CubeCamera.js 2.9 KB

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  1. import { NoToneMapping } from '../constants.js';
  2. import { Object3D } from '../core/Object3D.js';
  3. import { Vector3 } from '../math/Vector3.js';
  4. import { PerspectiveCamera } from './PerspectiveCamera.js';
  5. const fov = 90, aspect = 1;
  6. class CubeCamera extends Object3D {
  7. constructor( near, far, renderTarget ) {
  8. super();
  9. this.type = 'CubeCamera';
  10. this.renderTarget = renderTarget;
  11. const cameraPX = new PerspectiveCamera( fov, aspect, near, far );
  12. cameraPX.layers = this.layers;
  13. cameraPX.up.set( 0, - 1, 0 );
  14. cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
  15. this.add( cameraPX );
  16. const cameraNX = new PerspectiveCamera( fov, aspect, near, far );
  17. cameraNX.layers = this.layers;
  18. cameraNX.up.set( 0, - 1, 0 );
  19. cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
  20. this.add( cameraNX );
  21. const cameraPY = new PerspectiveCamera( fov, aspect, near, far );
  22. cameraPY.layers = this.layers;
  23. cameraPY.up.set( 0, 0, 1 );
  24. cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
  25. this.add( cameraPY );
  26. const cameraNY = new PerspectiveCamera( fov, aspect, near, far );
  27. cameraNY.layers = this.layers;
  28. cameraNY.up.set( 0, 0, - 1 );
  29. cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
  30. this.add( cameraNY );
  31. const cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
  32. cameraPZ.layers = this.layers;
  33. cameraPZ.up.set( 0, - 1, 0 );
  34. cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
  35. this.add( cameraPZ );
  36. const cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
  37. cameraNZ.layers = this.layers;
  38. cameraNZ.up.set( 0, - 1, 0 );
  39. cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
  40. this.add( cameraNZ );
  41. }
  42. update( renderer, scene ) {
  43. if ( this.parent === null ) this.updateMatrixWorld();
  44. const renderTarget = this.renderTarget;
  45. const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children;
  46. const currentRenderTarget = renderer.getRenderTarget();
  47. const currentToneMapping = renderer.toneMapping;
  48. const currentXrEnabled = renderer.xr.enabled;
  49. renderer.toneMapping = NoToneMapping;
  50. renderer.xr.enabled = false;
  51. const generateMipmaps = renderTarget.texture.generateMipmaps;
  52. renderTarget.texture.generateMipmaps = false;
  53. renderer.setRenderTarget( renderTarget, 0 );
  54. renderer.render( scene, cameraPX );
  55. renderer.setRenderTarget( renderTarget, 1 );
  56. renderer.render( scene, cameraNX );
  57. renderer.setRenderTarget( renderTarget, 2 );
  58. renderer.render( scene, cameraPY );
  59. renderer.setRenderTarget( renderTarget, 3 );
  60. renderer.render( scene, cameraNY );
  61. renderer.setRenderTarget( renderTarget, 4 );
  62. renderer.render( scene, cameraPZ );
  63. renderTarget.texture.generateMipmaps = generateMipmaps;
  64. renderer.setRenderTarget( renderTarget, 5 );
  65. renderer.render( scene, cameraNZ );
  66. renderer.setRenderTarget( currentRenderTarget );
  67. renderer.toneMapping = currentToneMapping;
  68. renderer.xr.enabled = currentXrEnabled;
  69. renderTarget.texture.needsPMREMUpdate = true;
  70. }
  71. }
  72. export { CubeCamera };