ThreeWebGL.js 116 KB

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  1. // ThreeWebGL.js r37 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
  3. THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var f,e,h,j,p,n;if(c==0)f=e=h=0;else{j=Math.floor(a*6);p=a*6-j;a=c*(1-b);n=c*(1-b*p);b=c*(1-b*(1-p));switch(j){case 1:f=n;e=c;h=a;break;case 2:f=a;e=c;h=b;break;case 3:f=a;e=n;h=c;break;case 4:f=b;e=a;h=c;break;case 5:f=c;e=a;h=n;break;case 6:case 0:f=c;e=b;h=a}}this.r=f;this.g=e;this.b=h;if(this.autoUpdate){this.updateHex();
  4. this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
  5. THREE.Vector2=function(a,b){this.set(a||0,b||0)};
  6. THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
  7. this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
  8. THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
  9. b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,f=this.z;this.set(c*a.z-f*a.y,f*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
  10. a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
  11. this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
  12. 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,f){this.set(a||0,b||0,c||0,f||1)};
  13. THREE.Vector4.prototype={set:function(a,b,c,f){this.x=a;this.y=b;this.z=c;this.w=f;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
  14. a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
  15. THREE.Ray.prototype={intersectScene:function(a){var b,c,f=a.objects,e=[];a=0;for(b=f.length;a<b;a++){c=f[a];c instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(c)))}e.sort(function(h,j){return h.distance-j.distance});return e},intersectObject:function(a){function b(P,L,ja,ma){ma=ma.clone().subSelf(L);ja=ja.clone().subSelf(L);var sa=P.clone().subSelf(L);P=ma.dot(ma);L=ma.dot(ja);ma=ma.dot(sa);var U=ja.dot(ja);ja=ja.dot(sa);sa=1/(P*U-L*L);U=(U*ma-L*ja)*sa;P=(P*ja-L*ma)*sa;return U>0&&P>0&&U+P<
  16. 1}var c,f,e,h,j,p,n,s,x,z,C,y=a.geometry,J=y.vertices,K=[];c=0;for(f=y.faces.length;c<f;c++){e=y.faces[c];z=this.origin.clone();C=this.direction.clone();n=a.matrixWorld;h=n.multiplyVector3(J[e.a].position.clone());j=n.multiplyVector3(J[e.b].position.clone());p=n.multiplyVector3(J[e.c].position.clone());n=e instanceof THREE.Face4?n.multiplyVector3(J[e.d].position.clone()):null;s=a.matrixRotationWorld.multiplyVector3(e.normal.clone());x=C.dot(s);if(x<0){s=s.dot((new THREE.Vector3).sub(h,z))/x;z=z.addSelf(C.multiplyScalar(s));
  17. if(e instanceof THREE.Face3){if(b(z,h,j,p)){e={distance:this.origin.distanceTo(z),point:z,face:e,object:a};K.push(e)}}else if(e instanceof THREE.Face4&&(b(z,h,j,n)||b(z,j,p,n))){e={distance:this.origin.distanceTo(z),point:z,face:e,object:a};K.push(e)}}}return K}};
  18. THREE.Rectangle=function(){function a(){h=f-b;j=e-c}var b,c,f,e,h,j,p=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return e};this.set=function(n,s,x,z){p=!1;b=n;c=s;f=x;e=z;a()};this.addPoint=function(n,s){if(p){p=!1;b=n;c=s;f=n;e=s}else{b=b<n?b:n;c=c<s?c:s;f=f>n?f:n;e=e>s?e:s}a()};
  19. this.add3Points=function(n,s,x,z,C,y){if(p){p=!1;b=n<x?n<C?n:C:x<C?x:C;c=s<z?s<y?s:y:z<y?z:y;f=n>x?n>C?n:C:x>C?x:C;e=s>z?s>y?s:y:z>y?z:y}else{b=n<x?n<C?n<b?n:b:C<b?C:b:x<C?x<b?x:b:C<b?C:b;c=s<z?s<y?s<c?s:c:y<c?y:c:z<y?z<c?z:c:y<c?y:c;f=n>x?n>C?n>f?n:f:C>f?C:f:x>C?x>f?x:f:C>f?C:f;e=s>z?s>y?s>e?s:e:y>e?y:e:z>y?z>e?z:e:y>e?y:e}a()};this.addRectangle=function(n){if(p){p=!1;b=n.getLeft();c=n.getTop();f=n.getRight();e=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();c=c<n.getTop()?c:n.getTop();f=f>n.getRight()?
  20. f:n.getRight();e=e>n.getBottom()?e:n.getBottom()}a()};this.inflate=function(n){b-=n;c-=n;f+=n;e+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();c=c>n.getTop()?c:n.getTop();f=f<n.getRight()?f:n.getRight();e=e<n.getBottom()?e:n.getBottom();a()};this.instersects=function(n){return Math.min(f,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(e,n.getBottom())-Math.max(c,n.getTop())>=0};this.empty=function(){p=!0;e=f=c=b=0;a()};this.isEmpty=function(){return p}};
  21. THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
  22. THREE.Matrix4=function(a,b,c,f,e,h,j,p,n,s,x,z,C,y,J,K){this.set(a||1,b||0,c||0,f||0,e||0,h||1,j||0,p||0,n||0,s||0,x||1,z||0,C||0,y||0,J||0,K||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
  23. THREE.Matrix4.prototype={set:function(a,b,c,f,e,h,j,p,n,s,x,z,C,y,J,K){this.n11=a;this.n12=b;this.n13=c;this.n14=f;this.n21=e;this.n22=h;this.n23=j;this.n24=p;this.n31=n;this.n32=s;this.n33=x;this.n34=z;this.n41=C;this.n42=y;this.n43=J;this.n44=K;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var f=THREE.Matrix4.__v1,
  24. e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}e.cross(h,f).normalize();this.n11=f.x;this.n12=e.x;this.n13=h.x;this.n21=f.y;this.n22=e.y;this.n23=h.y;this.n31=f.z;this.n32=e.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,f=a.z,e=1/(this.n41*b+this.n42*c+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*f+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
  25. f+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*f+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,f=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*f+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*f+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*f+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*f+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,f=a.z;a.x=b*this.n11+c*this.n12+f*this.n13;a.y=b*this.n21+c*this.n22+f*this.n23;a.z=b*this.n31+c*this.n32+f*this.n33;a.normalize();
  26. return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,f=a.n12,e=a.n13,h=a.n14,j=a.n21,p=a.n22,n=a.n23,s=a.n24,x=a.n31,z=a.n32,C=a.n33,y=a.n34,J=a.n41,K=a.n42,P=a.n43,L=a.n44,ja=b.n11,ma=b.n12,sa=b.n13,U=b.n14,A=b.n21,oa=b.n22,
  27. d=b.n23,Ba=b.n24,Ca=b.n31,Q=b.n32,N=b.n33,pa=b.n34;this.n11=c*ja+f*A+e*Ca;this.n12=c*ma+f*oa+e*Q;this.n13=c*sa+f*d+e*N;this.n14=c*U+f*Ba+e*pa+h;this.n21=j*ja+p*A+n*Ca;this.n22=j*ma+p*oa+n*Q;this.n23=j*sa+p*d+n*N;this.n24=j*U+p*Ba+n*pa+s;this.n31=x*ja+z*A+C*Ca;this.n32=x*ma+z*oa+C*Q;this.n33=x*sa+z*d+C*N;this.n34=x*U+z*Ba+C*pa+y;this.n41=J*ja+K*A+P*Ca;this.n42=J*ma+K*oa+P*Q;this.n43=J*sa+K*d+P*N;this.n44=J*U+K*Ba+P*pa+L;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;
  28. c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
  29. a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,f=this.n14,e=this.n21,h=this.n22,j=this.n23,p=this.n24,n=this.n31,s=this.n32,x=this.n33,z=this.n34,C=this.n41,y=this.n42,J=this.n43,K=this.n44;return f*j*s*C-c*p*s*C-f*h*x*C+b*p*x*C+c*h*z*C-b*j*z*C-f*j*n*y+c*p*n*y+f*e*x*y-a*p*x*y-c*e*z*y+a*j*z*y+f*h*n*J-b*p*n*J-f*e*s*J+a*p*s*J+b*e*z*J-a*h*z*J-c*h*n*K+b*j*n*K+c*e*s*K-a*j*s*K-b*e*x*K+a*h*x*K},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
  30. this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
  31. this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
  32. a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,
  33. 0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),f=Math.sin(b),e=
  34. 1-c,h=a.x,j=a.y,p=a.z,n=e*h,s=e*j;this.set(n*h+c,n*j-f*p,n*p+f*j,0,n*j+f*p,s*j+c,s*p-f*h,0,n*p-f*j,s*p+f*h,e*p*p+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,f=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=a*c,p=b*c;this.n11=e*h;this.n12=-e*f;this.n13=c;this.n21=p*h+a*f;this.n22=-p*f+a*h;this.n23=-b*e;this.n31=-j*h+b*f;this.n32=j*f+b*h;this.n33=
  35. a*e;return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,f=a.z,e=a.w,h=b+b,j=c+c,p=f+f;a=b*h;var n=b*j;b*=p;var s=c*j;c*=p;f*=p;h*=e;j*=e;e*=p;this.n11=1-(s+f);this.n12=n-e;this.n13=b+j;this.n21=n+e;this.n22=1-(a+f);this.n23=c-h;this.n31=b-j;this.n32=c+h;this.n33=1-(a+s);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
  36. a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,f=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*f;this.n22=a.n22*f;this.n32=a.n32*f;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
  37. THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,f=a.n12,e=a.n13,h=a.n14,j=a.n21,p=a.n22,n=a.n23,s=a.n24,x=a.n31,z=a.n32,C=a.n33,y=a.n34,J=a.n41,K=a.n42,P=a.n43,L=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*y*K-s*C*K+s*z*P-p*y*P-n*z*L+p*C*L;b.n12=h*C*K-e*y*K-h*z*P+f*y*P+e*z*L-f*C*L;b.n13=e*s*K-h*n*K+h*p*P-f*s*P-e*p*L+f*n*L;b.n14=h*n*z-e*s*z-h*p*C+f*s*C+e*p*y-f*n*y;b.n21=s*C*J-n*y*J-s*x*P+j*y*P+n*x*L-j*C*L;b.n22=e*y*J-h*C*J+h*x*P-c*y*P-e*x*L+c*C*L;b.n23=h*n*J-e*s*J-h*j*P+c*s*P+e*j*L-c*n*L;
