EXRLoader.js 53 KB

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  1. /**
  2. * @author Richard M. / https://github.com/richardmonette
  3. * @author ScieCode / http://github.com/sciecode
  4. *
  5. * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
  6. * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
  7. *
  8. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  9. * implementation, so I have preserved their copyright notices.
  10. */
  11. import {
  12. DataTextureLoader,
  13. FloatType,
  14. HalfFloatType,
  15. LinearEncoding,
  16. LinearFilter,
  17. NearestFilter,
  18. RGBAFormat,
  19. RGBEEncoding,
  20. RGBEFormat,
  21. RGBFormat,
  22. UnsignedByteType
  23. } from "../../../build/three.module.js";
  24. import { Zlib } from "../libs/inflate.module.min.js";
  25. // /*
  26. // Copyright (c) 2014 - 2017, Syoyo Fujita
  27. // All rights reserved.
  28. // Redistribution and use in source and binary forms, with or without
  29. // modification, are permitted provided that the following conditions are met:
  30. // * Redistributions of source code must retain the above copyright
  31. // notice, this list of conditions and the following disclaimer.
  32. // * Redistributions in binary form must reproduce the above copyright
  33. // notice, this list of conditions and the following disclaimer in the
  34. // documentation and/or other materials provided with the distribution.
  35. // * Neither the name of the Syoyo Fujita nor the
  36. // names of its contributors may be used to endorse or promote products
  37. // derived from this software without specific prior written permission.
  38. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  39. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  40. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  41. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  42. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  43. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  44. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  45. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  46. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  47. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  48. // */
  49. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  50. // ///////////////////////////////////////////////////////////////////////////
  51. // //
  52. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  53. // // Digital Ltd. LLC
  54. // //
  55. // // All rights reserved.
  56. // //
  57. // // Redistribution and use in source and binary forms, with or without
  58. // // modification, are permitted provided that the following conditions are
  59. // // met:
  60. // // * Redistributions of source code must retain the above copyright
  61. // // notice, this list of conditions and the following disclaimer.
  62. // // * Redistributions in binary form must reproduce the above
  63. // // copyright notice, this list of conditions and the following disclaimer
  64. // // in the documentation and/or other materials provided with the
  65. // // distribution.
  66. // // * Neither the name of Industrial Light & Magic nor the names of
  67. // // its contributors may be used to endorse or promote products derived
  68. // // from this software without specific prior written permission.
  69. // //
  70. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  71. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  72. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  73. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  74. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  75. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  76. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  77. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  78. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  79. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  80. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  81. // //
  82. // ///////////////////////////////////////////////////////////////////////////
  83. // // End of OpenEXR license -------------------------------------------------
  84. var EXRLoader = function ( manager ) {
  85. DataTextureLoader.call( this, manager );
  86. this.type = FloatType;
  87. };
  88. EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype ), {
  89. constructor: EXRLoader,
  90. parse: function ( buffer ) {
  91. const USHORT_RANGE = ( 1 << 16 );
  92. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  93. const HUF_ENCBITS = 16; // literal (value) bit length
  94. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  95. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  96. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  97. const HUF_DECMASK = HUF_DECSIZE - 1;
  98. const SHORT_ZEROCODE_RUN = 59;
  99. const LONG_ZEROCODE_RUN = 63;
  100. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  101. const ULONG_SIZE = 8;
  102. const FLOAT32_SIZE = 4;
  103. const INT32_SIZE = 4;
  104. const INT16_SIZE = 2;
  105. const INT8_SIZE = 1;
  106. const STATIC_HUFFMAN = 0;
  107. const DEFLATE = 1;
  108. const UNKNOWN = 0;
  109. const LOSSY_DCT = 1;
  110. const RLE = 2;
  111. const logBase = Math.pow( 2.7182818, 2.2 );
  112. function frexp( value ) {
  113. if ( value === 0 ) return [ value, 0 ];
  114. var data = new DataView( new ArrayBuffer( 8 ) );
  115. data.setFloat64( 0, value );
  116. var bits = ( data.getUint32( 0 ) >>> 20 ) & 0x7FF;
  117. if ( bits === 0 ) { // denormal
  118. data.setFloat64( 0, value * Math.pow( 2, 64 ) ); // exp + 64
  119. bits = ( ( data.getUint32( 0 ) >>> 20 ) & 0x7FF ) - 64;
  120. }
  121. var exponent = bits - 1022;
  122. var mantissa = ldexp( value, - exponent );
  123. return [ mantissa, exponent ];
  124. }
  125. function ldexp( mantissa, exponent ) {
  126. var steps = Math.min( 3, Math.ceil( Math.abs( exponent ) / 1023 ) );
  127. var result = mantissa;
  128. for ( var i = 0; i < steps; i ++ )
  129. result *= Math.pow( 2, Math.floor( ( exponent + i ) / steps ) );
  130. return result;
  131. }
  132. function reverseLutFromBitmap( bitmap, lut ) {
  133. var k = 0;
  134. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  135. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  136. lut[ k ++ ] = i;
  137. }
  138. }
  139. var n = k - 1;
  140. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  141. return n;
  142. }
  143. function hufClearDecTable( hdec ) {
  144. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  145. hdec[ i ] = {};
  146. hdec[ i ].len = 0;
  147. hdec[ i ].lit = 0;
  148. hdec[ i ].p = null;
  149. }
  150. }
  151. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  152. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  153. while ( lc < nBits ) {
