webgl_geometry_normals.html 10.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - Subdivisions with Catmull-Clark</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="fonts/helvetiker_regular.typeface.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var cube, plane;
  24. var targetYRotation = targetXRotation = 0;
  25. var targetYRotationOnMouseDown = targetXRotationOnMouseDown = 0;
  26. var mouseX = 0, mouseY = 0;
  27. var mouseXOnMouseDown = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. // Create new object by parameters
  31. var createSomething = function( klass, args ) {
  32. var F = function( klass, args ) {
  33. return klass.apply( this, args );
  34. }
  35. F.prototype = klass.prototype;
  36. return new F( klass, args );
  37. };
  38. // Cube
  39. var materials = [];
  40. for ( var i = 0; i < 6; i ++ ) {
  41. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  42. }
  43. var geometriesParams = [
  44. { type: 'CubeGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  45. { type: 'TorusGeometry', args: [ 100, 60, 12, 12 ] },
  46. { type: 'TorusKnotGeometry', args: [ ] },
  47. { type: 'SphereGeometry', args: [ 100, 12, 12 ] },
  48. { type: 'SphereGeometry', args: [ 100, 5, 5 ] },
  49. { type: 'SphereGeometry', args: [ 100, 13, 13 ] },
  50. { type: 'IcosahedronGeometry', args: [ 100, 1 ] },
  51. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
  52. { type: 'OctahedronGeometry', args: [200, 0] },
  53. { type: 'LatheGeometry', args: [ [
  54. new THREE.Vector3(0,0,-100),
  55. new THREE.Vector3(0,50,-50),
  56. new THREE.Vector3(0,10,0),
  57. new THREE.Vector3(0,50,050),
  58. new THREE.Vector3(0,0,100) ] ]},
  59. { type: 'TextGeometry', args: ['&', {
  60. size: 200,
  61. height: 50,
  62. curveSegments: 1,
  63. font: "helvetiker"
  64. }]},
  65. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  66. ];
  67. var info;
  68. var geometryIndex = 0;
  69. // start scene
  70. init();
  71. animate();
  72. function nextGeometry() {
  73. geometryIndex ++;
  74. if ( geometryIndex > geometriesParams.length - 1 ) {
  75. geometryIndex = 0;
  76. }
  77. addStuff();
  78. }
  79. function switchGeometry(i) {
  80. geometryIndex = i;
  81. addStuff();
  82. }
  83. function updateInfo() {
  84. var params = geometriesParams[ geometryIndex ];
  85. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  86. for ( i = 0; i < geometriesParams.length; i ++ ) {
  87. dropdown += '<option value="' + i + '"';
  88. dropdown += (geometryIndex == i) ? ' selected' : '';
  89. dropdown += '>' + geometriesParams[i].type + '</option>';
  90. }
  91. dropdown += '</select>';
  92. var text =
  93. 'Drag to spin THREE.' + params.type +
  94. '<br>' +
  95. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>';
  96. text +=
  97. '<br><br><font color="3333FF">Blue Arrows: Face Normals</font>' +
  98. '<br><font color="FF3333">Red Arrows: Vertex Normals before Geometry.mergeVertices</font>' +
  99. '<br>Black Arrows: Vertex Normals after Geometry.mergeVertices';
  100. info.innerHTML = text;
  101. }
  102. function addStuff() {
  103. if ( window.group !== undefined ) {
  104. scene.remove( group );
  105. }
  106. var params = geometriesParams[ geometryIndex ];
  107. geometry = createSomething( THREE[ params.type ], params.args );
  108. // scale geometry to a uniform size
  109. geometry.computeBoundingSphere();
  110. var scaleFactor = 160 / geometry.boundingSphere.radius;
  111. geometry.applyMatrix( new THREE.Matrix4().makeScale( new THREE.Vector3( scaleFactor, scaleFactor, scaleFactor ) ) );
  112. var originalGeometry = geometry.clone();
  113. originalGeometry.computeFaceNormals();
  114. originalGeometry.computeVertexNormals( true );
  115. // in case of duplicated vertices
  116. geometry.mergeVertices();
  117. geometry.computeCentroids();
  118. geometry.computeFaceNormals();
  119. geometry.computeVertexNormals( true );
  120. updateInfo();
  121. var faceABCD = "abcd";
  122. var color, f, p, n, vertexIndex;
  123. for ( i = 0; i < geometry.faces.length; i ++ ) {
  124. f = geometry.faces[ i ];
  125. n = ( f instanceof THREE.Face3 ) ? 3 : 4;
  126. for( var j = 0; j < n; j++ ) {
  127. vertexIndex = f[ faceABCD.charAt( j ) ];
  128. p = geometry.vertices[ vertexIndex ];
  129. color = new THREE.Color( 0xffffff );
  130. color.setHSV( ( p.y ) / 400 + 0.5, 1.0, 1.0 );
  131. f.vertexColors[ j ] = color;
  132. }
  133. }
  134. group = new THREE.Object3D();
  135. var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } ) );
  136. group.add( mesh );
  137. scene.add( group );
  138. var fvNames = [ 'a', 'b', 'c', 'd' ];
  139. var normalLength = 15;
  140. for( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
  141. var face = geometry.faces[ f ];
  142. var arrow = new THREE.ArrowHelper(
