webgl_shadowmap_csm.html 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - cascaded shadow maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - cascaded shadow maps<br>
  13. by <a href="https://github.com/strandedkitty/" target="_blank" rel="noopener">StrandedKitty</a> (<a href="https://github.com/strandedkitty/three-csm" target="_blank" rel="noopener">original repository</a>)
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { CSM } from 'three/addons/csm/CSM.js';
  28. import { CSMHelper } from 'three/addons/csm/CSMHelper.js';
  29. let renderer, scene, camera, orthoCamera, controls, csm, csmHelper;
  30. const params = {
  31. orthographic: false,
  32. fade: false,
  33. far: 1000,
  34. mode: 'practical',
  35. lightX: - 1,
  36. lightY: - 1,
  37. lightZ: - 1,
  38. margin: 100,
  39. lightFar: 5000,
  40. lightNear: 1,
  41. autoUpdateHelper: true,
  42. updateHelper: function () {
  43. csmHelper.update();
  44. }
  45. };
  46. init();
  47. animate();
  48. function updateOrthoCamera() {
  49. const size = controls.target.distanceTo( camera.position );
  50. const aspect = camera.aspect;
  51. orthoCamera.left = size * aspect / - 2;
  52. orthoCamera.right = size * aspect / 2;
  53. orthoCamera.top = size / 2;
  54. orthoCamera.bottom = size / - 2;
  55. orthoCamera.position.copy( camera.position );
  56. orthoCamera.rotation.copy( camera.rotation );
  57. orthoCamera.updateProjectionMatrix();
  58. }
  59. function init() {
  60. scene = new THREE.Scene();
  61. scene.background = new THREE.Color( '#454e61' );
  62. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 5000 );
  63. orthoCamera = new THREE.OrthographicCamera();
  64. renderer = new THREE.WebGLRenderer( { antialias: true } );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. document.body.appendChild( renderer.domElement );
  67. renderer.shadowMap.enabled = true;
  68. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  69. controls = new OrbitControls( camera, renderer.domElement );
  70. controls.maxPolarAngle = Math.PI / 2;
  71. camera.position.set( 60, 60, 0 );
  72. controls.target = new THREE.Vector3( - 100, 10, 0 );
  73. controls.update();
  74. const ambientLight = new THREE.AmbientLight( 0xffffff, 1.5 );
  75. scene.add( ambientLight );
  76. const additionalDirectionalLight = new THREE.DirectionalLight( 0x000020, 1.5 );
  77. additionalDirectionalLight.position.set( params.lightX, params.lightY, params.lightZ ).normalize().multiplyScalar( - 200 );
  78. scene.add( additionalDirectionalLight );
  79. csm = new CSM( {
  80. maxFar: params.far,
  81. cascades: 4,
  82. mode: params.mode,
  83. parent: scene,
  84. shadowMapSize: 1024,
  85. lightDirection: new THREE.Vector3( params.lightX, params.lightY, params.lightZ ).normalize(),
  86. camera: camera
  87. } );
  88. csmHelper = new CSMHelper( csm );
  89. csmHelper.visible = false;
  90. scene.add( csmHelper );
  91. const floorMaterial = new THREE.MeshPhongMaterial( { color: '#252a34' } );
  92. csm.setupMaterial( floorMaterial );
  93. const floor = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ), floorMaterial );
  94. floor.rotation.x = - Math.PI / 2;
  95. floor.castShadow = true;
  96. floor.receiveShadow = true;
  97. scene.add( floor );
  98. const material1 = new THREE.MeshPhongMaterial( { color: '#08d9d6' } );
  99. csm.setupMaterial( material1 );
  100. const material2 = new THREE.MeshPhongMaterial( { color: '#ff2e63' } );
  101. csm.setupMaterial( material2 );
  102. const geometry = new THREE.BoxGeometry( 10, 10, 10 );
  103. for ( let i = 0; i < 40; i ++ ) {
  104. const cube1 = new THREE.Mesh( geometry, i % 2 === 0 ? material1 : material2 );
  105. cube1.castShadow = true;
  106. cube1.receiveShadow = true;
  107. scene.add( cube1 );
