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- /* global QUnit */
- import { BufferGeometry } from '../../../../src/core/BufferGeometry';
- import {
- BufferAttribute,
- Uint16BufferAttribute,
- Uint32BufferAttribute
- } from '../../../../src/core/BufferAttribute';
- import { Vector3 } from '../../../../src/math/Vector3';
- import { Matrix4 } from '../../../../src/math/Matrix4';
- import { Sphere } from '../../../../src/math/Sphere';
- import {
- x,
- y,
- z
- } from '../math/Constants.tests';
- import { CONSOLE_LEVEL } from '../../utils/console-wrapper';
- var DegToRad = Math.PI / 180;
- function bufferAttributeEquals( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- if ( a.count !== b.count || a.itemSize !== b.itemSize ) {
- return false;
- }
- for ( var i = 0, il = a.count * a.itemSize; i < il; i ++ ) {
- var delta = a[ i ] - b[ i ];
- if ( delta > tolerance ) {
- return false;
- }
- }
- return true;
- }
- function getBBForVertices( vertices ) {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "position", new BufferAttribute( new Float32Array( vertices ), 3 ) );
- geometry.computeBoundingBox();
- return geometry.boundingBox;
- }
- function getBSForVertices( vertices ) {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "position", new BufferAttribute( new Float32Array( vertices ), 3 ) );
- geometry.computeBoundingSphere();
- return geometry.boundingSphere;
- }
- function getNormalsForVertices( vertices, assert ) {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "position", new BufferAttribute( new Float32Array( vertices ), 3 ) );
- geometry.computeVertexNormals();
- assert.ok( geometry.attributes.normal !== undefined, "normal attribute was created" );
- return geometry.attributes.normal.array;
- }
- export default QUnit.module( 'Core', () => {
- QUnit.module( 'BufferGeometry', () => {
- // INHERITANCE
- QUnit.todo( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.todo( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.todo( "isBufferGeometry", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setIndex/getIndex", ( assert ) => {
- var a = new BufferGeometry();
- var uint16 = [ 1, 2, 3 ];
- var uint32 = [ 65535, 65536, 65537 ];
- var str = "foo";
- a.setIndex( uint16 );
- assert.ok( a.getIndex() instanceof Uint16BufferAttribute, "Index has the right type" );
- assert.deepEqual( a.getIndex().array, new Uint16Array( uint16 ), "Small index gets stored correctly" );
- a.setIndex( uint32 );
- assert.ok( a.getIndex() instanceof Uint32BufferAttribute, "Index has the right type" );
- assert.deepEqual( a.getIndex().array, new Uint32Array( uint32 ), "Large index gets stored correctly" );
- a.setIndex( str );
- assert.strictEqual( a.getIndex(), str, "Weird index gets stored correctly" );
- } );
- QUnit.todo( "getAttribute", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set / delete Attribute", ( assert ) => {
- var geometry = new BufferGeometry();
- var attributeName = "position";
- assert.ok( geometry.attributes[ attributeName ] === undefined, 'no attribute defined' );
- geometry.setAttribute( attributeName, new BufferAttribute( new Float32Array( [ 1, 2, 3 ], 1 ) ) );
- assert.ok( geometry.attributes[ attributeName ] !== undefined, 'attribute is defined' );
- geometry.deleteAttribute( attributeName );
- assert.ok( geometry.attributes[ attributeName ] === undefined, 'no attribute defined' );
- } );
- QUnit.test( "addGroup", ( assert ) => {
- var a = new BufferGeometry();
- var expected = [
- {
- start: 0,
- count: 1,
- materialIndex: 0
- },
- {
- start: 1,
- count: 2,
- materialIndex: 2
- }
- ];
- a.addGroup( 0, 1, 0 );
- a.addGroup( 1, 2, 2 );
- assert.deepEqual( a.groups, expected, "Check groups were stored correctly and in order" );
- a.clearGroups();
