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- import DataMap from '../DataMap.js';
- import NodeBuilderState from './NodeBuilderState.js';
- import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
- import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, equirectUV, viewportBottomLeft, normalWorld } from '../../../nodes/Nodes.js';
- class Nodes extends DataMap {
- constructor( renderer, backend ) {
- super();
- this.renderer = renderer;
- this.backend = backend;
- this.nodeFrame = new NodeFrame();
- this.nodeBuilderCache = new Map();
- }
- getForRenderCacheKey( renderObject ) {
- return renderObject.initialCacheKey;
- }
- getForRender( renderObject ) {
- const renderObjectData = this.get( renderObject );
- let nodeBuilderState = renderObjectData.nodeBuilderState;
- if ( nodeBuilderState === undefined ) {
- const { nodeBuilderCache } = this;
- const cacheKey = this.getForRenderCacheKey( renderObject );
- nodeBuilderState = nodeBuilderCache.get( cacheKey );
- if ( nodeBuilderState === undefined ) {
- const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
- nodeBuilder.material = renderObject.material;
- nodeBuilder.context.material = renderObject.material;
- nodeBuilder.lightsNode = renderObject.lightsNode;
- nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
- nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
- nodeBuilder.toneMappingNode = this.getToneMappingNode();
- nodeBuilder.build();
- nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
- nodeBuilderCache.set( cacheKey, nodeBuilderState );
- }
- nodeBuilderState.usedTimes ++;
- renderObjectData.nodeBuilderState = nodeBuilderState;
- }
- return nodeBuilderState;
- }
- delete( object ) {
- if ( object.isRenderObject ) {
- const nodeBuilderState = this.get( object ).nodeBuilderState;
- nodeBuilderState.usedTimes --;
- if ( nodeBuilderState.usedTimes === 0 ) {
- this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
- }
- }
- return super.delete( object );
- }
- getForCompute( computeNode ) {
- const computeData = this.get( computeNode );
- let nodeBuilderState = computeData.nodeBuilderState;
- if ( nodeBuilderState === undefined ) {
- const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
- nodeBuilder.build();
- nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
- computeData.nodeBuilderState = nodeBuilder;
- }
- return nodeBuilderState;
- }
- _createNodeBuilderState( nodeBuilder ) {
- return new NodeBuilderState(
- nodeBuilder.vertexShader,
- nodeBuilder.fragmentShader,
- nodeBuilder.computeShader,
- nodeBuilder.getAttributesArray(),
- nodeBuilder.getBindings(),
- nodeBuilder.updateNodes,
- nodeBuilder.updateBeforeNodes
- );
- }
- getEnvironmentNode( scene ) {
- return scene.environmentNode || this.get( scene ).environmentNode || null;
- }
- getBackgroundNode( scene ) {
- return scene.backgroundNode || this.get( scene ).backgroundNode || null;
- }
- getFogNode( scene ) {
- return scene.fogNode || this.get( scene ).fogNode || null;
- }
- getToneMappingNode() {
- if ( this.isToneMappingState === false ) return null;
- return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
- }
- getCacheKey( scene, lightsNode ) {
- const environmentNode = this.getEnvironmentNode( scene );
- const fogNode = this.getFogNode( scene );
- const toneMappingNode = this.getToneMappingNode();
- const cacheKey = [];
- if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
- if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
- if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
- if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
- return '{' + cacheKey.join( ',' ) + '}';
- }
- updateScene( scene ) {
- this.updateEnvironment( scene );
- this.updateFog( scene );
- this.updateBackground( scene );
- this.updateToneMapping();
- }
- get isToneMappingState() {
- const renderer = this.renderer;
- const renderTarget = renderer.getRenderTarget();
- return renderTarget && renderTarget.isCubeRenderTarget ? false : true;