  154. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  155. lc += 8;
  156. }
  157. lc -= nBits;
  158. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  159. getBitsReturn.c = c;
  160. getBitsReturn.lc = lc;
  161. }
  162. const hufTableBuffer = new Array( 59 );
  163. function hufCanonicalCodeTable( hcode ) {
  164. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  165. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  166. var c = 0;
  167. for ( var i = 58; i > 0; -- i ) {
  168. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  169. hufTableBuffer[ i ] = c;
  170. c = nc;
  171. }
  172. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  173. var l = hcode[ i ];
  174. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  175. }
  176. }
  177. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  178. var p = inOffset;
  179. var c = 0;
  180. var lc = 0;
  181. for ( ; im <= iM; im ++ ) {
  182. if ( p.value - inOffset.value > ni ) return false;
  183. getBits( 6, c, lc, uInt8Array, p );
  184. var l = getBitsReturn.l;
  185. c = getBitsReturn.c;
  186. lc = getBitsReturn.lc;
  187. hcode[ im ] = l;
  188. if ( l == LONG_ZEROCODE_RUN ) {
  189. if ( p.value - inOffset.value > ni ) {
  190. throw 'Something wrong with hufUnpackEncTable';
  191. }
  192. getBits( 8, c, lc, uInt8Array, p );
  193. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  194. c = getBitsReturn.c;
  195. lc = getBitsReturn.lc;
  196. if ( im + zerun > iM + 1 ) {
  197. throw 'Something wrong with hufUnpackEncTable';
  198. }
  199. while ( zerun -- ) hcode[ im ++ ] = 0;
  200. im --;
  201. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  202. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  203. if ( im + zerun > iM + 1 ) {
  204. throw 'Something wrong with hufUnpackEncTable';
  205. }
  206. while ( zerun -- ) hcode[ im ++ ] = 0;
  207. im --;
  208. }
  209. }
  210. hufCanonicalCodeTable( hcode );
  211. }
  212. function hufLength( code ) {
  213. return code & 63;
  214. }
  215. function hufCode( code ) {
  216. return code >> 6;
  217. }
  218. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  219. for ( ; im <= iM; im ++ ) {
  220. var c = hufCode( hcode[ im ] );
  221. var l = hufLength( hcode[ im ] );
  222. if ( c >> l ) {
  223. throw 'Invalid table entry';
  224. }
  225. if ( l > HUF_DECBITS ) {
  226. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  227. if ( pl.len ) {
  228. throw 'Invalid table entry';
  229. }
  230. pl.lit ++;
  231. if ( pl.p ) {
  232. var p = pl.p;
  233. pl.p = new Array( pl.lit );
  234. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  235. pl.p[ i ] = p[ i ];
  236. }
  237. } else {
  238. pl.p = new Array( 1 );
  239. }
  240. pl.p[ pl.lit - 1 ] = im;
  241. } else if ( l ) {
  242. var plOffset = 0;
  243. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  244. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  245. if ( pl.len || pl.p ) {
  246. throw 'Invalid table entry';
  247. }
  248. pl.len = l;
  249. pl.lit = im;
  250. plOffset ++;
  251. }
  252. }
  253. }
  254. return true;
  255. }
  256. const getCharReturn = { c: 0, lc: 0 };
  257. function getChar( c, lc, uInt8Array, inOffset ) {
  258. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  259. lc += 8;
  260. getCharReturn.c = c;
  261. getCharReturn.lc = lc;
  262. }
  263. const getCodeReturn = { c: 0, lc: 0 };
  264. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  265. if ( po == rlc ) {
  266. if ( lc < 8 ) {
  267. getChar( c, lc, uInt8Array, inOffset );
  268. c = getCharReturn.c;
  269. lc = getCharReturn.lc;
  270. }
  271. lc -= 8;
  272. var cs = ( c >> lc );
  273. var cs = new Uint8Array( [ cs ] )[ 0 ];
  274. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  275. return false;
  276. }
  277. var s = outBuffer[ outBufferOffset.value - 1 ];
  278. while ( cs -- > 0 ) {
  279. outBuffer[ outBufferOffset.value ++ ] = s;
  280. }
  281. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  282. outBuffer[ outBufferOffset.value ++ ] = po;
  283. } else {
  284. return false;
  285. }
  286. getCodeReturn.c = c;
  287. getCodeReturn.lc = lc;
  288. }
  289. function UInt16( value ) {
  290. return ( value & 0xFFFF );
  291. }
  292. function Int16( value ) {
  293. var ref = UInt16( value );
  294. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  295. }
  296. const wdec14Return = { a: 0, b: 0 };
  297. function wdec14( l, h ) {
  298. var ls = Int16( l );
  299. var hs = Int16( h );
  300. var hi = hs;
  301. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  302. var as = ai;
  303. var bs = ai - hi;
  304. wdec14Return.a = as;
  305. wdec14Return.b = bs;
  306. }
  307. function wav2Decode( buffer, j, nx, ox, ny, oy ) {
  308. var n = ( nx > ny ) ? ny : nx;
  309. var p = 1;
  310. var p2;
  311. while ( p <= n ) p <<= 1;
  312. p >>= 1;
  313. p2 = p;
  314. p >>= 1;
  315. while ( p >= 1 ) {
  316. var py = 0;
  317. var ey = py + oy * ( ny - p2 );
  318. var oy1 = oy * p;
  319. var oy2 = oy * p2;
  320. var ox1 = ox * p;
  321. var ox2 = ox * p2;
  322. var i00, i01, i10, i11;
  323. for ( ; py <= ey; py += oy2 ) {
  324. var px = py;
  325. var ex = py + ox * ( nx - p2 );
  326. for ( ; px <= ex; px += ox2 ) {
  327. var p01 = px + ox1;
  328. var p10 = px + oy1;
  329. var p11 = p10 + ox1;
  330. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  331. i00 = wdec14Return.a;
  332. i10 = wdec14Return.b;
  333. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  334. i01 = wdec14Return.a;
  335. i11 = wdec14Return.b;
  336. wdec14( i00, i01 );
  337. buffer[ px + j ] = wdec14Return.a;
  338. buffer[ p01 + j ] = wdec14Return.b;
  339. wdec14( i10, i11 );
  340. buffer[ p10 + j ] = wdec14Return.a;
  341. buffer[ p11 + j ] = wdec14Return.b;
  342. }
  343. if ( nx & p ) {
  344. var p10 = px + oy1;
  345. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  346. i00 = wdec14Return.a;
  347. buffer[ p10 + j ] = wdec14Return.b;
  348. buffer[ px + j ] = i00;
  349. }
  350. }
  351. if ( ny & p ) {
  352. var px = py;
  353. var ex = py + ox * ( nx - p2 );
  354. for ( ; px <= ex; px += ox2 ) {
  355. var p01 = px + ox1;
  356. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  357. i00 = wdec14Return.a;
  358. buffer[ p01 + j ] = wdec14Return.b;
  359. buffer[ px + j ] = i00;
  360. }
  361. }
  362. p2 = p;
  363. p >>= 1;
  364. }
  365. return py;
  366. }
  367. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  368. var c = 0;
  369. var lc = 0;
  370. var outBufferEndOffset = no;
  371. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  372. while ( inOffset.value < inOffsetEnd ) {
  373. getChar( c, lc, uInt8Array, inOffset );
  374. c = getCharReturn.c;
  375. lc = getCharReturn.lc;
  376. while ( lc >= HUF_DECBITS ) {