  38. b.n24=e*s*x-h*n*x+h*j*C-c*s*C-e*j*y+c*n*y;b.n31=p*y*J-s*z*J+s*x*K-j*y*K-p*x*L+j*z*L;b.n32=h*z*J-f*y*J-h*x*K+c*y*K+f*x*L-c*z*L;b.n33=e*s*J-h*p*J+h*j*K-c*s*K-f*j*L+c*p*L;b.n34=h*p*x-f*s*x-h*j*z+c*s*z+f*j*y-c*p*y;b.n41=n*z*J-p*C*J-n*x*K+j*C*K+p*x*P-j*z*P;b.n42=f*C*J-e*z*J+e*x*K-c*C*K-f*x*P+c*z*P;b.n43=e*p*J-f*n*J-e*j*K+c*n*K+f*j*P-c*p*P;b.n44=f*n*x-e*p*x+e*j*z-c*n*z-f*j*C+c*p*C;b.multiplyScalar(1/a.determinant());return b};
  39. THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,f=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,j=-a.n33*a.n12+a.n32*a.n13,p=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,s=a.n23*a.n12-a.n22*a.n13,x=-a.n23*a.n11+a.n21*a.n13,z=a.n22*a.n11-a.n21*a.n12;a=a.n11*f+a.n21*j+a.n31*s;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*f;c[1]=a*e;c[2]=a*h;c[3]=a*j;c[4]=a*p;c[5]=a*n;c[6]=a*s;c[7]=a*x;c[8]=a*z;return b};
  40. THREE.Matrix4.makeFrustum=function(a,b,c,f,e,h){var j;j=new THREE.Matrix4;j.n11=2*e/(b-a);j.n12=0;j.n13=(b+a)/(b-a);j.n14=0;j.n21=0;j.n22=2*e/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+e)/(h-e);j.n34=-2*h*e/(h-e);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,c,f){var e;a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,f)};
  41. THREE.Matrix4.makeOrtho=function(a,b,c,f,e,h){var j,p,n,s;j=new THREE.Matrix4;p=b-a;n=c-f;s=h-e;j.n11=2/p;j.n12=0;j.n13=0;j.n14=-((b+a)/p);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((c+f)/n);j.n31=0;j.n32=0;j.n33=-2/s;j.n34=-((h+e)/s);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
  42. THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
  43. !0;this._vector=new THREE.Vector3};
  44. THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
  45. undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
  46. 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var f=this.children.length;a<f;a++)this.children[a].update(this.matrixWorld,
  47. b,c)}};THREE.Quaternion=function(a,b,c,f){this.set(a||0,b||0,c||0,f!==undefined?f:1)};
  48. THREE.Quaternion.prototype={set:function(a,b,c,f){this.x=a;this.y=b;this.z=c;this.w=f;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,f=a.y*b,e=a.z*b;a=Math.cos(f);f=Math.sin(f);b=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(c);c=Math.sin(c);var j=a*b,p=f*e;this.w=j*h-p*c;this.x=j*c+p*h;this.y=f*b*h+a*e*c;this.z=a*e*h-f*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
  49. -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,f=this.z,e=this.w,h=a.x,j=a.y,p=a.z;a=a.w;this.x=b*a+e*h+c*p-f*j;this.y=c*a+e*j+f*h-b*p;this.z=f*a+e*p+b*j-c*h;this.w=e*a-b*h-c*j-f*p;return this},
  50. multiplyVector3:function(a,b){b||(b=a);var c=a.x,f=a.y,e=a.z,h=this.x,j=this.y,p=this.z,n=this.w,s=n*c+j*e-p*f,x=n*f+p*c-h*e,z=n*e+h*f-j*c;c=-h*c-j*f-p*e;b.x=s*n+c*-h+x*-p-z*-j;b.y=x*n+c*-j+z*-h-s*-p;b.z=z*n+c*-p+s*-j-x*-h;return b}};
  51. THREE.Quaternion.slerp=function(a,b,c,f){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(e),j=Math.sqrt(1-e*e);if(Math.abs(j)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=a.w*e+b.w*f;c.x=a.x*e+b.x*f;c.y=a.y*e+b.y*f;c.z=a.z*e+b.z*f;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
  52. THREE.Face3=function(a,b,c,f,e,h){this.a=a;this.b=b;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
  53. THREE.Face4=function(a,b,c,f,e,h,j){this.a=a;this.b=b;this.c=c;this.d=f;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
  54. THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
  55. THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
  56. c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,f,e,h,j,p=new THREE.Vector3,n=new THREE.Vector3;f=0;for(e=this.faces.length;f<e;f++){h=this.faces[f];if(a&&h.vertexNormals.length){p.set(0,0,0);b=0;for(c=h.vertexNormals.length;b<c;b++)p.addSelf(h.vertexNormals[b]);p.divideScalar(3)}else{b=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];p.sub(j.position,c.position);n.sub(b.position,c.position);p.crossSelf(n)}p.isZero()||
  57. p.normalize();h.normal.copy(p)}},computeVertexNormals:function(){var a,b,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)f[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
  58. this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)f[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)f[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
  59. c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function a(V,ha,ia,W,S,ta,ka){p=V.vertices[ha].position;n=V.vertices[ia].position;s=V.vertices[W].position;x=j[S];z=j[ta];C=j[ka];y=n.x-p.x;J=s.x-p.x;K=n.y-p.y;P=s.y-p.y;L=n.z-p.z;ja=s.z-p.z;ma=z.u-x.u;sa=C.u-x.u;U=z.v-x.v;A=C.v-x.v;oa=1/(ma*A-sa*
  60. U);Q.set((A*y-U*J)*oa,(A*K-U*P)*oa,(A*L-U*ja)*oa);N.set((ma*J-sa*y)*oa,(ma*P-sa*K)*oa,(ma*ja-sa*L)*oa);Ba[ha].addSelf(Q);Ba[ia].addSelf(Q);Ba[W].addSelf(Q);Ca[ha].addSelf(N);Ca[ia].addSelf(N);Ca[W].addSelf(N)}var b,c,f,e,h,j,p,n,s,x,z,C,y,J,K,P,L,ja,ma,sa,U,A,oa,d,Ba=[],Ca=[],Q=new THREE.Vector3,N=new THREE.Vector3,pa=new THREE.Vector3,ya=new THREE.Vector3,Da=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){Ba[b]=new THREE.Vector3;Ca[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){h=
  61. this.faces[b];j=this.faceVertexUvs[0][b];if(h instanceof THREE.Face3)a(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){a(this,h.a,h.b,h.c,0,1,2);a(this,h.a,h.b,h.d,0,1,3)}}var qa=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){h=this.faces[b];for(f=0;f<h.vertexNormals.length;f++){Da.copy(h.vertexNormals[f]);e=h[qa[f]];d=Ba[e];pa.copy(d);pa.subSelf(Da.multiplyScalar(Da.dot(d))).normalize();ya.cross(h.vertexNormals[f],d);e=ya.dot(Ca[e]);e=e<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(pa.x,
  62. pa.y,pa.z,e)}}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;
  63. if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere=
  64. {radius:a}}};THREE.GeometryIdCounter=0;
  65. THREE.AnimationHandler=function(){var a=[],b={},c={};c.update=function(e){for(var h=0;h<a.length;h++)a[h].update(e)};c.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};c.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};c.add=function(e){b[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");b[e.name]=e;if(e.initialized!==!0){for(var h=0;h<e.hierarchy.length;h++){for(var j=0;j<e.hierarchy[h].keys.length;j++){if(e.hierarchy[h].keys[j].time<
  66. 0)e.hierarchy[h].keys[j].time=0;if(e.hierarchy[h].keys[j].rot!==undefined&&!(e.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var p=e.hierarchy[h].keys[j].rot;e.hierarchy[h].keys[j].rot=new THREE.Quaternion(p[0],p[1],p[2],p[3])}}if(e.hierarchy[h].keys[0].morphTargets!==undefined){p={};for(j=0;j<e.hierarchy[h].keys.length;j++)for(var n=0;n<e.hierarchy[h].keys[j].morphTargets.length;n++){var s=e.hierarchy[h].keys[j].morphTargets[n];p[s]=-1}e.hierarchy[h].usedMorphTargets=p;for(j=0;j<e.hierarchy[h].keys.length;j++){var x=
  67. {};for(s in p){for(n=0;n<e.hierarchy[h].keys[j].morphTargets.length;n++)if(e.hierarchy[h].keys[j].morphTargets[n]===s){x[s]=e.hierarchy[h].keys[j].morphTargetsInfluences[n];break}n===e.hierarchy[h].keys[j].morphTargets.length&&(x[s]=0)}e.hierarchy[h].keys[j].morphTargetsInfluences=x}}for(j=1;j<e.hierarchy[h].keys.length;j++)if(e.hierarchy[h].keys[j].time===e.hierarchy[h].keys[j-1].time){e.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<e.hierarchy[h].keys.length;j++)e.hierarchy[h].keys[j].index=j}j=parseInt(e.length*
  68. e.fps,10);e.JIT={};e.JIT.hierarchy=[];for(h=0;h<e.hierarchy.length;h++)e.JIT.hierarchy.push(Array(j));e.initialized=!0}};c.get=function(e){if(typeof e==="string")if(b[e])return b[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};c.parse=function(e){var h=[];if(e instanceof THREE.SkinnedMesh)for(var j=0;j<e.bones.length;j++)h.push(e.bones[j]);else f(e,h);return h};var f=function(e,h){h.push(e);for(var j=0;j<e.children.length;j++)f(e.children[j],h)};c.LINEAR=
  69. 0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c,f){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=c!==undefined?c:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==undefined?f:!0;this.points=[];this.target=new THREE.Vector3};
  70. THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=b!==undefined?b:0;var c,f=this.hierarchy.length,e;for(c=0;c<f;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===undefined){e.animationCache={};e.animationCache.prevKey={pos:0,rot:0,scl:0};e.animationCache.nextKey={pos:0,rot:0,scl:0};e.animationCache.originalMatrix=
  71. e instanceof THREE.Bone?e.skinMatrix:e.matrix}var h=e.animationCache.prevKey;e=e.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
  72. THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
  73. THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
