OBJLoader.js 6.5 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. } );
  16. },
  17. parse: function ( text ) {
  18. // fixes
  19. text = text.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
  20. var replacement = '/f$1$2$4\n/f$2$3$4'; // quads to tris
  21. text = text.replace( /f( +\d+)( +\d+)( +\d+)( +\d+)/g, replacement );
  22. text = text.replace( /f( +\d+\/\d+)( +\d+\/\d+)( +\d+\/\d+)( +\d+\/\d+)/g, replacement );
  23. text = text.replace( /f( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)( +\d+\/\d+\/\d+)/g, replacement );
  24. text = text.replace( /f( +\d+\/\/\d+)( +\d+\/\/\d+)( +\d+\/\/\d+)( +\d+\/\/\d+)/g, replacement );
  25. //
  26. function vector( x, y, z ) {
  27. return new THREE.Vector3( x, y, z );
  28. }
  29. function uv( u, v ) {
  30. return new THREE.Vector2( u, v );
  31. }
  32. function face3( a, b, c, normals ) {
  33. return new THREE.Face3( a, b, c, normals );
  34. }
  35. var object = new THREE.Object3D();
  36. var geometry, material, mesh;
  37. // create mesh if no objects in text
  38. if ( /^o /gm.test( text ) === false ) {
  39. geometry = new THREE.Geometry();
  40. material = new THREE.MeshLambertMaterial();
  41. mesh = new THREE.Mesh( geometry, material );
  42. object.add( mesh );
  43. }
  44. var vertices = [];
  45. var verticesCount = 0;
  46. var normals = [];
  47. var uvs = [];
  48. // v float float float
  49. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  50. // vn float float float
  51. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  52. // vt float float
  53. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  54. // f vertex vertex vertex
  55. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)/;
  56. // f vertex/uv vertex/uv vertex/uv
  57. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))/;
  58. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal
  59. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))/;
  60. // f vertex//normal vertex//normal vertex//normal
  61. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))/;
  62. //
  63. var lines = text.split( '\n' );
  64. for ( var i = 0; i < lines.length; i ++ ) {
  65. var line = lines[ i ];
  66. line = line.trim();
  67. var result;
  68. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  69. continue;
  70. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  71. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  72. vertices.push( vector(
  73. parseFloat( result[ 1 ] ),
  74. parseFloat( result[ 2 ] ),
  75. parseFloat( result[ 3 ] )
  76. ) );
  77. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  78. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  79. normals.push( vector(
  80. parseFloat( result[ 1 ] ),
  81. parseFloat( result[ 2 ] ),
  82. parseFloat( result[ 3 ] )
  83. ) );
  84. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  85. // ["vt 0.1 0.2", "0.1", "0.2"]
  86. uvs.push( uv(
  87. parseFloat( result[ 1 ] ),
  88. parseFloat( result[ 2 ] )
  89. ) );
  90. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  91. // ["f 1 2 3", "1", "2", "3"]
  92. geometry.vertices.push(
  93. vertices[ parseInt( result[ 1 ] ) - 1 ],
  94. vertices[ parseInt( result[ 2 ] ) - 1 ],
  95. vertices[ parseInt( result[ 3 ] ) - 1 ]
  96. );
  97. geometry.faces.push( face3(
  98. verticesCount ++,
  99. verticesCount ++,
  100. verticesCount ++
  101. ) );
  102. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  103. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3"]
  104. geometry.vertices.push(
  105. vertices[ parseInt( result[ 2 ] ) - 1 ],
  106. vertices[ parseInt( result[ 5 ] ) - 1 ],
  107. vertices[ parseInt( result[ 8 ] ) - 1 ]
  108. );
  109. geometry.faces.push( face3(
  110. verticesCount ++,
  111. verticesCount ++,
  112. verticesCount ++
  113. ) );
  114. geometry.faceVertexUvs[ 0 ].push( [
  115. uvs[ parseInt( result[ 3 ] ) - 1 ],
  116. uvs[ parseInt( result[ 6 ] ) - 1 ],
  117. uvs[ parseInt( result[ 9 ] ) - 1 ]
  118. ] );
  119. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  120. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3"]
  121. geometry.vertices.push(
  122. vertices[ parseInt( result[ 2 ] ) - 1 ],
  123. vertices[ parseInt( result[ 6 ] ) - 1 ],
  124. vertices[ parseInt( result[ 10 ] ) - 1 ]
  125. );
  126. geometry.faces.push( face3(
  127. verticesCount ++,
  128. verticesCount ++,
  129. verticesCount ++,
  130. [
  131. normals[ parseInt( result[ 4 ] ) - 1 ],
  132. normals[ parseInt( result[ 8 ] ) - 1 ],
  133. normals[ parseInt( result[ 12 ] ) - 1 ]
  134. ]
  135. ) );
  136. geometry.faceVertexUvs[ 0 ].push( [
  137. uvs[ parseInt( result[ 3 ] ) - 1 ],
  138. uvs[ parseInt( result[ 7 ] ) - 1 ],
  139. uvs[ parseInt( result[ 11 ] ) - 1 ]
  140. ] );
  141. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  142. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3"]
  143. geometry.vertices.push(
  144. vertices[ parseInt( result[ 2 ] ) - 1 ],
  145. vertices[ parseInt( result[ 5 ] ) - 1 ],
  146. vertices[ parseInt( result[ 8 ] ) - 1 ]
  147. );
  148. geometry.faces.push( face3(
  149. verticesCount ++,
  150. verticesCount ++,
  151. verticesCount ++,
  152. [
  153. normals[ parseInt( result[ 3 ] ) - 1 ],
  154. normals[ parseInt( result[ 6 ] ) - 1 ],
  155. normals[ parseInt( result[ 9 ] ) - 1 ]
  156. ]
  157. ) );
  158. } else if ( /^o /.test( line ) ) {
  159. // object
  160. geometry = new THREE.Geometry();
  161. material = new THREE.MeshLambertMaterial();
  162. mesh = new THREE.Mesh( geometry, material );
  163. mesh.name = line.substring( 2 ).trim();
  164. object.add( mesh );
  165. verticesCount = 0;
  166. } else if ( /^g /.test( line ) ) {
  167. // group
  168. } else if ( /^usemtl /.test( line ) ) {
  169. // material
  170. material.name = line.substring( 7 ).trim();
  171. } else if ( /^mtllib /.test( line ) ) {
  172. // mtl file
  173. } else if ( /^s /.test( line ) ) {
  174. // smooth shading
  175. } else {
  176. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  177. }
  178. }
  179. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  180. var geometry = object.children[ i ].geometry;
  181. geometry.computeCentroids();
  182. geometry.computeFaceNormals();
  183. geometry.computeBoundingSphere();
  184. }
  185. return object;
  186. }
  187. };