  377. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  378. var pl = decodingTable[ index ];
  379. if ( pl.len ) {
  380. lc -= pl.len;
  381. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  382. c = getCodeReturn.c;
  383. lc = getCodeReturn.lc;
  384. } else {
  385. if ( ! pl.p ) {
  386. throw 'hufDecode issues';
  387. }
  388. var j;
  389. for ( j = 0; j < pl.lit; j ++ ) {
  390. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  391. while ( lc < l && inOffset.value < inOffsetEnd ) {
  392. getChar( c, lc, uInt8Array, inOffset );
  393. c = getCharReturn.c;
  394. lc = getCharReturn.lc;
  395. }
  396. if ( lc >= l ) {
  397. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  398. lc -= l;
  399. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  400. c = getCodeReturn.c;
  401. lc = getCodeReturn.lc;
  402. break;
  403. }
  404. }
  405. }
  406. if ( j == pl.lit ) {
  407. throw 'hufDecode issues';
  408. }
  409. }
  410. }
  411. }
  412. var i = ( 8 - ni ) & 7;
  413. c >>= i;
  414. lc -= i;
  415. while ( lc > 0 ) {
  416. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  417. if ( pl.len ) {
  418. lc -= pl.len;
  419. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  420. c = getCodeReturn.c;
  421. lc = getCodeReturn.lc;
  422. } else {
  423. throw 'hufDecode issues';
  424. }
  425. }
  426. return true;
  427. }
  428. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
  429. var outOffset = { value: 0 };
  430. var initialInOffset = inOffset.value;
  431. var im = parseUint32( inDataView, inOffset );
  432. var iM = parseUint32( inDataView, inOffset );
  433. inOffset.value += 4;
  434. var nBits = parseUint32( inDataView, inOffset );
  435. inOffset.value += 4;
  436. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  437. throw 'Something wrong with HUF_ENCSIZE';
  438. }
  439. var freq = new Array( HUF_ENCSIZE );
  440. var hdec = new Array( HUF_DECSIZE );
  441. hufClearDecTable( hdec );
  442. var ni = nCompressed - ( inOffset.value - initialInOffset );
  443. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  444. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  445. throw 'Something wrong with hufUncompress';
  446. }
  447. hufBuildDecTable( freq, im, iM, hdec );
  448. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  449. }
  450. function applyLut( lut, data, nData ) {
  451. for ( var i = 0; i < nData; ++ i ) {
  452. data[ i ] = lut[ data[ i ] ];
  453. }
  454. }
  455. function predictor( source ) {
  456. for ( var t = 1; t < source.length; t ++ ) {
  457. var d = source[ t - 1 ] + source[ t ] - 128;
  458. source[ t ] = d;
  459. }
  460. }
  461. function interleaveScalar( source, out ) {
  462. var t1 = 0;
  463. var t2 = Math.floor( ( source.length + 1 ) / 2 );
  464. var s = 0;
  465. var stop = source.length - 1;
  466. while ( true ) {
  467. if ( s > stop ) break;
  468. out[ s ++ ] = source[ t1 ++ ];
  469. if ( s > stop ) break;
  470. out[ s ++ ] = source[ t2 ++ ];
  471. }
  472. }
  473. function decodeRunLength( source ) {
  474. var size = source.byteLength;
  475. var out = new Array();
  476. var p = 0;
  477. var reader = new DataView( source );
  478. while ( size > 0 ) {
  479. var l = reader.getInt8( p ++ );
  480. if ( l < 0 ) {
  481. var count = - l;
  482. size -= count + 1;
  483. for ( var i = 0; i < count; i ++ ) {
  484. out.push( reader.getUint8( p ++ ) );
  485. }
  486. } else {
  487. var count = l;
  488. size -= 2;
  489. var value = reader.getUint8( p ++ );
  490. for ( var i = 0; i < count + 1; i ++ ) {
  491. out.push( value );
  492. }
  493. }
  494. }
  495. return out;
  496. }
  497. function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
  498. var dataView = new DataView( outBuffer.buffer );
  499. var width = channelData[ cscSet.idx[ 0 ] ].width;
  500. var height = channelData[ cscSet.idx[ 0 ] ].height;
  501. var numComp = 3;
  502. var numFullBlocksX = Math.floor( width / 8.0 );
  503. var numBlocksX = Math.ceil( width / 8.0 );
  504. var numBlocksY = Math.ceil( height / 8.0 );
  505. var leftoverX = width - ( numBlocksX - 1 ) * 8;
  506. var leftoverY = height - ( numBlocksY - 1 ) * 8;
  507. var currAcComp = { value: 0 };
  508. var currDcComp = new Array( numComp );
  509. var dctData = new Array( numComp );
  510. var halfZigBlock = new Array( numComp );
  511. var rowBlock = new Array( numComp );
  512. var rowOffsets = new Array( numComp );
  513. for ( let comp = 0; comp < numComp; ++ comp ) {
  514. rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
  515. currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
  516. dctData[ comp ] = new Float32Array( 64 );
  517. halfZigBlock[ comp ] = new Uint16Array( 64 );
  518. rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
  519. }
  520. for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
  521. var maxY = 8;
  522. if ( blocky == numBlocksY - 1 )
  523. maxY = leftoverY;
  524. var maxX = 8;
  525. for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
  526. if ( blockx == numBlocksX - 1 )
  527. maxX = leftoverX;
  528. for ( let comp = 0; comp < numComp; ++ comp ) {
  529. halfZigBlock[ comp ].fill( 0 );
  530. // set block DC component
  531. halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
  532. // set block AC components
  533. unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
  534. // UnZigZag block to float
  535. unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
  536. // decode float dct
  537. dctInverse( dctData[ comp ] );
  538. }
  539. if ( numComp == 3 ) {
  540. csc709Inverse( dctData );
  541. }
  542. for ( let comp = 0; comp < numComp; ++ comp ) {
  543. convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
  544. }
  545. } // blockx
  546. let offset = 0;
  547. for ( let comp = 0; comp < numComp; ++ comp ) {
  548. let type = channelData[ cscSet.idx[ comp ] ].type;
  549. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  550. offset = rowOffsets[ comp ][ y ];
  551. for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
  552. let src = blockx * 64 + ( ( y & 0x7 ) * 8 );
  553. dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
  554. dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
  555. dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
  556. dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
  557. dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
  558. dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
  559. dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
  560. dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
  561. offset += 8 * INT16_SIZE * type;
  562. }
  563. }
  564. // handle partial X blocks
  565. if ( numFullBlocksX != numBlocksX ) {
  566. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  567. let offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