  74. THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,f,e,h,j,p,n,s,x=this.data.JIT.hierarchy,z,C;this.currentTime+=a*this.timeScale;C=this.currentTime;z=this.currentTime%=this.data.length;s=parseInt(Math.min(z*this.data.fps,this.data.length*this.data.fps),10);for(var y=0,J=this.hierarchy.length;y<J;y++){a=this.hierarchy[y];n=a.animationCache;if(this.JITCompile&&x[y][s]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=x[y][s];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
  75. !1}else{a.matrix=x[y][s];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var K=0;K<3;K++){c=b[K];j=n.prevKey[c];p=n.nextKey[c];if(p.time<=C){if(z<C)if(this.loop){j=this.data.hierarchy[y].keys[0];for(p=this.getNextKeyWith(c,y,1);p.time<z;){j=p;p=this.getNextKeyWith(c,y,p.index+1)}}else{this.stop();return}else{do{j=p;p=this.getNextKeyWith(c,y,p.index+1)}while(p.time<
  76. z)}n.prevKey[c]=j;n.nextKey[c]=p}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;f=(z-j.time)/(p.time-j.time);e=j[c];h=p[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+y);f=f<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=e[0]+(h[0]-e[0])*f;c.y=e[1]+(h[1]-e[1])*f;c.z=e[2]+(h[2]-e[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
  77. this.getPrevKeyWith("pos",y,j.index-1).pos;this.points[1]=e;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",y,p.index+1).pos;f=f*0.33+0.33;e=this.interpolateCatmullRom(this.points,f);c.x=e[0];c.y=e[1];c.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,f,0)}}}else if(c===
  78. "rot")THREE.Quaternion.slerp(e,h,a.quaternion,f);else if(c==="scl"){c=a.scale;c.x=e[0]+(h[0]-e[0])*f;c.y=e[1]+(h[1]-e[1])*f;c.z=e[2]+(h[2]-e[2])*f}}}}if(this.JITCompile&&x[0][s]===undefined){this.hierarchy[0].update(undefined,!0);for(y=0;y<this.hierarchy.length;y++)x[y][s]=this.hierarchy[y]instanceof THREE.Bone?this.hierarchy[y].skinMatrix.clone():this.hierarchy[y].matrix.clone()}}};
  79. THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],f=[],e,h,j,p,n,s;e=(a.length-1)*b;h=Math.floor(e);e-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>a.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];p=a[c[1]];n=a[c[2]];s=a[c[3]];c=e*e;j=e*c;f[0]=this.interpolate(h[0],p[0],n[0],s[0],e,c,j);f[1]=this.interpolate(h[1],p[1],n[1],s[1],e,c,j);f[2]=this.interpolate(h[2],p[2],n[2],s[2],e,c,j);return f};
  80. THREE.Animation.prototype.interpolate=function(a,b,c,f,e,h,j){a=(c-a)*0.5;f=(f-b)*0.5;return(2*(b-c)+a+f)*j+(-3*(b-c)-2*a-f)*h+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var f=this.data.hierarchy[b].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c<f.length-1?c:f.length-1;else c%=f.length;for(;c<f.length;c++)if(f[c][a]!==undefined)return f[c];return this.data.hierarchy[b].keys[0]};
  81. THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var f=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][a]!==undefined)return f[c];return this.data.hierarchy[b].keys[f.length-1]};
  82. THREE.Camera=function(a,b,c,f,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=f||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
  83. THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
  84. THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
  85. !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
  86. THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
  87. THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};
  88. THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
  89. THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
  90. a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
  91. THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
  92. if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
  93. if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
  94. if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
  95. THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
  96. !1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
  97. if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
  98. if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
  99. THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
  100. this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
  101. a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
  102. if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
  103. THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
  104. undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
  105. THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
  106. undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
  107. THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
  108. undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
  109. if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
  110. THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
  111. a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
  112. THREE.Texture=function(a,b,c,f,e,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=f!==undefined?f:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=h!==undefined?h:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
  113. THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
  114. THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
  115. THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
  116. var Uniforms={clone:function(a){var b,c,f,e={};for(b in a){e[b]={};for(c in a[b]){f=a[b][c];e[b][c]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return e},merge:function(a){var b,c,f,e={};for(b=0;b<a.length;b++){f=this.clone(a[b]);for(c in f)e[c]=f[c]}return e}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
  117. THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
  118. THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
  119. THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
  120. this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
  121. THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
  122. THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var f,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<e;f++){a=this.children[f];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}}else for(f=0;f<e;f++)this.children[f].update(this.skinMatrix,
  123. b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
  124. THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,f,e,h,j,p;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){e=this.geometry.bones[c];h=e.pos;j=e.rotq;p=e.scl;f=this.addBone();f.name=e.name;f.position.set(h[0],h[1],h[2]);f.quaternion.set(j[0],j[1],j[2],j[3]);f.useQuaternion=!0;p!==undefined?f.scale.set(p[0],p[1],p[2]):f.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){e=this.geometry.bones[c];
  125. f=this.bones[c];e.parent===-1?this.addChild(f):this.bones[e.parent].addChild(f)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
  126. THREE.SkinnedMesh.prototype.update=function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var f,e=this.children.length;for(f=0;f<e;f++){a=this.children[f];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,c):a.update(this.matrixWorld,b,c)}c=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(b=0;b<c;b++)ba[b].skinMatrix.flattenToArrayOffset(bm,
  127. b*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
  128. THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(a=0;a<this.geometry.skinIndices.length;a++){c=this.geometry.vertices[a].position;var e=this.geometry.skinIndices[a].x,h=this.geometry.skinIndices[a].y;
  129. f=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[e].multiplyVector3(f));f=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[h].multiplyVector3(f));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=c;this.geometry.skinWeights[a].y+=c}}}};
  130. THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
  131. THREE.Sound=function(a,b,c,f){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,c!==undefined?c:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=f!==undefined?f:!0;this.sources=a instanceof Array?a:[a];var e;c=this.sources.length;for(a=0;a<c;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)e=
  132. "audio/mpeg";else if(b.indexOf(".ogg")!==-1)e="audio/ogg";else b.indexOf(".wav")!==-1&&(e="audio/wav");if(this.domElement.canPlayType(e)){e=document.createElement("source");e.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(e);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
  133. THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
  134. THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
  135. THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var f=this.children.length;for(a=0;a<f;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
