Don McCurdy 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) hai 1 ano
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AfterimagePass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) %!s(int64=2) %!d(string=hai) anos
BloomPass.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
BokehPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) %!s(int64=2) %!d(string=hai) anos
ClearPass.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
CubeTexturePass.js da820c4dab Shader Refactoring (#24805) %!s(int64=2) %!d(string=hai) anos
DotScreenPass.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
EffectComposer.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) %!s(int64=2) %!d(string=hai) anos
FilmPass.js ee785fc940 FilmPass: Simplify implementation. (#26573) %!s(int64=2) %!d(string=hai) anos
GlitchPass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) %!s(int64=2) %!d(string=hai) anos
HalftonePass.js 047f163354 Examples: Remove dependency checks from postprocessing. (#25051) %!s(int64=2) %!d(string=hai) anos
LUTPass.js f9cd9cab03 Add new render target types for 3D and array textures. (#23498) %!s(int64=3) %!d(string=hai) anos
MaskPass.js 0d7d5ea4d2 MaskPass: Make sure depth and color buffer are writable. (#26382) %!s(int64=2) %!d(string=hai) anos
OutlinePass.js 14e12e0b05 Examples: Clean up. (#26193) %!s(int64=2) %!d(string=hai) anos
OutputPass.js 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) hai 1 ano
Pass.js 03e4e05557 NodeEditor: New Version (Rev. 3) (#25692) %!s(int64=2) %!d(string=hai) anos
RenderPass.js cd74d64a65 RenderPass: Make clear color and alpha independent. (#26638) hai 1 ano
RenderPixelatedPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) %!s(int64=2) %!d(string=hai) anos
SAOPass.js b37b76b2a3 SAOPass: Improve performance, fix visuals. (#26599) hai 1 ano
SMAAPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) %!s(int64=2) %!d(string=hai) anos
SSAARenderPass.js 74e72fab62 Revert "SSAARenderPass: Remove `unbiased` property. (#26178)" (#26198) %!s(int64=2) %!d(string=hai) anos
SSAOPass.js f7341c3e60 SSAO: Remove internal beauty pass. (#26596) hai 1 ano
SSRPass.js 22810973b2 EffectComposer: Use `HalfFloatType` as default. (#26099) %!s(int64=2) %!d(string=hai) anos
SavePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) %!s(int64=2) %!d(string=hai) anos
ShaderPass.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
TAARenderPass.js 77ba7432bd Material: Add "material.alphaHash" transparency mode (#24271) %!s(int64=2) %!d(string=hai) anos
TexturePass.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) %!s(int64=2) %!d(string=hai) anos
UnrealBloomPass.js f258d0d687 Improved performance of Unreal Bloom example. (#26356) %!s(int64=2) %!d(string=hai) anos