  568. let src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
  569. for ( let x = 0; x < maxX; ++ x ) {
  570. dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
  571. }
  572. }
  573. }
  574. } // comp
  575. } // blocky
  576. var halfRow = new Uint16Array( width );
  577. var dataView = new DataView( outBuffer.buffer );
  578. // convert channels back to float, if needed
  579. for ( var comp = 0; comp < numComp; ++ comp ) {
  580. channelData[ cscSet.idx[ comp ] ].decoded = true;
  581. var type = channelData[ cscSet.idx[ comp ] ].type;
  582. if ( channelData[ comp ].type != 2 ) continue;
  583. for ( var y = 0; y < height; ++ y ) {
  584. let offset = rowOffsets[ comp ][ y ];
  585. for ( var x = 0; x < width; ++ x ) {
  586. halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
  587. }
  588. for ( var x = 0; x < width; ++ x ) {
  589. dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
  590. }
  591. }
  592. }
  593. }
  594. function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
  595. var acValue;
  596. var dctComp = 1;
  597. while ( dctComp < 64 ) {
  598. acValue = acBuffer[ currAcComp.value ];
  599. if ( acValue == 0xff00 ) {
  600. dctComp = 64;
  601. } else if ( acValue >> 8 == 0xff ) {
  602. dctComp += acValue & 0xff;
  603. } else {
  604. halfZigBlock[ dctComp ] = acValue;
  605. dctComp ++;
  606. }
  607. currAcComp.value ++;
  608. }
  609. }
  610. function unZigZag( src, dst ) {
  611. dst[ 0 ] = decodeFloat16( src[ 0 ] );
  612. dst[ 1 ] = decodeFloat16( src[ 1 ] );
  613. dst[ 2 ] = decodeFloat16( src[ 5 ] );
  614. dst[ 3 ] = decodeFloat16( src[ 6 ] );
  615. dst[ 4 ] = decodeFloat16( src[ 14 ] );
  616. dst[ 5 ] = decodeFloat16( src[ 15 ] );
  617. dst[ 6 ] = decodeFloat16( src[ 27 ] );
  618. dst[ 7 ] = decodeFloat16( src[ 28 ] );
  619. dst[ 8 ] = decodeFloat16( src[ 2 ] );
  620. dst[ 9 ] = decodeFloat16( src[ 4 ] );
  621. dst[ 10 ] = decodeFloat16( src[ 7 ] );
  622. dst[ 11 ] = decodeFloat16( src[ 13 ] );
  623. dst[ 12 ] = decodeFloat16( src[ 16 ] );
  624. dst[ 13 ] = decodeFloat16( src[ 26 ] );
  625. dst[ 14 ] = decodeFloat16( src[ 29 ] );
  626. dst[ 15 ] = decodeFloat16( src[ 42 ] );
  627. dst[ 16 ] = decodeFloat16( src[ 3 ] );
  628. dst[ 17 ] = decodeFloat16( src[ 8 ] );
  629. dst[ 18 ] = decodeFloat16( src[ 12 ] );
  630. dst[ 19 ] = decodeFloat16( src[ 17 ] );
  631. dst[ 20 ] = decodeFloat16( src[ 25 ] );
  632. dst[ 21 ] = decodeFloat16( src[ 30 ] );
  633. dst[ 22 ] = decodeFloat16( src[ 41 ] );
  634. dst[ 23 ] = decodeFloat16( src[ 43 ] );
  635. dst[ 24 ] = decodeFloat16( src[ 9 ] );
  636. dst[ 25 ] = decodeFloat16( src[ 11 ] );
  637. dst[ 26 ] = decodeFloat16( src[ 18 ] );
  638. dst[ 27 ] = decodeFloat16( src[ 24 ] );
  639. dst[ 28 ] = decodeFloat16( src[ 31 ] );
  640. dst[ 29 ] = decodeFloat16( src[ 40 ] );
  641. dst[ 30 ] = decodeFloat16( src[ 44 ] );
  642. dst[ 31 ] = decodeFloat16( src[ 53 ] );
  643. dst[ 32 ] = decodeFloat16( src[ 10 ] );
  644. dst[ 33 ] = decodeFloat16( src[ 19 ] );
  645. dst[ 34 ] = decodeFloat16( src[ 23 ] );
  646. dst[ 35 ] = decodeFloat16( src[ 32 ] );
  647. dst[ 36 ] = decodeFloat16( src[ 39 ] );
  648. dst[ 37 ] = decodeFloat16( src[ 45 ] );
  649. dst[ 38 ] = decodeFloat16( src[ 52 ] );
  650. dst[ 39 ] = decodeFloat16( src[ 54 ] );
  651. dst[ 40 ] = decodeFloat16( src[ 20 ] );
  652. dst[ 41 ] = decodeFloat16( src[ 22 ] );
  653. dst[ 42 ] = decodeFloat16( src[ 33 ] );
  654. dst[ 43 ] = decodeFloat16( src[ 38 ] );
  655. dst[ 44 ] = decodeFloat16( src[ 46 ] );
  656. dst[ 45 ] = decodeFloat16( src[ 51 ] );
  657. dst[ 46 ] = decodeFloat16( src[ 55 ] );
  658. dst[ 47 ] = decodeFloat16( src[ 60 ] );
  659. dst[ 48 ] = decodeFloat16( src[ 21 ] );
  660. dst[ 49 ] = decodeFloat16( src[ 34 ] );
  661. dst[ 50 ] = decodeFloat16( src[ 37 ] );
  662. dst[ 51 ] = decodeFloat16( src[ 47 ] );
  663. dst[ 52 ] = decodeFloat16( src[ 50 ] );
  664. dst[ 53 ] = decodeFloat16( src[ 56 ] );
  665. dst[ 54 ] = decodeFloat16( src[ 59 ] );
  666. dst[ 55 ] = decodeFloat16( src[ 61 ] );
  667. dst[ 56 ] = decodeFloat16( src[ 35 ] );
  668. dst[ 57 ] = decodeFloat16( src[ 36 ] );
  669. dst[ 58 ] = decodeFloat16( src[ 48 ] );
  670. dst[ 59 ] = decodeFloat16( src[ 49 ] );
  671. dst[ 60 ] = decodeFloat16( src[ 57 ] );
  672. dst[ 61 ] = decodeFloat16( src[ 58 ] );
  673. dst[ 62 ] = decodeFloat16( src[ 62 ] );
  674. dst[ 63 ] = decodeFloat16( src[ 63 ] );
  675. }
  676. function dctInverse( data ) {
  677. const a = 0.5 * Math.cos( 3.14159 / 4.0 );
  678. const b = 0.5 * Math.cos( 3.14159 / 16.0 );
  679. const c = 0.5 * Math.cos( 3.14159 / 8.0 );
  680. const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
  681. const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
  682. const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
  683. const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
  684. var alpha = new Array( 4 );
  685. var beta = new Array( 4 );
  686. var theta = new Array( 4 );
  687. var gamma = new Array( 4 );
  688. for ( var row = 0; row < 8; ++ row ) {
  689. var rowPtr = row * 8;
  690. alpha[ 0 ] = c * data[ rowPtr + 2 ];
  691. alpha[ 1 ] = f * data[ rowPtr + 2 ];
  692. alpha[ 2 ] = c * data[ rowPtr + 6 ];
  693. alpha[ 3 ] = f * data[ rowPtr + 6 ];
  694. beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
  695. beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
  696. beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
  697. beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
  698. theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
  699. theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
  700. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  701. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  702. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  703. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  704. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  705. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  706. data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
  707. data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
  708. data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
  709. data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
  710. data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
  711. data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
  712. data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
  713. data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
  714. }
  715. for ( var column = 0; column < 8; ++ column ) {
  716. alpha[ 0 ] = c * data[ 16 + column ];
  717. alpha[ 1 ] = f * data[ 16 + column ];
  718. alpha[ 2 ] = c * data[ 48 + column ];
  719. alpha[ 3 ] = f * data[ 48 + column ];
  720. beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