  136. THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,b){b===undefined&&(b=0);b=Math.abs(b);for(var c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.addChild(a)};
  137. THREE.LOD.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}if(this.LODs.length>1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(a>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
  138. !1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
  139. THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
  140. THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
  141. THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==undefined?b:2.5E-4};
  142. THREE.Projector=function(){function a(){var Q=n[p]=n[p]||new THREE.RenderableVertex;p++;return Q}function b(Q,N){return N.z-Q.z}function c(Q,N){var pa=0,ya=1,Da=Q.z+Q.w,qa=N.z+N.w,V=-Q.z+Q.w,ha=-N.z+N.w;if(Da>=0&&qa>=0&&V>=0&&ha>=0)return!0;else if(Da<0&&qa<0||V<0&&ha<0)return!1;else{if(Da<0)pa=Math.max(pa,Da/(Da-qa));else qa<0&&(ya=Math.min(ya,Da/(Da-qa)));if(V<0)pa=Math.max(pa,V/(V-ha));else ha<0&&(ya=Math.min(ya,V/(V-ha)));if(ya<pa)return!1;else{Q.lerpSelf(N,pa);N.lerpSelf(Q,1-ya);return!0}}}var f,
  143. e,h=[],j,p,n=[],s,x,z=[],C,y=[],J,K,P=[],L,ja,ma=[],sa=new THREE.Vector4,U=new THREE.Vector4,A=new THREE.Matrix4,oa=new THREE.Matrix4,d=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ba=new THREE.Vector4,Ca=new THREE.Vector4;this.projectVector=function(Q,N){A.multiply(N.projectionMatrix,N.matrixWorldInverse);A.multiplyVector3(Q);return Q};this.unprojectVector=function(Q,N){A.multiply(N.matrixWorld,THREE.Matrix4.makeInvert(N.projectionMatrix));
  144. A.multiplyVector3(Q);return Q};this.projectObjects=function(Q,N,pa){N=[];var ya,Da,qa;e=0;Da=Q.objects;Q=0;for(ya=Da.length;Q<ya;Q++){qa=Da[Q];var V;if(!(V=!qa.visible))if(V=qa instanceof THREE.Mesh){a:{V=void 0;for(var ha=qa.matrixWorld,ia=-qa.geometry.boundingSphere.radius*Math.max(qa.scale.x,Math.max(qa.scale.y,qa.scale.z)),W=0;W<6;W++){V=d[W].x*ha.n14+d[W].y*ha.n24+d[W].z*ha.n34+d[W].w;if(V<=ia){V=!1;break a}}V=!0}V=!V}if(!V){V=h[e]=h[e]||new THREE.RenderableObject;e++;f=V;sa.copy(qa.position);
  145. A.multiplyVector3(sa);f.object=qa;f.z=sa.z;N.push(f)}}pa&&N.sort(b);return N};this.projectScene=function(Q,N,pa){var ya=[],Da=N.near,qa=N.far,V,ha,ia,W,S,ta,ka,za,La,la,Na,Wa,g,m,o,i,k;ja=K=C=x=0;N.matrixAutoUpdate&&N.updateMatrix();Q.update(undefined,!1,N);A.multiply(N.projectionMatrix,N.matrixWorldInverse);d[0].set(A.n41-A.n11,A.n42-A.n12,A.n43-A.n13,A.n44-A.n14);d[1].set(A.n41+A.n11,A.n42+A.n12,A.n43+A.n13,A.n44+A.n14);d[2].set(A.n41+A.n21,A.n42+A.n22,A.n43+A.n23,A.n44+A.n24);d[3].set(A.n41-A.n21,
  146. A.n42-A.n22,A.n43-A.n23,A.n44-A.n24);d[4].set(A.n41-A.n31,A.n42-A.n32,A.n43-A.n33,A.n44-A.n34);d[5].set(A.n41+A.n31,A.n42+A.n32,A.n43+A.n33,A.n44+A.n34);for(V=0;V<6;V++){La=d[V];La.divideScalar(Math.sqrt(La.x*La.x+La.y*La.y+La.z*La.z))}La=this.projectObjects(Q,N,!0);Q=0;for(V=La.length;Q<V;Q++){la=La[Q].object;if(la.visible){Na=la.matrixWorld;Wa=la.matrixRotationWorld;g=la.materials;m=la.overdraw;p=0;if(la instanceof THREE.Mesh){o=la.geometry;W=o.vertices;i=o.faces;o=o.faceVertexUvs;ha=0;for(ia=W.length;ha<
  147. ia;ha++){j=a();j.positionWorld.copy(W[ha].position);Na.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);A.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Da&&j.positionScreen.z<qa}W=0;for(ha=i.length;W<ha;W++){ia=i[W];if(ia instanceof THREE.Face3){S=n[ia.a];ta=n[ia.b];ka=n[ia.c];if(S.visible&&ta.visible&&ka.visible&&(la.doubleSided||la.flipSided!=(ka.positionScreen.x-S.positionScreen.x)*
  148. (ta.positionScreen.y-S.positionScreen.y)-(ka.positionScreen.y-S.positionScreen.y)*(ta.positionScreen.x-S.positionScreen.x)<0)){za=z[x]=z[x]||new THREE.RenderableFace3;x++;s=za;s.v1.copy(S);s.v2.copy(ta);s.v3.copy(ka)}else continue}else if(ia instanceof THREE.Face4){S=n[ia.a];ta=n[ia.b];ka=n[ia.c];za=n[ia.d];if(S.visible&&ta.visible&&ka.visible&&za.visible&&(la.doubleSided||la.flipSided!=((za.positionScreen.x-S.positionScreen.x)*(ta.positionScreen.y-S.positionScreen.y)-(za.positionScreen.y-S.positionScreen.y)*
  149. (ta.positionScreen.x-S.positionScreen.x)<0||(ta.positionScreen.x-ka.positionScreen.x)*(za.positionScreen.y-ka.positionScreen.y)-(ta.positionScreen.y-ka.positionScreen.y)*(za.positionScreen.x-ka.positionScreen.x)<0))){k=y[C]=y[C]||new THREE.RenderableFace4;C++;s=k;s.v1.copy(S);s.v2.copy(ta);s.v3.copy(ka);s.v4.copy(za)}else continue}s.normalWorld.copy(ia.normal);Wa.multiplyVector3(s.normalWorld);s.centroidWorld.copy(ia.centroid);Na.multiplyVector3(s.centroidWorld);s.centroidScreen.copy(s.centroidWorld);
  150. A.multiplyVector3(s.centroidScreen);ka=ia.vertexNormals;S=0;for(ta=ka.length;S<ta;S++){za=s.vertexNormalsWorld[S];za.copy(ka[S]);Wa.multiplyVector3(za)}S=0;for(ta=o.length;S<ta;S++)if(k=o[S][W]){ka=0;for(za=k.length;ka<za;ka++)s.uvs[S][ka]=k[ka]}s.meshMaterials=g;s.faceMaterials=ia.materials;s.overdraw=m;s.z=s.centroidScreen.z;ya.push(s)}}else if(la instanceof THREE.Line){oa.multiply(A,Na);W=la.geometry.vertices;S=a();S.positionScreen.copy(W[0].position);oa.multiplyVector4(S.positionScreen);ha=1;
  151. for(ia=W.length;ha<ia;ha++){S=a();S.positionScreen.copy(W[ha].position);oa.multiplyVector4(S.positionScreen);ta=n[p-2];Ba.copy(S.positionScreen);Ca.copy(ta.positionScreen);if(c(Ba,Ca)){Ba.multiplyScalar(1/Ba.w);Ca.multiplyScalar(1/Ca.w);Na=P[K]=P[K]||new THREE.RenderableLine;K++;J=Na;J.v1.positionScreen.copy(Ba);J.v2.positionScreen.copy(Ca);J.z=Math.max(Ba.z,Ca.z);J.materials=la.materials;ya.push(J)}}}else if(la instanceof THREE.Particle){U.set(la.position.x,la.position.y,la.position.z,1);A.multiplyVector4(U);
  152. U.z/=U.w;if(U.z>0&&U.z<1){Na=ma[ja]=ma[ja]||new THREE.RenderableParticle;ja++;L=Na;L.x=U.x/U.w;L.y=U.y/U.w;L.z=U.z;L.rotation=la.rotation.z;L.scale.x=la.scale.x*Math.abs(L.x-(U.x+N.projectionMatrix.n11)/(U.w+N.projectionMatrix.n14));L.scale.y=la.scale.y*Math.abs(L.y-(U.y+N.projectionMatrix.n22)/(U.w+N.projectionMatrix.n24));L.materials=la.materials;ya.push(L)}}}}pa&&ya.sort(b);return ya}};
  153. THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var f,e=c.length;for(f=0;f<e;f++){a=c[f];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
  154. THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
  155. envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
  156. envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
  157. map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
  158. lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  159. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
  160. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
  161. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
  162. morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
  163. default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
  164. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
  165. value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",
  166. value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
  167. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
  168. value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
  169. THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
  170. THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
  171. fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
  172. THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
  173. THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
  174. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
  175. vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
  176. THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
  177. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
  178. THREE.WebGLRenderer=function(a){function b(g,m,o){var i,k,t,q=g.vertices,r=q.length,D=g.colors,w=D.length,v=g.__vertexArray,M=g.__colorArray,X=g.__sortArray,G=g.__dirtyVertices,R=g.__dirtyColors;if(o.sortParticles){S.multiplySelf(o.matrixWorld);for(i=0;i<r;i++){k=q[i].position;za.copy(k);S.multiplyVector3(za);X[i]=[za.z,i]}X.sort(function(H,Z){return Z[0]-H[0]});for(i=0;i<r;i++){k=q[X[i][1]].position;t=i*3;v[t]=k.x;v[t+1]=k.y;v[t+2]=k.z}for(i=0;i<w;i++){t=i*3;color=D[X[i][1]];M[t]=color.r;M[t+1]=
  179. color.g;M[t+2]=color.b}}else{if(G)for(i=0;i<r;i++){k=q[i].position;t=i*3;v[t]=k.x;v[t+1]=k.y;v[t+2]=k.z}if(R)for(i=0;i<w;i++){color=D[i];t=i*3;M[t]=color.r;M[t+1]=color.g;M[t+2]=color.b}}if(G||o.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,g.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,v,m)}if(R||o.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,g.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,M,m)}}function c(g,m){g.fragmentShader=m.fragmentShader;g.vertexShader=m.vertexShader;g.uniforms=Uniforms.clone(m.uniforms)}
