(k instanceof THREE.DirectionalLight)k.shadowCamera=new THREE.OrthographicCamera(k.shadowCameraLeft,k.shadowCameraRight,k.shadowCameraTop,k.shadowCameraBottom,
  364. k.shadowCameraNear,k.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(k.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(k.shadowCameraVisible&&!k.cameraHelper){k.cameraHelper=new THREE.CameraHelper(k.shadowCamera);k.shadowCamera.add(k.cameraHelper)}if(k.isVirtual&&A.originalCamera==l){n=l;r=k.shadowCamera;o=k.pointsFrustum;w=k.pointsWorld;i.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(q=0;q<8;q++){u=w[q];u.copy(o[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,
  365. n);r.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>h.x)h.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>h.y)h.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>h.z)h.z=u.z}r.left=i.x;r.right=h.x;r.top=h.y;r.bottom=i.y;r.updateProjectionMatrix()}r=k.shadowMap;o=k.shadowMatrix;n=k.shadowCamera;n.position.copy(k.matrixWorld.getPosition());n.lookAt(k.target.matrixWorld.getPosition());n.updateMatrixWorld();n.matrixWorldInverse.getInverse(n.matrixWorld);if(k.cameraHelper)k.cameraHelper.lines.visible=k.shadowCameraVisible;
  366. k.shadowCameraVisible&&k.cameraHelper.update();o.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);o.multiplySelf(n.projectionMatrix);o.multiplySelf(n.matrixWorldInverse);if(!n._viewMatrixArray)n._viewMatrixArray=new Float32Array(16);if(!n._projectionMatrixArray)n._projectionMatrixArray=new Float32Array(16);n.matrixWorldInverse.flattenToArray(n._viewMatrixArray);n.projectionMatrix.flattenToArray(n._projectionMatrixArray);g.multiply(n.projectionMatrix,n.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(r);
  367. b.clear();w=m.__webglObjects;k=0;for(r=w.length;k<r;k++){q=w[k];o=q.object;q.render=false;if(o.visible&&o.castShadow&&(!(o instanceof THREE.Mesh)||!o.frustumCulled||f.contains(o))){o._modelViewMatrix.multiply(n.matrixWorldInverse,o.matrixWorld);q.render=true}}k=0;for(r=w.length;k<r;k++){q=w[k];if(q.render){o=q.object;q=q.buffer;b.setObjectFaces(o);u=o.customDepthMaterial?o.customDepthMaterial:o.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?b.renderBufferDirect(n,m.__lights,null,
  368. u,q,o):b.renderBuffer(n,m.__lights,null,u,q,o)}}w=m.__webglObjectsImmediate;k=0;for(r=w.length;k<r;k++){q=w[k];o=q.object;if(o.visible&&o.castShadow){o._modelViewMatrix.multiply(n.matrixWorldInverse,o.matrixWorld);b.renderImmediateObject(n,m.__lights,null,c,o)}}}j=b.getClearColor();t=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,t);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
  369. THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,g,i,h,m,l,j;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();i=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  370. i);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,k=b.createProgram(),r=b.createShader(b.FRAGMENT_SHADER),n=b.createShader(b.VERTEX_SHADER);b.shaderSource(r,a.fragmentShader);b.shaderSource(n,a.vertexShader);b.compileShader(r);b.compileShader(n);b.attachShader(k,r);b.attachShader(k,n);b.linkProgram(k);h=k;m={};l={};m.position=b.getAttribLocation(h,"position");m.uv=b.getAttribLocation(h,"uv");l.uvOffset=b.getUniformLocation(h,"uvOffset");l.uvScale=b.getUniformLocation(h,
  371. "uvScale");l.rotation=b.getUniformLocation(h,"rotation");l.scale=b.getUniformLocation(h,"scale");l.alignment=b.getUniformLocation(h,"alignment");l.color=b.getUniformLocation(h,"color");l.map=b.getUniformLocation(h,"map");l.opacity=b.getUniformLocation(h,"opacity");l.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");l.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");l.screenPosition=b.getUniformLocation(h,"screenPosition");l.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
  372. l.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j=false};this.render=function(d,f,r,n){var d=d.__webglSprites,o=d.length;if(o){var q=m,u=l,w=n/r,r=r*0.5,P=n*0.5,A=true;b.useProgram(h);if(!j){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);j=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  373. i);b.uniformMatrix4fv(u.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);for(var x,G=[],q=0;q<o;q++){x=d[q];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(f.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<o;q++){x=d[q];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(u.useScreenCoordinates,1);
  374. b.uniform3f(u.screenPosition,(x.position.x-r)/r,(P-x.position.y)/P,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(u.useScreenCoordinates,0);b.uniform1i(u.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(u.modelViewMatrix,false,x._modelViewMatrix.elements)}f=x.map.image.width/(x.scaleByViewport?n:1);G[0]=f*w*x.scale.x;G[1]=f*x.scale.y;b.uniform2f(u.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(u.uvOffset,x.uvOffset.x,x.uvOffset.y);b.uniform2f(u.alignment,x.alignment.x,x.alignment.y);
  375. b.uniform1f(u.opacity,x.opacity);b.uniform3f(u.color,x.color.r,x.color.g,x.color.b);b.uniform1f(u.rotation,x.rotation);b.uniform2fv(u.scale,G);if(x.mergeWith3D&&!A){b.enable(b.DEPTH_TEST);A=true}else if(!x.mergeWith3D&&A){b.disable(b.DEPTH_TEST);A=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
  376. THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
  377. lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
  378. THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
  379. fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};