  721. beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
  722. beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
  723. beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
  724. theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
  725. theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
  726. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  727. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  728. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  729. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  730. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  731. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  732. data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
  733. data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
  734. data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
  735. data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
  736. data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
  737. data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
  738. data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
  739. data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
  740. }
  741. }
  742. function csc709Inverse( data ) {
  743. for ( var i = 0; i < 64; ++ i ) {
  744. var y = data[ 0 ][ i ];
  745. var cb = data[ 1 ][ i ];
  746. var cr = data[ 2 ][ i ];
  747. data[ 0 ][ i ] = y + 1.5747 * cr;
  748. data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
  749. data[ 2 ][ i ] = y + 1.8556 * cb;
  750. }
  751. }
  752. function convertToHalf( src, dst, idx ) {
  753. for ( var i = 0; i < 64; ++ i ) {
  754. dst[ idx + i ] = encodeFloat16( toLinear( src[ i ] ) );
  755. }
  756. }
  757. function toLinear( float ) {
  758. if ( float <= 1 ) {
  759. return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
  760. } else {
  761. return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
  762. }
  763. }
  764. function uncompressRAW( info ) {
  765. return new DataView( info.array.buffer, info.offset.value, info.size );
  766. }
  767. function uncompressRLE( info ) {
  768. var compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
  769. var rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
  770. var tmpBuffer = new Uint8Array( rawBuffer.length );
  771. predictor( rawBuffer ); // revert predictor
  772. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  773. return new DataView( tmpBuffer.buffer );
  774. }
  775. function uncompressZIP( info ) {
  776. var compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
  777. if ( typeof Zlib === 'undefined' ) {
  778. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  779. }
  780. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  781. var rawBuffer = new Uint8Array( inflate.decompress().buffer );
  782. var tmpBuffer = new Uint8Array( rawBuffer.length );
  783. predictor( rawBuffer ); // revert predictor
  784. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  785. return new DataView( tmpBuffer.buffer );
  786. }
  787. function uncompressPIZ( info ) {
  788. var inDataView = info.viewer;
  789. var inOffset = { value: info.offset.value };
  790. var tmpBufSize = info.width * scanlineBlockSize * ( EXRHeader.channels.length * info.type );
  791. var outBuffer = new Uint16Array( tmpBufSize );
  792. var bitmap = new Uint8Array( BITMAP_SIZE );
  793. // Setup channel info
  794. var outBufferEnd = 0;
  795. var pizChannelData = new Array( info.channels );
  796. for ( var i = 0; i < info.channels; i ++ ) {
  797. pizChannelData[ i ] = {};
  798. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  799. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  800. pizChannelData[ i ][ 'nx' ] = info.width;
  801. pizChannelData[ i ][ 'ny' ] = info.lines;
  802. pizChannelData[ i ][ 'size' ] = info.type;
  803. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  804. }
  805. // Read range compression data
  806. var minNonZero = parseUint16( inDataView, inOffset );
  807. var maxNonZero = parseUint16( inDataView, inOffset );
  808. if ( maxNonZero >= BITMAP_SIZE ) {
  809. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  810. }
  811. if ( minNonZero <= maxNonZero ) {
  812. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  813. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  814. }
  815. }
  816. // Reverse LUT
  817. var lut = new Uint16Array( USHORT_RANGE );
  818. reverseLutFromBitmap( bitmap, lut );
  819. var length = parseUint32( inDataView, inOffset );
  820. // Huffman decoding
  821. hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
  822. // Wavelet decoding
  823. for ( var i = 0; i < info.channels; ++ i ) {
  824. var cd = pizChannelData[ i ];
  825. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  826. wav2Decode(
  827. outBuffer,
  828. cd.start + j,
  829. cd.nx,
  830. cd.size,
  831. cd.ny,
  832. cd.nx * cd.size
  833. );
  834. }
  835. }
  836. // Expand the pixel data to their original range
  837. applyLut( lut, outBuffer, outBufferEnd );
  838. // Rearrange the pixel data into the format expected by the caller.
  839. var tmpOffset = 0;
  840. var tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
  841. for ( var y = 0; y < info.lines; y ++ ) {
  842. for ( var c = 0; c < info.channels; c ++ ) {
  843. var cd = pizChannelData[ c ];
  844. var n = cd.nx * cd.size;
  845. var cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
  846. tmpBuffer.set( cp, tmpOffset );
  847. tmpOffset += n * INT16_SIZE;
  848. cd.end += n;
  849. }
  850. }
  851. return new DataView( tmpBuffer.buffer );
  852. }
  853. function uncompressDWA( info ) {
  854. var inDataView = info.viewer;
  855. var inOffset = { value: info.offset.value };
  856. var outBuffer = new Uint8Array( info.width * info.lines * ( EXRHeader.channels.length * info.type * INT16_SIZE ) );
  857. // Read compression header information
  858. var dwaHeader = {
  859. version: parseInt64( inDataView, inOffset ),
  860. unknownUncompressedSize: parseInt64( inDataView, inOffset ),
  861. unknownCompressedSize: parseInt64( inDataView, inOffset ),
  862. acCompressedSize: parseInt64( inDataView, inOffset ),
  863. dcCompressedSize: parseInt64( inDataView, inOffset ),
  864. rleCompressedSize: parseInt64( inDataView, inOffset ),
  865. rleUncompressedSize: parseInt64( inDataView, inOffset ),
  866. rleRawSize: parseInt64( inDataView, inOffset ),
  867. totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
  868. totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
  869. acCompression: parseInt64( inDataView, inOffset )
  870. };
  871. if ( dwaHeader.version < 2 )
  872. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
  873. // Read channel ruleset information
  874. var channelRules = new Array();
  875. var ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
