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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - deferred rendering [morphing + skinning]</title>
- <meta charset="utf-8" />
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 20px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- }
- a {
- color: #ff0080;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- #stats { position: absolute; top:10px; left: 5px }
- #stats #fps { background: transparent !important }
- #stats #fps #fpsText { color: #aaa !important }
- #stats #fps #fpsGraph { display: none }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - webgl deferred rendering with morphing and skinning animations -
- characters from <a href="http://www.sintel.org/">Sintel</a> and by <a href="http://opengameart.org/content/walk-cycles">Clint Bellanger</a>
- </div>
- <div id="container"></div>
- <script src="js/libs/stats.min.js"></script>
- <script src="../build/three.min.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/renderers/WebGLDeferredRenderer.js"></script>
- <script src="js/ShaderDeferred.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/FXAAShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var SCALE = 0.75;
- var MARGIN = 100;
- var WIDTH = window.innerWidth;
- var HEIGHT = window.innerHeight - 2 * MARGIN;
- var NEAR = 1.0, FAR = 350.0;
- var VIEW_ANGLE = 45;
- // controls
- var mouseX = 0;
- var mouseY = 0;
- var targetX = 0, targetY = 0;
- var angle = 0;
- var target = new THREE.Vector3( 0, 0, 0 );
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- // core
- var renderer, camera, scene, controls, stats, clock;
- // lights
- var numLights = 50;
- var lights = [];
- // morphs
- var morphs = [];
- // skins
- var skins = [];
- //
- init();
- animate();
- // -----------------------------
- function init() {
- // renderer
- renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, brightness: 2, antialias: true } );
- renderer.domElement.style.position = "absolute";
- renderer.domElement.style.top = MARGIN + "px";
- renderer.domElement.style.left = "0px";
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- // camera
- camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
- camera.position.z = 150;
- // scene
- scene = new THREE.Scene();
- scene.add( camera );
- // stats
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '8px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- // clock
- clock = new THREE.Clock();
- // add lights
- initLights();
- // add objects
- initObjects();
- // events
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- // -----------------------------
- function initLights() {
- var distance = 40;
- // front light
- var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
- scene.add( light );
- lights.push( light );
- // random lights
- var c = new THREE.Vector3();
- for ( var i = 1; i < numLights; i ++ ) {
- var light = new THREE.PointLight( 0xffffff, 2.0, distance );
- c.set( Math.random(), Math.random(), Math.random() ).normalize();
- light.color.setRGB( c.x, c.y, c.z );
- scene.add( light );
- lights.push( light );
- }
- var geometry = new THREE.SphereGeometry( 0.7, 7, 7 );
- for ( var i = 0; i < numLights; i ++ ) {
- var light = lights[ i ];
- var material = new THREE.MeshBasicMaterial();
- material.color = light.color;
- var emitter = new THREE.Mesh( geometry, material );
- emitter.position = light.position;
- scene.add( emitter );
- }
- }
- function ensureLoop( animation ) {
- for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
- var bone = animation.hierarchy[ i ];
- var first = bone.keys[ 0 ];
- var last = bone.keys[ bone.keys.length - 1 ];
- last.pos = first.pos;
- last.rot = first.rot;
- last.scl = first.scl;
- }
- }
- function initObjects() {
- // add animated model
- var loader = new THREE.JSONLoader();
- loader.load( "models/animated/elderlyWalk.js", function( geometry ) {
- geometry.computeMorphNormals();
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x333333, shininess: 20, wrapAround: true, morphTargets: true, morphNormals: true, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
- var meshAnim = new THREE.MorphAnimMesh( geometry, material );
- meshAnim.duration = 3000;
- meshAnim.userData.delta = -13;
- meshAnim.scale.multiplyScalar( 50 );
- meshAnim.position.set( 180, -48, -10 );
- meshAnim.rotation.y = -Math.PI/2;
- scene.add( meshAnim );
- morphs.push( meshAnim );
- } );
- loader.load( "models/skinned/human_walk_0_female.js", function ( geometry, materials ) {
- geometry.computeVertexNormals();
- geometry.computeBoundingBox();
- ensureLoop( geometry.animation );