  180. function f(g,m,o,i,k){i.program||Q.initMaterial(i,m,o,k);var t=i.program,q=t.uniforms,r=i.uniforms;if(t!=Ba){d.useProgram(t);Ba=t}d.uniformMatrix4fv(q.projectionMatrix,!1,ta);if(o&&(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial||i instanceof THREE.LineBasicMaterial||i instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(o.color.hex);if(o instanceof THREE.Fog){r.fogNear.value=o.near;r.fogFar.value=o.far}else if(o instanceof
  181. THREE.FogExp2)r.fogDensity.value=o.density}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i.lights){var D,w,v=0,M=0,X=0,G,R,H,Z=La,Ga=Z.directional.colors,T=Z.directional.positions,$=Z.point.colors,B=Z.point.positions,Aa=0,Y=0;o=w=w=0;for(D=m.length;o<D;o++){w=m[o];G=w.color;R=w.position;H=w.intensity;if(w instanceof THREE.AmbientLight){v+=G.r;M+=G.g;X+=G.b}else if(w instanceof THREE.DirectionalLight){w=Aa*3;Ga[w]=G.r*H;Ga[w+1]=G.g*H;Ga[w+2]=G.b*H;T[w]=R.x;T[w+1]=
  182. R.y;T[w+2]=R.z;Aa+=1}else if(w instanceof THREE.PointLight){w=Y*3;$[w]=G.r*H;$[w+1]=G.g*H;$[w+2]=G.b*H;B[w]=R.x;B[w+1]=R.y;B[w+2]=R.z;Y+=1}}for(o=Aa*3;o<Ga.length;o++)Ga[o]=0;for(o=Y*3;o<$.length;o++)$[o]=0;Z.point.length=Y;Z.directional.length=Aa;Z.ambient[0]=v;Z.ambient[1]=M;Z.ambient[2]=X;m=La;r.enableLighting.value=m.directional.length+m.point.length;r.ambientLightColor.value=m.ambient;r.directionalLightColor.value=m.directional.colors;r.directionalLightDirection.value=m.directional.positions;
  183. r.pointLightColor.value=m.point.colors;r.pointLightPosition.value=m.point.positions}if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(i.color.r*i.opacity,i.color.g*i.opacity,i.color.b*i.opacity);r.opacity.value=i.opacity;r.map.texture=i.map;r.lightMap.texture=i.lightMap;r.envMap.texture=i.envMap;r.reflectivity.value=i.reflectivity;r.refractionRatio.value=i.refractionRatio;r.combine.value=i.combine;r.useRefract.value=
  184. i.envMap&&i.envMap.mapping instanceof THREE.CubeRefractionMapping}if(i instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(i.color.r*i.opacity,i.color.g*i.opacity,i.color.b*i.opacity);r.opacity.value=i.opacity}else if(i instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(i.color.r*i.opacity,i.color.g*i.opacity,i.color.b*i.opacity);r.opacity.value=i.opacity;r.size.value=i.size;r.scale.value=oa.height/2;r.map.texture=i.map}else if(i instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(i.ambient.r,
  185. i.ambient.g,i.ambient.b);r.specular.value.setRGB(i.specular.r,i.specular.g,i.specular.b);r.shininess.value=i.shininess}else if(i instanceof THREE.MeshDepthMaterial){r.mNear.value=g.near;r.mFar.value=g.far;r.opacity.value=i.opacity}else if(i instanceof THREE.MeshNormalMaterial)r.opacity.value=i.opacity;for(var Ha in r)if(v=t.uniforms[Ha]){o=r[Ha];D=o.type;m=o.value;if(D=="i")d.uniform1i(v,m);else if(D=="f")d.uniform1f(v,m);else if(D=="fv1")d.uniform1fv(v,m);else if(D=="fv")d.uniform3fv(v,m);else if(D==
  186. "v2")d.uniform2f(v,m.x,m.y);else if(D=="v3")d.uniform3f(v,m.x,m.y,m.z);else if(D=="c")d.uniform3f(v,m.r,m.g,m.b);else if(D=="t"){d.uniform1i(v,m);if(o=o.texture)if(o.image instanceof Array&&o.image.length==6){if(o.image.length==6){if(o.needsUpdate){if(o.__wasSetOnce){d.bindTexture(d.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube);for(D=0;D<6;++D)d.texSubImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,o.image[D])}else{o.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,
  187. o.image.__webGLTextureCube);for(D=0;D<6;++D)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,o.image[D]);o.__wasSetOnce=!0}ja(d.TEXTURE_CUBE_MAP,o,o.image[0]);d.bindTexture(d.TEXTURE_CUBE_MAP,null);o.needsUpdate=!1}d.activeTexture(d.TEXTURE0+m);d.bindTexture(d.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube)}}else{if(o.needsUpdate){if(o.__wasSetOnce){d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,o.image)}else{o.__webGLTexture=
  188. d.createTexture();d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,o.image);o.__wasSetOnce=!0}ja(d.TEXTURE_2D,o,o.image);d.bindTexture(d.TEXTURE_2D,null);o.needsUpdate=!1}d.activeTexture(d.TEXTURE0+m);d.bindTexture(d.TEXTURE_2D,o.__webGLTexture)}}}d.uniformMatrix4fv(q.modelViewMatrix,!1,k._modelViewMatrixArray);d.uniformMatrix3fv(q.normalMatrix,!1,k._normalMatrixArray);(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshPhongMaterial||
  189. i.envMap)&&d.uniform3f(q.cameraPosition,g.position.x,g.position.y,g.position.z);(i instanceof THREE.MeshShaderMaterial||i.envMap||i.skinning)&&d.uniformMatrix4fv(q.objectMatrix,!1,k._objectMatrixArray);(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshShaderMaterial||i.skinning)&&d.uniformMatrix4fv(q.viewMatrix,!1,ka);if(i.skinning){d.uniformMatrix4fv(q.cameraInverseMatrix,!1,ka);d.uniformMatrix4fv(q.boneGlobalMatrices,!1,k.boneMatrices)}return t}
  190. function e(g,m,o,i,k,t){if(i.opacity!=0){g=f(g,m,o,i,t).attributes;if(i.morphTargets){m=i.program.attributes;t.morphTargetBase!==-1?d.bindBuffer(d.ARRAY_BUFFER,k.__webGLMorphTargetsBuffers[t.morphTargetBase]):d.bindBuffer(d.ARRAY_BUFFER,k.__webGLVertexBuffer);d.vertexAttribPointer(m.position,3,d.FLOAT,!1,0,0);if(t.morphTargetForcedOrder.length){o=0;for(var q=t.morphTargetForcedOrder,r=t.morphTargetInfluences;o<i.numSupportedMorphTargets&&o<q.length;){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLMorphTargetsBuffers[q[o]]);
  191. d.vertexAttribPointer(m["morphTarget"+o],3,d.FLOAT,!1,0,0);t.__webGLMorphTargetInfluences[o]=r[q[o]];o++}}else{q=[];var D=-1,w=0;r=t.morphTargetInfluences;var v,M=r.length;o=0;for(t.morphTargetBase!==-1&&(q[t.morphTargetBase]=!0);o<i.numSupportedMorphTargets;){for(v=0;v<M;v++)if(!q[v]&&r[v]>D){w=v;D=r[w]}d.bindBuffer(d.ARRAY_BUFFER,k.__webGLMorphTargetsBuffers[w]);d.vertexAttribPointer(m["morphTarget"+o],3,d.FLOAT,!1,0,0);t.__webGLMorphTargetInfluences[o]=D;q[w]=1;D=-1;o++}}d.uniform1fv(i.program.uniforms.morphTargetInfluences,
  192. t.__webGLMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,k.__webGLVertexBuffer);d.vertexAttribPointer(g.position,3,d.FLOAT,!1,0,0)}if(g.color>=0){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLColorBuffer);d.vertexAttribPointer(g.color,3,d.FLOAT,!1,0,0)}if(g.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLNormalBuffer);d.vertexAttribPointer(g.normal,3,d.FLOAT,!1,0,0)}if(g.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLTangentBuffer);d.vertexAttribPointer(g.tangent,4,d.FLOAT,!1,0,0)}if(g.uv>=0)if(k.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,
  193. k.__webGLUVBuffer);d.vertexAttribPointer(g.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(g.uv)}else d.disableVertexAttribArray(g.uv);if(g.uv2>=0)if(k.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLUV2Buffer);d.vertexAttribPointer(g.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(g.uv2)}else d.disableVertexAttribArray(g.uv2);if(i.skinning&&g.skinVertexA>=0&&g.skinVertexB>=0&&g.skinIndex>=0&&g.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLSkinVertexABuffer);d.vertexAttribPointer(g.skinVertexA,
  194. 4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,k.__webGLSkinVertexBBuffer);d.vertexAttribPointer(g.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,k.__webGLSkinIndicesBuffer);d.vertexAttribPointer(g.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,k.__webGLSkinWeightsBuffer);d.vertexAttribPointer(g.skinWeight,4,d.FLOAT,!1,0,0)}if(t instanceof THREE.Mesh)if(i.wireframe){d.lineWidth(i.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);d.drawElements(d.LINES,
  195. k.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,k.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(t instanceof THREE.Line){t=t.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(i.linewidth);d.drawArrays(t,0,k.__webGLLineCount)}else if(t instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,k.__webGLParticleCount);else t instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,k.__webGLVertexCount)}}function h(g,m){if(!g.__webGLVertexBuffer)g.__webGLVertexBuffer=
  196. d.createBuffer();if(!g.__webGLNormalBuffer)g.__webGLNormalBuffer=d.createBuffer();if(g.hasPos){d.bindBuffer(d.ARRAY_BUFFER,g.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,g.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(m.attributes.position);d.vertexAttribPointer(m.attributes.position,3,d.FLOAT,!1,0,0)}if(g.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,g.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,g.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(m.attributes.normal);d.vertexAttribPointer(m.attributes.normal,