- assert.strictEqual( a.groups.length, 0, "Check groups were deleted correctly" );
- } );
- QUnit.todo( "clearGroups", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setDrawRange", ( assert ) => {
- var a = new BufferGeometry();
- a.setDrawRange( 1.0, 7 );
- assert.deepEqual( a.drawRange, {
- start: 1,
- count: 7
- }, "Check draw range was stored correctly" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "position", new BufferAttribute( new Float32Array( 6 ), 3 ) );
- var matrix = new Matrix4().set(
- 1, 0, 0, 1.5,
- 0, 1, 0, - 2,
- 0, 0, 1, 3,
- 0, 0, 0, 1
- );
- geometry.applyMatrix4( matrix );
- var position = geometry.attributes.position.array;
- var m = matrix.elements;
- assert.ok( position[ 0 ] === m[ 12 ] && position[ 1 ] === m[ 13 ] && position[ 2 ] === m[ 14 ], "position was extracted from matrix" );
- assert.ok( position[ 3 ] === m[ 12 ] && position[ 4 ] === m[ 13 ] && position[ 5 ] === m[ 14 ], "position was extracted from matrix twice" );
- assert.ok( geometry.attributes.position.version === 1, "version was increased during update" );
- } );
- QUnit.test( "rotateX/Y/Z", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "position", new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) );
- var pos = geometry.attributes.position.array;
- geometry.rotateX( 180 * DegToRad );
- // object was rotated around x so all items should be flipped but the x ones
- assert.ok( pos[ 0 ] === 1 && pos[ 1 ] === - 2 && pos[ 2 ] === - 3 &&
- pos[ 3 ] === 4 && pos[ 4 ] === - 5 && pos[ 5 ] === - 6, "vertices were rotated around x by 180 degrees" );
- geometry.rotateY( 180 * DegToRad );
- // vertices were rotated around y so all items should be flipped again but the y ones
- assert.ok( pos[ 0 ] === - 1 && pos[ 1 ] === - 2 && pos[ 2 ] === 3 &&
- pos[ 3 ] === - 4 && pos[ 4 ] === - 5 && pos[ 5 ] === 6, "vertices were rotated around y by 180 degrees" );
- geometry.rotateZ( 180 * DegToRad );
- // vertices were rotated around z so all items should be flipped again but the z ones
- assert.ok( pos[ 0 ] === 1 && pos[ 1 ] === 2 && pos[ 2 ] === 3 &&
- pos[ 3 ] === 4 && pos[ 4 ] === 5 && pos[ 5 ] === 6, "vertices were rotated around z by 180 degrees" );
- } );
- QUnit.test( "translate", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "position", new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) );
- var pos = geometry.attributes.position.array;
- geometry.translate( 10, 20, 30 );
- assert.ok( pos[ 0 ] === 11 && pos[ 1 ] === 22 && pos[ 2 ] === 33 &&
- pos[ 3 ] === 14 && pos[ 4 ] === 25 && pos[ 5 ] === 36, "vertices were translated" );
- } );
- QUnit.test( "scale", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "position", new BufferAttribute( new Float32Array( [ - 1, - 1, - 1, 2, 2, 2 ] ), 3 ) );
- var pos = geometry.attributes.position.array;
- geometry.scale( 1, 2, 3 );
- assert.ok( pos[ 0 ] === - 1 && pos[ 1 ] === - 2 && pos[ 2 ] === - 3 &&
- pos[ 3 ] === 2 && pos[ 4 ] === 4 && pos[ 5 ] === 6, "vertices were scaled" );
- } );
- QUnit.test( "lookAt", ( assert ) => {
- var a = new BufferGeometry();
- var vertices = new Float32Array( [
- - 1.0, - 1.0, 1.0,
- 1.0, - 1.0, 1.0,
- 1.0, 1.0, 1.0,
- 1.0, 1.0, 1.0,
- - 1.0, 1.0, 1.0,
- - 1.0, - 1.0, 1.0
- ] );
- a.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
- var sqrt = Math.sqrt( 2 );
- var expected = new Float32Array( [
- 1, 0, - sqrt,
- - 1, 0, - sqrt,
- - 1, sqrt, 0,
- - 1, sqrt, 0,
- 1, sqrt, 0,
- 1, 0, - sqrt
- ] );
- a.lookAt( new Vector3( 0, 1, - 1 ) );
- assert.ok( bufferAttributeEquals( a.attributes.position.array, expected ), "Rotation is correct" );
- } );
- QUnit.test( "center", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "position", new BufferAttribute( new Float32Array( [
- - 1, - 1, - 1,
- 1, 1, 1,
- 4, 4, 4
