STLLoader.js 9.2 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding ignores header. There doesn't seem to be much of a use for it.
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.addEventListener( 'load', function ( event ) {
  18. *
  19. * var geometry = event.content;
  20. * scene.add( new THREE.Mesh( geometry ) );
  21. *
  22. * } );
  23. * loader.load( './models/stl/slotted_disk.stl' );
  24. */
  25. THREE.STLLoader = function () {};
  26. THREE.STLLoader.prototype = {
  27. constructor: THREE.STLLoader
  28. };
  29. THREE.STLLoader.prototype.load = function (url, callback) {
  30. var scope = this;
  31. var xhr = new XMLHttpRequest();
  32. function onloaded( event ) {
  33. if ( event.target.status === 200 || event.target.status === 0 ) {
  34. var geometry = scope.parse( event.target.response || event.target.responseText );
  35. scope.dispatchEvent( { type: 'load', content: geometry } );
  36. if ( callback ) callback( geometry );
  37. } else {
  38. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']',
  39. response: event.target.responseText } );
  40. }
  41. }
  42. xhr.addEventListener( 'load', onloaded, false );
  43. xhr.addEventListener( 'progress', function ( event ) {
  44. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  45. }, false );
  46. xhr.addEventListener( 'error', function () {
  47. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  48. }, false );
  49. xhr.overrideMimeType('text/plain; charset=x-user-defined');
  50. xhr.open( 'GET', url, true );
  51. xhr.responseType = "arraybuffer";
  52. xhr.send( null );
  53. };
  54. THREE.STLLoader.prototype.parse = function (data) {
  55. var isBinary = function () {
  56. var expect, face_size, n_faces, reader;
  57. reader = new DataView( binData );
  58. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  59. n_faces = reader.getUint32(80,true);
  60. expect = 80 + (32 / 8) + (n_faces * face_size);
  61. return expect === reader.byteLength;
  62. };
  63. var binData = this.ensureBinary( data );
  64. return isBinary()
  65. ? this.parseBinary( binData )
  66. : this.parseASCII( this.ensureString( data ) );
  67. };
  68. THREE.STLLoader.prototype.parseBinary = function (data) {
  69. var face, geometry, n_faces, reader, length, normal, i, dataOffset, faceLength, start, vertexstart;
  70. reader = new DataView( data );
  71. n_faces = reader.getUint32(80,true);
  72. geometry = new THREE.Geometry();
  73. dataOffset = 84;
  74. faceLength = 12 * 4 + 2;
  75. for (face = 0; face < n_faces; face++) {
  76. start = dataOffset + face * faceLength;
  77. normal = new THREE.Vector3(
  78. reader.getFloat32(start,true),
  79. reader.getFloat32(start + 4,true),
  80. reader.getFloat32(start + 8,true)
  81. );
  82. for (i = 1; i <= 3; i++) {
  83. vertexstart = start + i * 12;
  84. geometry.vertices.push(
  85. new THREE.Vector3(
  86. reader.getFloat32(vertexstart,true),
  87. reader.getFloat32(vertexstart +4,true),
  88. reader.getFloat32(vertexstart + 8,true)
  89. )
  90. );
  91. }
  92. length = geometry.vertices.length;
  93. geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
  94. }
  95. geometry.computeCentroids();
  96. geometry.computeBoundingSphere();
  97. return geometry;
  98. };
  99. THREE.STLLoader.prototype.parseASCII = function (data) {
  100. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  101. geometry = new THREE.Geometry();
  102. patternFace = /facet([\s\S]*?)endfacet/g;
  103. while (((result = patternFace.exec(data)) != null)) {
  104. text = result[0];
  105. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  106. while (((result = patternNormal.exec(text)) != null)) {
  107. normal = new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5]));
  108. }
  109. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  110. while (((result = patternVertex.exec(text)) != null)) {
  111. geometry.vertices.push(new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5])));
  112. }
  113. length = geometry.vertices.length;
  114. geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
  115. }
  116. geometry.computeCentroids();
  117. geometry.computeBoundingBox();
  118. geometry.computeBoundingSphere();
  119. return geometry;
  120. };
  121. THREE.STLLoader.prototype.ensureString = function (buf) {
  122. if (typeof buf !== "string"){
  123. var array_buffer = new Uint8Array(buf);
  124. var str = '';
  125. for(var i = 0; i < buf.byteLength; i++) {
  126. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  127. }
