Michael Herzog 7bf83b8b17 Shaders: Remove struct GeometricContext to improve Adreno GPU support. (#26805) hai 1 ano
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ACESFilmicToneMappingShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
AfterimageShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
BasicShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
BleachBypassShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
BlendShader.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) %!s(int64=2) %!d(string=hai) anos
BokehShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
BokehShader2.js f8d580c88e Src: encodings_fragment -> colorspace_fragment (#26206) %!s(int64=2) %!d(string=hai) anos
BrightnessContrastShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
ColorCorrectionShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
ColorifyShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
ConvolutionShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
CopyShader.js c1655d49d4 CopyShader: Assume render targets have premultiplied alpha. (#26179) %!s(int64=2) %!d(string=hai) anos
DOFMipMapShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
DepthLimitedBlurShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
DigitalGlitch.js 4c2e08635a Examples: Use RedFormat in GlitchPass. (#23207) %!s(int64=3) %!d(string=hai) anos
DotScreenShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
ExposureShader.js 183295e85c Introduce ExposureShader (#26136) %!s(int64=2) %!d(string=hai) anos
FXAAShader.js d4a86dc53f update FXAA to be simplier and support transparent backgrounds. (#23768) %!s(int64=3) %!d(string=hai) anos
FilmShader.js ee785fc940 FilmPass: Simplify implementation. (#26573) hai 1 ano
FocusShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
FreiChenShader.js 4113912892 Examples: Clean up. (#23426) %!s(int64=3) %!d(string=hai) anos
GammaCorrectionShader.js 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) hai 1 ano
GodRaysShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
HalftoneShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
HorizontalBlurShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
HorizontalTiltShiftShader.js 4113912892 Examples: Clean up. (#23426) %!s(int64=3) %!d(string=hai) anos
HueSaturationShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
KaleidoShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
LuminosityHighPassShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
LuminosityShader.js 3ef8abb9da renamed luminance function (#24347) %!s(int64=3) %!d(string=hai) anos
MMDToonShader.js 7bf83b8b17 Shaders: Remove struct GeometricContext to improve Adreno GPU support. (#26805) hai 1 ano
MirrorShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
NormalMapShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
OutputShader.js 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) hai 1 ano
RGBShiftShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
SAOShader.js b37b76b2a3 SAOPass: Improve performance, fix visuals. (#26599) hai 1 ano
SMAAShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
SSAOShader.js 621cd3234c SSAOPass: Prevent color shift of background. (#26594) hai 1 ano
SSRShader.js 4113912892 Examples: Clean up. (#23426) %!s(int64=3) %!d(string=hai) anos
SepiaShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
SobelOperatorShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
SubsurfaceScatteringShader.js 7bf83b8b17 Shaders: Remove struct GeometricContext to improve Adreno GPU support. (#26805) hai 1 ano
TechnicolorShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
ToonShader.js f8d580c88e Src: encodings_fragment -> colorspace_fragment (#26206) %!s(int64=2) %!d(string=hai) anos
TriangleBlurShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
UnpackDepthRGBAShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
VelocityShader.js 5c5a5c74c6 WebGLRenderer: Add support for multiple uv sets and transforms. (#25721) %!s(int64=2) %!d(string=hai) anos
VerticalBlurShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
VerticalTiltShiftShader.js cd573e2ade Examples: Clean up. (#21658) %!s(int64=4) %!d(string=hai) anos
VignetteShader.js f096de7b87 Shaders: Add name property (#26101) %!s(int64=2) %!d(string=hai) anos
VolumeShader.js eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=3) %!d(string=hai) anos
WaterRefractionShader.js f8d580c88e Src: encodings_fragment -> colorspace_fragment (#26206) %!s(int64=2) %!d(string=hai) anos