Nodes.js 8.5 KB

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  1. import DataMap from '../DataMap.js';
  2. import NodeBuilderState from './NodeBuilderState.js';
  3. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  4. import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, equirectUV, viewportBottomLeft, normalWorld } from '../../../nodes/Nodes.js';
  5. class Nodes extends DataMap {
  6. constructor( renderer, backend ) {
  7. super();
  8. this.renderer = renderer;
  9. this.backend = backend;
  10. this.nodeFrame = new NodeFrame();
  11. this.nodeBuilderCache = new Map();
  12. }
  13. getForRenderCacheKey( renderObject ) {
  14. return renderObject.initialCacheKey;
  15. }
  16. getForRender( renderObject ) {
  17. const renderObjectData = this.get( renderObject );
  18. let nodeBuilderState = renderObjectData.nodeBuilderState;
  19. if ( nodeBuilderState === undefined ) {
  20. const { nodeBuilderCache } = this;
  21. const cacheKey = this.getForRenderCacheKey( renderObject );
  22. nodeBuilderState = nodeBuilderCache.get( cacheKey );
  23. if ( nodeBuilderState === undefined ) {
  24. const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  25. nodeBuilder.material = renderObject.material;
  26. nodeBuilder.context.material = renderObject.material;
  27. nodeBuilder.lightsNode = renderObject.lightsNode;
  28. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  29. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  30. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  31. nodeBuilder.build();
  32. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  33. nodeBuilderCache.set( cacheKey, nodeBuilderState );
  34. }
  35. nodeBuilderState.usedTimes ++;
  36. renderObjectData.nodeBuilderState = nodeBuilderState;
  37. }
  38. return nodeBuilderState;
  39. }
  40. delete( object ) {
  41. if ( object.isRenderObject ) {
  42. const nodeBuilderState = this.get( object ).nodeBuilderState;
  43. nodeBuilderState.usedTimes --;
  44. if ( nodeBuilderState.usedTimes === 0 ) {
  45. this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
  46. }
  47. }
  48. return super.delete( object );
  49. }
  50. getForCompute( computeNode ) {
  51. const computeData = this.get( computeNode );
  52. let nodeBuilderState = computeData.nodeBuilderState;
  53. if ( nodeBuilderState === undefined ) {
  54. const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  55. nodeBuilder.build();
  56. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  57. computeData.nodeBuilderState = nodeBuilder;
  58. }
  59. return nodeBuilderState;
  60. }
  61. _createNodeBuilderState( nodeBuilder ) {
  62. return new NodeBuilderState(
  63. nodeBuilder.vertexShader,
  64. nodeBuilder.fragmentShader,
  65. nodeBuilder.computeShader,
  66. nodeBuilder.getAttributesArray(),
  67. nodeBuilder.getBindings(),
  68. nodeBuilder.updateNodes,
  69. nodeBuilder.updateBeforeNodes
  70. );
  71. }
  72. getEnvironmentNode( scene ) {
  73. return scene.environmentNode || this.get( scene ).environmentNode || null;
  74. }
  75. getBackgroundNode( scene ) {
  76. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  77. }
  78. getFogNode( scene ) {
  79. return scene.fogNode || this.get( scene ).fogNode || null;
  80. }
  81. getToneMappingNode() {
  82. if ( this.isToneMappingState === false ) return null;
  83. return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
  84. }
  85. getCacheKey( scene, lightsNode ) {
  86. const environmentNode = this.getEnvironmentNode( scene );
  87. const fogNode = this.getFogNode( scene );
  88. const toneMappingNode = this.getToneMappingNode();
  89. const cacheKey = [];
  90. if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
  91. if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
  92. if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
  93. if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
  94. return '{' + cacheKey.join( ',' ) + '}';
  95. }
  96. updateScene( scene ) {
  97. this.updateEnvironment( scene );
  98. this.updateFog( scene );
  99. this.updateBackground( scene );
  100. this.updateToneMapping();
  101. }
  102. get isToneMappingState() {
  103. const renderer = this.renderer;
  104. const renderTarget = renderer.getRenderTarget();
  105. return renderTarget && renderTarget.isCubeRenderTarget ? false : true;
  106. }
  107. updateToneMapping() {