- for ( var i = 0, il = materials.length; i < il; i ++ ) {
- var originalMaterial = materials[ i ];
- originalMaterial.skinning = true;
- originalMaterial.map = undefined;
- originalMaterial.shading = THREE.SmoothShading;
- originalMaterial.color.setHSL( 0.01, 0.3, 0.3 );
- originalMaterial.ambient.copy( originalMaterial.color );
- originalMaterial.specular.setHSL( 0, 0, 0.1 );
- originalMaterial.shininess = 75;
- originalMaterial.wrapAround = true;
- originalMaterial.wrapRGB.set( 1, 0.5, 0.5 );
- }
- var s = 18.5;
- var material = new THREE.MeshFaceMaterial( materials );
- var mesh = new THREE.SkinnedMesh( geometry, material, false );
- mesh.scale.set( s, s, s );
- mesh.rotation.y = Math.PI/2;
- mesh.position.x = -100;
- mesh.position.y = -geometry.boundingBox.min.y * s - 48;
- mesh.position.z = 18;
- mesh.userData.delta = 25;
- scene.add( mesh );
- skins.push( mesh );
- animation = new THREE.Animation( mesh, geometry.animation );
- animation.play();
- animation.update( 0 );
- } );
- // add box
- var box = generateBox();
- box.scale.multiplyScalar( 8 );
- scene.add( box );
- }
- // -----------------------------
- function generateBox() {
- var object = new THREE.Object3D();
- var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
- mapHeight2.repeat.set( 3, 1.5 );
- mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
- mapHeight2.anisotropy = 4;
- mapHeight2.format = THREE.RGBFormat;
- var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
- mapHeight3.repeat.set( 16, 8 );
- mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
- mapHeight3.anisotropy = 4;
- mapHeight3.format = THREE.RGBFormat;
- var geoPlane = new THREE.PlaneGeometry( 40, 20 );
- var matPlaneSide = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight2, bumpScale: 0.5 } );
- var matPlaneBottom = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 0.5 } );
- var matPlaneTop = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 1 } );
- // bottom
- var mesh = new THREE.Mesh( geoPlane, matPlaneBottom );
- mesh.position.z = -2;
- mesh.position.y = -6;
- mesh.rotation.x = -Math.PI/2;
- object.add( mesh );
- // top
- var mesh = new THREE.Mesh( geoPlane, matPlaneTop );
- mesh.position.z = -2;
- mesh.position.y = 7;
- mesh.rotation.x = Math.PI/2;
- object.add( mesh );
- // back
- var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
- mesh.position.z = -4;
- mesh.position.y = 0;
- object.add( mesh );
- // right
- var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
- mesh.position.z = 0;
- mesh.position.y = 0;
- mesh.position.x = 13;
- mesh.rotation.y = -Math.PI/2;
- //object.add( mesh );
- // left
- var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
- mesh.position.z = 0;
- mesh.position.y = 0;
- mesh.position.x = -13;
- mesh.rotation.y = Math.PI/2;
- //object.add( mesh );
- return object;
- }
- // -----------------------------
- function onWindowResize( event ) {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- WIDTH = window.innerWidth;
- HEIGHT = window.innerHeight - 2 * MARGIN;
- renderer.setSize( WIDTH, HEIGHT );
- camera.aspect = WIDTH / HEIGHT;
- camera.updateProjectionMatrix();
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX ) * 1;
- mouseY = ( event.clientY - windowHalfY ) * 1;
- }
- // -----------------------------
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var delta = clock.getDelta();
- var time = Date.now() * 0.0005;
- // update lights
- var x, y, z;
- for ( var i = 0, il = lights.length; i < il; i ++ ) {
- var light = lights[ i ];
- if ( i > 0 ) {
- x = Math.sin( time + i * 1.7 ) * 80;
- y = Math.cos( time + i * 1.5 ) * 40;
- z = Math.cos( time + i * 1.3 ) * 30;
- } else {
- x = Math.sin( time * 3 ) * 20;
- y = 15;
- z = Math.cos( time * 3 ) * 25 + 10;
- }
- light.position.set( x, y, z );
- }
- // update morphs
- for ( var i = 0; i < morphs.length; i ++ ) {
- var morph = morphs[ i ];
- morph.updateAnimation( 1000 * delta );
- morph.position.x += morph.userData.delta * delta;
- if ( morph.position.x < -50 ) morph.position.x = 200;
- }
- // update skins
- THREE.AnimationHandler.update( 0.4 * delta );
- for ( var i = 0; i < skins.length; i ++ ) {
- var skin = skins[ i ];
- skin.position.x += skin.userData.delta * delta;
- if ( skin.position.x > 200 ) skin.position.x = -200;
- }
- // update controls
- targetX = mouseX * .001;
- targetY = mouseY * .001;
- angle += 0.05 * ( targetX - angle );
- camera.position.x = -Math.sin( angle ) * 150;
- camera.position.z = Math.cos( angle ) * 150;
- camera.lookAt( target );
- // render
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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