Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
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controls b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
effects b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
exporters 314dcf0255 Editor: plugged in adding of SpotLight, HemisphereLight and AmbientLight to menubar. hace 13 años
libs 0914e07a9a Removing old DAT.GUI hace 13 años
loaders b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
modifiers b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
postprocessing dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. hace 12 años
renderers b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
shaders e8a0d7c944 Adding 3 Shaders hace 13 años
AudioObject.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. hace 13 años
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
Cloth.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. hace 13 años
Detector.js 07fc79d788 Added var to Detector.js hace 13 años
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. hace 14 años
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. hace 13 años
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. hace 13 años
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. hace 13 años
PRNG.js 041054283a Messing with a new terrain generator demo. hace 14 años
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. hace 13 años
ShaderDeferred.js 39db179b82 WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants. hace 12 años
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. hace 13 años
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). hace 13 años
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. hace 13 años
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. hace 13 años
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 hace 13 años
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 12 años