CSS3DRenderer.js 8.2 KB

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  1. import {
  2. Matrix4,
  3. Object3D,
  4. Vector3
  5. } from "../../../build/three.module.js";
  6. /**
  7. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  8. */
  9. var CSS3DObject = function ( element ) {
  10. Object3D.call( this );
  11. this.element = element || document.createElement( 'div' );
  12. this.element.style.position = 'absolute';
  13. this.element.style.pointerEvents = 'auto';
  14. this.addEventListener( 'removed', function () {
  15. this.traverse( function ( object ) {
  16. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  17. object.element.parentNode.removeChild( object.element );
  18. }
  19. } );
  20. } );
  21. };
  22. CSS3DObject.prototype = Object.assign( Object.create( Object3D.prototype ), {
  23. constructor: CSS3DObject,
  24. copy: function ( source, recursive ) {
  25. Object3D.prototype.copy.call( this, source, recursive );
  26. this.element = source.element.cloneNode( true );
  27. return this;
  28. }
  29. } );
  30. var CSS3DSprite = function ( element ) {
  31. CSS3DObject.call( this, element );
  32. };
  33. CSS3DSprite.prototype = Object.create( CSS3DObject.prototype );
  34. CSS3DSprite.prototype.constructor = CSS3DSprite;
  35. //
  36. var CSS3DRenderer = function () {
  37. var _this = this;
  38. var _width, _height;
  39. var _widthHalf, _heightHalf;
  40. var matrix = new Matrix4();
  41. var cache = {
  42. camera: { fov: 0, style: '' },
  43. objects: new WeakMap()
  44. };
  45. var domElement = document.createElement( 'div' );
  46. domElement.style.overflow = 'hidden';
  47. this.domElement = domElement;
  48. var cameraElement = document.createElement( 'div' );
  49. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  50. cameraElement.style.transformStyle = 'preserve-3d';
  51. cameraElement.style.pointerEvents = 'none';
  52. domElement.appendChild( cameraElement );
  53. var isIE = /Trident/i.test( navigator.userAgent );
  54. var isSafari = !! navigator.userAgent.match( /Safari/i ) && ! navigator.userAgent.match( /Chrome/i );
  55. this.getSize = function () {
  56. return {
  57. width: _width,
  58. height: _height
  59. };
  60. };
  61. this.setSize = function ( width, height ) {
  62. _width = width;
  63. _height = height;
  64. _widthHalf = _width / 2;
  65. _heightHalf = _height / 2;
  66. domElement.style.width = width + 'px';
  67. domElement.style.height = height + 'px';
  68. cameraElement.style.width = width + 'px';
  69. cameraElement.style.height = height + 'px';
  70. };
  71. function epsilon( value ) {
  72. return Math.abs( value ) < 1e-10 ? 0 : value;
  73. }
  74. function getCameraCSSMatrix( matrix ) {
  75. var elements = matrix.elements;
  76. return 'matrix3d(' +
  77. epsilon( elements[ 0 ] ) + ',' +
  78. epsilon( - elements[ 1 ] ) + ',' +
  79. epsilon( elements[ 2 ] ) + ',' +
  80. epsilon( elements[ 3 ] ) + ',' +
  81. epsilon( elements[ 4 ] ) + ',' +
  82. epsilon( - elements[ 5 ] ) + ',' +
  83. epsilon( elements[ 6 ] ) + ',' +
  84. epsilon( elements[ 7 ] ) + ',' +
  85. epsilon( elements[ 8 ] ) + ',' +
  86. epsilon( - elements[ 9 ] ) + ',' +
  87. epsilon( elements[ 10 ] ) + ',' +
  88. epsilon( elements[ 11 ] ) + ',' +
  89. epsilon( elements[ 12 ] ) + ',' +
  90. epsilon( - elements[ 13 ] ) + ',' +
  91. epsilon( elements[ 14 ] ) + ',' +
  92. epsilon( elements[ 15 ] ) +
  93. ')';
  94. }
  95. function getObjectCSSMatrix( matrix, cameraCSSMatrix ) {
  96. var elements = matrix.elements;
  97. var matrix3d = 'matrix3d(' +
  98. epsilon( elements[ 0 ] ) + ',' +
  99. epsilon( elements[ 1 ] ) + ',' +
  100. epsilon( elements[ 2 ] ) + ',' +
  101. epsilon( elements[ 3 ] ) + ',' +
  102. epsilon( - elements[ 4 ] ) + ',' +
  103. epsilon( - elements[ 5 ] ) + ',' +
  104. epsilon( - elements[ 6 ] ) + ',' +
  105. epsilon( - elements[ 7 ] ) + ',' +
  106. epsilon( elements[ 8 ] ) + ',' +
  107. epsilon( elements[ 9 ] ) + ',' +
  108. epsilon( elements[ 10 ] ) + ',' +
  109. epsilon( elements[ 11 ] ) + ',' +
  110. epsilon( elements[ 12 ] ) + ',' +
  111. epsilon( elements[ 13 ] ) + ',' +
  112. epsilon( elements[ 14 ] ) + ',' +
  113. epsilon( elements[ 15 ] ) +
  114. ')';
  115. if ( isIE ) {
  116. return 'translate(-50%,-50%)' +
  117. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
  118. cameraCSSMatrix +
  119. matrix3d;
  120. }
  121. return 'translate(-50%,-50%)' + matrix3d;
  122. }
  123. function renderObject( object, scene, camera, cameraCSSMatrix ) {