  876. while ( ruleSize > 0 ) {
  877. var name = parseNullTerminatedString( inDataView.buffer, inOffset );
  878. var value = parseUint8( inDataView, inOffset );
  879. var compression = ( value >> 2 ) & 3;
  880. var csc = ( value >> 4 ) - 1;
  881. var index = new Int8Array( [ csc ] )[ 0 ];
  882. var type = parseUint8( inDataView, inOffset );
  883. channelRules.push( {
  884. name: name,
  885. index: index,
  886. type: type,
  887. compression: compression,
  888. } );
  889. ruleSize -= name.length + 3;
  890. }
  891. // Classify channels
  892. var channels = EXRHeader.channels;
  893. var channelData = new Array( info.channels );
  894. for ( var i = 0; i < info.channels; ++ i ) {
  895. var cd = channelData[ i ] = {};
  896. var channel = channels[ i ];
  897. cd.name = channel.name;
  898. cd.compression = UNKNOWN;
  899. cd.decoded = false;
  900. cd.type = channel.pixelType;
  901. cd.pLinear = channel.pLinear;
  902. cd.width = info.width;
  903. cd.height = info.lines;
  904. }
  905. var cscSet = {
  906. idx: new Array( 3 )
  907. };
  908. for ( var offset = 0; offset < info.channels; ++ offset ) {
  909. var cd = channelData[ offset ];
  910. for ( var i = 0; i < channelRules.length; ++ i ) {
  911. var rule = channelRules[ i ];
  912. if ( cd.name == rule.name ) {
  913. cd.compression = rule.compression;
  914. if ( rule.index >= 0 ) {
  915. cscSet.idx[ rule.index ] = offset;
  916. }
  917. cd.offset = offset;
  918. }
  919. }
  920. }
  921. // Read DCT - AC component data
  922. if ( dwaHeader.acCompressedSize > 0 ) {
  923. switch ( dwaHeader.acCompression ) {
  924. case STATIC_HUFFMAN:
  925. var acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
  926. hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
  927. break;
  928. case DEFLATE:
  929. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
  930. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
  931. var acBuffer = new Uint16Array( inflate.decompress().buffer );
  932. inOffset.value += dwaHeader.totalAcUncompressedCount;
  933. break;
  934. }
  935. }
  936. // Read DCT - DC component data
  937. if ( dwaHeader.dcCompressedSize > 0 ) {
  938. var zlibInfo = {
  939. array: info.array,
  940. offset: inOffset,
  941. size: dwaHeader.dcCompressedSize
  942. };
  943. var dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
  944. inOffset.value += dwaHeader.dcCompressedSize;
  945. }
  946. // Read RLE compressed data
  947. if ( dwaHeader.rleRawSize > 0 ) {
  948. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
  949. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
  950. var rleBuffer = decodeRunLength( inflate.decompress().buffer );
  951. inOffset.value += dwaHeader.rleCompressedSize;
  952. }
  953. // Prepare outbuffer data offset
  954. var outBufferEnd = 0;
  955. var rowOffsets = new Array( channelData.length );
  956. for ( var i = 0; i < rowOffsets.length; ++ i ) {
  957. rowOffsets[ i ] = new Array();
  958. }
  959. for ( var y = 0; y < info.lines; ++ y ) {
  960. for ( var chan = 0; chan < channelData.length; ++ chan ) {
  961. rowOffsets[ chan ].push( outBufferEnd );
  962. outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
  963. }
  964. }
  965. // Lossy DCT decode RGB channels
  966. lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
  967. // Decode other channels
  968. for ( var i = 0; i < channelData.length; ++ i ) {
  969. var cd = channelData[ i ];
  970. if ( cd.decoded ) continue;
  971. switch ( cd.compression ) {
  972. case RLE:
  973. var row = 0;
  974. var rleOffset = 0;
  975. for ( var y = 0; y < info.lines; ++ y ) {
  976. var rowOffsetBytes = rowOffsets[ i ][ row ];
  977. for ( var x = 0; x < cd.width; ++ x ) {
  978. for ( var byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
  979. outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
  980. }
  981. rleOffset ++;
  982. }
  983. row ++;
  984. }
  985. break;
  986. case LOSSY_DCT: // skip
  987. default:
  988. throw 'EXRLoader.parse: unsupported channel compression';
  989. }
  990. }
  991. return new DataView( outBuffer.buffer );
  992. }
  993. function parseNullTerminatedString( buffer, offset ) {
  994. var uintBuffer = new Uint8Array( buffer );
  995. var endOffset = 0;
  996. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  997. endOffset += 1;
  998. }
  999. var stringValue = new TextDecoder().decode(
  1000. uintBuffer.slice( offset.value, offset.value + endOffset )
  1001. );
  1002. offset.value = offset.value + endOffset + 1;
  1003. return stringValue;
  1004. }
  1005. function parseFixedLengthString( buffer, offset, size ) {
  1006. var stringValue = new TextDecoder().decode(
  1007. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  1008. );
  1009. offset.value = offset.value + size;
  1010. return stringValue;
  1011. }
  1012. function parseUlong( dataView, offset ) {
  1013. var uLong = dataView.getUint32( 0, true );
  1014. offset.value = offset.value + ULONG_SIZE;
  1015. return uLong;
  1016. }
  1017. function parseRational( dataView, offset ) {
  1018. var x = parseInt32( dataView, offset );
  1019. var y = parseUint32( dataView, offset );
  1020. return [ x, y ];
  1021. }
  1022. function parseTimecode( dataView, offset ) {
  1023. var x = parseUint32( dataView, offset );
  1024. var y = parseUint32( dataView, offset );
  1025. return [ x, y ];
  1026. }
  1027. function parseInt32( dataView, offset ) {
  1028. var Int32 = dataView.getInt32( offset.value, true );
  1029. offset.value = offset.value + INT32_SIZE;
  1030. return Int32;
  1031. }
  1032. function parseUint32( dataView, offset ) {
  1033. var Uint32 = dataView.getUint32( offset.value, true );
  1034. offset.value = offset.value + INT32_SIZE;
  1035. return Uint32;
  1036. }
  1037. function parseUint8Array( uInt8Array, offset ) {
  1038. var Uint8 = uInt8Array[ offset.value ];
  1039. offset.value = offset.value + INT8_SIZE;
  1040. return Uint8;
  1041. }
  1042. function parseUint8( dataView, offset ) {
  1043. var Uint8 = dataView.getUint8( offset.value );
  1044. offset.value = offset.value + INT8_SIZE;
  1045. return Uint8;
  1046. }
  1047. function parseInt64( dataView, offset ) {
  1048. var int = Number( dataView.getBigInt64( offset.value, true ) );
  1049. offset.value += ULONG_SIZE;
  1050. return int;
  1051. }
  1052. function parseFloat32( dataView, offset ) {
  1053. var float = dataView.getFloat32( offset.value, true );
  1054. offset.value += FLOAT32_SIZE;
  1055. return float;
  1056. }
  1057. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  1058. function decodeFloat16( binary ) {
  1059. var exponent = ( binary & 0x7C00 ) >> 10,
  1060. fraction = binary & 0x03FF;
  1061. return ( binary >> 15 ? - 1 : 1 ) * (
  1062. exponent ?
  1063. (
  1064. exponent === 0x1F ?