- }
- updateToneMapping() {
- const renderer = this.renderer;
- const rendererData = this.get( renderer );
- const rendererToneMapping = renderer.toneMapping;
- if ( this.isToneMappingState && rendererToneMapping !== NoToneMapping ) {
- if ( rendererData.toneMapping !== rendererToneMapping ) {
- const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
- rendererToneMappingNode.toneMapping = rendererToneMapping;
- rendererData.rendererToneMappingNode = rendererToneMappingNode;
- rendererData.toneMappingNode = rendererToneMappingNode;
- rendererData.toneMapping = rendererToneMapping;
- }
- } else {
- // Don't delete rendererData.rendererToneMappingNode
- delete rendererData.toneMappingNode;
- delete rendererData.toneMapping;
- }
- }
- updateBackground( scene ) {
- const sceneData = this.get( scene );
- const background = scene.background;
- if ( background ) {
- if ( sceneData.background !== background ) {
- let backgroundNode = null;
- if ( background.isCubeTexture === true ) {
- backgroundNode = cubeTexture( background, normalWorld );
- } else if ( background.isTexture === true ) {
- let nodeUV = null;
- if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
- nodeUV = equirectUV();
- } else {
- nodeUV = viewportBottomLeft;
- }
- backgroundNode = texture( background, nodeUV ).setUpdateMatrix( true );
- } else if ( background.isColor !== true ) {
- console.error( 'WebGPUNodes: Unsupported background configuration.', background );
- }
- sceneData.backgroundNode = backgroundNode;
- sceneData.background = background;
- }
- } else if ( sceneData.backgroundNode ) {
- delete sceneData.backgroundNode;
- delete sceneData.background;
- }
- }
- updateFog( scene ) {
- const sceneData = this.get( scene );
- const fog = scene.fog;
- if ( fog ) {
- if ( sceneData.fog !== fog ) {
- let fogNode = null;
- if ( fog.isFogExp2 ) {
- fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
- } else if ( fog.isFog ) {
- fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
- } else {
- console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
- }
- sceneData.fogNode = fogNode;
- sceneData.fog = fog;
- }
- } else {
- delete sceneData.fogNode;
- delete sceneData.fog;
- }
- }
- updateEnvironment( scene ) {
- const sceneData = this.get( scene );
- const environment = scene.environment;
- if ( environment ) {
- if ( sceneData.environment !== environment ) {
- let environmentNode = null;
- if ( environment.isCubeTexture === true ) {
- environmentNode = cubeTexture( environment );
- } else if ( environment.isTexture === true ) {
- environmentNode = texture( environment );
- } else {
- console.error( 'Nodes: Unsupported environment configuration.', environment );
- }
- sceneData.environmentNode = environmentNode;
- sceneData.environment = environment;
- }
- } else if ( sceneData.environmentNode ) {
- delete sceneData.environmentNode;
- delete sceneData.environment;
- }
- }
- getNodeFrame( renderObject ) {
- const nodeFrame = this.nodeFrame;
- nodeFrame.scene = renderObject.scene;
- nodeFrame.object = renderObject.object;
- nodeFrame.camera = renderObject.camera;
- nodeFrame.renderer = renderObject.renderer;
- nodeFrame.material = renderObject.material;
- return nodeFrame;
- }
- updateBefore( renderObject ) {
- const nodeFrame = this.getNodeFrame( renderObject );
- const nodeBuilder = renderObject.getNodeBuilderState();
- for ( const node of nodeBuilder.updateBeforeNodes ) {
- nodeFrame.updateBeforeNode( node );
- }
- }
- updateForCompute( /*computeNode*/ ) { }
- updateForRender( renderObject ) {
- const nodeFrame = this.getNodeFrame( renderObject );
- const nodeBuilder = renderObject.getNodeBuilderState();
- for ( const node of nodeBuilder.updateNodes ) {
- nodeFrame.updateNode( node );
- }
- }
- dispose() {
- super.dispose();
- this.nodeFrame = new NodeFrame();
- this.nodeBuilderCache = new Map();
- }
- }
- export default Nodes;
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