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- import { addNodeMaterial } from './NodeMaterial.js';
- import { transformedClearcoatNormalView } from '../accessors/NormalNode.js';
- import { clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness } from '../core/PropertyNode.js';
- import { materialClearcoatNormal } from '../accessors/ExtendedMaterialNode.js';
- import { materialClearcoat, materialClearcoatRoughness, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness } from '../accessors/MaterialNode.js';
- import { float, vec3 } from '../shadernode/ShaderNode.js';
- import PhysicalLightingModel from '../functions/PhysicalLightingModel.js';
- import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js';
- import { MeshPhysicalMaterial } from 'three';
- const defaultValues = new MeshPhysicalMaterial();
- class MeshPhysicalNodeMaterial extends MeshStandardNodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshPhysicalNodeMaterial = true;
- this.clearcoatNode = null;
- this.clearcoatRoughnessNode = null;
- this.clearcoatNormalNode = null;
- this.sheenNode = null;
- this.sheenRoughnessNode = null;
- this.iridescenceNode = null;
- this.iridescenceIORNode = null;
- this.iridescenceThicknessNode = null;
- this.specularIntensityNode = null;
- this.specularColorNode = null;
- this.transmissionNode = null;
- this.thicknessNode = null;
- this.attenuationDistanceNode = null;
- this.attenuationColorNode = null;
- this.setDefaultValues( defaultValues );
- this.setValues( parameters );
- }
- setupLightingModel( /*builder*/ ) {
- return new PhysicalLightingModel(); // @TODO: Optimize shader using parameters.
- }
- setupVariants( builder ) {
- super.setupVariants( builder );
- const { stack } = builder;
- // CLEARCOAT
- const clearcoatNode = this.clearcoatNode ? float( this.clearcoatNode ) : materialClearcoat;
- const clearcoatRoughnessNode = this.clearcoatRoughnessNode ? float( this.clearcoatRoughnessNode ) : materialClearcoatRoughness;
- stack.assign( clearcoat, clearcoatNode );
- stack.assign( clearcoatRoughness, clearcoatRoughnessNode );
- // SHEEN
- const sheenNode = this.sheenNode ? vec3( this.sheenNode ) : materialSheen;
- const sheenRoughnessNode = this.sheenRoughnessNode ? float( this.sheenRoughnessNode ) : materialSheenRoughness;
- stack.assign( sheen, sheenNode );
- stack.assign( sheenRoughness, sheenRoughnessNode );
- // IRIDESCENCE
- const iridescenceNode = this.iridescenceNode ? float( this.iridescenceNode ) : materialIridescence;
- const iridescenceIORNode = this.iridescenceIORNode ? float( this.iridescenceIORNode ) : materialIridescenceIOR;
- const iridescenceThicknessNode = this.iridescenceThicknessNode ? float( this.iridescenceThicknessNode ) : materialIridescenceThickness;
- stack.assign( iridescence, iridescenceNode );
- stack.assign( iridescenceIOR, iridescenceIORNode );
- stack.assign( iridescenceThickness, iridescenceThicknessNode );
- }
- setupNormal( builder ) {
- super.setupNormal( builder );
- // CLEARCOAT NORMAL
- const clearcoatNormalNode = this.clearcoatNormalNode ? vec3( this.clearcoatNormalNode ) : materialClearcoatNormal;
- builder.stack.assign( transformedClearcoatNormalView, clearcoatNormalNode );
- }
- copy( source ) {
- this.clearcoatNode = source.clearcoatNode;
- this.clearcoatRoughnessNode = source.clearcoatRoughnessNode;
- this.clearcoatNormalNode = source.clearcoatNormalNode;
- this.sheenNode = source.sheenNode;
- this.sheenRoughnessNode = source.sheenRoughnessNode;
- this.iridescenceNode = source.iridescenceNode;
- this.iridescenceIORNode = source.iridescenceIORNode;
- this.iridescenceThicknessNode = source.iridescenceThicknessNode;
- this.specularIntensityNode = source.specularIntensityNode;
- this.specularColorNode = source.specularColorNode;
- this.transmissionNode = source.transmissionNode;
- this.thicknessNode = source.thicknessNode;
- this.attenuationDistanceNode = source.attenuationDistanceNode;
- this.attenuationColorNode = source.attenuationColorNode;
- return super.copy( source );
- }
- }
- export default MeshPhysicalNodeMaterial;
- addNodeMaterial( 'MeshPhysicalNodeMaterial', MeshPhysicalNodeMaterial );
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