webgl_geometry_cube.html 1.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="importmap">
  11. {
  12. "imports": {
  13. "three": "../build/three.module.js",
  14. "three/addons/": "./jsm/"
  15. }
  16. }
  17. </script>
  18. <script type="module">
  19. import * as THREE from 'three';
  20. let camera, scene, renderer;
  21. let mesh;
  22. init();
  23. animate();
  24. function init() {
  25. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
  26. camera.position.z = 2;
  27. scene = new THREE.Scene();
  28. const texture = new THREE.TextureLoader().load( 'textures/crate.gif' );
  29. texture.colorSpace = THREE.SRGBColorSpace;
  30. const geometry = new THREE.BoxGeometry();
  31. const material = new THREE.MeshBasicMaterial( { map: texture } );
  32. mesh = new THREE.Mesh( geometry, material );
  33. scene.add( mesh );
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. //
  39. window.addEventListener( 'resize', onWindowResize );
  40. }
  41. function onWindowResize() {
  42. camera.aspect = window.innerWidth / window.innerHeight;
  43. camera.updateProjectionMatrix();
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. }
  46. function animate() {
  47. requestAnimationFrame( animate );
  48. mesh.rotation.x += 0.005;
  49. mesh.rotation.y += 0.01;
  50. renderer.render( scene, camera );
  51. }
  52. </script>
  53. </body>
  54. </html>