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webgl_morphnormals.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph normals - horse</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #111;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a { color: #f00 }
  16. #stats { position: absolute; top:0; left: 0 }
  17. #stats #fps { background: transparent !important }
  18. #stats #fps #fpsText { color: #666 !important }
  19. #stats #fps #fpsGraph { display: none }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.min.js"></script>
  24. <script src="js/Detector.js"></script>
  25. <script src="js/libs/stats.min.js"></script>
  26. <script>
  27. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  28. var SCREEN_WIDTH = window.innerWidth;
  29. var SCREEN_HEIGHT = window.innerHeight;
  30. var container, stats;
  31. var camera, scene1, scene2, renderer;
  32. var morphs = [];
  33. var clock = new THREE.Clock();
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
  45. container.appendChild( info );
  46. //
  47. camera = new THREE.PerspectiveCamera( 40, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  48. camera.position.y = 300;
  49. camera.target = new THREE.Vector3( 0, 150, 0 );
  50. scene1 = new THREE.Scene();
  51. scene2 = new THREE.Scene();
  52. //
  53. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  54. light.position.set( 1, 1, 1 );
  55. scene1.add( light );
  56. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  57. light.position.set( 0.25, -1, 0 );
  58. scene1.add( light );
  59. //
  60. var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
  61. light.position.set( 1, 1, 1 );
  62. scene2.add( light );
  63. var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
  64. light.position.set( 0.25, -1, 0 );
  65. scene2.add( light );
  66. //
  67. var loader = new THREE.JSONLoader();
  68. loader.load( "models/animated/flamingo.js", function( geometry ) {
  69. morphColorsToFaceColors( geometry );
  70. geometry.computeMorphNormals();
  71. var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
  72. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  73. meshAnim.duration = 5000;
  74. meshAnim.scale.set( 1.5, 1.5, 1.5 );
  75. meshAnim.position.y = 150;
  76. scene1.add( meshAnim );
  77. morphs.push( meshAnim );
  78. } );
  79. loader.load( "models/animated/flamingo.js", function( geometry ) {
  80. morphColorsToFaceColors( geometry );
  81. geometry.computeMorphNormals();
  82. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading } );
  83. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  84. meshAnim.duration = 5000;
  85. meshAnim.scale.set( 1.5, 1.5, 1.5 );
  86. meshAnim.position.y = 150;
  87. scene2.add( meshAnim );
  88. morphs.push( meshAnim );
  89. } );
  90. //
  91. renderer = new THREE.WebGLRenderer( { antialias: true } );
  92. renderer.sortObjects = false;
  93. renderer.autoClear = false;
  94. renderer.gammaInput = true;
  95. renderer.gammaOutput = true;
  96. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  97. container.appendChild( renderer.domElement );
  98. //
  99. stats = new Stats();
  100. container.appendChild( stats.domElement );
  101. //
  102. window.addEventListener( 'resize', onWindowResize, false );
  103. }
  104. function morphColorsToFaceColors( geometry ) {
  105. if ( geometry.morphColors && geometry.morphColors.length ) {
  106. var colorMap = geometry.morphColors[ 0 ];
  107. for ( var i = 0; i < colorMap.colors.length; i ++ ) {
  108. geometry.faces[ i ].color = colorMap.colors[ i ];
  109. THREE.ColorUtils.adjustHSV( geometry.faces[ i ].color, 0, 0.125, 0 );
  110. }
  111. }
  112. }
  113. //
  114. function onWindowResize( event ) {
  115. SCREEN_WIDTH = window.innerWidth;
  116. SCREEN_HEIGHT = window.innerHeight;
  117. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  118. camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
  119. camera.updateProjectionMatrix();
  120. }
  121. //
  122. function animate() {
  123. requestAnimationFrame( animate );
  124. render();
  125. stats.update();
  126. }
  127. var radius = 600;
  128. var theta = 0;
  129. function render() {
  130. theta += 0.2;
  131. camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
  132. camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
  133. camera.lookAt( camera.target );
  134. var delta = clock.getDelta();
  135. for ( var i = 0; i < morphs.length; i ++ ) {
  136. morph = morphs[ i ];
  137. morph.updateAnimation( 1000 * delta );
  138. }
  139. renderer.clear();
  140. renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  141. renderer.render( scene1, camera );
  142. renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
  143. renderer.render( scene2, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>