  1065. fraction ? NaN : Infinity :
  1066. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  1067. ) :
  1068. 6.103515625e-5 * ( fraction / 0x400 )
  1069. );
  1070. }
  1071. var encodeFloat16 = ( function () {
  1072. // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
  1073. var floatView = new Float32Array( 1 );
  1074. var int32View = new Int32Array( floatView.buffer );
  1075. /* This method is faster than the OpenEXR implementation (very often
  1076. * used, eg. in Ogre), with the additional benefit of rounding, inspired
  1077. * by James Tursa?s half-precision code. */
  1078. return function toHalf( val ) {
  1079. floatView[ 0 ] = val;
  1080. var x = int32View[ 0 ];
  1081. var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
  1082. var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
  1083. var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
  1084. /* If zero, or denormal, or exponent underflows too much for a denormal
  1085. * half, return signed zero. */
  1086. if ( e < 103 ) return bits;
  1087. /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
  1088. if ( e > 142 ) {
  1089. bits |= 0x7c00;
  1090. /* If exponent was 0xff and one mantissa bit was set, it means NaN,
  1091. * not Inf, so make sure we set one mantissa bit too. */
  1092. bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
  1093. return bits;
  1094. }
  1095. /* If exponent underflows but not too much, return a denormal */
  1096. if ( e < 113 ) {
  1097. m |= 0x0800;
  1098. /* Extra rounding may overflow and set mantissa to 0 and exponent
  1099. * to 1, which is OK. */
  1100. bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
  1101. return bits;
  1102. }
  1103. bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
  1104. /* Extra rounding. An overflow will set mantissa to 0 and increment
  1105. * the exponent, which is OK. */
  1106. bits += m & 1;
  1107. return bits;
  1108. };
  1109. } )();
  1110. function parseUint16( dataView, offset ) {
  1111. var Uint16 = dataView.getUint16( offset.value, true );
  1112. offset.value += INT16_SIZE;
  1113. return Uint16;
  1114. }
  1115. function parseFloat16( buffer, offset ) {
  1116. return decodeFloat16( parseUint16( buffer, offset ) );
  1117. }
  1118. function parseChlist( dataView, buffer, offset, size ) {
  1119. var startOffset = offset.value;
  1120. var channels = [];
  1121. while ( offset.value < ( startOffset + size - 1 ) ) {
  1122. var name = parseNullTerminatedString( buffer, offset );
  1123. var pixelType = parseInt32( dataView, offset );
  1124. var pLinear = parseUint8( dataView, offset );
  1125. offset.value += 3; // reserved, three chars
  1126. var xSampling = parseInt32( dataView, offset );
  1127. var ySampling = parseInt32( dataView, offset );
  1128. channels.push( {
  1129. name: name,
  1130. pixelType: pixelType,
  1131. pLinear: pLinear,
  1132. xSampling: xSampling,
  1133. ySampling: ySampling
  1134. } );
  1135. }
  1136. offset.value += 1;
  1137. return channels;
  1138. }
  1139. function parseChromaticities( dataView, offset ) {
  1140. var redX = parseFloat32( dataView, offset );
  1141. var redY = parseFloat32( dataView, offset );
  1142. var greenX = parseFloat32( dataView, offset );
  1143. var greenY = parseFloat32( dataView, offset );
  1144. var blueX = parseFloat32( dataView, offset );
  1145. var blueY = parseFloat32( dataView, offset );
  1146. var whiteX = parseFloat32( dataView, offset );
  1147. var whiteY = parseFloat32( dataView, offset );
  1148. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  1149. }
  1150. function parseCompression( dataView, offset ) {
  1151. var compressionCodes = [
  1152. 'NO_COMPRESSION',
  1153. 'RLE_COMPRESSION',
  1154. 'ZIPS_COMPRESSION',
  1155. 'ZIP_COMPRESSION',
  1156. 'PIZ_COMPRESSION',
  1157. 'PXR24_COMPRESSION',
  1158. 'B44_COMPRESSION',
  1159. 'B44A_COMPRESSION',
  1160. 'DWAA_COMPRESSION',
  1161. 'DWAB_COMPRESSION'
  1162. ];
  1163. var compression = parseUint8( dataView, offset );
  1164. return compressionCodes[ compression ];
  1165. }
  1166. function parseBox2i( dataView, offset ) {
  1167. var xMin = parseUint32( dataView, offset );
  1168. var yMin = parseUint32( dataView, offset );
  1169. var xMax = parseUint32( dataView, offset );
  1170. var yMax = parseUint32( dataView, offset );
  1171. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  1172. }
  1173. function parseLineOrder( dataView, offset ) {
  1174. var lineOrders = [
  1175. 'INCREASING_Y'
  1176. ];
  1177. var lineOrder = parseUint8( dataView, offset );
  1178. return lineOrders[ lineOrder ];
  1179. }
  1180. function parseV2f( dataView, offset ) {
  1181. var x = parseFloat32( dataView, offset );
  1182. var y = parseFloat32( dataView, offset );
  1183. return [ x, y ];
  1184. }
  1185. function parseValue( dataView, buffer, offset, type, size ) {
  1186. if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
  1187. return parseFixedLengthString( buffer, offset, size );
  1188. } else if ( type === 'chlist' ) {
  1189. return parseChlist( dataView, buffer, offset, size );
  1190. } else if ( type === 'chromaticities' ) {
  1191. return parseChromaticities( dataView, offset );
  1192. } else if ( type === 'compression' ) {
  1193. return parseCompression( dataView, offset );
  1194. } else if ( type === 'box2i' ) {
  1195. return parseBox2i( dataView, offset );
  1196. } else if ( type === 'lineOrder' ) {
  1197. return parseLineOrder( dataView, offset );
  1198. } else if ( type === 'float' ) {
  1199. return parseFloat32( dataView, offset );
  1200. } else if ( type === 'v2f' ) {
  1201. return parseV2f( dataView, offset );
  1202. } else if ( type === 'int' ) {
  1203. return parseInt32( dataView, offset );
  1204. } else if ( type === 'rational' ) {
  1205. return parseRational( dataView, offset );
  1206. } else if ( type === 'timecode' ) {
  1207. return parseTimecode( dataView, offset );
  1208. } else {
  1209. throw 'Cannot parse value for unsupported type: ' + type;
  1210. }
  1211. }
  1212. var bufferDataView = new DataView( buffer );
  1213. var uInt8Array = new Uint8Array( buffer );
  1214. var EXRHeader = {};
  1215. bufferDataView.getUint32( 0, true ); // magic
  1216. bufferDataView.getUint8( 4, true ); // versionByteZero
  1217. bufferDataView.getUint8( 5, true ); // fullMask
  1218. // start of header
  1219. var offset = { value: 8 }; // start at 8, after magic stuff
  1220. var keepReading = true;
  1221. while ( keepReading ) {
  1222. var attributeName = parseNullTerminatedString( buffer, offset );
  1223. if ( attributeName == 0 ) {
  1224. keepReading = false;
  1225. } else {
  1226. var attributeType = parseNullTerminatedString( buffer, offset );
  1227. var attributeSize = parseUint32( bufferDataView, offset );
  1228. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  1229. EXRHeader[ attributeName ] = attributeValue;
  1230. }
  1231. }
  1232. // offsets