- ] ), 3 ) );
- geometry.center();
- var pos = geometry.attributes.position.array;
- // the boundingBox should go from (-1, -1, -1) to (4, 4, 4) so it has a size of (5, 5, 5)
- // after centering it the vertices should be placed between (-2.5, -2.5, -2.5) and (2.5, 2.5, 2.5)
- assert.ok( pos[ 0 ] === - 2.5 && pos[ 1 ] === - 2.5 && pos[ 2 ] === - 2.5 &&
- pos[ 3 ] === - 0.5 && pos[ 4 ] === - 0.5 && pos[ 5 ] === - 0.5 &&
- pos[ 6 ] === 2.5 && pos[ 7 ] === 2.5 && pos[ 8 ] === 2.5, "vertices were replaced by boundingBox dimensions" );
- } );
- QUnit.test( "computeBoundingBox", ( assert ) => {
- var bb = getBBForVertices( [ - 1, - 2, - 3, 13, - 2, - 3.5, - 1, - 20, 0, - 4, 5, 6 ] );
- assert.ok( bb.min.x === - 4 && bb.min.y === - 20 && bb.min.z === - 3.5, "min values are set correctly" );
- assert.ok( bb.max.x === 13 && bb.max.y === 5 && bb.max.z === 6, "max values are set correctly" );
- var bb = getBBForVertices( [ - 1, - 1, - 1 ] );
- assert.ok( bb.min.x === bb.max.x && bb.min.y === bb.max.y && bb.min.z === bb.max.z, "since there is only one vertex, max and min are equal" );
- assert.ok( bb.min.x === - 1 && bb.min.y === - 1 && bb.min.z === - 1, "since there is only one vertex, min and max are this vertex" );
- } );
- QUnit.test( "computeBoundingSphere", ( assert ) => {
- var bs = getBSForVertices( [ - 10, 0, 0, 10, 0, 0 ] );
- assert.ok( bs.radius === ( 10 + 10 ) / 2, "radius is equal to deltaMinMax / 2" );
- assert.ok( bs.center.x === 0 && bs.center.y === 0 && bs.center.y === 0, "bounding sphere is at ( 0, 0, 0 )" );
- var bs = getBSForVertices( [ - 5, 11, - 3, 5, - 11, 3 ] );
- var radius = new Vector3( 5, 11, 3 ).length();
- assert.ok( bs.radius === radius, "radius is equal to directionLength" );
- assert.ok( bs.center.x === 0 && bs.center.y === 0 && bs.center.y === 0, "bounding sphere is at ( 0, 0, 0 )" );
- } );
- QUnit.todo( "computeFaceNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "computeVertexNormals", ( assert ) => {
- // get normals for a counter clockwise created triangle
- var normals = getNormalsForVertices( [ - 1, 0, 0, 1, 0, 0, 0, 1, 0 ], assert );
- assert.ok( normals[ 0 ] === 0 && normals[ 1 ] === 0 && normals[ 2 ] === 1,
- "first normal is pointing to screen since the the triangle was created counter clockwise" );
- assert.ok( normals[ 3 ] === 0 && normals[ 4 ] === 0 && normals[ 5 ] === 1,
- "second normal is pointing to screen since the the triangle was created counter clockwise" );
- assert.ok( normals[ 6 ] === 0 && normals[ 7 ] === 0 && normals[ 8 ] === 1,
- "third normal is pointing to screen since the the triangle was created counter clockwise" );
- // get normals for a clockwise created triangle
- var normals = getNormalsForVertices( [ 1, 0, 0, - 1, 0, 0, 0, 1, 0 ], assert );
- assert.ok( normals[ 0 ] === 0 && normals[ 1 ] === 0 && normals[ 2 ] === - 1,
- "first normal is pointing to screen since the the triangle was created clockwise" );
- assert.ok( normals[ 3 ] === 0 && normals[ 4 ] === 0 && normals[ 5 ] === - 1,
- "second normal is pointing to screen since the the triangle was created clockwise" );
- assert.ok( normals[ 6 ] === 0 && normals[ 7 ] === 0 && normals[ 8 ] === - 1,
- "third normal is pointing to screen since the the triangle was created clockwise" );
- var normals = getNormalsForVertices( [ 0, 0, 1, 0, 0, - 1, 1, 1, 0 ], assert );
- // the triangle is rotated by 45 degrees to the right so the normals of the three vertices
- // should point to (1, -1, 0).normalized(). The simplest solution is to check against a normalized
- // vector (1, -1, 0) but you will get calculation errors because of floating calculations so another
- // valid technique is to create a vector which stands in 90 degrees to the normals and calculate the
