BabylonLoader.js 4.2 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.BabylonLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.BabylonLoader.prototype = {
  8. constructor: THREE.ObjectLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( JSON.parse( text ) ) );
  15. } );
  16. },
  17. setCrossOrigin: function ( value ) {
  18. this.crossOrigin = value;
  19. },
  20. parse: function ( json ) {
  21. var materials = this.parseMaterials( json.materials );
  22. var scene = this.parseObjects( json, materials );
  23. return scene;
  24. },
  25. parseMaterials: function ( json ) {
  26. var materials = {};
  27. for ( var i = 0, l = json.length; i < l; i ++ ) {
  28. var data = json[ i ];
  29. var material = new THREE.MeshPhongMaterial();
  30. material.name = data.name;
  31. material.ambient.fromArray( data.ambient );
  32. material.color.fromArray( data.diffuse );
  33. material.emissive.fromArray( data.emissive );
  34. material.specular.fromArray( data.specular );
  35. material.shininess = data.specularPower;
  36. material.opacity = data.alpha;
  37. materials[ data.id ] = material;
  38. }
  39. return materials;
  40. },
  41. parseObjects: function ( json, materials ) {
  42. var objects = {};
  43. var scene = new THREE.Scene();
  44. var lights = json.lights;
  45. for ( var i = 0, l = lights.length; i < l; i ++ ) {
  46. var data = lights[ i ];
  47. var light;
  48. switch ( data.type ) {
  49. case 0:
  50. light = new THREE.PointLight();
  51. break;
  52. case 1:
  53. light = new THREE.DirectionalLight();
  54. break;
  55. case 2:
  56. light = new BABYLON.SpotLight();
  57. break;
  58. case 3:
  59. light = new BABYLON.HemisphericLight();
  60. break;
  61. }
  62. light.name = data.name;
  63. light.position.set( data.data[ 0 ], data.data[ 1 ], - data.data[ 2 ] );
  64. light.color.fromArray( data.diffuse );
  65. if ( data.intensity ) light.intensity = data.intensity;
  66. objects[ data.id ] = light;
  67. scene.add( light );
  68. }
  69. var meshes = json.meshes;
  70. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  71. var data = meshes[ i ];
  72. var object;
  73. if ( data.indices !== null ) {
  74. var geometry = new THREE.BufferGeometry();
  75. geometry.attributes.index = {
  76. itemSize: 1,
  77. array: new Uint16Array( data.indices )
  78. };
  79. var strideSize = 0;
  80. var positions = [];
  81. var normals = [];
  82. switch ( data.uvCount ) {
  83. case 0:
  84. strideSize = 6; // [3, 3]
  85. break;
  86. case 1:
  87. strideSize = 8; // [3, 3, 2]
  88. break;
  89. case 2:
  90. strideSize = 10; // [3, 3, 2, 2]
  91. break;
  92. }
  93. var vertices = data.vertices;
  94. for ( var j = 0, jl = vertices.length; j < jl; j += strideSize ) {
  95. positions.push(
  96. vertices[ j ],
  97. vertices[ j + 1 ],
  98. - vertices[ j + 2 ]
  99. );
  100. normals.push(
  101. vertices[ j + 3 ],
  102. vertices[ j + 4 ],
  103. - vertices[ j + 5 ]
  104. );
  105. }
  106. geometry.attributes.position = {
  107. itemSize: 3,
  108. array: new Float32Array( positions )
  109. };
  110. geometry.attributes.normal = {
  111. itemSize: 3,
  112. array: new Float32Array( normals )
  113. };
  114. var subMeshes = data.subMeshes;
  115. if ( subMeshes !== null ) {
  116. for ( var j = 0, jl = subMeshes.length; j < jl; j ++ ) {
  117. var subMesh = subMeshes[ j ];
  118. geometry.offsets.push( {
  119. start: subMesh.indexStart,
  120. index: 0,
  121. count: subMesh.indexCount
  122. } );
  123. }
  124. } else {
  125. geometry.offsets.push( {
  126. start: 0,
  127. index: 0,
  128. count: data.indices.length
  129. } );
  130. }
  131. var material = materials[ data.materialId ];
  132. object = new THREE.Mesh( geometry, material );
  133. } else {
  134. object = new THREE.Object3D();
  135. }
  136. object.name = data.name;
  137. object.position.set( data.position[ 0 ], data.position[ 1 ], - data.position[ 2 ] );
  138. object.rotation.fromArray( data.rotation );
  139. object.scale.fromArray( data.scaling );
  140. if ( data.parentId !== undefined && data.parentId !== '' ) {
  141. objects[ data.parentId ].add( object );
  142. } else {
  143. scene.add( object );
  144. }
  145. objects[ data.id ] = object;
  146. }
  147. return scene;
  148. }
  149. };