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cameras
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6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
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13 years ago |
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core
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 years ago |
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extras
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 years ago |
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lights
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39db179b82
WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants.
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13 years ago |
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loaders
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558669559a
Fixing Blender scene export rotations: part 1.
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13 years ago |
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materials
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cb20237ccb
Removed DOMRenderer.
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13 years ago |
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math
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 years ago |
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objects
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 years ago |
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renderers
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 years ago |
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scenes
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ff27cf7fcc
Editor: added fog to scene export.
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13 years ago |
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textures
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0fd5a5ce24
Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8.
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13 years ago |
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Three.js
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0d42475b55
55dev
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13 years ago |