  108. cube1.position.set( - i * 25, 20, 30 );
  109. cube1.scale.y = Math.random() * 2 + 6;
  110. const cube2 = new THREE.Mesh( geometry, i % 2 === 0 ? material2 : material1 );
  111. cube2.castShadow = true;
  112. cube2.receiveShadow = true;
  113. scene.add( cube2 );
  114. cube2.position.set( - i * 25, 20, - 30 );
  115. cube2.scale.y = Math.random() * 2 + 6;
  116. }
  117. const gui = new GUI();
  118. gui.add( params, 'orthographic' ).onChange( function ( value ) {
  119. csm.camera = value ? orthoCamera : camera;
  120. csm.updateFrustums();
  121. } );
  122. gui.add( params, 'fade' ).onChange( function ( value ) {
  123. csm.fade = value;
  124. csm.updateFrustums();
  125. } );
  126. gui.add( params, 'far', 1, 5000 ).step( 1 ).name( 'shadow far' ).onChange( function ( value ) {
  127. csm.maxFar = value;
  128. csm.updateFrustums();
  129. } );
  130. gui.add( params, 'mode', [ 'uniform', 'logarithmic', 'practical' ] ).name( 'frustum split mode' ).onChange( function ( value ) {
  131. csm.mode = value;
  132. csm.updateFrustums();
  133. } );
  134. gui.add( params, 'lightX', - 1, 1 ).name( 'light direction x' ).onChange( function ( value ) {
  135. csm.lightDirection.x = value;
  136. } );
  137. gui.add( params, 'lightY', - 1, 1 ).name( 'light direction y' ).onChange( function ( value ) {
  138. csm.lightDirection.y = value;
  139. } );
  140. gui.add( params, 'lightZ', - 1, 1 ).name( 'light direction z' ).onChange( function ( value ) {
  141. csm.lightDirection.z = value;
  142. } );
  143. gui.add( params, 'margin', 0, 200 ).name( 'light margin' ).onChange( function ( value ) {
  144. csm.lightMargin = value;
  145. } );
  146. gui.add( params, 'lightNear', 1, 10000 ).name( 'light near' ).onChange( function ( value ) {
  147. for ( let i = 0; i < csm.lights.length; i ++ ) {
  148. csm.lights[ i ].shadow.camera.near = value;
  149. csm.lights[ i ].shadow.camera.updateProjectionMatrix();
  150. }
  151. } );
  152. gui.add( params, 'lightFar', 1, 10000 ).name( 'light far' ).onChange( function ( value ) {
  153. for ( let i = 0; i < csm.lights.length; i ++ ) {
  154. csm.lights[ i ].shadow.camera.far = value;
  155. csm.lights[ i ].shadow.camera.updateProjectionMatrix();
  156. }
  157. } );
  158. const helperFolder = gui.addFolder( 'helper' );
  159. helperFolder.add( csmHelper, 'visible' );
  160. helperFolder.add( csmHelper, 'displayFrustum' ).onChange( function () {
  161. csmHelper.updateVisibility();
  162. } );
  163. helperFolder.add( csmHelper, 'displayPlanes' ).onChange( function () {
  164. csmHelper.updateVisibility();
  165. } );
  166. helperFolder.add( csmHelper, 'displayShadowBounds' ).onChange( function () {
  167. csmHelper.updateVisibility();
  168. } );
  169. helperFolder.add( params, 'autoUpdateHelper' ).name( 'auto update' );
  170. helperFolder.add( params, 'updateHelper' ).name( 'update' );
  171. helperFolder.open();
  172. window.addEventListener( 'resize', function () {
  173. camera.aspect = window.innerWidth / window.innerHeight;
  174. camera.updateProjectionMatrix();
  175. updateOrthoCamera();
  176. csm.updateFrustums();
  177. renderer.setSize( window.innerWidth, window.innerHeight );
  178. } );
  179. }
  180. function animate() {
  181. requestAnimationFrame( animate );
  182. camera.updateMatrixWorld();
  183. csm.update();
  184. controls.update();
  185. if ( params.orthographic ) {
  186. updateOrthoCamera();
  187. csm.updateFrustums();
  188. if ( params.autoUpdateHelper ) {
  189. csmHelper.update();
  190. }
  191. renderer.render( scene, orthoCamera );
  192. } else {
  193. if ( params.autoUpdateHelper ) {
  194. csmHelper.update();
  195. }
  196. renderer.render( scene, camera );
  197. }
  198. }
  199. </script>
  200. </body>
  201. </html>