  197. 3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,g.count);g.count=0}function j(g){if(N!=g.doubleSided){g.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);N=g.doubleSided}if(pa!=g.flipSided){g.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);pa=g.flipSided}}function p(g){if(Da!=g){g?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);Da=g}}function n(g){W[0].set(g.n41-g.n11,g.n42-g.n12,g.n43-g.n13,g.n44-g.n14);W[1].set(g.n41+g.n11,g.n42+g.n12,g.n43+g.n13,g.n44+g.n14);W[2].set(g.n41+g.n21,g.n42+g.n22,
  198. g.n43+g.n23,g.n44+g.n24);W[3].set(g.n41-g.n21,g.n42-g.n22,g.n43-g.n23,g.n44-g.n24);W[4].set(g.n41-g.n31,g.n42-g.n32,g.n43-g.n33,g.n44-g.n34);W[5].set(g.n41+g.n31,g.n42+g.n32,g.n43+g.n33,g.n44+g.n34);var m;for(g=0;g<6;g++){m=W[g];m.divideScalar(Math.sqrt(m.x*m.x+m.y*m.y+m.z*m.z))}}function s(g){for(var m=g.matrixWorld,o=-g.geometry.boundingSphere.radius*Math.max(g.scale.x,Math.max(g.scale.y,g.scale.z)),i=0;i<6;i++){g=W[i].x*m.n14+W[i].y*m.n24+W[i].z*m.n34+W[i].w;if(g<=o)return!1}return!0}function x(g,
  199. m){g.list[g.count]=m;g.count+=1}function z(g){var m,o,i=g.object,k=g.opaque,t=g.transparent;t.count=0;g=k.count=0;for(m=i.materials.length;g<m;g++){o=i.materials[g];o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?x(t,o):x(k,o)}}function C(g){var m,o,i,k,t=g.object,q=g.buffer,r=g.opaque,D=g.transparent;D.count=0;g=r.count=0;for(i=t.materials.length;g<i;g++){m=t.materials[g];if(m instanceof THREE.MeshFaceMaterial){m=0;for(o=q.materials.length;m<o;m++)(k=q.materials[m])&&(k.opacity&&k.opacity<
  200. 1||k.blending!=THREE.NormalBlending?x(D,k):x(r,k))}else{k=m;k.opacity&&k.opacity<1||k.blending!=THREE.NormalBlending?x(D,k):x(r,k)}}}function y(g,m){return m.z-g.z}function J(g,m){g._modelViewMatrix.multiplyToArray(m.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(g._modelViewMatrix).transposeIntoArray(g._normalMatrixArray)}function K(g){function m(X){var G=[];o=0;for(i=X.length;o<i;o++)X[o]==undefined?G.push("undefined"):G.push(X[o].id);return G.join("_")}var o,
  201. i,k,t,q,r,D,w,v={},M=g.morphTargets!==undefined?g.morphTargets.length:0;g.geometryGroups={};k=0;for(t=g.faces.length;k<t;k++){q=g.faces[k];r=q.materials;D=m(r);v[D]==undefined&&(v[D]={hash:D,counter:0});w=v[D].hash+"_"+v[D].counter;g.geometryGroups[w]==undefined&&(g.geometryGroups[w]={faces:[],materials:r,vertices:0,numMorphTargets:M});q=q instanceof THREE.Face3?3:4;if(g.geometryGroups[w].vertices+q>65535){v[D].counter+=1;w=v[D].hash+"_"+v[D].counter;g.geometryGroups[w]==undefined&&(g.geometryGroups[w]=
  202. {faces:[],materials:r,vertices:0,numMorphTargets:M})}g.geometryGroups[w].faces.push(k);g.geometryGroups[w].vertices+=q}}function P(g,m,o){g.push({buffer:m,object:o,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(g){if(g!=ya){switch(g){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);
  203. break;case THREE.ReverseSubtractiveBlending:d.blendEquation(d.FUNC_REVERSE_SUBTRACT);d.blendFunc(d.ONE,d.ONE);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}ya=g}}function ja(g,m,o){if((o.width&o.width-1)==0&&(o.height&o.height-1)==0){d.texParameteri(g,d.TEXTURE_WRAP_S,A(m.wrapS));d.texParameteri(g,d.TEXTURE_WRAP_T,A(m.wrapT));d.texParameteri(g,d.TEXTURE_MAG_FILTER,A(m.magFilter));d.texParameteri(g,d.TEXTURE_MIN_FILTER,A(m.minFilter));d.generateMipmap(g)}else{d.texParameteri(g,
  204. d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(g,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(g,d.TEXTURE_MAG_FILTER,U(m.magFilter));d.texParameteri(g,d.TEXTURE_MIN_FILTER,U(m.minFilter))}}function ma(g){if(g&&!g.__webGLFramebuffer){g.__webGLFramebuffer=d.createFramebuffer();g.__webGLRenderbuffer=d.createRenderbuffer();g.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,g.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,g.width,g.height);d.bindTexture(d.TEXTURE_2D,
  205. g.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,A(g.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,A(g.wrapT));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,A(g.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,A(g.minFilter));d.texImage2D(d.TEXTURE_2D,0,A(g.format),g.width,g.height,0,A(g.format),A(g.type),null);d.bindFramebuffer(d.FRAMEBUFFER,g.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,g.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,
  206. d.DEPTH_ATTACHMENT,d.RENDERBUFFER,g.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var m,o;if(g){m=g.__webGLFramebuffer;o=g.width;g=g.height}else{m=null;o=ha;g=ia}if(m!=Ca){d.bindFramebuffer(d.FRAMEBUFFER,m);d.viewport(qa,V,o,g);Ca=m}}function sa(g,m){var o;if(g=="fragment")o=d.createShader(d.FRAGMENT_SHADER);else g=="vertex"&&(o=d.createShader(d.VERTEX_SHADER));d.shaderSource(o,m);d.compileShader(o);if(!d.getShaderParameter(o,
  207. d.COMPILE_STATUS)){console.error(d.getShaderInfoLog(o));console.error(m);return null}return o}function U(g){switch(g){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return d.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return d.LINEAR}}function A(g){switch(g){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;
  208. case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;
  209. case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var oa=document.createElement("canvas"),d,Ba=null,Ca=null,Q=this,N=null,pa=null,ya=null,Da=null,qa=0,V=0,ha=0,ia=0,W=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
  210. new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],S=new THREE.Matrix4,ta=new Float32Array(16),ka=new Float32Array(16),za=new THREE.Vector4,La={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},la=!0,Na=new THREE.Color(0),Wa=0;if(a){if(a.antialias!==undefined)la=a.antialias;a.clearColor!==undefined&&Na.setHex(a.clearColor);if(a.clearAlpha!==undefined)Wa=a.clearAlpha}this.maxMorphTargets=8;this.domElement=oa;this.autoClear=!0;this.sortObjects=
  211. !0;(function(g,m,o){try{if(!(d=oa.getContext("experimental-webgl",{antialias:g})))throw"Error creating WebGL context.";}catch(i){console.error(i)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.clearColor(m.r,m.g,m.b,o);_cullEnabled=!0})(la,Na,Wa);this.context=d;this.setSize=function(g,m){oa.width=g;oa.height=m;this.setViewport(0,0,oa.width,oa.height)};
  212. this.setViewport=function(g,m,o,i){qa=g;V=m;ha=o;ia=i;d.viewport(qa,V,ha,ia)};this.setScissor=function(g,m,o,i){d.scissor(g,m,o,i)};this.enableScissorTest=function(g){g?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(g){d.depthMask(g)};this.setClearColorHex=function(g,m){var o=new THREE.Color(g);d.clearColor(o.r,o.g,o.b,m)};this.setClearColor=function(g,m){d.clearColor(g.r,g.g,g.b,m)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.initMaterial=
  213. function(g,m,o,i){var k,t,q;if(g instanceof THREE.MeshDepthMaterial)c(g,THREE.ShaderLib.depth);else if(g instanceof THREE.MeshNormalMaterial)c(g,THREE.ShaderLib.normal);else if(g instanceof THREE.MeshBasicMaterial)c(g,THREE.ShaderLib.basic);else if(g instanceof THREE.MeshLambertMaterial)c(g,THREE.ShaderLib.lambert);else if(g instanceof THREE.MeshPhongMaterial)c(g,THREE.ShaderLib.phong);else if(g instanceof THREE.LineBasicMaterial)c(g,THREE.ShaderLib.basic);else g instanceof THREE.ParticleBasicMaterial&&
  214. c(g,THREE.ShaderLib.particle_basic);var r,D,w,v;q=w=v=0;for(r=m.length;q<r;q++){D=m[q];D instanceof THREE.DirectionalLight&&w++;D instanceof THREE.PointLight&&v++}if(v+w<=4)m=w;else{m=Math.ceil(4*w/(v+w));v=4-m}q={directional:m,point:v};r=50;if(i!==undefined&&i instanceof THREE.SkinnedMesh)r=i.bones.length;v=g.fragmentShader;m=g.vertexShader;r={fog:o,map:g.map,envMap:g.envMap,lightMap:g.lightMap,vertexColors:g.vertexColors,sizeAttenuation:g.sizeAttenuation,skinning:g.skinning,morphTargets:g.morphTargets,
  215. maxDirLights:q.directional,maxPointLights:q.point,maxBones:r};o=d.createProgram();q=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
  216. r=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"",r.skinning?"#define USE_SKINNING":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
  217. d.attachShader(o,sa("fragment",q+v));d.attachShader(o,sa("vertex",r+m));d.linkProgram(o);d.getProgramParameter(o,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(o,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");o.uniforms={};o.attributes={};g.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(k in g.uniforms)o.push(k);
