webgpu_compute_texture.html 3.3 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Compute Texture</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Compute Texture
  11. <br>Texture generated using GPU Compute.
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/",
  18. "three/nodes": "./jsm/nodes/Nodes.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { texture, textureStore, wgslFn, instanceIndex, MeshBasicNodeMaterial } from 'three/nodes';
  25. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  26. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  27. import StorageTexture from 'three/addons/renderers/common/StorageTexture.js';
  28. let camera, scene, renderer;
  29. init();
  30. render();
  31. function init() {
  32. if ( WebGPU.isAvailable() === false ) {
  33. document.body.appendChild( WebGPU.getErrorMessage() );
  34. throw new Error( 'No WebGPU support' );
  35. }
  36. const aspect = window.innerWidth / window.innerHeight;
  37. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 2 );
  38. camera.position.z = 1;
  39. scene = new THREE.Scene();
  40. // texture
  41. const width = 512, height = 512;
  42. const storageTexture = new StorageTexture( width, height );
  43. // create function
  44. const computeWGSL = wgslFn( `
  45. fn computeWGSL( storageTex: texture_storage_2d<rgba8unorm, write>, index: u32 ) -> void {
  46. let posX = index % ${ width };
  47. let posY = index / ${ width };
  48. let indexUV = vec2u( posX, posY );
  49. let uv = getUV( posX, posY );
  50. textureStore( storageTex, indexUV, vec4f( uv, 0, 1 ) );
  51. }
  52. fn getUV( posX: u32, posY: u32 ) -> vec2f {
  53. let uv = vec2f( f32( posX ) / ${ width }.0, f32( posY ) / ${ height }.0 );
  54. return uv;
  55. }
  56. ` );
  57. // compute
  58. const computeWGSLCall = computeWGSL( { storageTex: textureStore( storageTexture ), index: instanceIndex } );
  59. const computeNode = computeWGSLCall.compute( width * height );
  60. const material = new MeshBasicNodeMaterial( { color: 0x00ff00 } );
  61. material.colorNode = texture( storageTexture );
  62. const plane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
  63. scene.add( plane );
  64. renderer = new WebGPURenderer( { antialias: true } );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. document.body.appendChild( renderer.domElement );
  68. // compute texture
  69. renderer.compute( computeNode );
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function onWindowResize() {
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. const aspect = window.innerWidth / window.innerHeight;
  75. const frustumHeight = camera.top - camera.bottom;
  76. camera.left = - frustumHeight * aspect / 2;
  77. camera.right = frustumHeight * aspect / 2;
  78. camera.updateProjectionMatrix();
  79. render();
  80. }
  81. function render() {
  82. renderer.render( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>