  1233. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  1234. var uncompress;
  1235. var scanlineBlockSize;
  1236. switch ( EXRHeader.compression ) {
  1237. case 'NO_COMPRESSION':
  1238. scanlineBlockSize = 1;
  1239. uncompress = uncompressRAW;
  1240. break;
  1241. case 'RLE_COMPRESSION':
  1242. scanlineBlockSize = 1;
  1243. uncompress = uncompressRLE;
  1244. break;
  1245. case 'ZIPS_COMPRESSION':
  1246. scanlineBlockSize = 1;
  1247. uncompress = uncompressZIP;
  1248. break;
  1249. case 'ZIP_COMPRESSION':
  1250. scanlineBlockSize = 16;
  1251. uncompress = uncompressZIP;
  1252. break;
  1253. case 'PIZ_COMPRESSION':
  1254. scanlineBlockSize = 32;
  1255. uncompress = uncompressPIZ;
  1256. break;
  1257. case 'DWAA_COMPRESSION':
  1258. scanlineBlockSize = 32;
  1259. uncompress = uncompressDWA;
  1260. break;
  1261. case 'DWAB_COMPRESSION':
  1262. scanlineBlockSize = 256;
  1263. uncompress = uncompressDWA;
  1264. break;
  1265. default:
  1266. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
  1267. }
  1268. var size_t;
  1269. var getValue;
  1270. // mixed pixelType not supported
  1271. var pixelType = EXRHeader.channels[ 0 ].pixelType;
  1272. if ( pixelType === 1 ) { // half
  1273. switch ( this.type ) {
  1274. case UnsignedByteType:
  1275. case FloatType:
  1276. getValue = parseFloat16;
  1277. size_t = INT16_SIZE;
  1278. break;
  1279. case HalfFloatType:
  1280. getValue = parseUint16;
  1281. size_t = INT16_SIZE;
  1282. break;
  1283. }
  1284. } else if ( pixelType === 2 ) { // float
  1285. switch ( this.type ) {
  1286. case UnsignedByteType:
  1287. case FloatType:
  1288. getValue = parseFloat32;
  1289. size_t = FLOAT32_SIZE;
  1290. break;
  1291. case HalfFloatType:
  1292. throw 'EXRLoader.parse: unsupported HalfFloatType texture for FloatType image file.';
  1293. }
  1294. } else {
  1295. throw 'EXRLoader.parse: unsupported pixelType ' + pixelType + ' for ' + EXRHeader.compression + '.';
  1296. }
  1297. var numBlocks = dataWindowHeight / scanlineBlockSize;
  1298. for ( var i = 0; i < numBlocks; i ++ ) {
  1299. parseUlong( bufferDataView, offset ); // scanlineOffset
  1300. }
  1301. // we should be passed the scanline offset table, start reading pixel data
  1302. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  1303. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  1304. // Firefox only supports RGBA (half) float textures
  1305. // var numChannels = EXRHeader.channels.length;
  1306. var numChannels = 4;
  1307. var size = width * height * numChannels;
  1308. // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
  1309. switch ( this.type ) {
  1310. case UnsignedByteType:
  1311. case FloatType:
  1312. var byteArray = new Float32Array( size );
  1313. if ( EXRHeader.channels.length < numChannels ) {
  1314. byteArray.fill( 1, 0, size );
  1315. }
  1316. break;
  1317. case HalfFloatType:
  1318. var byteArray = new Uint16Array( size );
  1319. if ( EXRHeader.channels.length < numChannels ) {
  1320. byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
  1321. }
  1322. break;
  1323. default:
  1324. console.error( 'THREE.EXRLoader: unsupported type: ', this.type );
  1325. break;
  1326. }
  1327. var channelOffsets = {
  1328. R: 0,
  1329. G: 1,
  1330. B: 2,
  1331. A: 3
  1332. };
  1333. var compressionInfo = {
  1334. size: 0,
  1335. width: width,
  1336. lines: scanlineBlockSize,
  1337. offset: offset,
  1338. array: uInt8Array,
  1339. viewer: bufferDataView,
  1340. type: pixelType,
  1341. channels: EXRHeader.channels.length,
  1342. };
  1343. var line;
  1344. var size;
  1345. var viewer;
  1346. var tmpOffset = { value: 0 };
  1347. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  1348. line = parseUint32( bufferDataView, offset ); // line_no
  1349. size = parseUint32( bufferDataView, offset ); // data_len
  1350. compressionInfo.lines = ( line + scanlineBlockSize > height ) ? height - line : scanlineBlockSize;
  1351. compressionInfo.offset = offset;
  1352. compressionInfo.size = size;
  1353. viewer = uncompress( compressionInfo );
  1354. offset.value += size;
  1355. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  1356. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  1357. if ( true_y >= height ) break;
  1358. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  1359. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  1360. for ( var x = 0; x < width; x ++ ) {
  1361. var idx = ( line_y * ( EXRHeader.channels.length * width ) ) + ( channelID * width ) + x;
  1362. tmpOffset.value = idx * size_t;
  1363. var val = getValue( viewer, tmpOffset );
  1364. byteArray[ ( ( ( height - 1 - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  1365. }
  1366. }
  1367. }
  1368. }
  1369. if ( this.type === UnsignedByteType ) {
  1370. let v, i, j;
  1371. const size = byteArray.length;
  1372. const RGBEArray = new Uint8Array( size );
  1373. for ( let h = 0; h < height; ++ h ) {
  1374. for ( let w = 0; w < width; ++ w ) {
  1375. i = h * width * 4 + w * 4;
  1376. j = ( height - 1 - h ) * width * 4 + w * 4;
  1377. const red = byteArray[ j ];
  1378. const green = byteArray[ j + 1 ];
  1379. const blue = byteArray[ j + 2 ];
  1380. v = ( red > green ) ? red : green;
  1381. v = ( blue > v ) ? blue : v;
  1382. if ( v < 1e-32 ) {
  1383. RGBEArray[ i ] = RGBEArray[ i + 1 ] = RGBEArray[ i + 2 ] = RGBEArray[ i + 3 ] = 0;
  1384. } else {
  1385. const res = frexp( v );
  1386. v = res[ 0 ] * 256 / v;
  1387. RGBEArray[ i ] = red * v;
  1388. RGBEArray[ i + 1 ] = green * v;
  1389. RGBEArray[ i + 2 ] = blue * v;
  1390. RGBEArray[ i + 3 ] = res[ 1 ] + 128;
  1391. }
  1392. }
  1393. }
  1394. byteArray = RGBEArray;
  1395. }
  1396. let format = ( this.type === UnsignedByteType ) ? RGBEFormat : ( numChannels === 4 ) ? RGBAFormat : RGBFormat;
  1397. return {
  1398. header: EXRHeader,
  1399. width: width,
  1400. height: height,
  1401. data: byteArray,
  1402. format: format,
  1403. type: this.type
  1404. };
  1405. },
  1406. setDataType: function ( value ) {
  1407. this.type = value;
  1408. return this;
  1409. },
  1410. load: function ( url, onLoad, onProgress, onError ) {
  1411. function onLoadCallback( texture, texData ) {
  1412. switch ( texture.type ) {
  1413. case UnsignedByteType:
  1414. texture.encoding = RGBEEncoding;
  1415. texture.minFilter = NearestFilter;
  1416. texture.magFilter = NearestFilter;
  1417. texture.generateMipmaps = false;
  1418. texture.flipY = true;
  1419. break;
  1420. case FloatType:
  1421. case HalfFloatType:
  1422. texture.encoding = LinearEncoding;
  1423. texture.minFilter = LinearFilter;
  1424. texture.magFilter = LinearFilter;
  1425. texture.generateMipmaps = false;
  1426. texture.flipY = false;
  1427. break;
  1428. }
  1429. if ( onLoad ) onLoad( texture, texData );
  1430. }
  1431. return DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  1432. }
  1433. } );
  1434. export { EXRLoader };