PLYLoader.js 4.2 KB

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  1. /**
  2. * @author Wei Meng / http://about.me/menway
  3. *
  4. * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
  5. *
  6. * Currently only supports ASCII encoded files.
  7. *
  8. * Limitations: ASCII decoding assumes file is UTF-8.
  9. *
  10. * Usage:
  11. * var loader = new THREE.PLYLoader();
  12. * loader.addEventListener( 'load', function ( event ) {
  13. *
  14. * var geometry = event.content;
  15. * scene.add( new THREE.Mesh( geometry ) );
  16. *
  17. * } );
  18. * loader.load( './models/ply/ascii/dolphins.ply' );
  19. */
  20. THREE.PLYLoader = function () {};
  21. THREE.PLYLoader.prototype = {
  22. constructor: THREE.PLYLoader,
  23. load: function ( url, callback ) {
  24. var scope = this;
  25. var request = new XMLHttpRequest();
  26. request.addEventListener( 'load', function ( event ) {
  27. var geometry = scope.parse( event.target.response );
  28. scope.dispatchEvent( { type: 'load', content: geometry } );
  29. if ( callback ) callback( geometry );
  30. }, false );
  31. request.addEventListener( 'progress', function ( event ) {
  32. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  33. }, false );
  34. request.addEventListener( 'error', function () {
  35. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  36. }, false );
  37. request.open( 'GET', url, true );
  38. request.responseType = "arraybuffer";
  39. request.send( null );
  40. },
  41. bin2str: function (buf) {
  42. var array_buffer = new Uint8Array(buf);
  43. var str = '';
  44. for(var i = 0; i < buf.byteLength; i++) {
  45. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  46. }
  47. return str;
  48. },
  49. isASCII: function(buf){
  50. // currently only supports ASCII encoded files.
  51. return true;
  52. },
  53. parse: function ( data ) {
  54. if ( data instanceof ArrayBuffer ) {
  55. return this.isASCII( data )
  56. ? this.parseASCII( this.bin2str( data ) )
  57. : this.parseBinary( data );
  58. } else {
  59. return this.parseASCII( data );
  60. }
  61. },
  62. parseASCII: function ( data ) {
  63. // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
  64. var geometry = new THREE.Geometry();
  65. var result;
  66. var patternHeader = /ply([\s\S]*)end_header/;
  67. var header = "";
  68. if ( ( result = patternHeader.exec( data ) ) != null ) {
  69. header = result [ 1 ];
  70. }
  71. var patternBody = /end_header([\s\S]*)$/;
  72. var body = "";
  73. if ( ( result = patternBody.exec( data ) ) != null ) {
  74. body = result [ 1 ];
  75. }
  76. var patternVertexCount = /element[\s]+vertex[\s]+(\d+)/g;
  77. var vertexCount = 0;
  78. if ( ( result = patternVertexCount.exec( header ) ) != null ) {
  79. vertexCount = parseInt( result[ 1 ] );
  80. }
  81. var patternFaceCount = /element[\s]+face[\s]+(\d+)/g;
  82. var faceCount = 0;
  83. if ( ( result = patternFaceCount.exec( header ) ) != null ) {
  84. faceCount = parseInt( result[ 1 ] );
  85. }
  86. if ( vertexCount != 0 && faceCount != 0 ) {
  87. // Vertex
  88. // assume x y z
  89. var patternVertex = /([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;
  90. for ( var i = 0; i < vertexCount; i++) {
  91. if ( ( result = patternVertex.exec( body ) ) != null ) {
  92. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  93. } else {
  94. console.error('Vertex error: vertex count mismatch.');
  95. return geometry;
  96. }
  97. }
  98. // Face
  99. // assume 3 index0 index1 index2
  100. var patternFace = /3[\s]+([-+]?[0-9]+)[\s]+([-+]?[0-9]+)[\s]+([-+]?[0-9]+)/g;
  101. for (var i = 0; i < faceCount; i++) {
  102. if ( ( result = patternFace.exec( body ) ) != null ) {
  103. geometry.faces.push( new THREE.Face3( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ) ) );
  104. } else {
  105. console.error('Face error: vertex count mismatch.');
  106. return geometry;
  107. }
  108. }
  109. } else {
  110. console.error( 'Header error: vertexCount(' + vertexCount + '), faceCount(' + faceCount + ').' );
  111. }
  112. geometry.computeCentroids();
  113. geometry.computeBoundingSphere();
  114. return geometry;
  115. },
  116. parseBinary: function (buf) {
  117. // not supported yet
  118. console.error('Not supported yet.');
  119. }
  120. };
  121. THREE.EventDispatcher.prototype.apply( THREE.PLYLoader.prototype );