webgl_loader_sea3d_sound.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank">SEA3D Studio</a><br>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/loaders/sea3d/SEA3D.js"></script>
  72. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  73. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  74. <script src="js/Detector.js"></script>
  75. <script src="js/libs/stats.min.js"></script>
  76. <script>
  77. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  78. var container, raycaster, stats;
  79. var camera, scene, renderer, composer, controls, velocity;
  80. var blocker, instructions;
  81. var moveLeft, moveForward, moveBackward, moveRight;
  82. var loader;
  83. var audioListener, soundFilter, soundAreaAnalyser, soundOutsideAnalyser;
  84. var soundArea, collisionArea, lightArea, lightOutside;
  85. // Initialize Three.JS
  86. initPointerLock();
  87. initKeyDown();
  88. init();
  89. //
  90. // SEA3D Loader
  91. //
  92. loader = new THREE.SEA3D( {
  93. autoPlay : true, // Auto play animations
  94. container : scene // Container to add models
  95. } );
  96. loader.onComplete = function( e ) {
  97. audioListener = loader.audioListener;
  98. // sound filter
  99. soundFilter = audioListener.context.createBiquadFilter();
  100. soundFilter.type = 'lowpass';
  101. soundFilter.Q.value = 10;
  102. soundFilter.frequency.value = 440;
  103. // sound asset 1
  104. lightOutside = loader.getLight("Light1");
  105. soundOutside = loader.getSound3D("Point001");
  106. soundOutsideAnalyser = new THREE.AudioAnalyser( soundOutside, 32 );
  107. // sound asset 2 + area
  108. lightArea = loader.getLight("Light2");
  109. soundArea = loader.getSound3D("Point002");
  110. soundAreaAnalyser = new THREE.AudioAnalyser( soundArea, 512 );
  111. collisionArea = loader.getMesh("Torus003");
  112. animate();
  113. };
  114. loader.load( './models/sea3d/sound.tjs.sea' );
  115. //
  116. function initPointerLock() {
  117. blocker = document.getElementById( 'blocker' );
  118. instructions = document.getElementById( 'instructions' );
  119. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  120. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  121. if ( havePointerLock ) {
  122. var element = document.body;
  123. var pointerlockchange = function ( event ) {
  124. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  125. controlsEnabled = true;
  126. controls.enabled = true;
  127. blocker.style.display = 'none';
  128. } else {
  129. controls.enabled = false;
  130. blocker.style.display = '-webkit-box';
  131. blocker.style.display = '-moz-box';
  132. blocker.style.display = 'box';
  133. instructions.style.display = '';
  134. }
  135. };
  136. var pointerlockerror = function ( event ) {
  137. instructions.style.display = '';
  138. };
  139. // Hook pointer lock state change events
  140. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  141. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  142. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  143. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  144. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  145. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  146. instructions.addEventListener( 'click', function ( event ) {
  147. instructions.style.display = 'none';
  148. // Ask the browser to lock the pointer
  149. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  150. if ( /Firefox/i.test( navigator.userAgent ) ) {
  151. var fullscreenchange = function ( event ) {
  152. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  153. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  154. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  155. element.requestPointerLock();
  156. }
  157. };
  158. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  159. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  160. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  161. element.requestFullscreen();
  162. } else {
  163. element.requestPointerLock();
  164. }
  165. }, false );
  166. } else {
  167. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  168. }
  169. }
  170. function initKeyDown() {
  171. function onKeyDown( event ) {
  172. switch ( event.keyCode ) {
  173. case 38: // up
  174. case 87: // w
  175. moveForward = true;
  176. break;
  177. case 37: // left
  178. case 65: // a
  179. moveLeft = true;
  180. break;
  181. case 40: // down
  182. case 83: // s
  183. moveBackward = true;
  184. break;
  185. case 39: // right
  186. case 68: // d
  187. moveRight = true;
  188. break;
  189. }
  190. }
  191. function onKeyUp( event ) {
  192. switch ( event.keyCode ) {