  128. return str;
  129. } else {
  130. return buf;
  131. }
  132. };
  133. THREE.STLLoader.prototype.ensureBinary = function (buf) {
  134. if (typeof buf === "string"){
  135. var array_buffer = new Uint8Array(buf.length);
  136. for(var i = 0; i < buf.length; i++) {
  137. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  138. }
  139. return array_buffer.buffer || array_buffer;
  140. } else {
  141. return buf;
  142. }
  143. };
  144. THREE.EventDispatcher.prototype.apply( THREE.STLLoader.prototype );
  145. if ( typeof DataView === 'undefined'){
  146. DataView = function(buffer, byteOffset, byteLength){
  147. this.buffer = buffer;
  148. this.byteOffset = byteOffset || 0;
  149. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  150. this._isString = typeof buffer === "string";
  151. }
  152. DataView.prototype = {
  153. _getCharCodes:function(buffer,start,length){
  154. start = start || 0;
  155. length = length || buffer.length;
  156. var end = start + length;
  157. var codes = [];
  158. for (var i = start; i < end; i++) {
  159. codes.push(buffer.charCodeAt(i) & 0xff);
  160. }
  161. return codes;
  162. },
  163. _getBytes: function (length, byteOffset, littleEndian) {
  164. var result;
  165. // Handle the lack of endianness
  166. if (littleEndian === undefined) {
  167. littleEndian = this._littleEndian;
  168. }
  169. // Handle the lack of byteOffset
  170. if (byteOffset === undefined) {
  171. byteOffset = this.byteOffset;
  172. } else {
  173. byteOffset = this.byteOffset + byteOffset;
  174. }
  175. if (length === undefined) {
  176. length = this.byteLength - byteOffset;
  177. }
  178. // Error Checking
  179. if (typeof byteOffset !== 'number') {
  180. throw new TypeError('DataView byteOffset is not a number');
  181. }
  182. if (length < 0 || byteOffset + length > this.byteLength) {
  183. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  184. }
  185. if (this.isString){
  186. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  187. } else {
  188. result = this.buffer.slice(byteOffset, byteOffset + length);
  189. }
  190. if (!littleEndian && length > 1) {
  191. if (!(result instanceof Array)) {
  192. result = Array.prototype.slice.call(result);
  193. }
  194. result.reverse();
  195. }
  196. return result;
  197. },
  198. // Compatibility functions on a String Buffer
  199. getFloat64: function (byteOffset, littleEndian) {
  200. var b = this._getBytes(8, byteOffset, littleEndian),
  201. sign = 1 - (2 * (b[7] >> 7)),
  202. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  203. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  204. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  205. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  206. if (exponent === 1024) {
  207. if (mantissa !== 0) {
  208. return NaN;
  209. } else {
  210. return sign * Infinity;
  211. }
  212. }
  213. if (exponent === -1023) { // Denormalized
  214. return sign * mantissa * Math.pow(2, -1022 - 52);
  215. }
  216. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  217. },
  218. getFloat32: function (byteOffset, littleEndian) {
  219. var b = this._getBytes(4, byteOffset, littleEndian),
  220. sign = 1 - (2 * (b[3] >> 7)),
  221. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  222. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  223. if (exponent === 128) {
  224. if (mantissa !== 0) {
  225. return NaN;
  226. } else {
  227. return sign * Infinity;
  228. }
  229. }
  230. if (exponent === -127) { // Denormalized
  231. return sign * mantissa * Math.pow(2, -126 - 23);
  232. }
  233. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  234. },
  235. getInt32: function (byteOffset, littleEndian) {
  236. var b = this._getBytes(4, byteOffset, littleEndian);
  237. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  238. },
  239. getUint32: function (byteOffset, littleEndian) {
  240. return this.getInt32(byteOffset, littleEndian) >>> 0;
  241. },
  242. getInt16: function (byteOffset, littleEndian) {
  243. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  244. },
  245. getUint16: function (byteOffset, littleEndian) {
  246. var b = this._getBytes(2, byteOffset, littleEndian);
  247. return (b[1] << 8) | b[0];
  248. },
  249. getInt8: function (byteOffset) {
  250. return (this.getUint8(byteOffset) << 24) >> 24;
  251. },
  252. getUint8: function (byteOffset) {
  253. return this._getBytes(1, byteOffset)[0];
  254. }
  255. };
  256. }