webgl_postprocessing_3dlut.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3d luts</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3D LUTs<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a><br />
  15. LUTs from <a href="https://www.rocketstock.com/free-after-effects-templates/35-free-luts-for-color-grading-videos/">RocketStock</a>, <a href="https://www.freepresets.com/product/free-luts-cinematic/">FreePresets.com</a>
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  29. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  30. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  31. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  32. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  33. import { LUTPass } from 'three/addons/postprocessing/LUTPass.js';
  34. import { LUTCubeLoader } from 'three/addons/loaders/LUTCubeLoader.js';
  35. import { LUT3dlLoader } from 'three/addons/loaders/LUT3dlLoader.js';
  36. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  37. const params = {
  38. enabled: true,
  39. lut: 'Bourbon 64.CUBE',
  40. intensity: 1,
  41. use2DLut: false,
  42. };
  43. const lutMap = {
  44. 'Bourbon 64.CUBE': null,
  45. 'Chemical 168.CUBE': null,
  46. 'Clayton 33.CUBE': null,
  47. 'Cubicle 99.CUBE': null,
  48. 'Remy 24.CUBE': null,
  49. 'Presetpro-Cinematic.3dl': null
  50. };
  51. let gui;
  52. let camera, scene, renderer;
  53. let composer, lutPass;
  54. init();
  55. render();
  56. function init() {
  57. const container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  60. camera.position.set( - 1.8, 0.6, 2.7 );
  61. scene = new THREE.Scene();
  62. new RGBELoader()
  63. .setPath( 'textures/equirectangular/' )
  64. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  65. texture.mapping = THREE.EquirectangularReflectionMapping;
  66. scene.background = texture;
  67. scene.environment = texture;
  68. // model
  69. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  70. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  71. scene.add( gltf.scene );
  72. } );
  73. } );
  74. Object.keys( lutMap ).forEach( name => {
  75. if ( /\.CUBE$/i.test( name ) ) {
  76. new LUTCubeLoader()
  77. .load( 'luts/' + name, function ( result ) {
  78. lutMap[ name ] = result;
  79. } );
  80. } else {
  81. new LUT3dlLoader()
  82. .load( 'luts/' + name, function ( result ) {
  83. lutMap[ name ] = result;
  84. } );
  85. }
  86. } );
  87. renderer = new THREE.WebGLRenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  91. container.appendChild( renderer.domElement );
  92. composer = new EffectComposer( renderer );
  93. composer.setPixelRatio( window.devicePixelRatio );
  94. composer.setSize( window.innerWidth, window.innerHeight );
  95. composer.addPass( new RenderPass( scene, camera ) );
  96. composer.addPass( new OutputPass() );
  97. lutPass = new LUTPass();
  98. composer.addPass( lutPass );
  99. const controls = new OrbitControls( camera, renderer.domElement );
  100. controls.minDistance = 2;
  101. controls.maxDistance = 10;
  102. controls.target.set( 0, 0, - 0.2 );
  103. controls.update();
  104. gui = new GUI();
  105. gui.width = 350;
  106. gui.add( params, 'enabled' );
  107. gui.add( params, 'lut', Object.keys( lutMap ) );
  108. gui.add( params, 'intensity' ).min( 0 ).max( 1 );
  109. if ( renderer.capabilities.isWebGL2 ) {
  110. gui.add( params, 'use2DLut' );
  111. } else {
  112. params.use2DLut = true;
  113. }
  114. window.addEventListener( 'resize', onWindowResize );
  115. }
  116. function onWindowResize() {
  117. camera.aspect = window.innerWidth / window.innerHeight;
  118. camera.updateProjectionMatrix();
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. composer.setSize( window.innerWidth, window.innerHeight );
  121. render();
  122. }
  123. //
  124. function render() {
  125. requestAnimationFrame( render );
  126. lutPass.enabled = params.enabled && Boolean( lutMap[ params.lut ] );
  127. lutPass.intensity = params.intensity;
  128. if ( lutMap[ params.lut ] ) {
  129. const lut = lutMap[ params.lut ];
  130. lutPass.lut = params.use2DLut ? lut.texture : lut.texture3D;
  131. }
  132. composer.render();
  133. }
  134. </script>
  135. </body>
  136. </html>