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- import { Material, ShaderMaterial, NoColorSpace, LinearSRGBColorSpace } from 'three';
- import { getNodeChildren, getCacheKey } from '../core/NodeUtils.js';
- import { attribute } from '../core/AttributeNode.js';
- import { output, diffuseColor } from '../core/PropertyNode.js';
- import { materialNormal } from '../accessors/ExtendedMaterialNode.js';
- import { materialAlphaTest, materialColor, materialOpacity, materialEmissive } from '../accessors/MaterialNode.js';
- import { modelViewProjection } from '../accessors/ModelViewProjectionNode.js';
- import { transformedNormalView } from '../accessors/NormalNode.js';
- import { instance } from '../accessors/InstanceNode.js';
- import { positionLocal, positionView } from '../accessors/PositionNode.js';
- import { skinning } from '../accessors/SkinningNode.js';
- import { morph } from '../accessors/MorphNode.js';
- import { texture } from '../accessors/TextureNode.js';
- import { cubeTexture } from '../accessors/CubeTextureNode.js';
- import { lightsWithoutWrap } from '../lighting/LightsNode.js';
- import { mix, dFdx, dFdy } from '../math/MathNode.js';
- import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
- import AONode from '../lighting/AONode.js';
- import { lightingContext } from '../lighting/LightingContextNode.js';
- import EnvironmentNode from '../lighting/EnvironmentNode.js';
- const NodeMaterials = new Map();
- class NodeMaterial extends ShaderMaterial {
- constructor() {
- super();
- this.isNodeMaterial = true;
- this.type = this.constructor.type;
- this.forceSinglePass = false;
- this.unlit = this.constructor === NodeMaterial.prototype.constructor; // Extended materials are not unlit by default
- this.fog = true;
- this.lights = true;
- this.normals = true;
- this.colorSpace = true;
- this.lightsNode = null;
- this.envNode = null;
- this.colorNode = null;
- this.normalNode = null;
- this.opacityNode = null;
- this.backdropNode = null;
- this.backdropAlphaNode = null;
- this.alphaTestNode = null;
- this.positionNode = null;
- this.outputNode = null; // @TODO: Rename to fragmentNode
- this.vertexNode = null;
- }
- customProgramCacheKey() {
- return this.type + getCacheKey( this );
- }
- build( builder ) {
- this.setup( builder );
- }
- setup( builder ) {
- // < VERTEX STAGE >
- builder.addStack();
- builder.stack.outputNode = this.setupPosition( builder );
- builder.addFlow( 'vertex', builder.removeStack() );
- // < FRAGMENT STAGE >
- builder.addStack();
- let outputNode;
- if ( this.unlit === false ) {
- if ( this.normals === true ) this.setupNormal( builder );
- this.setupDiffuseColor( builder );
- this.setupVariants( builder );
- const outgoingLightNode = this.setupLighting( builder );
- outputNode = this.setupOutput( builder, vec4( outgoingLightNode, diffuseColor.a ) );
- // OUTPUT NODE
- builder.stack.assign( output, outputNode );
- //
- if ( this.outputNode !== null ) outputNode = this.outputNode;
- } else {
- outputNode = this.setupOutput( builder, this.outputNode || vec4( 0, 0, 0, 1 ) );
- }
- builder.stack.outputNode = outputNode;
- builder.addFlow( 'fragment', builder.removeStack() );
- }
- setupPosition( builder ) {
- const object = builder.object;
- const geometry = object.geometry;
- builder.addStack();
- if ( geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color ) {
- builder.stack.add( morph( object ) );
- }
- if ( object.isSkinnedMesh === true ) {
- builder.stack.add( skinning( object ) );
- }
- if ( ( object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) && builder.isAvailable( 'instance' ) === true ) {
- builder.stack.add( instance( object ) );
- }
- if ( this.positionNode !== null ) {
- builder.stack.assign( positionLocal, this.positionNode );
- }
- builder.context.vertex = builder.removeStack();
- return this.vertexNode || modelViewProjection();
- }
- setupDiffuseColor( { stack, geometry } ) {
- let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor;
- // VERTEX COLORS
- if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
- colorNode = vec4( colorNode.xyz.mul( attribute( 'color' ) ), colorNode.a );
- }
- // COLOR
- stack.assign( diffuseColor, colorNode );
- // OPACITY
- const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
- stack.assign( diffuseColor.a, diffuseColor.a.mul( opacityNode ) );
- // ALPHA TEST
- if ( this.alphaTestNode !== null || this.alphaTest > 0 ) {
- const alphaTestNode = this.alphaTestNode !== null ? float( this.alphaTestNode ) : materialAlphaTest;
- stack.add( diffuseColor.a.lessThanEqual( alphaTestNode ).discard() );
- }
- }
- setupVariants( /*builder*/ ) {
- // Interface function.