  108. const renderer = this.renderer;
  109. const rendererData = this.get( renderer );
  110. const rendererToneMapping = renderer.toneMapping;
  111. if ( this.isToneMappingState && rendererToneMapping !== NoToneMapping ) {
  112. if ( rendererData.toneMapping !== rendererToneMapping ) {
  113. const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
  114. rendererToneMappingNode.toneMapping = rendererToneMapping;
  115. rendererData.rendererToneMappingNode = rendererToneMappingNode;
  116. rendererData.toneMappingNode = rendererToneMappingNode;
  117. rendererData.toneMapping = rendererToneMapping;
  118. }
  119. } else {
  120. // Don't delete rendererData.rendererToneMappingNode
  121. delete rendererData.toneMappingNode;
  122. delete rendererData.toneMapping;
  123. }
  124. }
  125. updateBackground( scene ) {
  126. const sceneData = this.get( scene );
  127. const background = scene.background;
  128. if ( background ) {
  129. if ( sceneData.background !== background ) {
  130. let backgroundNode = null;
  131. if ( background.isCubeTexture === true ) {
  132. backgroundNode = cubeTexture( background, normalWorld );
  133. } else if ( background.isTexture === true ) {
  134. let nodeUV = null;
  135. if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
  136. nodeUV = equirectUV();
  137. } else {
  138. nodeUV = viewportBottomLeft;
  139. }
  140. backgroundNode = texture( background, nodeUV ).setUpdateMatrix( true );
  141. } else if ( background.isColor !== true ) {
  142. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  143. }
  144. sceneData.backgroundNode = backgroundNode;
  145. sceneData.background = background;
  146. }
  147. } else if ( sceneData.backgroundNode ) {
  148. delete sceneData.backgroundNode;
  149. delete sceneData.background;
  150. }
  151. }
  152. updateFog( scene ) {
  153. const sceneData = this.get( scene );
  154. const fog = scene.fog;
  155. if ( fog ) {
  156. if ( sceneData.fog !== fog ) {
  157. let fogNode = null;
  158. if ( fog.isFogExp2 ) {
  159. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  160. } else if ( fog.isFog ) {
  161. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  162. } else {
  163. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  164. }
  165. sceneData.fogNode = fogNode;
  166. sceneData.fog = fog;
  167. }
  168. } else {
  169. delete sceneData.fogNode;
  170. delete sceneData.fog;
  171. }
  172. }
  173. updateEnvironment( scene ) {
  174. const sceneData = this.get( scene );
  175. const environment = scene.environment;
  176. if ( environment ) {
  177. if ( sceneData.environment !== environment ) {
  178. let environmentNode = null;
  179. if ( environment.isCubeTexture === true ) {
  180. environmentNode = cubeTexture( environment );
  181. } else if ( environment.isTexture === true ) {
  182. environmentNode = texture( environment );
  183. } else {
  184. console.error( 'Nodes: Unsupported environment configuration.', environment );
  185. }
  186. sceneData.environmentNode = environmentNode;
  187. sceneData.environment = environment;
  188. }
  189. } else if ( sceneData.environmentNode ) {
  190. delete sceneData.environmentNode;
  191. delete sceneData.environment;
  192. }
  193. }
  194. getNodeFrame( renderObject ) {
  195. const nodeFrame = this.nodeFrame;
  196. nodeFrame.scene = renderObject.scene;
  197. nodeFrame.object = renderObject.object;
  198. nodeFrame.camera = renderObject.camera;
  199. nodeFrame.renderer = renderObject.renderer;
  200. nodeFrame.material = renderObject.material;
  201. return nodeFrame;
  202. }
  203. updateBefore( renderObject ) {
  204. const nodeFrame = this.getNodeFrame( renderObject );
  205. const nodeBuilder = renderObject.getNodeBuilderState();
  206. for ( const node of nodeBuilder.updateBeforeNodes ) {
  207. nodeFrame.updateBeforeNode( node );
  208. }
  209. }
  210. updateForCompute( /*computeNode*/ ) { }
  211. updateForRender( renderObject ) {
  212. const nodeFrame = this.getNodeFrame( renderObject );
  213. const nodeBuilder = renderObject.getNodeBuilderState();
  214. for ( const node of nodeBuilder.updateNodes ) {
  215. nodeFrame.updateNode( node );
  216. }
  217. }
  218. dispose() {
  219. super.dispose();
  220. this.nodeFrame = new NodeFrame();
  221. this.nodeBuilderCache = new Map();
  222. }
  223. }
  224. export default Nodes;