webgl_materials_physical_transmission_alpha.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission - alpha</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #888888;
  11. }
  12. #table {
  13. margin-top: 100px;
  14. border-collapse: collapse;
  15. width: 100%;
  16. }
  17. #table td {
  18. margin: 0;
  19. padding: 0;
  20. font-size: 16px;
  21. text-align: center;
  22. vertical-align: center;
  23. }
  24. #table tr {
  25. height: 250px;
  26. }
  27. #block-ff0000 { background-color: #ff0000; color: white; }
  28. #block-00ff00 { background-color: #00ff00; color: black; }
  29. #block-0000ff { background-color: #0000ff; color: white; }
  30. #block-000000 { background-color: #000000; color: black; }
  31. </style>
  32. </head>
  33. <body>
  34. <table id="table">
  35. <tbody>
  36. <tr>
  37. <td id="block-ff0000">ff0000</td>
  38. <td id="block-00ff00">00ff00</td>
  39. <td id="block-0000ff">0000ff</td>
  40. <td id="block-000000">000000</td>
  41. </tr>
  42. </tbody>
  43. </table>
  44. <div id="container"></div>
  45. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - transmission - alpha</div>
  46. <script type="importmap">
  47. {
  48. "imports": {
  49. "three": "../build/three.module.js",
  50. "three/addons/": "./jsm/"
  51. }
  52. }
  53. </script>
  54. <script type="module">
  55. import * as THREE from 'three';
  56. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  57. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  58. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  59. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  60. const params = {
  61. color: 0xffffff,
  62. transmission: 1,
  63. opacity: 1,
  64. metalness: 0,
  65. roughness: 0,
  66. ior: 1.5,
  67. thickness: 0.01,
  68. attenuationColor: 0xffffff,
  69. attenuationDistance: 1,
  70. specularIntensity: 1,
  71. specularColor: 0xffffff,
  72. envMapIntensity: 1,
  73. lightIntensity: 1,
  74. exposure: 1
  75. };
  76. let camera, scene, renderer;
  77. let mesh, material;
  78. const hdrEquirect = new RGBELoader()
  79. .setPath( 'textures/equirectangular/' )
  80. .load( 'royal_esplanade_1k.hdr', function () {
  81. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  82. new GLTFLoader()
  83. .setPath( 'models/gltf/' )
  84. .load( 'DragonAttenuation.glb', function ( gltf ) {
  85. gltf.scene.traverse( function ( child ) {
  86. if ( child.isMesh && child.material.isMeshPhysicalMaterial ) {
  87. mesh = child;
  88. material = mesh.material;
  89. const color = new THREE.Color();
  90. params.color = color.copy( mesh.material.color ).getHex();
  91. params.roughness = mesh.material.roughness;
  92. params.metalness = mesh.material.metalness;
  93. params.ior = mesh.material.ior;
  94. params.specularIntensity = mesh.material.specularIntensity;
  95. params.emissiveIntensity = mesh.material.emissiveIntensity;
  96. params.transmission = mesh.material.transmission;
  97. params.thickness = mesh.material.thickness;
  98. params.attenuationColor = color.copy( mesh.material.attenuationColor ).getHex();
  99. params.attenuationDistance = mesh.material.attenuationDistance;
  100. }
  101. } );
  102. init();
  103. scene.add( gltf.scene );
  104. scene.environment = hdrEquirect;
  105. //scene.background = hdrEquirect;
  106. render();
  107. } );
  108. } );
  109. function init() {
  110. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  111. renderer.setPixelRatio( window.devicePixelRatio );
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. renderer.shadowMap.enabled = true;
  114. document.body.appendChild( renderer.domElement );
  115. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  116. renderer.toneMappingExposure = params.exposure;
  117. // accommodate CSS table
  118. renderer.domElement.style.position = 'absolute';
  119. renderer.domElement.style.top = 0;
  120. scene = new THREE.Scene();
  121. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  122. camera.position.set( - 5, 0.5, 0 );
  123. const controls = new OrbitControls( camera, renderer.domElement );
  124. controls.addEventListener( 'change', render ); // use if there is no animation loop
  125. controls.minDistance = 5;
  126. controls.maxDistance = 20;
  127. controls.target.y = 0.5;
  128. controls.update();
  129. window.addEventListener( 'resize', onWindowResize );
  130. //
  131. const gui = new GUI();
  132. gui.addColor( params, 'color' )
  133. .onChange( function () {
  134. material.color.set( params.color );
  135. render();
  136. } );
  137. gui.add( params, 'transmission', 0, 1, 0.01 )
  138. .onChange( function () {
  139. material.transmission = params.transmission;
  140. render();
  141. } );
  142. gui.add( params, 'opacity', 0, 1, 0.01 )
  143. .onChange( function () {
  144. material.opacity = params.opacity;
  145. const transparent = params.opacity < 1;
  146. if ( transparent !== material.transparent ) {
  147. material.transparent = transparent;
  148. material.needsUpdate = true;
  149. }
  150. render();
  151. } );
  152. gui.add( params, 'metalness', 0, 1, 0.01 )
  153. .onChange( function () {
  154. material.metalness = params.metalness;
  155. render();
  156. } );
  157. gui.add( params, 'roughness', 0, 1, 0.01 )
  158. .onChange( function () {
  159. material.roughness = params.roughness;
  160. render();
  161. } );
  162. gui.add( params, 'ior', 1, 2, 0.01 )
  163. .onChange( function () {
  164. material.ior = params.ior;
  165. render();
  166. } );
  167. gui.add( params, 'thickness', 0, 5, 0.01 )
  168. .onChange( function () {
  169. material.thickness = params.thickness;
  170. render();
  171. } );
  172. gui.addColor( params, 'attenuationColor' )
  173. .name( 'attenuation color' )
  174. .onChange( function () {
  175. material.attenuationColor.set( params.attenuationColor );
  176. render();
  177. } );
  178. gui.add( params, 'attenuationDistance', 0, 1, 0.01 )
  179. .onChange( function () {
  180. material.attenuationDistance = params.attenuationDistance;
  181. render();
  182. } );
  183. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  184. .onChange( function () {
  185. material.specularIntensity = params.specularIntensity;
  186. render();
  187. } );
  188. gui.addColor( params, 'specularColor' )
  189. .onChange( function () {
  190. material.specularColor.set( params.specularColor );
  191. render();
  192. } );
  193. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  194. .name( 'envMap intensity' )
  195. .onChange( function () {
  196. material.envMapIntensity = params.envMapIntensity;
  197. render();
  198. } );
  199. gui.add( params, 'exposure', 0, 1, 0.01 )
  200. .onChange( function () {
  201. renderer.toneMappingExposure = params.exposure;
  202. render();
  203. } );
  204. gui.open();
  205. }
  206. function onWindowResize() {
  207. const width = window.innerWidth;
  208. const height = window.innerHeight;
  209. camera.aspect = width / height;
  210. camera.updateProjectionMatrix();
  211. renderer.setSize( width, height );
  212. render();
  213. }
  214. //
  215. function render() {
  216. renderer.render( scene, camera );
  217. }
  218. </script>
  219. </body>
  220. </html>