  124. if ( object instanceof CSS3DObject ) {
  125. object.onBeforeRender( _this, scene, camera );
  126. var style;
  127. if ( object instanceof CSS3DSprite ) {
  128. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  129. matrix.copy( camera.matrixWorldInverse );
  130. matrix.transpose();
  131. matrix.copyPosition( object.matrixWorld );
  132. matrix.scale( object.scale );
  133. matrix.elements[ 3 ] = 0;
  134. matrix.elements[ 7 ] = 0;
  135. matrix.elements[ 11 ] = 0;
  136. matrix.elements[ 15 ] = 1;
  137. style = getObjectCSSMatrix( matrix, cameraCSSMatrix );
  138. } else {
  139. style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix );
  140. }
  141. var element = object.element;
  142. var cachedObject = cache.objects.get( object );
  143. if ( cachedObject === undefined || cachedObject.style !== style ) {
  144. element.style.WebkitTransform = style;
  145. element.style.transform = style;
  146. var objectData = { style: style };
  147. if ( isIE ) {
  148. objectData.distanceToCameraSquared = getDistanceToSquared( camera, object );
  149. }
  150. cache.objects.set( object, objectData );
  151. }
  152. element.style.display = object.visible ? '' : 'none';
  153. if ( element.parentNode !== cameraElement ) {
  154. cameraElement.appendChild( element );
  155. }
  156. object.onAfterRender( _this, scene, camera );
  157. }
  158. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  159. renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
  160. }
  161. }
  162. var getDistanceToSquared = function () {
  163. var a = new Vector3();
  164. var b = new Vector3();
  165. return function ( object1, object2 ) {
  166. a.setFromMatrixPosition( object1.matrixWorld );
  167. b.setFromMatrixPosition( object2.matrixWorld );
  168. return a.distanceToSquared( b );
  169. };
  170. }();
  171. function filterAndFlatten( scene ) {
  172. var result = [];
  173. scene.traverse( function ( object ) {
  174. if ( object instanceof CSS3DObject ) result.push( object );
  175. } );
  176. return result;
  177. }
  178. function zOrder( scene ) {
  179. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  180. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  181. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  182. return distanceA - distanceB;
  183. } );
  184. var zMax = sorted.length;
  185. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  186. sorted[ i ].element.style.zIndex = zMax - i;
  187. }
  188. }
  189. this.render = function ( scene, camera ) {
  190. var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  191. if ( cache.camera.fov !== fov ) {
  192. if ( camera.isPerspectiveCamera ) {
  193. domElement.style.WebkitPerspective = fov + 'px';
  194. domElement.style.perspective = fov + 'px';
  195. } else {
  196. domElement.style.WebkitPerspective = '';
  197. domElement.style.perspective = '';
  198. }
  199. cache.camera.fov = fov;
  200. }
  201. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  202. if ( camera.parent === null ) camera.updateMatrixWorld();
  203. if ( camera.isOrthographicCamera ) {
  204. var tx = - ( camera.right + camera.left ) / 2;
  205. var ty = ( camera.top + camera.bottom ) / 2;
  206. }
  207. var cameraCSSMatrix = camera.isOrthographicCamera ?
  208. 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
  209. 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  210. var cameraTranslateX = _widthHalf;
  211. var cameraTranslateY = _heightHalf;
  212. if( isSafari ) {
  213. if(camera.isOrthographicCamera) {
  214. cameraTranslateX = Math.round(cameraTranslateX);
  215. cameraTranslateY = Math.round(cameraTranslateY);
  216. }
  217. if(camera.isPerspectiveCamera && _height % 2 === 1) {
  218. cameraTranslateY = _heightHalf + 1;
  219. }
  220. }
  221. var style = cameraCSSMatrix +
  222. 'translate(' + cameraTranslateX + 'px,' + cameraTranslateY + 'px)';
  223. if ( cache.camera.style !== style && ! isIE ) {
  224. cameraElement.style.WebkitTransform = style;
  225. cameraElement.style.transform = style;
  226. cache.camera.style = style;
  227. }
  228. renderObject( scene, scene, camera, cameraCSSMatrix );
  229. if ( isIE ) {
  230. // IE10 and 11 does not support 'preserve-3d'.
  231. // Thus, z-order in 3D will not work.
  232. // We have to calc z-order manually and set CSS z-index for IE.
  233. // FYI: z-index can't handle object intersection
  234. zOrder( scene );
  235. }
  236. };
  237. };
  238. export { CSS3DObject, CSS3DSprite, CSS3DRenderer };