  218. k=g.program;v=0;for(m=o.length;v<m;v++){q=o[v];k.uniforms[q]=d.getUniformLocation(k,q)}o=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(k=0;k<this.maxMorphTargets;k++)o.push("morphTarget"+k);for(t in g.attributes)o.push(t);t=g.program;k=o;o=0;for(v=k.length;o<v;o++){m=k[o];t.attributes[m]=d.getAttribLocation(t,m)}t=g.program.attributes;d.enableVertexAttribArray(t.position);t.color>=0&&d.enableVertexAttribArray(t.color);t.normal>=0&&d.enableVertexAttribArray(t.normal);
  219. t.tangent>=0&&d.enableVertexAttribArray(t.tangent);if(g.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0){d.enableVertexAttribArray(t.skinVertexA);d.enableVertexAttribArray(t.skinVertexB);d.enableVertexAttribArray(t.skinIndex);d.enableVertexAttribArray(t.skinWeight)}if(g.morphTargets){g.numSupportedMorphTargets=0;if(t.morphTarget0>=0){d.enableVertexAttribArray(t.morphTarget0);g.numSupportedMorphTargets++}if(t.morphTarget1>=0){d.enableVertexAttribArray(t.morphTarget1);
  220. g.numSupportedMorphTargets++}if(t.morphTarget2>=0){d.enableVertexAttribArray(t.morphTarget2);g.numSupportedMorphTargets++}if(t.morphTarget3>=0){d.enableVertexAttribArray(t.morphTarget3);g.numSupportedMorphTargets++}if(t.morphTarget4>=0){d.enableVertexAttribArray(t.morphTarget4);g.numSupportedMorphTargets++}if(t.morphTarget5>=0){d.enableVertexAttribArray(t.morphTarget5);g.numSupportedMorphTargets++}if(t.morphTarget6>=0){d.enableVertexAttribArray(t.morphTarget6);g.numSupportedMorphTargets++}if(t.morphTarget7>=
  221. 0){d.enableVertexAttribArray(t.morphTarget7);g.numSupportedMorphTargets++}i.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(k=0;k<this.maxMorphTargets;k++)i.__webGLMorphTargetInfluences[k]=0}};this.render=function(g,m,o,i){var k,t,q,r,D,w,v,M,X=g.lights,G=g.fog;m.matrixAutoUpdate&&m.updateMatrix();g.update(undefined,!1,m);m.matrixWorldInverse.flattenToArray(ka);m.projectionMatrix.flattenToArray(ta);S.multiply(m.projectionMatrix,m.matrixWorldInverse);n(S);this.initWebGLObjects(g);
  222. ma(o);(this.autoClear||i)&&this.clear();D=g.__webglObjects.length;for(i=0;i<D;i++){k=g.__webglObjects[i];v=k.object;if(v.visible)if(!(v instanceof THREE.Mesh)||s(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);J(v,m);C(k);k.render=!0;if(this.sortObjects){za.copy(v.position);S.multiplyVector3(za);k.z=za.z}}else k.render=!1;else k.render=!1}this.sortObjects&&g.__webglObjects.sort(y);w=g.__webglObjectsImmediate.length;for(i=0;i<w;i++){k=g.__webglObjectsImmediate[i];v=k.object;if(v.visible){v.matrixAutoUpdate&&
  223. v.matrixWorld.flattenToArray(v._objectMatrixArray);J(v,m);z(k)}}L(THREE.NormalBlending);for(i=0;i<D;i++){k=g.__webglObjects[i];if(k.render){v=k.object;M=k.buffer;q=k.opaque;j(v);for(k=0;k<q.count;k++){r=q.list[k];p(r.depthTest);e(m,X,G,r,M,v)}}}for(i=0;i<w;i++){k=g.__webglObjectsImmediate[i];v=k.object;if(v.visible){q=k.opaque;j(v);for(k=0;k<q.count;k++){r=q.list[k];p(r.depthTest);t=f(m,X,G,r,v);v.render(function(R){h(R,t)})}}}for(i=0;i<D;i++){k=g.__webglObjects[i];if(k.render){v=k.object;M=k.buffer;
  224. q=k.transparent;j(v);for(k=0;k<q.count;k++){r=q.list[k];L(r.blending);p(r.depthTest);e(m,X,G,r,M,v)}}}for(i=0;i<w;i++){k=g.__webglObjectsImmediate[i];v=k.object;if(v.visible){q=k.transparent;j(v);for(k=0;k<q.count;k++){r=q.list[k];L(r.blending);p(r.depthTest);t=f(m,X,G,r,v);v.render(function(R){h(R,t)})}}}if(o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=
  225. function(g){if(!g.__webglObjects){g.__webglObjects=[];g.__webglObjectsImmediate=[]}for(;g.__objectsAdded.length;){var m=g.__objectsAdded[0],o=g,i=void 0,k=void 0,t=void 0;if(m._modelViewMatrix==undefined){m._modelViewMatrix=new THREE.Matrix4;m._normalMatrixArray=new Float32Array(9);m._modelViewMatrixArray=new Float32Array(16);m._objectMatrixArray=new Float32Array(16);m.matrixWorld.flattenToArray(m._objectMatrixArray)}if(m instanceof THREE.Mesh){k=m.geometry;k.geometryGroups==undefined&&K(k);for(i in k.geometryGroups){t=
  226. k.geometryGroups[i];if(!t.__webGLVertexBuffer){var q=t;q.__webGLVertexBuffer=d.createBuffer();q.__webGLNormalBuffer=d.createBuffer();q.__webGLTangentBuffer=d.createBuffer();q.__webGLColorBuffer=d.createBuffer();q.__webGLUVBuffer=d.createBuffer();q.__webGLUV2Buffer=d.createBuffer();q.__webGLSkinVertexABuffer=d.createBuffer();q.__webGLSkinVertexBBuffer=d.createBuffer();q.__webGLSkinIndicesBuffer=d.createBuffer();q.__webGLSkinWeightsBuffer=d.createBuffer();q.__webGLFaceBuffer=d.createBuffer();q.__webGLLineBuffer=
  227. d.createBuffer();if(q.numMorphTargets){var r=void 0,D=void 0;q.__webGLMorphTargetsBuffers=[];r=0;for(D=q.numMorphTargets;r<D;r++)q.__webGLMorphTargetsBuffers.push(d.createBuffer())}q=t;var w=m,v=void 0,M=void 0,X=D=r=0;v=void 0;M=void 0;var G=void 0;M=void 0;var R=w.geometry;G=R.faces;var H=q.faces;v=0;for(M=H.length;v<M;v++){fi=H[v];face=G[fi];if(face instanceof THREE.Face3){r+=3;D+=1;X+=3}else if(face instanceof THREE.Face4){r+=4;D+=2;X+=4}}v=q;M=w;G=void 0;H=void 0;var Z=void 0,Ga=void 0;Z=void 0;
  228. var T=[];G=0;for(H=M.materials.length;G<H;G++){Z=M.materials[G];if(Z instanceof THREE.MeshFaceMaterial){Z=0;for(l=v.materials.length;Z<l;Z++)(Ga=v.materials[Z])&&T.push(Ga)}else(Ga=Z)&&T.push(Ga)}M=T;a:{v=void 0;G=void 0;H=M.length;for(v=0;v<H;v++){G=M[v];if(G.map||G.lightMap||G instanceof THREE.MeshShaderMaterial){v=!0;break a}}v=!1}a:{G=void 0;H=void 0;T=M.length;for(G=0;G<T;G++){H=M[G];if(!(H instanceof THREE.MeshBasicMaterial&&!H.envMap||H instanceof THREE.MeshDepthMaterial)){G=H&&H.shading!=
  229. undefined&&H.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}G=!1}a:{H=void 0;T=void 0;Z=M.length;for(H=0;H<Z;H++){T=M[H];if(T.vertexColors){M=T.vertexColors;break a}}M=!1}q.__vertexArray=new Float32Array(r*3);if(G)q.__normalArray=new Float32Array(r*3);if(R.hasTangents)q.__tangentArray=new Float32Array(r*4);if(M)q.__colorArray=new Float32Array(r*3);if(v){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)q.__uvArray=new Float32Array(r*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>
  230. 1)q.__uv2Array=new Float32Array(r*2)}if(w.geometry.skinWeights.length&&w.geometry.skinIndices.length){q.__skinVertexAArray=new Float32Array(r*4);q.__skinVertexBArray=new Float32Array(r*4);q.__skinIndexArray=new Float32Array(r*4);q.__skinWeightArray=new Float32Array(r*4)}q.__faceArray=new Uint16Array(D*3);q.__lineArray=new Uint16Array(X*2);if(q.numMorphTargets){w=void 0;R=void 0;q.__morphTargetsArrays=[];w=0;for(R=q.numMorphTargets;w<R;w++)q.__morphTargetsArrays.push(new Float32Array(r*3))}q.__needsSmoothNormals=
  231. G==THREE.SmoothShading;q.__uvType=v;q.__vertexColorType=M;q.__normalType=G;q.__webGLFaceCount=D*3;q.__webGLLineCount=X*2;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}P(o.__webglObjects,t,m)}}else if(m instanceof THREE.Ribbon){k=m.geometry;if(!k.__webGLVertexBuffer){i=k;i.__webGLVertexBuffer=d.createBuffer();i.__webGLColorBuffer=d.createBuffer();i=k;t=i.vertices.length;i.__vertexArray=new Float32Array(t*
  232. 3);i.__colorArray=new Float32Array(t*3);i.__webGLVertexCount=t;k.__dirtyVertices=!0;k.__dirtyColors=!0}P(o.__webglObjects,k,m)}else if(m instanceof THREE.Line){k=m.geometry;if(!k.__webGLVertexBuffer){i=k;i.__webGLVertexBuffer=d.createBuffer();i.__webGLColorBuffer=d.createBuffer();i=k;t=i.vertices.length;i.__vertexArray=new Float32Array(t*3);i.__colorArray=new Float32Array(t*3);i.__webGLLineCount=t;k.__dirtyVertices=!0;k.__dirtyColors=!0}P(o.__webglObjects,k,m)}else if(m instanceof THREE.ParticleSystem){k=
  233. m.geometry;if(!k.__webGLVertexBuffer){i=k;i.__webGLVertexBuffer=d.createBuffer();i.__webGLColorBuffer=d.createBuffer();i=k;t=i.vertices.length;i.__vertexArray=new Float32Array(t*3);i.__colorArray=new Float32Array(t*3);i.__sortArray=[];i.__webGLParticleCount=t;k.__dirtyVertices=!0;k.__dirtyColors=!0}P(o.__webglObjects,k,m)}else THREE.MarchingCubes!==undefined&&m instanceof THREE.MarchingCubes&&o.__webglObjectsImmediate.push({object:m,opaque:{list:[],count:0},transparent:{list:[],count:0}});g.__objectsAdded.splice(0,
  234. 1)}for(;g.__objectsRemoved.length;){m=g.__objectsRemoved[0];o=g;k=void 0;i=void 0;for(k=o.__webglObjects.length-1;k>=0;k--){i=o.__webglObjects[k].object;m==i&&o.__webglObjects.splice(k,1)}g.__objectsRemoved.splice(0,1)}m=0;for(o=g.__webglObjects.length;m<o;m++){i=g.__webglObjects[m].object;t=void 0;k=void 0;q=void 0;if(i instanceof THREE.Mesh){k=i.geometry;for(t in k.geometryGroups){q=k.geometryGroups[t];if(k.__dirtyVertices||k.__dirtyMorphTargets||k.__dirtyElements||k.__dirtyUvs||k.__dirtyNormals||