- }
- setupNormal( { stack } ) {
- // NORMAL VIEW
- if ( this.flatShading === true ) {
- const fdx = dFdx( positionView );
- const fdy = dFdy( positionView );
- const normalNode = fdx.cross( fdy ).normalize();
- stack.assign( transformedNormalView, normalNode );
- } else {
- const normalNode = this.normalNode ? vec3( this.normalNode ) : materialNormal;
- stack.assign( transformedNormalView, normalNode );
- }
- }
- getEnvNode( builder ) {
- let node = null;
- if ( this.envNode ) {
- node = this.envNode;
- } else if ( this.envMap ) {
- node = this.envMap.isCubeTexture ? cubeTexture( this.envMap ) : texture( this.envMap );
- } else if ( builder.environmentNode ) {
- node = builder.environmentNode;
- }
- return node;
- }
- setupLights( builder ) {
- const envNode = this.getEnvNode( builder );
- //
- const materialLightsNode = [];
- if ( envNode ) {
- materialLightsNode.push( new EnvironmentNode( envNode ) );
- }
- if ( builder.material.aoMap ) {
- materialLightsNode.push( new AONode( texture( builder.material.aoMap ) ) );
- }
- let lightsNode = this.lightsNode || builder.lightsNode;
- if ( materialLightsNode.length > 0 ) {
- lightsNode = lightsWithoutWrap( [ ...lightsNode.lightNodes, ...materialLightsNode ] );
- }
- return lightsNode;
- }
- setupLightingModel( /*builder*/ ) {
- // Interface function.
- }
- setupLighting( builder ) {
- const { material } = builder;
- const { backdropNode, backdropAlphaNode, emissiveNode } = this;
- // OUTGOING LIGHT
- const lights = this.lights === true || this.lightsNode !== null;
- const lightsNode = lights ? this.setupLights( builder ) : null;
- let outgoingLightNode = diffuseColor.rgb;
- if ( lightsNode && lightsNode.hasLight !== false ) {
- const lightingModelNode = this.setupLightingModel( builder );
- outgoingLightNode = lightingContext( lightsNode, lightingModelNode, backdropNode, backdropAlphaNode );
- } else if ( backdropNode !== null ) {
- outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode );
- }
- // EMISSIVE
- if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
- outgoingLightNode = outgoingLightNode.add( vec3( emissiveNode ? emissiveNode : materialEmissive ) );
- }
- return outgoingLightNode;
- }
- setupOutput( builder, outputNode ) {
- const renderer = builder.renderer;
- // TONE MAPPING
- const toneMappingNode = builder.toneMappingNode;
- if ( toneMappingNode ) {
- outputNode = vec4( toneMappingNode.context( { color: outputNode.rgb } ), outputNode.a );
- }
- // FOG
- if ( this.fog === true ) {
- const fogNode = builder.fogNode;
- if ( fogNode ) outputNode = vec4( fogNode.mixAssign( outputNode.rgb ), outputNode.a );
- }
- // ENCODING
- if ( this.colorSpace === true ) {
- const renderTarget = renderer.getRenderTarget();
- let outputColorSpace;
- if ( renderTarget !== null ) {
- if ( Array.isArray( renderTarget.texture ) ) {
- outputColorSpace = renderTarget.texture[ 0 ].colorSpace;
- } else {
- outputColorSpace = renderTarget.texture.colorSpace;
- }
- } else {
- outputColorSpace = renderer.outputColorSpace;
- }
- if ( outputColorSpace !== LinearSRGBColorSpace && outputColorSpace !== NoColorSpace ) {
- outputNode = outputNode.linearToColorSpace( outputColorSpace );
- }
- }
- return outputNode;
- }
- setDefaultValues( material ) {
- // This approach is to reuse the native refreshUniforms*
