css3d_sandbox.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <style>
  6. body {
  7. background-color: #ffffff;
  8. margin: 0;
  9. overflow: hidden;
  10. }
  11. </style>
  12. </head>
  13. <body>
  14. <script src="../build/three.min.js"></script>
  15. <script src="js/controls/TrackballControls.js"></script>
  16. <script src="js/renderers/CSS3DRenderer.js"></script>
  17. <script>
  18. var camera, scene, renderer;
  19. var geometry, material, mesh;
  20. var scene2, renderer2;
  21. var controls;
  22. init();
  23. animate();
  24. function init() {
  25. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  26. camera.position.set( 200, 200, 200 );
  27. controls = new THREE.TrackballControls( camera );
  28. controls.rotateSpeed = 1.0;
  29. controls.zoomSpeed = 1.2;
  30. controls.panSpeed = 0.8;
  31. controls.noZoom = false;
  32. controls.noPan = false;
  33. controls.staticMoving = false;
  34. controls.dynamicDampingFactor = 0.3;
  35. controls.keys = [ 65, 83, 68 ];
  36. scene = new THREE.Scene();
  37. geometry = new THREE.CubeGeometry( 200, 200, 200 );
  38. material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1 } );
  39. mesh = new THREE.Mesh( geometry, material );
  40. scene.add( mesh );
  41. renderer = new THREE.CanvasRenderer();
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. //
  45. scene2 = new THREE.Scene();
  46. for ( var i = 0; i < 20; i ++ ) {
  47. var element = document.createElement( 'div' );
  48. element.style.width = '100px';
  49. element.style.height = '100px';
  50. element.style.background = new THREE.Color( Math.random() * 0xffffff ).getContextStyle();
  51. var object = new THREE.CSS3DObject( element );
  52. object.position.x = Math.random() * 200 - 100;
  53. object.position.y = Math.random() * 200 - 100;
  54. object.position.z = Math.random() * 200 - 100;
  55. object.scale.x = Math.random() + 0.5;
  56. object.scale.y = Math.random() + 0.5;
  57. scene2.add( object );
  58. }
  59. //
  60. renderer2 = new THREE.CSS3DRenderer();
  61. renderer2.setSize( window.innerWidth, window.innerHeight );
  62. renderer2.domElement.style.position = 'absolute';
  63. renderer2.domElement.style.top = 0;
  64. document.body.appendChild( renderer2.domElement );
  65. }
  66. function animate() {
  67. requestAnimationFrame( animate );
  68. controls.update();
  69. renderer.render( scene, camera );
  70. renderer2.render( scene2, camera );
  71. }
  72. </script>
  73. </body>
  74. </html>