  193. case 38: // up
  194. case 87: // w
  195. moveForward = false;
  196. break;
  197. case 37: // left
  198. case 65: // a
  199. moveLeft = false;
  200. break;
  201. case 40: // down
  202. case 83: // s
  203. moveBackward = false;
  204. break;
  205. case 39: // right
  206. case 68: // d
  207. moveRight = false;
  208. break;
  209. }
  210. }
  211. document.addEventListener( 'keydown', onKeyDown, false );
  212. document.addEventListener( 'keyup', onKeyUp, false );
  213. }
  214. function init() {
  215. raycaster = new THREE.Raycaster();
  216. scene = new THREE.Scene();
  217. velocity = new THREE.Vector3();
  218. container = document.createElement( 'div' );
  219. document.body.appendChild( container );
  220. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  221. controls = new THREE.PointerLockControls( camera );
  222. scene.add( controls.getObject() );
  223. controls.getObject().translateX( 250 );
  224. controls.getObject().translateZ( 250 );
  225. renderer = new THREE.WebGLRenderer();
  226. renderer.setPixelRatio( window.devicePixelRatio );
  227. renderer.setSize( window.innerWidth, window.innerHeight );
  228. renderer.setClearColor( 0x333333, 1 );
  229. container.appendChild( renderer.domElement );
  230. stats = new Stats();
  231. container.appendChild( stats.dom );
  232. // post-processing
  233. composer = new THREE.EffectComposer( renderer );
  234. var renderPass = new THREE.RenderPass( scene, camera );
  235. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  236. composer.addPass( renderPass );
  237. var vh = 1.4, vl = 1.2;
  238. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  239. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  240. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  241. composer.addPass( colorCorrectionPass );
  242. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  243. vignettePass.uniforms[ "darkness" ].value = 1.0;
  244. composer.addPass( vignettePass );
  245. composer.addPass( copyPass );
  246. copyPass.renderToScreen = true;
  247. // events
  248. window.addEventListener( 'resize', onWindowResize, false );
  249. }
  250. function onWindowResize() {
  251. camera.aspect = window.innerWidth / window.innerHeight;
  252. camera.updateProjectionMatrix();
  253. composer.setSize( window.innerWidth, window.innerHeight );
  254. renderer.setSize( window.innerWidth, window.innerHeight );
  255. }
  256. //
  257. function animateCamera( delta ) {
  258. var scale = 1400;
  259. velocity.x -= velocity.x * 10.0 * delta;
  260. velocity.z -= velocity.z * 10.0 * delta;
  261. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  262. if ( moveForward ) velocity.z -= scale * delta;
  263. if ( moveBackward ) velocity.z += scale * delta;
  264. if ( moveLeft ) velocity.x -= scale * delta;
  265. if ( moveRight ) velocity.x += scale * delta;
  266. controls.getObject().translateX( velocity.x * delta );
  267. controls.getObject().translateZ( velocity.z * delta );
  268. }
  269. var clock = new THREE.Clock();
  270. var audioPos = new THREE.Vector3();
  271. var audioRot = new THREE.Euler();
  272. function updateSoundFilter() {
  273. // difference position between sound and listener
  274. var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub(audioPos);
  275. var length = difPos.length();
  276. // pick a vector from camera to sound
  277. raycaster.set( audioPos, difPos.normalize() );
  278. // intersecting sound1
  279. if ( length > 50 && raycaster.intersectObjects( [collisionArea] ).length ) {
  280. if ( soundArea.getFilters()[0] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
  281. } else if ( soundArea.getFilters()[0] === soundFilter ) {
  282. soundArea.setFilters( [] );
  283. }
  284. }
  285. //
  286. function animate() {
  287. var delta = clock.getDelta();
  288. animateCamera( delta );
  289. // Sound3D Spatial Transform Update
  290. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  291. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  292. // Update sound filter from raycaster intersecting
  293. updateSoundFilter();
  294. // light intensity from sound amplitude
  295. lightOutside.intensity = soundOutsideAnalyser.getAverageFrequency() / 100;
  296. lightArea.intensity = soundAreaAnalyser.getAverageFrequency() / 50;
  297. // Update SEA3D Animations
  298. THREE.SEA3D.AnimationHandler.update( delta );
  299. render( delta );
  300. stats.update();
  301. requestAnimationFrame( animate );
  302. }
  303. function render( delta ) {
  304. //renderer.render( scene, camera );
  305. composer.render( delta );
  306. }
  307. </script>
  308. </body>
  309. </html>