  235. k.__dirtyColors||k.__dirtyTangents){r=d.DYNAMIC_DRAW;D=void 0;X=void 0;var $=void 0,B=void 0;$=void 0;var Aa=void 0,Y=void 0,Ha=void 0,O=void 0;w=void 0;R=void 0;v=void 0;M=void 0;G=void 0;var E=void 0,F=void 0,I=void 0,na=void 0;Y=void 0;Ha=void 0;B=void 0;O=void 0;B=void 0;E=void 0;F=void 0;Y=void 0;E=void 0;F=void 0;I=void 0;na=void 0;E=void 0;F=void 0;I=void 0;na=void 0;E=void 0;F=void 0;I=void 0;na=void 0;E=void 0;F=void 0;I=void 0;B=void 0;O=void 0;Aa=void 0;$=void 0;$=void 0;var Ea=void 0,
  236. Xa=void 0,ua=void 0,Oa=Ga=Z=T=H=0,Ia=0,aa=0,Ja=0,ra=0,u=0,va=0,wa=q.__vertexArray,Za=q.__uvArray,$a=q.__uv2Array,Ma=q.__normalArray,ca=q.__tangentArray,xa=q.__colorArray,da=q.__skinVertexAArray,ea=q.__skinVertexBArray,fa=q.__skinIndexArray,ga=q.__skinWeightArray,ab=q.__morphTargetsArrays,Pa=q.__faceArray,Ka=q.__lineArray,hb=q.__needsSmoothNormals;R=q.__vertexColorType;w=q.__uvType;v=q.__normalType;var Fa=i.geometry,bb=Fa.__dirtyVertices,cb=Fa.__dirtyElements,Ya=Fa.__dirtyUvs,db=Fa.__dirtyNormals,
  237. eb=Fa.__dirtyTangents,fb=Fa.__dirtyColors,gb=Fa.__dirtyMorphTargets,Sa=Fa.vertices,ib=q.faces,lb=Fa.faces,jb=Fa.faceVertexUvs[0],kb=Fa.faceVertexUvs[1],Ta=Fa.skinVerticesA,Ua=Fa.skinVerticesB,Va=Fa.skinIndices,Ra=Fa.skinWeights,Qa=Fa.morphTargets;D=0;for(X=ib.length;D<X;D++){$=ib[D];B=lb[$];jb&&(M=jb[$]);kb&&(G=kb[$]);$=B.vertexNormals;Aa=B.normal;Y=B.vertexColors;Ha=B.color;O=B.vertexTangents;if(B instanceof THREE.Face3){if(bb){E=Sa[B.a].position;F=Sa[B.b].position;I=Sa[B.c].position;wa[T]=E.x;wa[T+
  238. 1]=E.y;wa[T+2]=E.z;wa[T+3]=F.x;wa[T+4]=F.y;wa[T+5]=F.z;wa[T+6]=I.x;wa[T+7]=I.y;wa[T+8]=I.z;T+=9}if(gb){Ea=0;for(Xa=Qa.length;Ea<Xa;Ea++){E=Qa[Ea].vertices[B.a].position;F=Qa[Ea].vertices[B.b].position;I=Qa[Ea].vertices[B.c].position;ua=ab[Ea];ua[va+0]=E.x;ua[va+1]=E.y;ua[va+2]=E.z;ua[va+3]=F.x;ua[va+4]=F.y;ua[va+5]=F.z;ua[va+6]=I.x;ua[va+7]=I.y;ua[va+8]=I.z}va+=9}if(Ra.length){E=Ra[B.a];F=Ra[B.b];I=Ra[B.c];ga[u]=E.x;ga[u+1]=E.y;ga[u+2]=E.z;ga[u+3]=E.w;ga[u+4]=F.x;ga[u+5]=F.y;ga[u+6]=F.z;ga[u+7]=F.w;
  239. ga[u+8]=I.x;ga[u+9]=I.y;ga[u+10]=I.z;ga[u+11]=I.w;E=Va[B.a];F=Va[B.b];I=Va[B.c];fa[u]=E.x;fa[u+1]=E.y;fa[u+2]=E.z;fa[u+3]=E.w;fa[u+4]=F.x;fa[u+5]=F.y;fa[u+6]=F.z;fa[u+7]=F.w;fa[u+8]=I.x;fa[u+9]=I.y;fa[u+10]=I.z;fa[u+11]=I.w;E=Ta[B.a];F=Ta[B.b];I=Ta[B.c];da[u]=E.x;da[u+1]=E.y;da[u+2]=E.z;da[u+3]=1;da[u+4]=F.x;da[u+5]=F.y;da[u+6]=F.z;da[u+7]=1;da[u+8]=I.x;da[u+9]=I.y;da[u+10]=I.z;da[u+11]=1;E=Ua[B.a];F=Ua[B.b];I=Ua[B.c];ea[u]=E.x;ea[u+1]=E.y;ea[u+2]=E.z;ea[u+3]=1;ea[u+4]=F.x;ea[u+5]=F.y;ea[u+6]=F.z;
  240. ea[u+7]=1;ea[u+8]=I.x;ea[u+9]=I.y;ea[u+10]=I.z;ea[u+11]=1;u+=12}if(fb&&R){if(Y.length==3&&R==THREE.VertexColors){B=Y[0];E=Y[1];F=Y[2]}else F=E=B=Ha;xa[ra]=B.r;xa[ra+1]=B.g;xa[ra+2]=B.b;xa[ra+3]=E.r;xa[ra+4]=E.g;xa[ra+5]=E.b;xa[ra+6]=F.r;xa[ra+7]=F.g;xa[ra+8]=F.b;ra+=9}if(eb&&Fa.hasTangents){Y=O[0];Ha=O[1];B=O[2];ca[aa]=Y.x;ca[aa+1]=Y.y;ca[aa+2]=Y.z;ca[aa+3]=Y.w;ca[aa+4]=Ha.x;ca[aa+5]=Ha.y;ca[aa+6]=Ha.z;ca[aa+7]=Ha.w;ca[aa+8]=B.x;ca[aa+9]=B.y;ca[aa+10]=B.z;ca[aa+11]=B.w;aa+=12}if(db&&v)if($.length==
  241. 3&&hb)for(O=0;O<3;O++){Aa=$[O];Ma[Ia]=Aa.x;Ma[Ia+1]=Aa.y;Ma[Ia+2]=Aa.z;Ia+=3}else for(O=0;O<3;O++){Ma[Ia]=Aa.x;Ma[Ia+1]=Aa.y;Ma[Ia+2]=Aa.z;Ia+=3}if(Ya&&M!==undefined&&w)for(O=0;O<3;O++){$=M[O];Za[Z]=$.u;Za[Z+1]=$.v;Z+=2}if(Ya&&G!==undefined&&w)for(O=0;O<3;O++){$=G[O];$a[Ga]=$.u;$a[Ga+1]=$.v;Ga+=2}if(cb){Pa[Oa]=H;Pa[Oa+1]=H+1;Pa[Oa+2]=H+2;Oa+=3;Ka[Ja]=H;Ka[Ja+1]=H+1;Ka[Ja+2]=H;Ka[Ja+3]=H+2;Ka[Ja+4]=H+1;Ka[Ja+5]=H+2;Ja+=6;H+=3}}else if(B instanceof THREE.Face4){if(bb){E=Sa[B.a].position;F=Sa[B.b].position;
  242. I=Sa[B.c].position;na=Sa[B.d].position;wa[T]=E.x;wa[T+1]=E.y;wa[T+2]=E.z;wa[T+3]=F.x;wa[T+4]=F.y;wa[T+5]=F.z;wa[T+6]=I.x;wa[T+7]=I.y;wa[T+8]=I.z;wa[T+9]=na.x;wa[T+10]=na.y;wa[T+11]=na.z;T+=12}if(gb){Ea=0;for(Xa=Qa.length;Ea<Xa;Ea++){E=Qa[Ea].vertices[B.a].position;F=Qa[Ea].vertices[B.b].position;I=Qa[Ea].vertices[B.c].position;na=Qa[Ea].vertices[B.d].position;ua=ab[Ea];ua[va+0]=E.x;ua[va+1]=E.y;ua[va+2]=E.z;ua[va+3]=F.x;ua[va+4]=F.y;ua[va+5]=F.z;ua[va+6]=I.x;ua[va+7]=I.y;ua[va+8]=I.z;ua[va+9]=na.x;
  243. ua[va+10]=na.y;ua[va+11]=na.z}va+=12}if(Ra.length){E=Ra[B.a];F=Ra[B.b];I=Ra[B.c];na=Ra[B.d];ga[u]=E.x;ga[u+1]=E.y;ga[u+2]=E.z;ga[u+3]=E.w;ga[u+4]=F.x;ga[u+5]=F.y;ga[u+6]=F.z;ga[u+7]=F.w;ga[u+8]=I.x;ga[u+9]=I.y;ga[u+10]=I.z;ga[u+11]=I.w;ga[u+12]=na.x;ga[u+13]=na.y;ga[u+14]=na.z;ga[u+15]=na.w;E=Va[B.a];F=Va[B.b];I=Va[B.c];na=Va[B.d];fa[u]=E.x;fa[u+1]=E.y;fa[u+2]=E.z;fa[u+3]=E.w;fa[u+4]=F.x;fa[u+5]=F.y;fa[u+6]=F.z;fa[u+7]=F.w;fa[u+8]=I.x;fa[u+9]=I.y;fa[u+10]=I.z;fa[u+11]=I.w;fa[u+12]=na.x;fa[u+13]=na.y;
  244. fa[u+14]=na.z;fa[u+15]=na.w;E=Ta[B.a];F=Ta[B.b];I=Ta[B.c];na=Ta[B.d];da[u]=E.x;da[u+1]=E.y;da[u+2]=E.z;da[u+3]=1;da[u+4]=F.x;da[u+5]=F.y;da[u+6]=F.z;da[u+7]=1;da[u+8]=I.x;da[u+9]=I.y;da[u+10]=I.z;da[u+11]=1;da[u+12]=na.x;da[u+13]=na.y;da[u+14]=na.z;da[u+15]=1;E=Ua[B.a];F=Ua[B.b];I=Ua[B.c];B=Ua[B.d];ea[u]=E.x;ea[u+1]=E.y;ea[u+2]=E.z;ea[u+3]=1;ea[u+4]=F.x;ea[u+5]=F.y;ea[u+6]=F.z;ea[u+7]=1;ea[u+8]=I.x;ea[u+9]=I.y;ea[u+10]=I.z;ea[u+11]=1;ea[u+12]=B.x;ea[u+13]=B.y;ea[u+14]=B.z;ea[u+15]=1;u+=16}if(fb&&
  245. R){if(Y.length==4&&R==THREE.VertexColors){B=Y[0];E=Y[1];F=Y[2];Y=Y[3]}else Y=F=E=B=Ha;xa[ra]=B.r;xa[ra+1]=B.g;xa[ra+2]=B.b;xa[ra+3]=E.r;xa[ra+4]=E.g;xa[ra+5]=E.b;xa[ra+6]=F.r;xa[ra+7]=F.g;xa[ra+8]=F.b;xa[ra+9]=Y.r;xa[ra+10]=Y.g;xa[ra+11]=Y.b;ra+=12}if(eb&&Fa.hasTangents){Y=O[0];Ha=O[1];B=O[2];O=O[3];ca[aa]=Y.x;ca[aa+1]=Y.y;ca[aa+2]=Y.z;ca[aa+3]=Y.w;ca[aa+4]=Ha.x;ca[aa+5]=Ha.y;ca[aa+6]=Ha.z;ca[aa+7]=Ha.w;ca[aa+8]=B.x;ca[aa+9]=B.y;ca[aa+10]=B.z;ca[aa+11]=B.w;ca[aa+12]=O.x;ca[aa+13]=O.y;ca[aa+14]=O.z;
  246. ca[aa+15]=O.w;aa+=16}if(db&&v)if($.length==4&&hb)for(O=0;O<4;O++){Aa=$[O];Ma[Ia]=Aa.x;Ma[Ia+1]=Aa.y;Ma[Ia+2]=Aa.z;Ia+=3}else for(O=0;O<4;O++){Ma[Ia]=Aa.x;Ma[Ia+1]=Aa.y;Ma[Ia+2]=Aa.z;Ia+=3}if(Ya&&M!==undefined&&w)for(O=0;O<4;O++){$=M[O];Za[Z]=$.u;Za[Z+1]=$.v;Z+=2}if(Ya&&G!==undefined&&w)for(O=0;O<4;O++){$=G[O];$a[Ga]=$.u;$a[Ga+1]=$.v;Ga+=2}if(cb){Pa[Oa]=H;Pa[Oa+1]=H+1;Pa[Oa+2]=H+3;Pa[Oa+3]=H+1;Pa[Oa+4]=H+2;Pa[Oa+5]=H+3;Oa+=6;Ka[Ja]=H;Ka[Ja+1]=H+1;Ka[Ja+2]=H;Ka[Ja+3]=H+3;Ka[Ja+4]=H+1;Ka[Ja+5]=H+2;Ka[Ja+
  247. 6]=H+2;Ka[Ja+7]=H+3;Ja+=8;H+=4}}}if(bb){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,wa,r)}if(gb){Ea=0;for(Xa=Qa.length;Ea<Xa;Ea++){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLMorphTargetsBuffers[Ea]);d.bufferData(d.ARRAY_BUFFER,ab[Ea],r)}}if(fb&&ra>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,xa,r)}if(db){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Ma,r)}if(eb&&Fa.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,
  248. q.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,ca,r)}if(Ya&&Z>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,Za,r)}if(Ya&&Ga>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,$a,r)}if(cb){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Pa,r);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ka,r)}if(u>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);
  249. d.bufferData(d.ARRAY_BUFFER,da,r);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,ea,r);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,fa,r);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,ga,r)}}}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyTangents=!1;k.__dirtyColors=!1}else if(i instanceof THREE.Ribbon){k=i.geometry;if(k.__dirtyVertices||
  250. k.__dirtyColors){i=k;t=d.DYNAMIC_DRAW;w=void 0;w=void 0;R=void 0;q=void 0;v=i.vertices;r=i.colors;M=v.length;D=r.length;G=i.__vertexArray;X=i.__colorArray;H=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w<M;w++){R=v[w].position;q=w*3;G[q]=R.x;G[q+1]=R.y;G[q+2]=R.z}d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,G,t)}if(H){for(w=0;w<D;w++){color=r[w];q=w*3;X[q]=color.r;X[q+1]=color.g;X[q+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,
  251. X,t)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(i instanceof THREE.Line){k=i.geometry;if(k.__dirtyVertices||k.__dirtyColors){i=k;t=d.DYNAMIC_DRAW;w=void 0;w=void 0;R=void 0;q=void 0;v=i.vertices;r=i.colors;M=v.length;D=r.length;G=i.__vertexArray;X=i.__colorArray;H=i.__dirtyColors;if(i.__dirtyVertices){for(w=0;w<M;w++){R=v[w].position;q=w*3;G[q]=R.x;G[q+1]=R.y;G[q+2]=R.z}d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,G,t)}if(H){for(w=0;w<D;w++){color=r[w];q=w*
  252. 3;X[q]=color.r;X[q+1]=color.g;X[q+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,X,t)}}k.__dirtyVertices=!1;k.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem){k=i.geometry;(k.__dirtyVertices||k.__dirtyColors||i.sortParticles)&&b(k,d.DYNAMIC_DRAW,i);k.__dirtyVertices=!1;k.__dirtyColors=!1}}};this.setFaceCulling=function(g,m){if(g){!m||m=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(g=="back")d.cullFace(d.BACK);else g=="front"?d.cullFace(d.FRONT):
  253. d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};