Dale Stammen b05edee9e1 replaced use of overrideMimeType xhr request with xhr2 request %!s(int64=12) %!d(string=hai) anos
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controls c8e58aefb2 Fixed a comment typo in PointerLockControls.js %!s(int64=12) %!d(string=hai) anos
core a6929f1489 Replaced TypedArray experiments. %!s(int64=12) %!d(string=hai) anos
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. %!s(int64=12) %!d(string=hai) anos
effects 23a9613d72 Adding dispose method to a couple of effects to allow for applications to clean them up easily. %!s(int64=12) %!d(string=hai) anos
exporters 696ce21834 Editor: Support for CircleGeometry. %!s(int64=12) %!d(string=hai) anos
geometries af8c8471c1 Moved ConvexGeometry out of the lib. %!s(int64=12) %!d(string=hai) anos
libs 57869dda2f Editor: Added forgotten system.js. %!s(int64=12) %!d(string=hai) anos
loaders b05edee9e1 replaced use of overrideMimeType xhr request with xhr2 request %!s(int64=12) %!d(string=hai) anos
math a6929f1489 Replaced TypedArray experiments. %!s(int64=12) %!d(string=hai) anos
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier %!s(int64=12) %!d(string=hai) anos
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. %!s(int64=12) %!d(string=hai) anos
renderers c7f215d4f3 Removed window dependencies. See #478. %!s(int64=12) %!d(string=hai) anos
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. %!s(int64=12) %!d(string=hai) anos
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev %!s(int64=12) %!d(string=hai) anos
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. %!s(int64=12) %!d(string=hai) anos
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). %!s(int64=12) %!d(string=hai) anos
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
Detector.js 58e46224b8 Fixed Detector code. See #3871. %!s(int64=12) %!d(string=hai) anos
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. %!s(int64=14) %!d(string=hai) anos
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
Mirror.js 53ba0f1f34 Yet more code clean up. %!s(int64=12) %!d(string=hai) anos
Octree.js 90d14f9839 octree support for boundingSphere with arbitrary center %!s(int64=12) %!d(string=hai) anos
PRNG.js 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. %!s(int64=12) %!d(string=hai) anos
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. %!s(int64=12) %!d(string=hai) anos
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). %!s(int64=12) %!d(string=hai) anos
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. %!s(int64=12) %!d(string=hai) anos
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. %!s(int64=12) %!d(string=hai) anos
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 %!s(int64=13) %!d(string=hai) anos
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug %!s(int64=12) %!d(string=hai) anos