  143. face.normal,
  144. face.centroid,
  145. normalLength,
  146. 0x3333FF );
  147. mesh.add( arrow );
  148. }
  149. for( var f = 0, fl = originalGeometry.faces.length; f < fl; f ++ ) {
  150. var face = originalGeometry.faces[ f ];
  151. if( face.vertexNormals === undefined ) {
  152. continue;
  153. }
  154. for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
  155. var arrow = new THREE.ArrowHelper(
  156. face.vertexNormals[ v ],
  157. originalGeometry.vertices[ face[ fvNames[ v ] ] ],
  158. normalLength,
  159. 0xFF3333 );
  160. mesh.add( arrow );
  161. }
  162. }
  163. for( var f = 0, fl = mesh.geometry.faces.length; f < fl; f ++ ) {
  164. var face = mesh.geometry.faces[ f ];
  165. if( face.vertexNormals === undefined ) {
  166. continue;
  167. }
  168. for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
  169. var arrow = new THREE.ArrowHelper(
  170. face.vertexNormals[ v ],
  171. mesh.geometry.vertices[ face[ fvNames[ v ] ] ],
  172. normalLength,
  173. 0x000000 );
  174. mesh.add( arrow );
  175. }
  176. }
  177. }
  178. function init() {
  179. container = document.createElement( 'div' );
  180. document.body.appendChild( container );
  181. info = document.createElement( 'div' );
  182. info.style.position = 'absolute';
  183. info.style.top = '10px';
  184. info.style.width = '100%';
  185. info.style.textAlign = 'center';
  186. info.innerHTML = 'Drag to spin the geometry ';
  187. container.appendChild( info );
  188. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  189. camera.position.z = 500;
  190. scene = new THREE.Scene();
  191. var light = new THREE.PointLight( 0xffffff, 1.5 );
  192. light.position.set( 1000, 1000, 2000 );
  193. scene.add( light );
  194. addStuff();
  195. renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer
  196. renderer.setSize( window.innerWidth, window.innerHeight );
  197. container.appendChild( renderer.domElement );
  198. stats = new Stats();
  199. stats.domElement.style.position = 'absolute';
  200. stats.domElement.style.top = '0px';
  201. container.appendChild( stats.domElement );
  202. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  203. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  204. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  205. //
  206. window.addEventListener( 'resize', onWindowResize, false );
  207. }
  208. function onWindowResize() {
  209. windowHalfX = window.innerWidth / 2;
  210. windowHalfY = window.innerHeight / 2;
  211. camera.aspect = window.innerWidth / window.innerHeight;
  212. camera.updateProjectionMatrix();
  213. renderer.setSize( window.innerWidth, window.innerHeight );
  214. }
  215. //
  216. function onDocumentMouseDown( event ) {
  217. //event.preventDefault();
  218. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  219. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  220. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  221. mouseXOnMouseDown = event.clientX - windowHalfX;
  222. mouseYOnMouseDown = event.clientY - windowHalfY;
  223. targetYRotationOnMouseDown = targetYRotation;
  224. targetXRotationOnMouseDown = targetXRotation;
  225. }
  226. function onDocumentMouseMove( event ) {
  227. mouseX = event.clientX - windowHalfX;
  228. mouseY = event.clientY - windowHalfY;
  229. targetYRotation = targetYRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  230. targetXRotation = targetXRotationOnMouseDown + ( mouseY - mouseYOnMouseDown ) * 0.02;
  231. }
  232. function onDocumentMouseUp( event ) {
  233. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  234. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  235. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  236. }
  237. function onDocumentMouseOut( event ) {
  238. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  239. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  240. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  241. }
  242. function onDocumentTouchStart( event ) {
  243. if ( event.touches.length == 1 ) {
  244. event.preventDefault();
  245. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  246. targetRotationOnMouseDown = targetRotation;
  247. }
  248. }
  249. function onDocumentTouchMove( event ) {
  250. if ( event.touches.length == 1 ) {
  251. event.preventDefault();
  252. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  253. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  254. }
  255. }
  256. //
  257. function animate() {
  258. requestAnimationFrame( animate );
  259. render();
  260. stats.update();
  261. }
  262. function render() {
  263. group.rotation.x = ( targetXRotation) * 0.15;
  264. group.rotation.y = ( targetYRotation ) * 0.15;
  265. renderer.render( scene, camera );
  266. }
  267. </script>
  268. </body>
  269. </html>