webvr_video.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - 360 stereo video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-01-23 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-01-23" content="ApibcCZfaeEIkwpe6CSIKZXC8ODly5nYX+QlUSgwhUUlMN1/Ko7dr5XUwZDFl9SiEGtOFFe2csLwnNg33ZBh+QMAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0ODIwMTU5OX0=">
  9. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2019-01-23 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2019-01-23" content="Agt5pp1xG96NMH+7RdcD7jvbkJiJTagqfKtC+28x/TBeQSh4tF7ad7uXL9Clqbts0vivamPTTkRkNdyfJtEezQ4AAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQ4MjAxNTk5fQ==">
  11. <style>
  12. body {
  13. font-family: Monospace;
  14. background-color: #f0f0f0;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 10px;
  21. width: 100%;
  22. color: #fff;
  23. text-align: center;
  24. }
  25. a {
  26. color: #ff0
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="container"></div>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 stereo video<br />
  34. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/vr/WebVR.js"></script>
  38. <script>
  39. var camera, scene, renderer;
  40. var video, texture;
  41. init();
  42. animate();
  43. function init() {
  44. var container = document.getElementById( 'container' );
  45. container.addEventListener( 'click', function () {
  46. video.play();
  47. } );
  48. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  49. camera.layers.enable( 1 ); // render left view when no stereo available
  50. // video
  51. video = document.createElement( 'video' );
  52. video.crossOrigin = 'anonymous';
  53. video.loop = true;
  54. video.muted = true;
  55. video.src = 'textures/MaryOculus.webm';
  56. video.setAttribute( 'webkit-playsinline', 'webkit-playsinline' );
  57. video.play();
  58. texture = new THREE.Texture( video );
  59. texture.generateMipmaps = false;
  60. texture.minFilter = THREE.NearestFilter;
  61. texture.maxFilter = THREE.NearestFilter;
  62. texture.format = THREE.RGBFormat;
  63. setInterval( function () {
  64. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  65. texture.needsUpdate = true;
  66. }
  67. }, 1000 / 24 );
  68. scene = new THREE.Scene();
  69. scene.background = new THREE.Color( 0x101010 );
  70. // left
  71. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  72. // invert the geometry on the x-axis so that all of the faces point inward
  73. geometry.scale( - 1, 1, 1 );
  74. var uvs = geometry.attributes.uv.array;
  75. for ( var i = 0; i < uvs.length; i += 2 ) {
  76. uvs[ i ] *= 0.5;
  77. }
  78. var material = new THREE.MeshBasicMaterial( { map: texture } );
  79. var mesh = new THREE.Mesh( geometry, material );
  80. mesh.rotation.y = - Math.PI / 2;
  81. mesh.layers.set( 1 ); // display in left eye only
  82. scene.add( mesh );
  83. // right
  84. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  85. geometry.scale( - 1, 1, 1 );
  86. var uvs = geometry.attributes.uv.array;
  87. for ( var i = 0; i < uvs.length; i += 2 ) {
  88. uvs[ i ] *= 0.5;
  89. uvs[ i ] += 0.5;
  90. }
  91. var material = new THREE.MeshBasicMaterial( { map: texture } );
  92. var mesh = new THREE.Mesh( geometry, material );
  93. mesh.rotation.y = - Math.PI / 2;
  94. mesh.layers.set( 2 ); // display in right eye only
  95. scene.add( mesh );
  96. //
  97. renderer = new THREE.WebGLRenderer();
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. renderer.vr.enabled = true;
  101. container.appendChild( renderer.domElement );
  102. document.body.appendChild( WEBVR.createButton( renderer, { frameOfReferenceType: 'head-model' } ) );
  103. //
  104. window.addEventListener( 'resize', onWindowResize, false );
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function animate() {
  112. renderer.setAnimationLoop( render );
  113. }
  114. function render() {
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>