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- /*
- * @author gyuque / http://github.com/gyuque
- *
- * Cylinder Mapping for ExtrudeGeometry
- *
- */
- THREE.UVsUtils = {
- };
- THREE.UVsUtils.CylinderUVGenerator = function() {
- this.uRepeat = 1;
- this.targetGeometry = null;
- this.lengthCache = null;
- };
- THREE.UVsUtils.CylinderUVGenerator.prototype = {
- generateTopUV: THREE.ExtrudeGeometry.WorldUVGenerator.generateTopUV,
- generateBottomUV: THREE.ExtrudeGeometry.WorldUVGenerator.generateBottomUV,
-
- generateSideWallUV: function( geometry, extrudedShape, wallContour, extrudeOptions,
- indexA, indexB, indexC, indexD, stepIndex, stepsLength,
- contourIndex1, contourIndex2 ) {
- // first call
- if (this.targetGeometry !== geometry) {
- this.prepare(geometry, wallContour);
- }
- // generate uv
- var u_list = this.lengthCache;
- var v1 = stepIndex / stepsLength;
- var v2 = ( stepIndex + 1 ) / stepsLength;
-
- var u1 = u_list[contourIndex1];
- var u2 = u_list[contourIndex2];
- if (u1 < u2) {u1 += 1.0;}
-
- u1 *= this.uRepeat;
- u2 *= this.uRepeat;
- return [
- new THREE.Vector2( u1, v1 ),
- new THREE.Vector2( u2, v1 ),
- new THREE.Vector2( u2, v2 ),
- new THREE.Vector2( u1, v2 )
- ];
- },
-
- prepare: function(geometry, wallContour) {
- var p1, p2;
- var u_list = [];
- var lengthSum = 0;
- var len = wallContour.length;
- for (var i = 0;i < len;i++) {
- p1 = wallContour[ i ];
- p2 = wallContour[ (i+1) % len ];
- var dx = p1.x - p2.x;
- var dy = p1.y - p2.y;
- var segmentLength = Math.sqrt(dx*dx + dy*dy);
-
- u_list.push(lengthSum);
- lengthSum += segmentLength;
- }
-
- this.normalizeArray(u_list, lengthSum);
- this.targetGeometry = geometry;
- this.lengthCache = u_list;
- },
-
- normalizeArray: function(ls, v) {
- var len = ls.length;
- for (var i = 0;i < len;i++) {
- ls[i] /= v;
- }
-
- return ls;
- }
- };
- /*
- * @author zz85 / http://github.com/zz85
- * @author WestLangley / http://github.com/WestLangley
- *
- * tool for "unwrapping" and debugging three.js
- * geometries UV mapping
- *
- * Sample usage:
- * document.body.appendChild(
- * THREE.UVsDebug(
- * new THREE.SphereGeometry(10,10,10,10));
- *
- */
-
- THREE.UVsDebug = function( geometry, size ) {
- // handles wrapping of uv.x > 1 only
-
- var abc = 'abcd';
- var uv, u, ax, ay;
- var i, il, j, jl;
- var vnum;
- var a = new THREE.Vector2();
- var b = new THREE.Vector2();
- var faces = geometry.faces;
- var uvs = geometry.faceVertexUvs[ 0 ];
- var canvas = document.createElement( 'canvas' );
- var width = size || 1024; // power of 2 required for wrapping
- var height = size || 1024;
- canvas.width = width;
- canvas.height = height;
- var ctx = canvas.getContext( '2d' );
- ctx.lineWidth = 2;
- ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )';
- ctx.textAlign = 'center';
- // paint background white
- ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )';
- ctx.fillRect( 0, 0, width, height );
- for ( i = 0, il = uvs.length; i < il; i++ ) {
- uv = uvs[ i ];
- // draw lines
- ctx.beginPath();
- a.set( 0, 0 );
- for ( j = 0, jl = uv.length; j < jl; j++ ) {
- u = uv[ j ];
- a.x += u.x;
- a.y += u.y;
- if ( j == 0 ) {
- ctx.moveTo( u.x * width, ( 1 - u.y ) * height );
- } else {
- ctx.lineTo( u.x * width, ( 1 - u.y ) * height );
- }
- }
- ctx.closePath();
- ctx.stroke();
- a.divideScalar( jl );
- // label the face number
- ctx.font = "12pt Arial bold";
- ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
- ctx.fillText( i, a.x * width, ( 1 - a.y ) * height );
- if ( a.x > 0.95 ) { // wrap x // 0.95 is arbitrary
- ctx.fillText( i, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
- }
- ctx.font = "8pt Arial bold";
- ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
- // label uv edge orders
- for ( j = 0, jl = uv.length; j < jl; j++ ) {
- u = uv[ j ];
- b.addVectors( a, u ).divideScalar( 2 );
- vnum = faces[ i ][ abc[ j ] ];
- ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
- if ( b.x > 0.95 ) { // wrap x
- ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
- }
- }
- }
- return canvas;
- }
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