- // dot product which is the cos of the angle between them. This should be < floating calculation error
- // which can be taken from Number.EPSILON
- var direction = new Vector3( 1, 1, 0 ).normalize(); // a vector which should have 90 degrees difference to normals
- var difference = direction.dot( new Vector3( normals[ 0 ], normals[ 1 ], normals[ 2 ] ) );
- assert.ok( difference < Number.EPSILON, "normal is equal to reference vector" );
- // get normals for a line should be NAN because you need min a triangle to calculate normals
- var normals = getNormalsForVertices( [ 1, 0, 0, - 1, 0, 0 ], assert );
- for ( var i = 0; i < normals.length; i ++ ) {
- assert.ok( ! normals[ i ], "normals can't be calculated which is good" );
- }
- } );
- QUnit.test( "computeVertexNormals (indexed)", ( assert ) => {
- var sqrt = 0.5 * Math.sqrt( 2 );
- var normal = new BufferAttribute( new Float32Array( [
- - 1, 0, 0, - 1, 0, 0, - 1, 0, 0,
- sqrt, sqrt, 0, sqrt, sqrt, 0, sqrt, sqrt, 0,
- - 1, 0, 0
- ] ), 3 );
- var position = new BufferAttribute( new Float32Array( [
- 0.5, 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, - 0.5, 0.5,
- 0.5, - 0.5, - 0.5, - 0.5, 0.5, - 0.5, - 0.5, 0.5, 0.5,
- - 0.5, - 0.5, - 0.5
- ] ), 3 );
- var index = new BufferAttribute( new Uint16Array( [
- 0, 2, 1, 2, 3, 1, 4, 6, 5, 6, 7, 5
- ] ), 1 );
- var a = new BufferGeometry();
- a.setAttribute( "position", position );
- a.computeVertexNormals();
- assert.ok(
- bufferAttributeEquals( normal, a.getAttribute( "normal" ) ),
- "Regular geometry: first computed normals are correct"
- );
- // a second time to see if the existing normals get properly deleted
- a.computeVertexNormals();
- assert.ok(
- bufferAttributeEquals( normal, a.getAttribute( "normal" ) ),
- "Regular geometry: second computed normals are correct"
- );
- // indexed geometry
- var a = new BufferGeometry();
- a.setAttribute( "position", position );
- a.setIndex( index );
- a.computeVertexNormals();
- assert.ok( bufferAttributeEquals( normal, a.getAttribute( "normal" ) ), "Indexed geometry: computed normals are correct" );
- } );
- QUnit.test( "merge", ( assert ) => {
- var geometry1 = new BufferGeometry();
- geometry1.setAttribute( "attrName", new BufferAttribute( new Float32Array( [ 1, 2, 3, 0, 0, 0 ] ), 3 ) );
- var geometry2 = new BufferGeometry();
- geometry2.setAttribute( "attrName", new BufferAttribute( new Float32Array( [ 4, 5, 6 ] ), 3 ) );
- var attr = geometry1.attributes.attrName.array;
- geometry1.merge( geometry2, 1 );
- // merged array should be 1, 2, 3, 4, 5, 6
- for ( var i = 0; i < attr.length; i ++ ) {
- assert.ok( attr[ i ] === i + 1, "" );
- }
- console.level = CONSOLE_LEVEL.ERROR;
- geometry1.merge( geometry2 );
- console.level = CONSOLE_LEVEL.DEFAULT;
- assert.ok( attr[ 0 ] === 4 && attr[ 1 ] === 5 && attr[ 2 ] === 6, "copied the 3 attributes without offset" );
- } );
- QUnit.todo( "normalizeNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toNonIndexed", ( assert ) => {
- var geometry = new BufferGeometry();
- var vertices = new Float32Array( [
- 0.5, 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, - 0.5, 0.5, 0.5, - 0.5, - 0.5
- ] );
- var index = new BufferAttribute( new Uint16Array( [ 0, 2, 1, 2, 3, 1 ] ) );
- var expected = new Float32Array( [
- 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, 0.5, 0.5, - 0.5,
- 0.5, - 0.5, 0.5, 0.5, - 0.5, - 0.5, 0.5, 0.5, - 0.5
- ] );
- geometry.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
- geometry.setIndex( index );
- var nonIndexed = geometry.toNonIndexed();
- assert.deepEqual( nonIndexed.getAttribute( "position" ).array, expected, "Expected vertices" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- var index = new BufferAttribute( new Uint16Array( [ 0, 1, 2, 3 ] ), 1 );