- // and turn available the use of features like transmission and environment in core
- for ( const property in material ) {
- const value = material[ property ];
- if ( this[ property ] === undefined ) {
- this[ property ] = value;
- if ( value && value.clone ) this[ property ] = value.clone();
- }
- }
- Object.assign( this.defines, material.defines );
- const descriptors = Object.getOwnPropertyDescriptors( material.constructor.prototype );
- for ( const key in descriptors ) {
- if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined &&
- descriptors[ key ].get !== undefined ) {
- Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] );
- }
- }
- }
- toJSON( meta ) {
- const isRoot = ( meta === undefined || typeof meta === 'string' );
- if ( isRoot ) {
- meta = {
- textures: {},
- images: {},
- nodes: {}
- };
- }
- const data = Material.prototype.toJSON.call( this, meta );
- const nodeChildren = getNodeChildren( this );
- data.inputNodes = {};
- for ( const { property, childNode } of nodeChildren ) {
- data.inputNodes[ property ] = childNode.toJSON( meta ).uuid;
- }
- // TODO: Copied from Object3D.toJSON
- function extractFromCache( cache ) {
- const values = [];
- for ( const key in cache ) {
- const data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- if ( isRoot ) {
- const textures = extractFromCache( meta.textures );
- const images = extractFromCache( meta.images );
- const nodes = extractFromCache( meta.nodes );
- if ( textures.length > 0 ) data.textures = textures;
- if ( images.length > 0 ) data.images = images;
- if ( nodes.length > 0 ) data.nodes = nodes;
- }
- return data;
- }
- copy( source ) {
- this.lightsNode = source.lightsNode;
- this.envNode = source.envNode;
- this.colorNode = source.colorNode;
- this.normalNode = source.normalNode;
- this.opacityNode = source.opacityNode;
- this.backdropNode = source.backdropNode;
- this.backdropAlphaNode = source.backdropAlphaNode;
- this.alphaTestNode = source.alphaTestNode;
- this.positionNode = source.positionNode;
- this.outputNode = source.outputNode;
- this.vertexNode = source.vertexNode;
- return super.copy( source );
- }
- static fromMaterial( material ) {
- if ( material.isNodeMaterial === true ) { // is already a node material
- return material;
- }
- const type = material.type.replace( 'Material', 'NodeMaterial' );
- const nodeMaterial = createNodeMaterialFromType( type );
- if ( nodeMaterial === undefined ) {
- throw new Error( `NodeMaterial: Material "${ material.type }" is not compatible.` );
- }
- for ( const key in material ) {
- nodeMaterial[ key ] = material[ key ];
- }
- return nodeMaterial;
- }
- }
- export default NodeMaterial;
- export function addNodeMaterial( type, nodeMaterial ) {
- if ( typeof nodeMaterial !== 'function' || ! type ) throw new Error( `Node material ${ type } is not a class` );
- if ( NodeMaterials.has( type ) ) throw new Error( `Redefinition of node material ${ type }` );
- NodeMaterials.set( type, nodeMaterial );
- nodeMaterial.type = type;
- }
- export function createNodeMaterialFromType( type ) {
- const Material = NodeMaterials.get( type );
- if ( Material !== undefined ) {
- return new Material();
- }
- }
- addNodeMaterial( 'NodeMaterial', NodeMaterial );
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