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ACESFilmicToneMappingShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
AfterimageShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
BasicShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
BleachBypassShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
BlendShader.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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%!s(int64=2) %!d(string=hai) anos |
BokehShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
BokehShader2.js
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f8d580c88e
Src: encodings_fragment -> colorspace_fragment (#26206)
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%!s(int64=2) %!d(string=hai) anos |
BrightnessContrastShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
ColorCorrectionShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
ColorifyShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
ConvolutionShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
CopyShader.js
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c1655d49d4
CopyShader: Assume render targets have premultiplied alpha. (#26179)
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%!s(int64=2) %!d(string=hai) anos |
DOFMipMapShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
DepthLimitedBlurShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
DigitalGlitch.js
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4c2e08635a
Examples: Use RedFormat in GlitchPass. (#23207)
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%!s(int64=3) %!d(string=hai) anos |
DotScreenShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
ExposureShader.js
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183295e85c
Introduce ExposureShader (#26136)
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%!s(int64=2) %!d(string=hai) anos |
FXAAShader.js
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d4a86dc53f
update FXAA to be simplier and support transparent backgrounds. (#23768)
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%!s(int64=3) %!d(string=hai) anos |
FilmShader.js
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ee785fc940
FilmPass: Simplify implementation. (#26573)
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hai 1 ano |
FocusShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
FreiChenShader.js
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4113912892
Examples: Clean up. (#23426)
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%!s(int64=3) %!d(string=hai) anos |
GammaCorrectionShader.js
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24ccd56fcb
WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644)
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hai 1 ano |
GodRaysShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
HalftoneShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
HorizontalBlurShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
HorizontalTiltShiftShader.js
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4113912892
Examples: Clean up. (#23426)
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%!s(int64=3) %!d(string=hai) anos |
HueSaturationShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
KaleidoShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
LuminosityHighPassShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
LuminosityShader.js
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3ef8abb9da
renamed luminance function (#24347)
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%!s(int64=3) %!d(string=hai) anos |
MMDToonShader.js
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7bf83b8b17
Shaders: Remove struct GeometricContext to improve Adreno GPU support. (#26805)
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hai 1 ano |
MirrorShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
NormalMapShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
OutputShader.js
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24ccd56fcb
WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644)
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hai 1 ano |
RGBShiftShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
SAOShader.js
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b37b76b2a3
SAOPass: Improve performance, fix visuals. (#26599)
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hai 1 ano |
SMAAShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
SSAOShader.js
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621cd3234c
SSAOPass: Prevent color shift of background. (#26594)
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hai 1 ano |
SSRShader.js
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4113912892
Examples: Clean up. (#23426)
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%!s(int64=3) %!d(string=hai) anos |
SepiaShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
SobelOperatorShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
SubsurfaceScatteringShader.js
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7bf83b8b17
Shaders: Remove struct GeometricContext to improve Adreno GPU support. (#26805)
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hai 1 ano |
TechnicolorShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
ToonShader.js
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f8d580c88e
Src: encodings_fragment -> colorspace_fragment (#26206)
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%!s(int64=2) %!d(string=hai) anos |
TriangleBlurShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
UnpackDepthRGBAShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
VelocityShader.js
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5c5a5c74c6
WebGLRenderer: Add support for multiple uv sets and transforms. (#25721)
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%!s(int64=2) %!d(string=hai) anos |
VerticalBlurShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
VerticalTiltShiftShader.js
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cd573e2ade
Examples: Clean up. (#21658)
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%!s(int64=4) %!d(string=hai) anos |
VignetteShader.js
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f096de7b87
Shaders: Add name property (#26101)
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%!s(int64=2) %!d(string=hai) anos |
VolumeShader.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
WaterRefractionShader.js
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f8d580c88e
Src: encodings_fragment -> colorspace_fragment (#26206)
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%!s(int64=2) %!d(string=hai) anos |