- var attribute1 = new BufferAttribute( new Uint16Array( [ 1, 3, 5, 7 ] ), 1 );
- attribute1.name = "attribute1";
- var a = new BufferGeometry();
- a.name = "JSONQUnit.test";
- // a.parameters = { "placeholder": 0 };
- a.setAttribute( "attribute1", attribute1 );
- a.setIndex( index );
- a.addGroup( 0, 1, 2 );
- a.boundingSphere = new Sphere( new Vector3( x, y, z ), 0.5 );
- var j = a.toJSON();
- var gold = {
- "metadata": {
- "version": 4.5,
- "type": "BufferGeometry",
- "generator": "BufferGeometry.toJSON"
- },
- "uuid": a.uuid,
- "type": "BufferGeometry",
- "name": "JSONQUnit.test",
- "data": {
- "attributes": {
- "attribute1": {
- "itemSize": 1,
- "type": "Uint16Array",
- "array": [ 1, 3, 5, 7 ],
- "normalized": false,
- "name": "attribute1"
- }
- },
- "index": {
- "type": "Uint16Array",
- "array": [ 0, 1, 2, 3 ]
- },
- "groups": [
- {
- "start": 0,
- "count": 1,
- "materialIndex": 2
- }
- ],
- "boundingSphere": {
- "center": [ 2, 3, 4 ],
- "radius": 0.5
- }
- }
- };
- assert.deepEqual( j, gold, "Generated JSON is as expected" );
- // add morphAttributes
- a.morphAttributes.attribute1 = [];
- a.morphAttributes.attribute1.push( attribute1.clone() );
- j = a.toJSON();
- gold.data.morphAttributes = {
- "attribute1": [ {
- "itemSize": 1,
- "type": "Uint16Array",
- "array": [ 1, 3, 5, 7 ],
- "normalized": false,
- "name": "attribute1"
- } ]
- };
- gold.data.morphTargetsRelative = false;
- assert.deepEqual( j, gold, "Generated JSON with morphAttributes is as expected" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var a = new BufferGeometry();
- a.setAttribute( "attribute1", new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) );
- a.setAttribute( "attribute2", new BufferAttribute( new Float32Array( [ 0, 1, 3, 5, 6 ] ), 1 ) );
- a.addGroup( 0, 1, 2 );
- a.computeBoundingBox();
- a.computeBoundingSphere();
- a.setDrawRange( 0, 1 );
- var b = a.clone();
- assert.notEqual( a, b, "A new object was created" );
- assert.notEqual( a.id, b.id, "New object has a different GUID" );
- assert.strictEqual(
- Object.keys( a.attributes ).count, Object.keys( b.attributes ).count,
- "Both objects have the same amount of attributes"
- );
- assert.ok(
- bufferAttributeEquals( a.getAttribute( "attribute1" ), b.getAttribute( "attribute1" ) ),
- "First attributes buffer is identical"
- );
- assert.ok(
- bufferAttributeEquals( a.getAttribute( "attribute2" ), b.getAttribute( "attribute2" ) ),
- "Second attributes buffer is identical"
- );
- assert.deepEqual( a.groups, b.groups, "Groups are identical" );
- assert.ok( a.boundingBox.equals( b.boundingBox ), "BoundingBoxes are equal" );
- assert.ok( a.boundingSphere.equals( b.boundingSphere ), "BoundingSpheres are equal" );
- assert.strictEqual( a.drawRange.start, b.drawRange.start, "DrawRange start is identical" );
- assert.strictEqual( a.drawRange.count, b.drawRange.count, "DrawRange count is identical" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.setAttribute( "attrName", new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) );
- geometry.setAttribute( "attrName2", new BufferAttribute( new Float32Array( [ 0, 1, 3, 5, 6 ] ), 1 ) );
- var copy = new BufferGeometry().copy( geometry );
- assert.ok( copy !== geometry && geometry.id !== copy.id, "new object was created" );
- Object.keys( geometry.attributes ).forEach( function ( key ) {
- var attribute = geometry.attributes[ key ];
- assert.ok( attribute !== undefined, "all attributes where copied" );
- for ( var i = 0; i < attribute.array.length; i ++ ) {
- assert.ok( attribute.array[ i ] === copy.attributes[ key ].array[ i ], "values of the attribute are equal" );
- }
- } );
- } );
- QUnit.todo( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
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